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Old December 12th, 2002   #1 (permalink)
InnarX
 
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Problems with Metal Gear Solid.....

Well, there 2 things I would like your advice/help on.

1.)I can't get the Japanese verison of Metal Gear Solid : Intergral to work in ePSXe. As soon as I choose which difficulty I wanna play the game on, it stays black. It gets past that point in PCSX v1.4.

2.)What are the best sound/video settings to use with MGS?

I'm using Eternal SPU v1.3 for sound, and Pete's D3D v1.68 for Video.

Whoever can give me detailed info, i'd be really appreciative.

ready2rumbelX

Eternals SPU v1.30 is currently on 'Thread Mode', with a 'Buffer' of 10.

Below : my current settings that I use for both Direct3D and OpenGL, for most games.
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File Type: jpg mysettings.jpg (77.2 KB, 361 views)
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Old December 12th, 2002   #2 (permalink)
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1) it could be a bug in ePSXe. If it works with PCSX, then go with it.

2)I'm not very familiar with Radeon cards, But I suppose Pete's D3D7 or Peops Soft GPU would be best.
For sound: start with Eternal, then go for Pete's Dsound, then Peops Sound
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Old December 12th, 2002   #3 (permalink)
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No, I cant understand, why the game works for the 90% of people. but the 10% wont..

try different Options.. nearly 1 hour is enough to discover the stable settings for the emulator, that means, you should test it,in multipart of the game..
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Old December 12th, 2002   #4 (permalink)
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Quote:
Originally posted by Rebel_X
No, I cant understand, why the game works for the 90% of people. but the 10% wont..
plenty of things. Could be a hardware limitation, or it could be a PAL version
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Old December 12th, 2002   #5 (permalink)
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>or it could be a PAL version

What, like the version I have working perfectly here?
Sme questions like this can't be answered. People with almost identical setups and configs getting completely different results.
Most of the time tho it can be rooted to config/ hardware problems.
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Old December 12th, 2002   #6 (permalink)
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Quote:
Originally posted by Kane
What, like the version I have working perfectly here?
I suppose.

This is just for comparison: My SiS 730s didn't support OpenGL very well. Nor did it support D3D that well also. Most of the time, it's hardware, if the person is experienced.
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Old December 13th, 2002   #7 (permalink)
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So, are the settings that I posted allright? What are the best settings for MGS? I would like it if it were possible for the 'Underwater' and 'Motion Blur' effects to run as good as possible.

Basically, what i'm asking is for anyone to give me their settings that are the best for them, obviously those using the plugins I am, them being 'Pete's D3D 1.68' and 'Eternals SPU v1.30'.

Then again, any other plugins/settings recommened by you will be greatlly appreciated by me.

Thanks to all of you.

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Old December 13th, 2002   #8 (permalink)
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use the internal SPU, a lot of ppl have choppy sound in some parts of he game.
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Old December 14th, 2002   #9 (permalink)
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Okay. So, I know there's not much more I can do, concerning the sound plugin, but what about the VIDEO plugin? What settings do you recommend for MGS, using Pete's D3D v1,68?

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Old December 14th, 2002   #10 (permalink)
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Lower the Off-screen drawing to 2.
Lower the Resoloution if it's slow. If you have problems with framebuffer effects turn the framebuffer access to full software drawing.
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Old December 14th, 2002   #11 (permalink)
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Why there is no full emulation in software, when Using D3D.
Microsoft says, directX will emulate the none existant feature of the GFX Card, (HLE = High level Emulation) as DirectX9 and 8..

using soft plugins solve these problems, and the PC version of MGS, that contains an option, to leave the water and weird effects..

I think there should be a LowLevel Emulation to work Perfect.. As VGS.

VGS for example, using a Low Level CD Api, not ASPI or MSCDEX..
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Old December 14th, 2002   #12 (permalink)
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Sorry, you waht? You can use fraebuffer access on full software in D3D.
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Old December 15th, 2002   #13 (permalink)
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Quote:
Originally posted by Kane
Sorry, you waht? You can use fraebuffer access on full software in D3D.
You heard it, the D3D is not as fast as soft plugins At this point, my FPS drops down to less than the acceptable range, when doing it in software framebuffer access, as you need FVP.

As you can see, why the swirl effect in FF7 is very slow, the PC version doing it like drawing a square in Empty screen..

All things need optimisations..
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Old December 16th, 2002   #14 (permalink)
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The PC version does it differently to be compatible with PC Architecture.
It'll be faster in software, as withfull software drawing in d3d, although you get all the effects, the scene is rendered twice, once in hardware, once in software.
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Old December 16th, 2002   #15 (permalink)
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Quote:
Originally posted by Kane
Lower the Off-screen drawing to 2.

Lower the Resoloution if it's slow. If you have problems with framebuffer effects turn the framebuffer access to full software drawing.
Thanks for the info, Kane. I'm gonna try that out.

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Old December 18th, 2002   #16 (permalink)
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But why the soft plugin do it faster than D3D!
and why D3d plugin dont Use the same Fuctions as Soft one.
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Old December 18th, 2002   #17 (permalink)
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>But why the soft plugin do it faster than D3D!
and why D3d plugin dont Use the same Fuctions as Soft one.

IT DOES!!!!!!
It renders the scene in hardware too tho. What's gonna be faster? Rendering the scene once in software, or rendering it in software and hardware?
Use yer noggin.
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Old December 18th, 2002   #18 (permalink)
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Regarding the sound settings, I seem to remember that the Async read mode for Eternal SPU was written specifically for MGS.
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Old December 18th, 2002   #19 (permalink)
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I understtod..
Why dont Pete do the Frame Access Emulation, full in software..
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Old December 18th, 2002   #20 (permalink)
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I just use the internal spu and it works fine for me... and eternal never worked no matter what i tried.
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