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#2 (permalink) |
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,250
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How do you mean it doesn't work. What happens?
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![]() >Site Live< Pop over to my site for help with setting up PSX emulators. Help for the Final Fantasies and other RPGs avalaible Celes: (Desktop) Athlon 64 X2 4200+, 2Gb 400MHz DDR Ram, MSI K8N Platinum, GeForce 8800 GTS 320Mb, 500Gb RAID HDD, Vista Business Erika: (MCPC) Athlon XP 2400+, 1Gb 400MHz DDR Ram, geForce 6800 256Mb, 80Gb Hdd, XP 2005 MCE Kimiko: (Desktop 2) Athlon 64 3000+, 512Mb 400MHz DDR Ram, Asus K8V, geForce 6800 128Mb |
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#4 (permalink) |
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,250
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I haven't got this game, and I can't spot anything on the compatibility lists, but maybe it's an config problem that I can spot. Waht are your plugin settings?
__________________
![]() >Site Live< Pop over to my site for help with setting up PSX emulators. Help for the Final Fantasies and other RPGs avalaible Celes: (Desktop) Athlon 64 X2 4200+, 2Gb 400MHz DDR Ram, MSI K8N Platinum, GeForce 8800 GTS 320Mb, 500Gb RAID HDD, Vista Business Erika: (MCPC) Athlon XP 2400+, 1Gb 400MHz DDR Ram, geForce 6800 256Mb, 80Gb Hdd, XP 2005 MCE Kimiko: (Desktop 2) Athlon 64 3000+, 512Mb 400MHz DDR Ram, Asus K8V, geForce 6800 128Mb |
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#5 (permalink) |
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Registered User
Join Date: Jun 2002
Posts: 10
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Ok, here it goes,
GPU Plugin: Pete's OpenGL Driver 1.1.63 Author: Pete Bernert Card vendor: NVIDIA Corporation GFX card: GeForce3/AGP/3DNOW! Resolution/Color: - 1280x960 Fullscreen - Desktop changing [32 Bit] - Keep psx aspect ratio: off Textures: - R8G8A8A8 - Filtering: 2 - Garbage collection: on - VRam size: 64 MBytes Framerate: - FPS limitation: on - Frame skipping: off - FPS limit: Auto Compatibility: - Offscreen drawing: 2 - Framebuffer texture: 0 - Framebuffer access: 4 - Alpha multipass: on - Mask bit: on - Advanced blending: on Misc: - Scanlines: off - Line mode: off - Unfiltered FB: off - Dithering: off - Screen smoothing: off - Game fixes: off [00000000] SPU Eternal SPU Plugin 1.30 Sound Buffer: 30 SPUasync/Smooth Special game fixes enabled CDROM internal ePSXe CDR WNT/W2K core 1.5.2. subchannel read enabled ePSXe152 with SCPH7502 BIOS I think the settings are ok because I refered your site ![]() I also tried alternative settings but nothing worked. Im guessing its that anti-modchip thingi thats causing this ? |
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#6 (permalink) |
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Resident Movie Critic
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Belfast, Northern Ireland
Posts: 9,480
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That freeze is usually due to not having accurate cd timing enabled. The gui option for this is missing in 1.5.2 so you'll need to start the emu with the -cdtiming command line option or use 1.5.1
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Superior marketing of an inferior product will always win over inferior marketing of a superior product. |
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#8 (permalink) |
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Administrator, PCSX2 tester
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2001
Location: India
Posts: 627
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Though most versions should work without this but you should try the ppf patch available here.
http://www.ngemu.com/psx/ppf.php I finished the game on epsxe 1.4 (and then I purchased RE-3 too).
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E6750, Abit ip35E, XFX 8600GT 256 MB DDR3, Transcend 2GB DDR2 800 RAM |
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#9 (permalink) |
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これはバタスです
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2001
Location: Toronto, Ontario, Canada
Posts: 5,808
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I've had some problems running RE3 on epsxe. I couldn't get the sound to work properly and the game would freeze for a few seconds (sometimes) when loading new scenes (open door). I ended up using VGS to play it.
__________________
CPU: AMD Athlon64 3000+ (Venice) @ 3800+ (2.4 Ghz) Mobo: Asus A8V Deluxe Memory: 1024 MB PC3200 DDR SDRAM @ 217 Mhz Videocard: eVGA GeForce 6800 GS w/ 256 MB Soundcard: Creative Sound Blaster Audigy Hard drive: 120 GB Maxtor DiamondMax Plus 9 & 2 x 300 (600) GB RAID 0 Maxtor Optical drive: LG GSA-4163B 16x DVD Writer OS: Microsoft Windows Vista (32-bit) |
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#10 (permalink) | |
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Administrator, PCSX2 tester
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2001
Location: India
Posts: 627
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Quote:
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#12 (permalink) | |
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これはバタスです
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2001
Location: Toronto, Ontario, Canada
Posts: 5,808
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Quote:
__________________
CPU: AMD Athlon64 3000+ (Venice) @ 3800+ (2.4 Ghz) Mobo: Asus A8V Deluxe Memory: 1024 MB PC3200 DDR SDRAM @ 217 Mhz Videocard: eVGA GeForce 6800 GS w/ 256 MB Soundcard: Creative Sound Blaster Audigy Hard drive: 120 GB Maxtor DiamondMax Plus 9 & 2 x 300 (600) GB RAID 0 Maxtor Optical drive: LG GSA-4163B 16x DVD Writer OS: Microsoft Windows Vista (32-bit) |
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#13 (permalink) |
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Registered User
Join Date: Jun 2002
Posts: 10
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Got this game to work
![]() I was right it was that nasty anti-modchip code aka RHP (only NTSC/JAP games id guess?). FF8 wasnt aslo working for same reason. Seems VGS could handle this thing no prob but ePSXe cant. Used pec to enable the unlock code and yay! its working in ePSXe hehe. Thanks for the inputs tho
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