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#1 (permalink) |
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Registered User
Join Date: Dec 2002
Posts: 1
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Text Problem With FF Tactics
In Final Fantasy Tactics all of the text is ok until you go to the submenu on the battle screen when you are determining a players action like when you choose the ability you want to use. The test in the box is real fine and it is so broken up
you can't read it. I set the texture filtering to extended and that solved the problem, but made text for the rest of the game too blurry to read. I was wondering if you guys could help. |
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#2 (permalink) |
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,255
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Yuo just have to play with the filtering settings in game. Its' a known issue, IIRC.
__________________
![]() >Site Live< Pop over to my site for help with setting up PSX emulators. Help for the Final Fantasies and other RPGs avalaible Celes: (Desktop) Athlon 64 X2 4200+, 2Gb 400MHz DDR Ram, MSI K8N Platinum, GeForce 8800 GTS 320Mb, 500Gb RAID HDD, Vista Business Erika: (MCPC) Athlon XP 2400+, 1Gb 400MHz DDR Ram, geForce 6800 256Mb, 80Gb Hdd, XP 2005 MCE Kimiko: (Desktop 2) Athlon 64 3000+, 512Mb 400MHz DDR Ram, Asus K8V, geForce 6800 128Mb |
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#4 (permalink) |
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Don't make me stab you...
![]() ![]() ![]() Join Date: Dec 2001
Location: Wherever my shiny sword takes me.
Posts: 338
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Turn off high res textures... that's what I assume is most likely you're problem (had the same thing happen to me when I messed with settings)
__________________
As I meander about my life I wonder if it's all worth it... Then I see my huge anime collection in the corner and I know it was not all in vain. -Writing crappy books and crappy drawings... what better to do with that free time then blow it here instead? |
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#5 (permalink) |
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發水麵包
![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Calgary, Alberta
Posts: 1,435
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Set texture filtering to 0.
__________________
--------------~My specs~--------------- AMD Athlon XP 2200+ @1.86Ghz with 275MHz FSB Gigabyte GA-7VAXP Ultra Motherboard with 333MHz FSB 768Mb PC2700 DDR SDRAM Dual Harddrive : Maxtor DiamondMax Plus 30 Gb and 120 Gb 7200 rpm SoundBlaster Audigy with latest driver Asus Geforce FX 5600 with 128 DDR RAM Lite-On 4X DVD-Burner Lite-On 52X24X52 CD-Writer Creative Inspire 5200 Speakers with sub-woofer Microsoft Windows XP Professional Edition with SP1 Viewsonic G90fb 19 inches monitor (1280X1024 resolution) Direct X 9.0c (Specs will be updated soon) |
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#6 (permalink) |
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Registered User
Join Date: Dec 2002
Location: California
Posts: 30
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I have a separate problem with fft, and in an effort to keep the number of game threads down have posted it in this similar thread.
This problem is more basic than the one above. This is the first time I've tried running any game on an emulator. I'm using a burnt 1:1 copy of the American release of the game. My problem is this: the screen freezes on the squaresoft logo at startup. I'm assuming it's failing to read or load or play the video at the beginning of the game. I have tried using different settings with different plugins. I should note that the only CDR plugin that got me that far was the "Internal ePSXe W2K CDR" plugin, which is one of the ones that comes with the ePSXe emulator. All the other CDR plugins fail to get past a big black screen. But that's probably not the problem, I'm thinking its a setting in one of the GPU plugins (I was using four different kinds of Pete's GPU plugins). I know for a fact the game will work with the right plugins and settings, I was just hoping that I could find that information here. Any help would be very much appreciated. Feel free to contact me in any way (including on here), thank you. |
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#12 (permalink) |
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Registered User
Join Date: Dec 2002
Location: California
Posts: 30
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I made an image of the disk using CloneCD, and now it works, but I have major graphical problems that make the game not worth playing. The Mdecs are great, a little skippy at some parts, but good. The entire Orbonne Monastery scene at the beggining is completely screwed up. The insides of the monastery are gone (replaced with a big black screen, see below), and what's weird is the battle at the monestary is skipped. It does all the text before and after the battle (with the sky background being the only thing showing the whole time). And about the sprites, some are completely missing, others are represented as pink rectangles, and the wrong faces go to the wrong speakers in some text boxes. It's the same for the gariland academy after that, except you can actually see the inside of that hall, and the batleground outside. I stopped playing because most of the sprites were either rectangles or screwed up in some way. I used peops soft driver 1.10, petes d3d, pete's dx6 d3d, and pete's opengl drivers as my gpu plugins, the internal spu and pete's Dsound audio driver for my spu plugins, and the internal w2k cdr plugin and pete's cdr aspi/ioctl plugins with daemon tools, and used mooby2 cd disk image driver without daemon tools for my cdr plugins.
All plugins in any combination produced the same graphical results. I didn't fiddle with any settings because I really don't know what the hell I'm doing here. Can someone tell me how to fix it? (or maybe I'm just screwed out of luck?) Thank you.
Last edited by Wiegraf; December 4th, 2002 at 01:55. |
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#15 (permalink) | |
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Registered User
Join Date: Dec 2002
Location: California
Posts: 30
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Quote:
As for the settings for each of the plugins, I messed around with all the settings for the gpu ones, and got the same thing over and over... I was hoping there would be some fundamental basic thing I was overlooking that could be fixed with the click of a mouse... but from the look on your face I'd say I'm screwed... |
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#16 (permalink) |
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,255
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That looks like a graphics driver problem rather than an emu problm.
__________________
![]() >Site Live< Pop over to my site for help with setting up PSX emulators. Help for the Final Fantasies and other RPGs avalaible Celes: (Desktop) Athlon 64 X2 4200+, 2Gb 400MHz DDR Ram, MSI K8N Platinum, GeForce 8800 GTS 320Mb, 500Gb RAID HDD, Vista Business Erika: (MCPC) Athlon XP 2400+, 1Gb 400MHz DDR Ram, geForce 6800 256Mb, 80Gb Hdd, XP 2005 MCE Kimiko: (Desktop 2) Athlon 64 3000+, 512Mb 400MHz DDR Ram, Asus K8V, geForce 6800 128Mb |
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#18 (permalink) |
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Registered User
Join Date: Dec 2002
Location: California
Posts: 30
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Pentium 4 1.6 GHz, 512 MB RAM, GeForce3 Ti 200 64 MB
Plugin: P.E.Op.S. Soft Driver 1.1.10 Author: Pete Bernert and the P.E.Op.S. team Resolution/Color: - 1280x1024 Fullscreen - [32 Bit] Framerate: - FPS limit: on - Frame skipping: off - FPS limit: 60 Misc: - Scanlines: disabled - Game fixes: off [00000000] Plugin: Pete's D3D Driver 1.1.67 Author: Pete Bernert GFX card: ABIT Siluro GF3 Ti200DVI Resolution/Color: - 1280x1024 Fullscreen - [32 Bit] Textures: - R5G5B5A1 - Filtering: 0 - Hi-Res textures: on - Palettized tex windows: on - Garbage collection: on - VRam size: 64 MBytes Framerate: - FPS limit: on - Frame skipping: off - FPS limit: Auto Compatibility: - Offscreen drawing: 4 - Framebuffer texture: 2 - Framebuffer access: 0 - Alpha multipass: on - Mask bit: on - Advanced blending: hardware Misc: - Scanlines: off [0] - Unfiltered FB: on - Dithering: off - Screen smoothing: on - Full vram: off - Game fixes: off [00000000] Plugin: Pete's DX6 D3D Driver 1.1.67 Author: Pete Bernert GFX card: ABIT Siluro GF3 Ti200DVI Resolution/Color: - 1280x1024 Fullscreen - [32 Bit] Textures: - R5G5B5A1 - Filtering: 0 - Hi-Res textures: on - Palettized tex windows: on - Garbage collection: on - VRam size: 64 MBytes Framerate: - FPS limit: on - Frame skipping: off - FPS limit: Auto Compatibility: - Offscreen drawing: 4 - Framebuffer texture: 2 - Framebuffer access: 0 - Alpha multipass: on - Mask bit: on - Advanced blending: hardware Misc: - Scanlines: off [0] - Unfiltered FB: on - Dithering: off - Screen smoothing: on - Full vram: off - Game fixes: off [00000000] Plugin: Pete's OpenGL Driver 1.1.67 Author: Pete Bernert Card vendor: NVIDIA Corporation GFX card: GeForce3/AGP/SSE2 Resolution/Color: - 1280x1024 Fullscreen - NO desktop changing - Keep psx aspect ratio: off Textures: - R8G8A8A8 - Filtering: 6 - Hi-Res textures: on - Palettized tex windows: on - Garbage collection: on - VRam size: 64 MBytes Framerate: - FPS limitation: on - Frame skipping: on - FPS limit: 60 Compatibility: - Offscreen drawing: 2 - Framebuffer texture: 1 - Framebuffer access: 1 - Alpha multipass: on - Mask bit: on - Advanced blending: on Misc: - Scanlines: off - Line mode: off - Unfiltered FB: off - Dithering: off - Screen smoothing: on - Screen cushion: off - Game fixes: off [00000000] |
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#19 (permalink) |
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,255
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That really sounds like a scratched CD, or messed up drivers. What driver are you using for your GeForce 3?
__________________
![]() >Site Live< Pop over to my site for help with setting up PSX emulators. Help for the Final Fantasies and other RPGs avalaible Celes: (Desktop) Athlon 64 X2 4200+, 2Gb 400MHz DDR Ram, MSI K8N Platinum, GeForce 8800 GTS 320Mb, 500Gb RAID HDD, Vista Business Erika: (MCPC) Athlon XP 2400+, 1Gb 400MHz DDR Ram, geForce 6800 256Mb, 80Gb Hdd, XP 2005 MCE Kimiko: (Desktop 2) Athlon 64 3000+, 512Mb 400MHz DDR Ram, Asus K8V, geForce 6800 128Mb |
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#20 (permalink) |
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Flood Yourself
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2001
Location: Adelaide, Australia
Posts: 1,342
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Ok, try this ... use only the OpenGL plugin because it's best for your video card. I found this config in an old thread where the guy was showing off how great FFT looked with 2xSai on, and he had a GF3 too, with FSAA enabled. If it's still no good after that then it's most definitely a driver issue. Get the latest drivers from www.nvidia.com
Plugin: Pete's OpenGL Driver 1.1.67 Author: Pete Bernert Card vendor: NVIDIA Corporation GFX card: GeForce3/AGP/SSE/3DNOW! Resolution/Color: - 800x600 Fullscreen - Desktop changing [16 Bit] - Keep psx aspect ratio: off Textures: - R8G8A8A8 - Filtering: 6 - Hi-Res textures: on - Palettized tex windows: on - Garbage collection: on - VRam size: 128 MBytes Framerate: - FPS limitation: on - Frame skipping: on - FPS limit: 60 Compatibility: - Offscreen drawing: 3 - Framebuffer texture: 2 - Framebuffer access: 2 - Alpha multipass: on - Mask bit: on - Advanced blending: off Misc: - Scanlines: off - Line mode: off - Unfiltered FB: off - Dithering: on - Screen smoothing: off - Screen cushion: off - Game fixes: off [00000000] |
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