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#1 (permalink) |
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Registered User
Join Date: Feb 2003
Posts: 9
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breath of fire 3.. no text?
Hello, I tried playing breath of fire 3, and everything seems to work ok, intro, menu etc... but when i get to naming my character and the ingame dialogue.. most of the text is not there and it seems to flicker in some areas where the text comes back briefly and disappears... perhaps other objects are missing too, i'm not sure I haven't played the game before. Sorry if this is a dumb question but this is my first time using a psx emulator
my graphic settings are Plugin: Pete's D3D Driver 1.1.61 Author: Pete Bernert GFX card: NVIDIA RIVA TNT2 Model 64/Model 64 Pro Resolution/Color: - 640x480 Fullscreen - [32 Bit] Textures: - R8G8A8A8 - Filtering: 3 - Garbage collection: on - VRam size: 32 MBytes Framerate: - FPS limit: on - Frame skipping: off - FPS limit: Auto Compatibility: - Offscreen drawing: 4 - Framebuffer texture: 2 - Alpha multipass: on - Mask bit: on - Advanced blending: hardware Misc: - Scanlines: off [0] - Unfiltered FB: off - Dithering: on - Screen smoothing: off - Full vram: off - Game fixes: off [00000000] I did a search for breath of fire and nobody seems to come across this. Any help would be appreciated. Thanks. |
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#2 (permalink) |
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Anti-Brand Loyalist
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2002
Location: Its too dark to tell...
Posts: 3,237
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set off screen drawing to 3, that will fix it
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Iris: (Proc:Intel Pentium4 2.8Ghz w/ HT UNLOCKED @ 15x200) (Mobo: Asus P4C800-E) (RAM: Corsair XMS 2x512MB DDR400) (HDD 1: Seagate 80GB, 8MB Buffer, 7200 RPM) (Disk Drive 1: Lite-On 16x DVD Burner 1673S) (GFX Card: Radeon 9800 All-In-Wonder Pro 128MB) (Sound Card: Sound Blaster Audigy) Morrigan: (Proc:AMD Athlon 2500+ @ 11x200) (Mobo: Asrock K7V88) (RAM: Corsair XMS 512MB DDR400) (HDD 1: Seagate 80GB, 8MB Buffer, 7200 RPM) (Disk Drive 1: NEC 16x DVD Burner 3200AG) (GFX Card: Radeon 920064MB) (Sound Card: Sound Blaster Live! 5.1) |
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#6 (permalink) |
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Registered User
Join Date: Feb 2003
Posts: 9
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ok... i tried that and it didn't change anything... I somehow made it worse by changing my settings to this... I played around with the texture filtering and off-screen drawing... changing the texture filtering seemed to make it worse though if that helps... here is my current settings
Plugin: Pete's DX6 D3D Driver 1.1.68 Author: Pete Bernert GFX card: NVIDIA RIVA TNT2 Model 64/Model 64 Pro Resolution/Color: - 640x480 Fullscreen - [32 Bit] Textures: - R8G8A8A8 - Filtering: 5 - Hi-Res textures: off - Palettized tex windows: on - Garbage collection: on - VRam size: 32 MBytes Framerate: - FPS limit: on - Frame skipping: off - FPS limit: Auto Compatibility: - Offscreen drawing: 4 - Framebuffer texture: 2 - Framebuffer access: 0 - Alpha multipass: on - Mask bit: on - Advanced blending: hardware Misc: - Scanlines: off [0] - Unfiltered FB: on - Dithering: on - Screen smoothing: off - Full vram: off - Game fixes: off [00000000] |
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#7 (permalink) |
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Destroying Angel
![]() ![]() ![]() Join Date: May 2001
Location: PoMo BC
Posts: 280
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well heres my settings on bof3 and i see all the text fine. some artifacts around em tho. frolly from 2sai but i dont mind. so give this a shot in the opengl plugin. just change the ram siz and screen size accordingly
Plugin: Pete's OpenGL Driver 1.1.68 Author: Pete Bernert Card vendor: NVIDIA Corporation GFX card: GeForce2 MX/AGP/SSE2 Resolution/Color: - 1024x768 Fullscreen - Desktop changing [32 Bit] - Keep psx aspect ratio: off Textures: - R8G8A8A8 - Filtering: 6 - edge clamping supported - Hi-Res textures: on - Palettized tex windows: on - Garbage collection: on - VRam size: 64 MBytes - 52 textures usable Framerate: - FPS limitation: on - Frame skipping: on - FPS limit: Auto Compatibility: - Offscreen drawing: 4 - Framebuffer texture: 3 - Framebuffer access: 4 - Alpha multipass: on - Mask bit: on - Advanced blending: on (hardware) - Subtractive blending: NOT supported! Misc: - Scanlines: off - Line mode: off - Unfiltered FB: off - Dithering: off - Screen smoothing: off - Screen cushion: off - Game fixes: on [00000c02] |
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#8 (permalink) |
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Registered User
Join Date: Feb 2003
Posts: 9
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oh well there is other things wrong with it like black lines around certain things... but i'm not picky... as long as its playable and i get the effect of the game
![]() I can't support your options though... OpenGL plugin is waaaaay too slow for me my comp is Pentium 3 800mhz 256mb ram, RIVA TNT2 32mb, i don't think theres any other things that apply lol. Could you adjust those settings to match my comp power? thanks for helping me out all of you guys,
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#9 (permalink) |
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Destroying Angel
![]() ![]() ![]() Join Date: May 2001
Location: PoMo BC
Posts: 280
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k i justtried using these settings with the dx7 plugin and i got text and everything. maybe its ur framebuffer access?
Plugin: Pete's D3D Driver 1.1.68 Author: Pete Bernert GFX card: NVIDIA GeForce2 MX/MX 400 Resolution/Color: - 640x480 Fullscreen - [32 Bit] Textures: - R8G8A8A8 - Filtering: 2 - Hi-Res textures: on - Palettized tex windows: on - Garbage collection: on - VRam size: 32 MBytes Framerate: - FPS limit: on - Frame skipping: on - FPS limit: 60 Compatibility: - Offscreen drawing: 3 - Framebuffer texture: 3 - Framebuffer access: 4 - Alpha multipass: on - Mask bit: on - Advanced blending: hardware Misc: - Scanlines: off [-1] - Unfiltered FB: off - Dithering: off - Screen smoothing: off - Full vram: on - Game fixes: off [00000004] |
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#10 (permalink) |
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Registered User
Join Date: Feb 2003
Posts: 9
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hmmmm.... now no text at all... not even bits flickering in... seems to run a bit faster though... could it be the iso i have... i gather its not supposed to be talked about but i think you get what i'm implying... hopefully
i put the settings exactly to yours almighty bob btw... one thing i noticed is that mine still says DX6 and not DX7 like yours... did i do something wrong in installing the update? and could that be the problem... sorry for being such a pain |
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#11 (permalink) |
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Registered User
Join Date: Feb 2003
Posts: 9
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using the D3D as opposed to the DX6/D3D helps speed things up and some text comes back... but doesn't solve the problem... i'm gonna attach a screenshot of the problem... i'm also have to go to bed right now... please post any suggestions or ideas and i'll try them out and respond first thing in the morning, thanks again
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#12 (permalink) |
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發水麵包
![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Calgary, Alberta
Posts: 1,435
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Try to turn Palettized tex windows or Garbage collection off.
__________________
--------------~My specs~--------------- AMD Athlon XP 2200+ @1.86Ghz with 275MHz FSB Gigabyte GA-7VAXP Ultra Motherboard with 333MHz FSB 768Mb PC2700 DDR SDRAM Dual Harddrive : Maxtor DiamondMax Plus 30 Gb and 120 Gb 7200 rpm SoundBlaster Audigy with latest driver Asus Geforce FX 5600 with 128 DDR RAM Lite-On 4X DVD-Burner Lite-On 52X24X52 CD-Writer Creative Inspire 5200 Speakers with sub-woofer Microsoft Windows XP Professional Edition with SP1 Viewsonic G90fb 19 inches monitor (1280X1024 resolution) Direct X 9.0c (Specs will be updated soon) |
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#14 (permalink) |
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發水麵包
![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Calgary, Alberta
Posts: 1,435
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Glad you sloved the problem.
So which one did u turn off??
__________________
--------------~My specs~--------------- AMD Athlon XP 2200+ @1.86Ghz with 275MHz FSB Gigabyte GA-7VAXP Ultra Motherboard with 333MHz FSB 768Mb PC2700 DDR SDRAM Dual Harddrive : Maxtor DiamondMax Plus 30 Gb and 120 Gb 7200 rpm SoundBlaster Audigy with latest driver Asus Geforce FX 5600 with 128 DDR RAM Lite-On 4X DVD-Burner Lite-On 52X24X52 CD-Writer Creative Inspire 5200 Speakers with sub-woofer Microsoft Windows XP Professional Edition with SP1 Viewsonic G90fb 19 inches monitor (1280X1024 resolution) Direct X 9.0c (Specs will be updated soon) |
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#15 (permalink) |
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,255
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I don't think the TNT supports the faster palletised texture window settings... it might do in more recent drivers tho...
__________________
![]() >Site Live< Pop over to my site for help with setting up PSX emulators. Help for the Final Fantasies and other RPGs avalaible Celes: (Desktop) Athlon 64 X2 4200+, 2Gb 400MHz DDR Ram, MSI K8N Platinum, GeForce 8800 GTS 320Mb, 500Gb RAID HDD, Vista Business Erika: (MCPC) Athlon XP 2400+, 1Gb 400MHz DDR Ram, geForce 6800 256Mb, 80Gb Hdd, XP 2005 MCE Kimiko: (Desktop 2) Athlon 64 3000+, 512Mb 400MHz DDR Ram, Asus K8V, geForce 6800 128Mb |
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