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Old April 22nd, 2003   #1 (permalink)
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Medievil Problem

I have an original PAL version of Medievil and it runs perfectly- until I attempt to start level 4 that is, The Mausoleum. At this point the game claims it can't recognise the CD and it freezes.
Does someone know what I can do about this and get it to continue running in ePSXe? If it's a CD check problem specific to ePSXe's code, does one of the other emulators get along better with Medievil?
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Old April 22nd, 2003   #2 (permalink)
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Have you tried making an ISO of the cd?
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Old April 22nd, 2003   #3 (permalink)
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A) Does that work or is it a suggestion?
B) I don't know how. I'm entirely new to this scene. Is an ISO a straight CD image such as a .cdi made by disc juggler or is it something else? I may answer this question myself as I'm off to find some FAQs but if someone can answer these questions, or at least A, that'd be much appreciated
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Old April 22nd, 2003   #4 (permalink)
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Even if you're using the original CD, the copy-protection doesn't allow you to play the game in an emu. without one of the tricks
we all know:

1/ subchannel reading
2/ PPF patching
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Old April 23rd, 2003   #5 (permalink)
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I got the PPF patch for the European PAL version which I 'think' is what I have- it's definitely PAL, but I can't see anything labeling the geographic territory. How do you know which it is?
Anyway, I made a .cdi of Medievil and renamed it as a bin, then tried applying this ppf patch but it told me that it couldn't find the correct information inside the image. So either:
A) I don't have the European version and refer to the question I asked earlier in this post.
B) Renaming a cdi is not how you make a bin file and I'm a dumb-ass. If that's the case, how is a bin file made? I looked at the internet to answer this question myself but apparently it's such an obvious thing that noone bothers adressing it anywhere. Is there a program I need to extract a bin from a CD or convert a .cdi into a .bin?
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Old April 23rd, 2003   #6 (permalink)
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yoy can't patch a cdi with a PPF,
you'll have to make a bin with CDRwin, and then patch it

Or you use the trick explained in the epsxe manual:
-put the patch in the patch folder
-rename it like the boot file of the game (SLES_xxx.xx)
-set epsxe to autoapply PPF
and run the game
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