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#1 (permalink) |
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Registered User
Join Date: Apr 2002
Posts: 13
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Fear Effect 2 graphic problem
In the disk 2 entering in the labyrinth, Fear Effect 2 has this graphic problem.
Is it an emu core bug or a graphic plugin bug? calb, Pete, E}I{ what do you thing about it? PM if you want a savestate. |
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#2 (permalink) |
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&-)---|--<
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Smallville
Posts: 7,582
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Infos about your settings and system specs would help..
__________________
Play emulated games online Main Rig||Intel Q6600@3.2 ghertz|4x1gb DDR2 1066|Asrock 1600sli 110db LGA 775|EVGA 8800gtx@620/1450/975|2x Seagate 160gb SATA150 Raid0|250 gb Samsung SATA2 HD|Seagate 7000.10 500gb HD|NEC 3520 4x/8x DVD+R/RW DL burner|Antec TP 650 watt|40" Sony Bravia 1080p|20.1" 5ms LCD 1680x1050 Native|Logitec 5.1 Speaker System w/15" Sub|Dual Boot Winows XP Pro/Vista 64bit|| 2nd Rig||Athlon64 x2 3800+|2x1 gig PC3200|BFG Geforce 6800 Ultra OC @450/1250 agp|60 gig Maxtor IDE HD 7200 RPM|40 gig Maxtor IDE HD|Asrock Dual SATA2|Silver Aluminum ATX|17" LCD|| 3rd Rig||Athlon Xp 2800+|1.5 gig PC2700|BFG GeforceFx 5900 Ultra OC agp|100 gig Maxtor SATA HD|NF7-s rev2.0|Nvidia Soundstorm MCP|19" CRT|| |
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#3 (permalink) |
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Registered User
Join Date: Apr 2002
Posts: 13
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I'm using epsxe 1.5.2 on a Pentium III 833
Plugin: Pete's OpenGL Driver 1.1.63 Author: Pete Bernert Card vendor: NVIDIA Corporation GFX card: GeForce2 MX/AGP/SSE Resolution/Color: - 800x600 Fullscreen - Desktop changing [32 Bit] - Keep psx aspect ratio: off Textures: - R8G8A8A8 - Filtering: 0 - Garbage collection: on - VRam size: 0 MBytes Framerate: - FPS limitation: on - Frame skipping: off - FPS limit: Auto Compatibility: - Offscreen drawing: 4 - Framebuffer texture: 2 - Framebuffer access: 0 - Alpha multipass: on - Mask bit: on - Advanced blending: on Misc: - Scanlines: off - Line mode: off - Unfiltered FB: off - Dithering: off - Screen smoothing: off - Game fixes: off [00000000] I tried also P.E.Op.S. and E}I{'s plugin and i got the same result PS: the game is perfect on Connectix VGS 1.41 |
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#4 (permalink) |
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Administrator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2001
Location: Montreal, Canada
Posts: 7,217
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It looks like the bug in Fort Dragonia in Chrono Cross. A big huge thing blocking your view. Maybe you could try the new Bug Fixe Pete implanted in his new GPU Plugin. The one that says : Remove big polygons ONLY for Chrono Cross Fort Dragonia. Try this and tell me if it works.
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#5 (permalink) | |
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Registered User
Join Date: Apr 2002
Posts: 13
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Quote:
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#10 (permalink) |
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???!!!???!!!?!?!
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2002
Location: In your lunchbox. No don't open the lid! Ack the light it burns.
Posts: 2,183
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Yeah the problem can't be fix yet maybe on the next update, but I wouldn't get your hopes up. It is possible to navigate your way through it however. WireFrame may help a bit.
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