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Old May 22nd, 2008   #161 (permalink)
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Tested with Raedeon 2600HD on Vista 32x... All systems go! Happy days
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Old May 27th, 2008   #162 (permalink)
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Location: At Dusk
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Ok, For me, ePSXe(1.70) works very well with 8.5Vista 64. but I'm refacing some problems with some PC games. I also gtet this in the Ogl report.

Renderer: ATI Radeon HD 2900 XT
Vendor: ATI Technologies Inc.
Memory: 512 MB
Version: 2.1.7537 Release
Shading language version: 1.20
Max number of light sources: 8
Max viewport size: 8192 x 8192
Max texture size: 8192 x 8192
Max anisotropy: 16
Max samples: 8
Max draw buffers: 4
Max texture coordinates: 8
Max vertex texture image units: 16


Extensions: 103

GL_AMD_performance_monitor
GL_AMDX_vertex_shader_tessellator
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_fragment_program
GL_ARB_fragment_shader
GL_ARB_half_float_pixel
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_shadow
GL_ARB_shadow_ambient
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle
GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_envmap_bumpmap
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_gpu_program_parameters
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texgen_reflection
GL_EXT_texture3D
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_shared_exponent
GL_EXT_texture_sRGB
GL_EXT_vertex_array
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_texgen_reflection
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_WIN_swap_hint
WGL_ARB_buffer_region
WGL_ARB_extensions_string
WGL_ARB_make_current_read
WGL_ARB_multisample
WGL_ARB_pbuffer
WGL_ARB_pixel_format
WGL_ARB_render_texture
WGL_ATI_pixel_format_float
WGL_ATI_render_texture_rectangle
WGL_EXT_extensions_string
WGL_EXT_framebuffer_sRGB
WGL_EXT_pixel_format_packed_float
WGL_EXT_swap_control

Core features
v1.1 (100 % - 7/7)
v1.2 (100 % - 8/8)
v1.3 (100 % - 9/9)
v1.4 (100 % - 15/15)
v1.5 (100 % - 3/3)
v2.0 (100 % - 10/10)
v2.1 (100 % - 3/3)

OpenGL driver version check (Current: 2.1.7537 Release, Latest known: 6.14.10.7275):
Outdated version of display drivers detected
According the database, you are might be not using the latest version of display drivers for your video card.

No ICD registry entry
The current OpenGL driver doesn't expose the SOFTWARE/Microsoft/Windows (NT)/CurrentVersion/OpenGLDrivers registry entry. Unable to detect the driver version, driver revision name and filename.

Compiled vertex array support
This feature improves OpenGL performance by using video memory to cache transformed vertices.

Multitexture support
This feature accelerates complex rendering such as lightmaps or environment mapping.

Secondary color support
This feature provides an alternate method of coloring specular highlights on polygons.

S3TC compression support
This feature improves texture mapping performance in some applications by using lossy compression.

Texture edge clamp support
This feature improves texturing quality by adding clamping control to edge texel filtering.

Vertex program support
This feature enables a wide variety of effects via flexible vertex programming (equivalent to DX8 Vertex Shader.)

Fragment program support
This feature enables a wide variety of effects via per pixel programming (equivalent to DX9 Pixel Shader.)

Texture anisotropic filtering support
This feature improves the quality of texture mapping on oblique surfaces.

Occlusion test support
This feature provides hardware accelerated culling for objects.

Point sprite support
This feature improves performance in some particle systems.

OpenGL Shading Language support
This feature enables high level shading language for shaders.

Frame buffer object support
This feature enables render to texture functionality.

Extension verification:
GL_AMDX_vertex_shader_tessellator has been added to the extensions list of ATI Radeon HD 2900 XT
GL_ARB_color_buffer_float was not found, but has the entry point glClampColorARB
GL_ARB_half_float_pixel has been added to the extensions list of ATI Radeon HD 2900 XT
GL_ARB_imaging was not found, but has the entry point glBlendEquation
GL_EXT_abgr has been added to the extensions list of ATI Radeon HD 2900 XT
GL_EXT_framebuffer_blit has been added to the extensions list of ATI Radeon HD 2900 XT
GL_EXT_framebuffer_multisample has been added to the extensions list of ATI Radeon HD 2900 XT
GL_EXT_packed_float has been added to the extensions list of ATI Radeon HD 2900 XT
GL_EXT_texture_shared_exponent has been added to the extensions list of ATI Radeon HD 2900 XT
GL_EXT_vertex_shader was not found, but has the entry point glBeginVertexShaderEXT
GL_EXT_vertex_shader was not found, but has the entry point glBindLightParameterEXT
GL_EXT_vertex_shader was not found, but has the entry point glBindMaterialParameterEXT
GL_EXT_vertex_shader was not found, but has the entry point glBindParameterEXT
GL_EXT_vertex_shader was not found, but has the entry point glBindTexGenParameterEXT
GL_EXT_vertex_shader was not found, but has the entry point glBindTextureUnitParameterEXT
GL_EXT_vertex_shader was not found, but has the entry point glBindVertexShaderEXT
GL_EXT_vertex_shader was not found, but has the entry point glDeleteVertexShaderEXT
GL_EXT_vertex_shader was not found, but has the entry point glDisableVariantClientStateEXT
GL_EXT_vertex_shader was not found, but has the entry point glEnableVariantClientStateEXT
GL_EXT_vertex_shader was not found, but has the entry point glEndVertexShaderEXT
GL_EXT_vertex_shader was not found, but has the entry point glExtractComponentEXT
GL_EXT_vertex_shader was not found, but has the entry point glGenSymbolsEXT
GL_EXT_vertex_shader was not found, but has the entry point glGenVertexShadersEXT
GL_EXT_vertex_shader was not found, but has the entry point glGetInvariantBooleanvEXT
GL_EXT_vertex_shader was not found, but has the entry point glGetInvariantFloatvEXT
GL_EXT_vertex_shader was not found, but has the entry point glGetInvariantIntegervEXT
GL_EXT_vertex_shader was not found, but has the entry point glGetLocalConstantBooleanvEXT
GL_EXT_vertex_shader was not found, but has the entry point glGetLocalConstantFloatvEXT
GL_EXT_vertex_shader was not found, but has the entry point glGetLocalConstantIntegervEXT
GL_EXT_vertex_shader was not found, but has the entry point glGetVariantBooleanvEXT
GL_EXT_vertex_shader was not found, but has the entry point glGetVariantFloatvEXT
GL_EXT_vertex_shader was not found, but has the entry point glGetVariantIntegervEXT
GL_EXT_vertex_shader was not found, but has the entry point glGetVariantPointervEXT
GL_EXT_vertex_shader was not found, but has the entry point glInsertComponentEXT
GL_EXT_vertex_shader was not found, but has the entry point glIsVariantEnabledEXT
GL_EXT_vertex_shader was not found, but has the entry point glSetInvariantEXT
GL_EXT_vertex_shader was not found, but has the entry point glSetLocalConstantEXT
GL_EXT_vertex_shader was not found, but has the entry point glShaderOp1EXT
GL_EXT_vertex_shader was not found, but has the entry point glShaderOp2EXT
GL_EXT_vertex_shader was not found, but has the entry point glShaderOp3EXT
GL_EXT_vertex_shader was not found, but has the entry point glSwizzleEXT
GL_EXT_vertex_shader was not found, but has the entry point glVariantPointerEXT
GL_EXT_vertex_shader was not found, but has the entry point glVariantbvEXT
GL_EXT_vertex_shader was not found, but has the entry point glVariantdvEXT
GL_EXT_vertex_shader was not found, but has the entry point glVariantfvEXT
GL_EXT_vertex_shader was not found, but has the entry point glVariantivEXT
GL_EXT_vertex_shader was not found, but has the entry point glVariantsvEXT
GL_EXT_vertex_shader was not found, but has the entry point glVariantubvEXT
GL_EXT_vertex_shader was not found, but has the entry point glVariantuivEXT
GL_EXT_vertex_shader was not found, but has the entry point glVariantusvEXT
GL_EXT_vertex_shader was not found, but has the entry point glWriteMaskEXT
WGL_ATI_render_texture_rectangle has been added to the extensions list of ATI Radeon HD 2900 XT
WGL_EXT_pixel_format_packed_float has been added to the extensions list of ATI Radeon HD 2900 XT
GL_APPLE_aux_depth_stencil was not found, but is available in driver version 2.0 ATI-1.5.24
GL_APPLE_client_storage was not found, but is available in driver version 2.0 ATI-1.5.24
GL_APPLE_element_array was not found, but is available in driver version 2.0 ATI-1.5.24
GL_APPLE_fence was not found, but is available in driver version 2.0 ATI-1.5.24
GL_APPLE_float_pixels was not found, but is available in driver version 2.0 ATI-1.5.24
GL_APPLE_flush_buffer_range was not found, but is available in driver version 2.0 ATI-1.5.24
GL_APPLE_flush_render was not found, but is available in driver version 2.0 ATI-1.5.24
GL_APPLE_object_purgeable was not found, but is available in driver version 2.0 ATI-1.5.24
GL_APPLE_packed_pixels was not found, but is available in driver version 2.0 ATI-1.5.24
GL_APPLE_pixel_buffer was not found, but is available in driver version 2.0 ATI-1.5.24
GL_APPLE_specular_vector was not found, but is available in driver version 2.0 ATI-1.5.24
GL_APPLE_texture_range was not found, but is available in driver version 2.0 ATI-1.5.24
GL_APPLE_transform_hint was not found, but is available in driver version 2.0 ATI-1.5.24
GL_APPLE_vertex_array_object was not found, but is available in driver version 2.0 ATI-1.5.24
GL_APPLE_vertex_array_range was not found, but is available in driver version 2.0 ATI-1.5.24
GL_APPLE_vertex_program_evaluators was not found, but is available in driver version 2.0 ATI-1.5.24
GL_APPLE_ycbcr_422 was not found, but is available in driver version 2.0 ATI-1.5.24
GL_ARB_fragment_program_shadow was not found, but is available in driver version 2.0 ATI-1.5.24
GL_ARB_imaging was not found, but is available in driver version 2.0 ATI-1.5.24
GL_ARB_shader_texture_lod was not found, but is available in driver version 2.0 ATI-1.5.24
GL_ARB_vertex_blend was not found, but is available in driver version 2.0 ATI-1.5.24
GL_ATI_blend_equation_separate was not found, but is available in driver version 2.0 ATI-1.5.24
GL_ATI_blend_weighted_minmax was not found, but is available in driver version 2.0 ATI-1.5.24
GL_ATI_texture_mirror_once was not found, but is available in driver version 2.0 ATI-1.5.24
GL_EXT_blend_equation_separate was not found, but is available in driver version 2.0 ATI-1.5.24
GL_EXT_clip_volume_hint was not found, but is available in driver version 2.0 ATI-1.5.24
GL_EXT_geometry_shader4 was not found, but is available in driver version 2.0 ATI-1.5.24
GL_EXT_stencil_two_side was not found, but is available in driver version 2.0 ATI-1.5.24
GL_EXT_texture_compression_dxt1 was not found, but is available in driver version 2.0 ATI-1.5.24
GL_EXT_transform_feedback was not found, but is available in driver version 2.0 ATI-1.5.24
GL_IBM_rasterpos_clip was not found, but is available in driver version 2.0 ATI-1.5.24
GL_NV_fog_distance was not found, but is available in driver version 2.0 ATI-1.5.24
GL_NV_light_max_exponent was not found, but is available in driver version 2.0 ATI-1.5.24
GL_SGI_color_matrix was not found, but is available in driver version 2.0 ATI-1.5.24
__________________
System:
Main board:GA-P35-DS3L
Intel Core 2 duo E8400 3.0Ghz clocked as 3.26Ghz
4GB DDR2 800Mhz RAM Clocked as 871Mhz
VGA: Asus Radeon HD 2900XT
Windows Vista Ultimate 64bit/Windows XP pro in Dual boot
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Old May 29th, 2008   #163 (permalink)
Refrigerate after opening
 
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Posts: 1,369
Woah, okay. Scratch what I said at the beginning of this thread.

Upon downloading Pete's new OGL2.9 plugin, I went to test it out and started experiencing black triangles. I don't think it's Pete's plugin that's to blame. Lately, I've only been using P.E.Op.S soft plugin and it's been a long while since I used the OGL2 plugin. I think the last time I used it was when I played through Final Fantasy IX two summers ago.

Right now I'm using Omega v4.8.442, based on Catalyst 7.12. I haven't tried the new drivers yet. When I was playing Final Fantasy IX I was using drivers older than the ones I'm using now.

This is very interesting. So Catalyst v8.5 fixes these problems? Ah well, it doesn't matter, I'm getting an 8800 soon.
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Old May 29th, 2008   #164 (permalink)
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yeah 8.5 it fixes it
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Old May 31st, 2008   #165 (permalink)
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anyone else having problems with emulating games at full screen after installing the 8.5 catlyst drivers?
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Old May 31st, 2008   #166 (permalink)
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Not for me
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System:
Main board:GA-P35-DS3L
Intel Core 2 duo E8400 3.0Ghz clocked as 3.26Ghz
4GB DDR2 800Mhz RAM Clocked as 871Mhz
VGA: Asus Radeon HD 2900XT
Windows Vista Ultimate 64bit/Windows XP pro in Dual boot
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Old May 31st, 2008   #167 (permalink)
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depends, problems can be many things.
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Old May 31st, 2008   #168 (permalink)
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Gran Turismo 1 and 2 are very slow in menus and I have to enable frame skipping to get normal speed, racing is fine. I imagine its that I have a particularly **** Sapphire X1600 pro with a tiny fan with virtually no thermal paste on it.
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Old May 31st, 2008   #169 (permalink)
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man I cant figure it out i have everything on that i should to stretch picture but yet still cannot get it to fullscreen and im thinking it may either be the catalyst drivers or the new version of ogl2
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Old June 1st, 2008   #170 (permalink)
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your internal y res is to high, and you have antialiasing enabled in the driver.
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Old June 1st, 2008   #171 (permalink)
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Quote:
Originally Posted by Squall-Leonhart View Post
your internal y res is to high, and you have antialiasing enabled in the driver.
i changed the y res,and i went to ccc and adaptive antialiasing is off but yet i still cant get full screen
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Old June 1st, 2008   #172 (permalink)
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adaptive antialiasing?.... isn't that an extra form of antialiasing, and not normal FSAA?
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Old June 1st, 2008   #173 (permalink)
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i believe so you figured it out for me tho just needed to tweak configurations
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Old June 1st, 2008   #174 (permalink)
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Ati drivers don't have an 'off' setting, you can turn off adaptive AA and AF but the best you can do to disable them is set them to 'application managed'.
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Old June 4th, 2008   #175 (permalink)
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application managed is the equivalent of off for games that have no internal AA settings.
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Old June 4th, 2008   #176 (permalink)
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Quote:
Originally Posted by Squall-Leonhart View Post
application managed is the equivalent of off for games that have no internal AA settings.
o ok cause thats what I got on ccc good to know thanx
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Old June 5th, 2008   #177 (permalink)
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New Catalyst 8.6 Beta available ATI Catalyst 8.6 Windows Vista Beta (32|64) download from Guru3D.com
at the top of the page you can see that there is an xp32/64 link too.

Renderer: Radeon X1600/X1650 Series
Vendor: ATI Technologies Inc.
Memory: 256 MB
Version: 2.1.7656 Release
Shading language version: 1.20
Max number of light sources: 8
Max viewport size: 4096 x 4096
Max texture size: 4096 x 4096
Max anisotropy: 16
Max samples: 6
Max draw buffers: 4
Max texture coordinates: 8
Max vertex texture image units: 0


Extensions: 98

GL_AMD_performance_monitor
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_fragment_program
GL_ARB_fragment_shader
GL_ARB_half_float_pixel
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_shadow
GL_ARB_shadow_ambient
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_rectangle
GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_envmap_bumpmap
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXT_gpu_program_parameters
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_pixels
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texgen_reflection
GL_EXT_texture3D
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_sRGB
GL_EXT_vertex_array
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_texgen_reflection
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_WIN_swap_hint
WGL_ARB_buffer_region
WGL_ARB_extensions_string
WGL_ARB_make_current_read
WGL_ARB_multisample
WGL_ARB_pbuffer
WGL_ARB_pixel_format
WGL_ARB_render_texture
WGL_ATI_pixel_format_float
WGL_ATI_render_texture_rectangle
WGL_EXT_extensions_string
WGL_EXT_framebuffer_sRGB
WGL_EXT_pixel_format_packed_float
WGL_EXT_swap_control

Core features
v1.1 (100 % - 7/7)
v1.2 (100 % - 8/8)
v1.3 (100 % - 9/9)
v1.4 (100 % - 15/15)
v1.5 (100 % - 3/3)
v2.0 (100 % - 10/10)
v2.1 (100 % - 3/3)

OpenGL driver version check (Current: 6.14.10.7656, Latest known: 2.1.7412 Release):
Latest version of display drivers found
According the database, you are running the latest display drivers for your video card.

Compiled vertex array support
This feature improves OpenGL performance by using video memory to cache transformed vertices.

Multitexture support
This feature accelerates complex rendering such as lightmaps or environment mapping.

Secondary color support
This feature provides an alternate method of coloring specular highlights on polygons.

S3TC compression support
This feature improves texture mapping performance in some applications by using lossy compression.

Texture edge clamp support
This feature improves texturing quality by adding clamping control to edge texel filtering.

Vertex program support
This feature enables a wide variety of effects via flexible vertex programming (equivalent to DX8 Vertex Shader.)

Fragment program support
This feature enables a wide variety of effects via per pixel programming (equivalent to DX9 Pixel Shader.)

Texture anisotropic filtering support
This feature improves the quality of texture mapping on oblique surfaces.

Occlusion test support
This feature provides hardware accelerated culling for objects.

Point sprite support
This feature improves performance in some particle systems.

OpenGL Shading Language support
This feature enables high level shading language for shaders.

Frame buffer object support
This feature enables render to texture functionality.

Extension verification:
GL_ARB_color_buffer_float was not found, but has the entry point glClampColorARB
GL_ARB_half_float_pixel has been added to the extensions list of Radeon X1600/X1650 Series
GL_ARB_imaging was not found, but has the entry point glBlendEquation
GL_EXT_framebuffer_blit has been added to the extensions list of Radeon X1600/X1650 Series
GL_EXT_framebuffer_multisample has been added to the extensions list of Radeon X1600/X1650 Series
GL_EXT_vertex_shader was not found, but has the entry point glBeginVertexShaderEXT
GL_EXT_vertex_shader was not found, but has the entry point glBindLightParameterEXT
GL_EXT_vertex_shader was not found, but has the entry point glBindMaterialParameterEXT
GL_EXT_vertex_shader was not found, but has the entry point glBindParameterEXT
GL_EXT_vertex_shader was not found, but has the entry point glBindTexGenParameterEXT
GL_EXT_vertex_shader was not found, but has the entry point glBindTextureUnitParameterEXT
GL_EXT_vertex_shader was not found, but has the entry point glBindVertexShaderEXT
GL_EXT_vertex_shader was not found, but has the entry point glDeleteVertexShaderEXT
GL_EXT_vertex_shader was not found, but has the entry point glDisableVariantClientStateEXT
GL_EXT_vertex_shader was not found, but has the entry point glEnableVariantClientStateEXT
GL_EXT_vertex_shader was not found, but has the entry point glEndVertexShaderEXT
GL_EXT_vertex_shader was not found, but has the entry point glExtractComponentEXT
GL_EXT_vertex_shader was not found, but has the entry point glGenSymbolsEXT
GL_EXT_vertex_shader was not found, but has the entry point glGenVertexShadersEXT
GL_EXT_vertex_shader was not found, but has the entry point glGetInvariantBooleanvEXT
GL_EXT_vertex_shader was not found, but has the entry point glGetInvariantFloatvEXT
GL_EXT_vertex_shader was not found, but has the entry point glGetInvariantIntegervEXT
GL_EXT_vertex_shader was not found, but has the entry point glGetLocalConstantBooleanvEXT
GL_EXT_vertex_shader was not found, but has the entry point glGetLocalConstantFloatvEXT
GL_EXT_vertex_shader was not found, but has the entry point glGetLocalConstantIntegervEXT
GL_EXT_vertex_shader was not found, but has the entry point glGetVariantBooleanvEXT
GL_EXT_vertex_shader was not found, but has the entry point glGetVariantFloatvEXT
GL_EXT_vertex_shader was not found, but has the entry point glGetVariantIntegervEXT
GL_EXT_vertex_shader was not found, but has the entry point glGetVariantPointervEXT
GL_EXT_vertex_shader was not found, but has the entry point glInsertComponentEXT
GL_EXT_vertex_shader was not found, but has the entry point glIsVariantEnabledEXT
GL_EXT_vertex_shader was not found, but has the entry point glSetInvariantEXT
GL_EXT_vertex_shader was not found, but has the entry point glSetLocalConstantEXT
GL_EXT_vertex_shader was not found, but has the entry point glShaderOp1EXT
GL_EXT_vertex_shader was not found, but has the entry point glShaderOp2EXT
GL_EXT_vertex_shader was not found, but has the entry point glShaderOp3EXT
GL_EXT_vertex_shader was not found, but has the entry point glSwizzleEXT
GL_EXT_vertex_shader was not found, but has the entry point glVariantPointerEXT
GL_EXT_vertex_shader was not found, but has the entry point glVariantbvEXT
GL_EXT_vertex_shader was not found, but has the entry point glVariantdvEXT
GL_EXT_vertex_shader was not found, but has the entry point glVariantfvEXT
GL_EXT_vertex_shader was not found, but has the entry point glVariantivEXT
GL_EXT_vertex_shader was not found, but has the entry point glVariantsvEXT
GL_EXT_vertex_shader was not found, but has the entry point glVariantubvEXT
GL_EXT_vertex_shader was not found, but has the entry point glVariantuivEXT
GL_EXT_vertex_shader was not found, but has the entry point glVariantusvEXT
GL_EXT_vertex_shader was not found, but has the entry point glWriteMaskEXT
WGL_EXT_pixel_format_packed_float has been added to the extensions list of Radeon X1600/X1650 Series
GL_ARB_fragment_program_shadow was not found, but is available in driver version 6.14.10.6847
GL_ARB_vertex_blend was not found, but is available in driver version 6.14.10.6847
GL_ATI_element_array was not found, but is available in driver version 6.14.10.6847
GL_ATI_map_object_buffer was not found, but is available in driver version 6.14.10.6847
GL_ATI_shader_texture_lod was not found, but is available in driver version 6.14.10.6847
GL_ATI_texture_mirror_once was not found, but is available in driver version 6.14.10.6847
GL_ATI_vertex_array_object was not found, but is available in driver version 6.14.10.6847
GL_ATI_vertex_attrib_array_object was not found, but is available in driver version 6.14.10.6847
GL_ATI_vertex_streams was not found, but is available in driver version 6.14.10.6847
GL_ATIX_texture_env_combine3 was not found, but is available in driver version 6.14.10.6847
GL_ATIX_texture_env_route was not found, but is available in driver version 6.14.10.6847
GL_ATIX_vertex_shader_output_point_size was not found, but is available in driver version 6.14.10.6847
GL_EXT_clip_volume_hint was not found, but is available in driver version 6.14.10.6847
GL_EXT_framebuffer_sRGB was not found, but is available in driver version 2.1.7056 Release
GL_EXT_vertex_shader was not found, but is available in driver version 6.14.10.6847
GL_HP_occlusion_test was not found, but is available in driver version 6.14.10.6847
GL_NV_occlusion_query was not found, but is available in driver version 6.14.10.6847
GL_S3_s3tc was not found, but is available in driver version 6.14.10.6847
GL_SGI_color_matrix was not found, but is available in driver version 6.14.10.6847
GL_SGIS_multitexture was not found, but is available in driver version 6.14.10.6847
GL_SGIS_texture_border_clamp was not found, but is available in driver version 6.14.10.6847
GL_SUN_multi_draw_arrays was not found, but is available in driver version 6.14.10.6847
__________________
Core 2 Duo E4300 @ 2997mhz (333x9 @1.3250v) (66.5% Overclock, stock voltage), Arctic Cooling Freezer 7 Pro, 2gb PC6400 OCZ Special Ops (5-5-5-12 @ 2.1v) @ (4-4-4-10 @ 2.0v) @ 667mhz, Gigabyte GA-965P-DS3 rev 2.0 F13 BIOS, Coolermaster iGreen 430w PSU, Sapphire X1600 pro 256mb DDR2, Samsung SpinPoint 2504C SATA 2, Samsung SH-S183A DVDRW, Vista Ultimate x64 SP1
22point8 is offline   Reply With Quote
Old June 19th, 2008   #178 (permalink)
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Join Date: Dec 2007
Location: UK
Posts: 247
Catalyst 8.6 Released Drivers & Software
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Core 2 Duo E4300 @ 2997mhz (333x9 @1.3250v) (66.5% Overclock, stock voltage), Arctic Cooling Freezer 7 Pro, 2gb PC6400 OCZ Special Ops (5-5-5-12 @ 2.1v) @ (4-4-4-10 @ 2.0v) @ 667mhz, Gigabyte GA-965P-DS3 rev 2.0 F13 BIOS, Coolermaster iGreen 430w PSU, Sapphire X1600 pro 256mb DDR2, Samsung SpinPoint 2504C SATA 2, Samsung SH-S183A DVDRW, Vista Ultimate x64 SP1
22point8 is offline   Reply With Quote
Old July 22nd, 2008   #179 (permalink)
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Join Date: Jul 2008
Location: England
Posts: 6
interesting that my problems with a particular FF8 movie sequence come from a computer that use ATI drivers aswell
Govy is offline   Reply With Quote
Old July 28th, 2008   #180 (permalink)
Registered User
 
Join Date: Jul 2008
Location: El Salvador
Posts: 6
Hey man could you please help me????

I'm having problems with the video plugins. According to experts i should use the Pete's plugins but it doesn't work with my video card Gforce FX 5200 128Nvram. i had a Gforce mx/mx 400 64Nvram and all was going good. but when ichanged the video card i cant'n make my games function. Can anybody suggest a solution please i'm into it now. please help me
stanley Escobar is offline   Reply With Quote
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