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#1 (permalink) |
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Registered User
![]() ![]() Join Date: Oct 2009
Location: USA
Posts: 108
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Star Ocean 2 NTSC - Black screen + Japanese Text
Yet another game giving me problems. Though I checked some other topics already regarding this, but the topics that contained this problem didn't have any real working solution posted. I just started SO2, it works fine, sound is fine, etc etc. But then when I enter the first fight in Arlia, it gives me a black screen with Japanese text, and the entire emulator then freezes. Here are the settings I use: Code:
Plugin: Pete's OpenGL2 Driver 2.9 Author: Pete Bernert Card vendor: ATI Technologies Inc. GFX card: Radeon X1650 Series Resolution/Color: - 800x600 Window mode - Internal X resolution: 2 - Internal Y resolution: 2 - Keep psx aspect ratio: off - No render-to-texture: off - Filtering: 0 - Hi-Res textures: 0 - TexWin pixel shader: on - VRam size: 512 MBytes Framerate: - FPS limitation: on - Frame skipping: off - FPS limit: Auto Compatibility: - Offscreen drawing: 1 - Framebuffer effects: 2 - Framebuffer uploads: 2 Misc: - Scanlines: off - Mdec filter: on - Screen filtering: on - Shader effects: 5/3 - Flicker-fix border size: 0 - GF4/XP crash fix: off - Game fixes: off [00000002] Edit: Tried Pete's OpenGL 1.77 plugin as well, but no success there either. The only change is that the Japanese Text isn't there, but it still freezes. Edit 2: Nevermind. The Japanese text does appear, just at the top this time. Last edited by xRyudo; 2 Weeks Ago at 15:51.. |
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#4 (permalink) |
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Registered User
![]() ![]() Join Date: Oct 2009
Location: USA
Posts: 108
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Solved this. Somehow it was due to 1.7.0 I entered the same area in 1.6.0 with the EXACT same settings, and while the screen did go black for a moment, it quickly went away and started the battle as normal. Everything else after that point went smooth as well. Looks like it was a bug with 1.7.0 and maybe a particular setting that it didn't like for SO2. |
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#5 (permalink) |
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Registered User
![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: Argentina
Posts: 930
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Hmmm... Can you test it a bit more, and if you find that's really 1.7.0 the problem, post it on the following thread please. ePSXe v1.7.0 bug reports
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#7 (permalink) |
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Registered User
![]() ![]() Join Date: Oct 2009
Location: USA
Posts: 108
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Well the black screen issue somehow went away on its own in 1.7.0 as well after passing it in 1.6.0. But now I ran into another problem. I'm in Eluria Town now, and the scene changes to a Space Ship, where some conversations take place, after that it's supposed to switch back to the main party, the screen goes black, and then........ Opcode 3B UNK (PC 00000114) (3045281,0) error. I tried it in ePSXe 1.6.0 too, but it crashes there as well. I'm already running it through CD with subchannel reading on. The sad part is that I have a Save State right before the crash, and there's no actual savepoint in that area, so I can't load from a Memory Card either. So either I'm screwed and have to start over, or someone might know what the cause is. D: Edit: Nevermind. Got around it. Used a cheat to "save anywhere" and then loaded from memory card. Solved the problem. No more save states with this game. Going to use the Memory Card from now on. |
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#8 (permalink) |
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Mod of Douchebagness™
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2006
Location: USA MD.
Posts: 8,798
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you should is make a real memory card at every chance or point the game normally lets you, if you do this you can still use save states but you dont have to worry about loosing progress if something was to go wrong as often. if you want to take it a step further, you could make a copy of whatever memory card is being used and keep that somewhere else as a backup in the event a save state actually screws up your memory card data as well.
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