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Old April 18th, 2008   #1 (permalink)
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Sound gets messed up in MGS.

I am using Eternal SPU Plugin 1.41

I have no Idea what my SPU is, but as far as I know, it works for pretty much everything else.

My config is:

Audio device:
DirectSound
Buff. size: 64

Audio out method:
SPUasync
Async mode: Wait

Misc: Show realtime config window-- off
Wait for XA buffer is free-- Off
Cache VAG decode-- Off
Finetune [-360 - 360]: 0
Reverb: Off

Special Game fix:
Update before accessing register-- Off
SPU IRQ - Wait CPU action-- On
SPU IRQ - Force interruption flag7-- Off
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Old April 19th, 2008   #2 (permalink)
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this game is difficult to get working correctly and i dont even play it on an emulator (i have the pc version) but i will do what i can to sort things out for you here, generally this is what i use for my eternal spu setup:

i have the top 3 out of the 4 boxes ticked in the spu selection menu, and in the spu config:

audio device- directsound
buffer size- 64
audio-out method- thread
all 3 special game fixes enabled
"wait for XA buffer is free" enabled under the "misc" section
neill's reverb


if that doesnt help read over this thread, it has some slightly different suggestions regarding the sound setup.
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Old April 19th, 2008   #3 (permalink)
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My sound is perfect with this config

Use Peops Sound Plugin then,

Change "Mode" to 2=Use SPUasync

Checkbox "SPU IRQ-wait for CPU action"
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