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#1 (permalink) |
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Registered User
Join Date: Oct 2002
Posts: 3
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On Disc 3 of the American version of Final Fantasy 9, when it loads the first movie (I think), right after Kuja said:
"Your former master is here, Bahamut Play a requiem for her and all of Alexandria" The Movie suppose to load, but instead... ePSXe just crashes ... I used the CD, didn't work. I mad an ISO out of it using CloneCD, still had the same thing.Computer Spec: • Windows XP • 2.26 ghz Intel Pentum 4 533mhz • 516 MB DDR333 • 120 GB 7200rpm 2MB Buffer HDD • 40x12x48x CD Burner • 16x/40x DVD Drive • GeForce4 TI4200 AGP 128MB Plugin Info: GPU: Pete's OpenGL Driver 1.66 Plugin: Pete's OpenGL Driver 1.1.66 Author: Pete Bernert Card vendor: NVIDIA Corporation GFX card: GeForce4 Ti 4200/AGP/SSE2 Resolution/Color: - 1024x768 Fullscreen - Desktop changing [32 Bit] - Keep psx aspect ratio: off Textures: - R8G8A8A8 - Filtering: 0 - Hi-Res textures: off - Palettized tex windows: off - Garbage collection: on - VRam size: 0 MBytes Framerate: - FPS limitation: on - Frame skipping: off - FPS limit: 60 Compatibility: - Offscreen drawing: 3 - Framebuffer texture: 2 - Framebuffer access: 0 - Alpha multipass: on - Mask bit: on - Advanced blending: on Misc: - Scanlines: off - Line mode: off - Unfiltered FB: off - Dithering: off - Screen smoothing: off - Screen cushion: off - Game fixes: on [00000002] SPU: Eternal SPU Plugin 1.30 Enable Sound: on Enable CDDA Sound: on Enable XA Sound: on Enable SPU IRQ: Off Buffer: 8 Audio Out method: Thread Update before accessing register: off Wait CPU Action: off Force interruption: off Misc: Show realtime: off Wait for XA Buffer is free: on Finetune: 0 CDROM: Pete's CDR ASPI/IOCTL Driver 1.10 Interface: W2k/XP - IOCTL scsi commands Drive: [2:0:0] Drive F: Read mode: BE_2 [ATAPI SPEC 2] Catching mode: Async read - fastest, additional asychronous reads Misc: Tri to limit speed: off Don't wait until drive is ready: off Error handling: Try again on reading error: on Retry: 5 Show message box on reading error: on PPF patches: off Subchannel: Don't read subchannels* *If I set to read, it doesn't seem to be slow, it didn't cache or anything.* :eek:
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P4 2.26 SiS Chipset 533-type 516MB DDR333 Ram, GeForce4 Ti4200 AGP 128MB OC3 Connection |
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#4 (permalink) |
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Resident Movie Critic
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Belfast, Northern Ireland
Posts: 9,480
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Using save states in ff9 is known to cause that part to crash horribly. If you are using them, switch to normal memory cards.
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Superior marketing of an inferior product will always win over inferior marketing of a superior product. |
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#5 (permalink) |
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Registered User
Join Date: Oct 2002
Posts: 3
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Yeah, it's bad to use sstates
But when I saved to a memory card, then play my final round for the card game, and when the Kuja part ends, it still crashes, even when I removed the sstates. Does that mean I have to restart all over again?
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P4 2.26 SiS Chipset 533-type 516MB DDR333 Ram, GeForce4 Ti4200 AGP 128MB OC3 Connection |
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#7 (permalink) |
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Registered User
Join Date: Sep 2002
Posts: 9
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it happened to me too
![]() i have restarted the game and deactivated all cheats but it still happens. My ssister can play it ok for 2 times but i can't. She uses the 1.4.0 versh. and uninstalled the 1.5.2 versh. and installed the 1.4.0 versh. on my cpu but it still crashes. |
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