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#1 (permalink) |
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Registered User
Join Date: Apr 2002
Posts: 17
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Dragon Warrior 7
I've been having a few odd problems with Dragon Warrior 7, mostly related to transparency and windows.
Opening the status menu in DW7 causes noticable slowdown. Nothing else I've seen does. I can't see treasure boxes open and the object appear overhead like I should if the text box is there, but I can if I check dressers (which cause the screen to open only after you find the item). In a fight, there is slowdown and all the menus/information thing with HP and MP are black-backgrounded rather then transparent. However, after a fight, when it's fading out to go back to the world map, they mysteriously become transparent (as they should) and the text becomes smoother (more like what it looks like on a PS2, actually). I'll see if I can get a screenshot of this. I've never encountered this problem in another PSX emulated game. My graphic plugin information is as follows. Plugin: Pete's OpenGL Driver 1.1.71 Author: Pete Bernert Card vendor: NVIDIA Corporation GFX card: GeForce2 MX/PCI/SSE2 Resolution/Color: - 800x600 Window mode [16 Bit]- Keep psx aspect ratio: on Textures: - R8G8B8A8 - Filtering: 6 - Hi-Res textures: 1 - VRam size: 128 MBytes Framerate: - FPS limitation: on - Frame skipping: off - FPS limit: 60 Compatibility: - Offscreen drawing: 2 - Framebuffer texture: 0 - Framebuffer access: 4 - Alpha multipass: on - Mask bit: on - Advanced blending: on Misc: - Scanlines: off - Line mode: off - Unfiltered FB: off - 15 bit FB: off - Dithering: on - Screen smoothing: off - Screen cushion: off - Game fixes: on [00000800] Last edited by Wildcard; April 21st, 2003 at 03:56. |
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#3 (permalink) |
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100% emulated freak
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2001
Location: Ari-fu ckin-zona
Posts: 1,026
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yeah, pets's soft overlay fix thingy is the reason you dont see the items.
__________________
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#5 (permalink) |
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Registered User
Join Date: Apr 2002
Posts: 17
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To show what I mean, since I'm not clear, I attached a couple screenshots - one of what it looks like during a fight, and one just before/as it fades out to the map.
I noticed the shading and smoothing on the map itself change when I open the menu there, too. http://www.geocities.com/tonberi7/dw7/dw7.htm No settings were changed. Actually, that's the same fight, with no stop in emulation. Looks mu ch better after, but I can't get it to stay that way. -W |
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