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Old May 8th, 2008   #1 (permalink)
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final fantasy 9 graphics problem please help

well i had a setup that worked pefectly for ff9, i decided i wanted to mess with the visual settings to see if i could make it look better, started experimenting with shaders and stuff. well now i cant get epsxe to run the game anywhere near as good as it used to

i have a computer that can handle anything psx related, completely overkill:

2.4ghz dual core pentium
2gigs ram
nvidia geforce 7900 GS

anyways now the game is always all jarbled up and flickers, mostly the 3d models, not the background at all.

first screen is example of the crappy face of zidane
second screen is the settings im using

also: changing offscreen drawing doesnt fix it.

any help is really appreciated!!! thanks in advance
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Old May 8th, 2008   #2 (permalink)
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if you disable whatever shaders you are using does it still look like that?
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Old May 8th, 2008   #3 (permalink)
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yes, i just turned off both the shader and full screen filter, same stupid blocky glitchy crap
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Old May 8th, 2008   #4 (permalink)
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Do you have graphic driver enabled? Try to turn any driver forced options off.
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Old May 8th, 2008   #5 (permalink)
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disable scanlines and the texture filtering (for now) and set render mode to 2 as well. btw what version of epsxe are you playing this on, the game doesnt work right on 1.6.0 so you should be using 1.5.2 if you are not already.
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Old May 8th, 2008   #6 (permalink)
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Quote:
Originally Posted by Fadingz View Post
Do you have graphic driver enabled? Try to turn any driver forced options off.
i'm not sure what you are asking me to do

Quote:
Originally Posted by jonc2006 View Post
disable scanlines and the texture filtering (for now) and set render mode to 2 as well. btw what version of epsxe are you playing this on, the game doesnt work right on 1.6.0 so you should be using 1.5.2 if you are not already.
i changed everything to the settings you said, still messed up, yes im using 1.5.2....

doesnt seem like any settings changes is going to fix this, i just cant imagine what is causing this.
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Old May 9th, 2008   #7 (permalink)
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he was talking about disabling any sort of options like FSAA, AF, etc. that are being forced onto applications via your nvidia control panel if they are in fact turned on. i suggest you try using another plugin and see how it looks, just to see if this is something that is limited to that plugin alone or if this is happening with all of them.
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Old May 9th, 2008   #8 (permalink)
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disable scanlines, the shader filter, set offscreen drawing to 1, set texture filtering to 4.

Render mode MUST be set to 2 when using high internal res.
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Old May 9th, 2008   #9 (permalink)
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I'm pretty sure grchjo is asking about Playstation's "jumpy polygons."

Sorry dude, what you're seeing is a technical limitation of the Playstation and there's nothing you can do to prevent it. All games experience it, but it is more noticeable in some. However, you can slightly reduce it by lowering the resolution.
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Old May 9th, 2008   #10 (permalink)
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Quote:
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I'm pretty sure grchjo is asking about Playstation's "jumpy polygons."

Sorry dude, what you're seeing is a technical limitation of the Playstation and there's nothing you can do to prevent it. All games experience it, but it is more noticeable in some. However, you can slightly reduce it by lowering the resolution.
the thing is, i never changed my resolution, just a bunch of other stuff; before there was absolutely no jumpy polygons

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Originally Posted by Squall-Leonhart View Post
disable scanlines, the shader filter, set offscreen drawing to 1, set texture filtering to 4.

Render mode MUST be set to 2 when using high internal res.
thanks, i'll go try that right now!
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