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Old June 22nd, 2002   #1 (permalink)
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Spyro 2 + 3 flickering boarders help

I have had this problem after getting 1.38 and 1.39 of Lewpy's. It's the only fastest one I have and it worked fine in 1.36. The problem is that I had the settings on the right ones in 1.36 and when I have the newest plugin I get this flickering around both top and bottom boarders. I tried everything but nothing is working. Here the info on my plugin. Perhaps there is something I need to activate or deactivate. Notice it was fine even in ISO!

Help me plz!

Lewpy's Glideł Plugin Configuration Information v1.39
-----------------------------------------------------

Computer Information
OS : Microsoft Windows 98 SE (v4.10 Build 2222)
DirectX : DirectX 8.1 installed
Processor : Intel Celeron, 502Mhz (1 off) (00/0665)
16kb L1-I, 16kb L1-D, 128kb L2 (on-chip)
Memory : 64Mb

Core Emulator
ePSXe : C:\EPSXE\EPSXECUTORTOOL.DLL
: 28/04/2002 16:11, 102400 bytes - v1.5.2(r)

*------*----------------------*---------*------------------*
| Type | Plugin Name | Version | Date |
*------*----------------------*---------*------------------*
| BIOS | scph7502.bin | | 17/07/2000 23:28 |
| CDR | W9XCDRCORE | 0.0 | Plugin Not Found |
| GPU | gpuLewGlide.dll | 1.39 | 09/06/2002 22:42 |
| SPU | SPUCORE | 0.0 | Plugin Not Found |
| NET | DISABLED | 0.0 | Plugin Not Found |
*------*----------------------*---------*------------------*

*-----------------------------*---------------------*
| ePSXe Configuration Item | Current Setting |
*-----------------------------*---------------------*
| SIO IRQ Always Enabled | No |
| Auto Load PPF Files | No |
| Country | AutoDetect |
| SPU Sound Enabled | Yes |
| SPU CDDA Enabled | Yes |
| SPU XA Enabled | Yes |
| SPU XA Read Enabled | Yes |
| SPU IRQ Hack | Yes |
| CDR Drive Letter | D |
| CDR Accurate Timing | Yes |
| CDR No Param Overwrite | No |
| CDR Status Disabled | No |
| CDR RT Status Disabled | No |
| CDR Subchan. Enabled | No |
| CDR Subchan. Reading | No |
| CDR Subchan. Caching | No |
| CDR W9x Subchan. Reading | No |
| CDR W9x Subchan. Caching | No |
| CDR W9x Subchan. CachingLG | No |
| MDEC Enabled | Yes |
| MDEC Timing Enabled | Yes |
*-----------------------------*---------------------*
| Note: Some settings may be from old versions |
*---------------------------------------------------*

Glideł
Board : Voodoo3 (tm)
Total UMA : 16Mb
Version : 3.10.00.0613
File : C:\WINDOWS\SYSTEM\glide3x.dll
: 05/06/2000 11:06, 327680 bytes

*-----------------------------*---------------------*
| Plugin Configuration Item | Current Setting |
*-----------------------------*---------------------*
| Active Configuration | 1 |
| Active 3dfx Card | 1 |
| Enable HotKeys | No |
| Resolution | 800x600x16x0 |
| Refresh Rate | 60Hz |
| Texture Depth | 16Bit |
| Emulate MASK Bit | No |
| Dynamic Texture Caching | No |
| Custom FrameCap | 60Hz |
| On-Screen Display | Off |
| Frame Skip | Disabled |
| FrameRate Limit | Auto |
| System Type | NTSC |
| FrameCap Method | New |
| Draw Method | Bright |
| Alpha Blending Mode | Advanced |
| Bilinear Filtering | Disabled |
| Alpha Testing | Normal |
| FrameBuffer Access | Write |
| Off-Screen Drawing | Basic |
| Polygon Mode | Textured |
| Texture Windows | Enabled |
| VSync | Disabled |
| Banshee Code | Disabled |
| MDEC Format | Texture |
| Experimental Flipping | On |
| True Screen Sizing | Off |
| FrontBuffer Rendering Fix | Off |
| FF7 TextureWindow Fix | Off |
| DMAChain Fix | Long |
| Extreme Coord Fix | Enabled |
| Force Screen Clear | Enabled |
| Odd-Even Update | Disabled |
| Pure Software | Disabled |
| Dithering | PSX Controlled |
*-----------------------------*---------------------*
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Old June 22nd, 2002   #2 (permalink)
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Prolly Lewpy's latest "TileS - clearonswap" detection is causing that, and you can't turn that off (yet), afaik.
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Old June 22nd, 2002   #3 (permalink)
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What about in Pete's OpenGL plugin? I tried all combination of special fix but no luck...
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Old June 22nd, 2002   #4 (permalink)
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So I should stick with 1.36 then? That is the one that works!
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Old June 22nd, 2002   #5 (permalink)
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Disabling "Force Screen Clear" will correct this (well, the borders will be in a strange color, but at least it won't flicker anymore).
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Old July 2nd, 2002   #6 (permalink)
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I went out at the weekend and bought Spyro 2 UK PAL ... and it doesn't have a problem
Can someone send me a save-state from Spyro 2 or 3 NTSC, right when the problem is occurring? Thanks.
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Old July 7th, 2002   #7 (permalink)
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Quote:
Originally posted by Lewpy
Can someone send me a save-state from Spyro 2 or 3 NTSC, right when the problem is occurring? Thanks.
I haven't received a save-state for this problem yet. I can't correct the problem without one, so please send one if you want the problem corrected
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Old July 7th, 2002   #8 (permalink)
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Quote:
Originally posted by Lewpy
I haven't received a save-state for this problem yet. I can't correct the problem without one, so please send one if you want the problem corrected
Does it need to be using your plugin? (I don't have a 3dfx card.) If not, I'll send you one on Wednesday if no one has yet. I can't do it now as I am currently moving...
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Old July 7th, 2002   #9 (permalink)
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I will send you one. But, as I said, it works fine for me when "Force Screen Clear" is disabled (no flickering, but a strange color).
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Old July 9th, 2002   #10 (permalink)
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I received a save-state from Zephon (thanks!), looked at the problem, and corrected it.
Very simple fix, once I knew what was going wrong.
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Old July 9th, 2002   #11 (permalink)
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Well I disable force screen clear but still the same problem! Arrrgh!
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Old July 9th, 2002   #12 (permalink)
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Quote:
Originally posted by TIDUSXevax01
Well I disable force screen clear but still the same problem! Arrrgh!
Urm, I said I just fixed the problem. That means the fix will not be available until the next version of my plugin is released. I kinda thought that was obvious, so didn't state it
All I can suggest for now is that you use another plugin for NTSC Spyro2/3, until my next plugin version is released. As usual, no direct timescales on this, as I am still working on the VSA-100 blending stuff.
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