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#121 (permalink) |
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VBA-M Team
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Australia
Posts: 5,012
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no, he can't fix it, driver modders are nothing of the sort, all they do is modify the info that is set to the registry by default, a real driver modder would decompile the system file and attack the issue directly...
As far as i care, AMD is no longer providing full opengl 2 compatibility.
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#122 (permalink) |
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Registered User
![]() ![]() Join Date: Dec 2007
Location: UK
Posts: 183
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Not fixed in 8.4 either
in the release notes there was something mentioned about no opengl on the 3600 series cards, but I couldn't find the knowledge base article 737-33467.Renderer: Radeon X1600/X1650 Series Vendor: ATI Technologies Inc. Memory: 256 MB Version: 2.1.7415 Release Shading language version: 1.20 Max number of light sources: 8 Max viewport size: 4096 x 4096 Max texture size: 4096 x 4096 Max anisotropy: 16 Max samples: 6 Max draw buffers: 4 Max texture coordinates: 8 Max vertex texture image units: 0 Extensions: 94 GL_AMD_performance_monitor GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_ATI_render_texture_rectangle WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control Core features v1.1 (100 % - 7/7) v1.2 (100 % - 8/8) v1.3 (100 % - 9/9) v1.4 (100 % - 15/15) v1.5 (100 % - 3/3) v2.0 (100 % - 10/10) v2.1 (100 % - 3/3) OpenGL driver version check (Current: 6.14.10.7415, Latest known: 6.14.10.6847): Latest version of display drivers found According the database, you are running the latest display drivers for your video card. Compiled vertex array support This feature improves OpenGL performance by using video memory to cache transformed vertices. Multitexture support This feature accelerates complex rendering such as lightmaps or environment mapping. Secondary color support This feature provides an alternate method of coloring specular highlights on polygons. S3TC compression support This feature improves texture mapping performance in some applications by using lossy compression. Texture edge clamp support This feature improves texturing quality by adding clamping control to edge texel filtering. Vertex program support This feature enables a wide variety of effects via flexible vertex programming (equivalent to DX8 Vertex Shader.) Fragment program support This feature enables a wide variety of effects via per pixel programming (equivalent to DX9 Pixel Shader.) Texture anisotropic filtering support This feature improves the quality of texture mapping on oblique surfaces. Occlusion test support This feature provides hardware accelerated culling for objects. Point sprite support This feature improves performance in some particle systems. OpenGL Shading Language support This feature enables high level shading language for shaders. Frame buffer object support This feature enables render to texture functionality. Extension verification: GL_ARB_imaging was not found, but has the entry point glBlendEquation GL_EXT_framebuffer_blit was not found, but has the entry point glBlitFramebufferEXT GL_EXT_framebuffer_multisample was not found, but has the entry point glRenderbufferStorageMultisampleEXT GL_EXT_vertex_shader was not found, but has the entry point glBeginVertexShaderEXT GL_EXT_vertex_shader was not found, but has the entry point glBindLightParameterEXT GL_EXT_vertex_shader was not found, but has the entry point glBindMaterialParameterEXT GL_EXT_vertex_shader was not found, but has the entry point glBindParameterEXT GL_EXT_vertex_shader was not found, but has the entry point glBindTexGenParameterEXT GL_EXT_vertex_shader was not found, but has the entry point glBindTextureUnitParameterEXT GL_EXT_vertex_shader was not found, but has the entry point glBindVertexShaderEXT GL_EXT_vertex_shader was not found, but has the entry point glDeleteVertexShaderEXT GL_EXT_vertex_shader was not found, but has the entry point glDisableVariantClientStateEXT GL_EXT_vertex_shader was not found, but has the entry point glEnableVariantClientStateEXT GL_EXT_vertex_shader was not found, but has the entry point glEndVertexShaderEXT GL_EXT_vertex_shader was not found, but has the entry point glExtractComponentEXT GL_EXT_vertex_shader was not found, but has the entry point glGenSymbolsEXT GL_EXT_vertex_shader was not found, but has the entry point glGenVertexShadersEXT GL_EXT_vertex_shader was not found, but has the entry point glGetInvariantBooleanvEXT GL_EXT_vertex_shader was not found, but has the entry point glGetInvariantFloatvEXT GL_EXT_vertex_shader was not found, but has the entry point glGetInvariantIntegervEXT GL_EXT_vertex_shader was not found, but has the entry point glGetLocalConstantBooleanvEXT GL_EXT_vertex_shader was not found, but has the entry point glGetLocalConstantFloatvEXT GL_EXT_vertex_shader was not found, but has the entry point glGetLocalConstantIntegervEXT GL_EXT_vertex_shader was not found, but has the entry point glGetVariantBooleanvEXT GL_EXT_vertex_shader was not found, but has the entry point glGetVariantFloatvEXT GL_EXT_vertex_shader was not found, but has the entry point glGetVariantIntegervEXT GL_EXT_vertex_shader was not found, but has the entry point glGetVariantPointervEXT GL_EXT_vertex_shader was not found, but has the entry point glInsertComponentEXT GL_EXT_vertex_shader was not found, but has the entry point glIsVariantEnabledEXT GL_EXT_vertex_shader was not found, but has the entry point glSetInvariantEXT GL_EXT_vertex_shader was not found, but has the entry point glSetLocalConstantEXT GL_EXT_vertex_shader was not found, but has the entry point glShaderOp1EXT GL_EXT_vertex_shader was not found, but has the entry point glShaderOp2EXT GL_EXT_vertex_shader was not found, but has the entry point glShaderOp3EXT GL_EXT_vertex_shader was not found, but has the entry point glSwizzleEXT GL_EXT_vertex_shader was not found, but has the entry point glVariantPointerEXT GL_EXT_vertex_shader was not found, but has the entry point glVariantbvEXT GL_EXT_vertex_shader was not found, but has the entry point glVariantdvEXT GL_EXT_vertex_shader was not found, but has the entry point glVariantfvEXT GL_EXT_vertex_shader was not found, but has the entry point glVariantivEXT GL_EXT_vertex_shader was not found, but has the entry point glVariantsvEXT GL_EXT_vertex_shader was not found, but has the entry point glVariantubvEXT GL_EXT_vertex_shader was not found, but has the entry point glVariantuivEXT GL_EXT_vertex_shader was not found, but has the entry point glVariantusvEXT GL_EXT_vertex_shader was not found, but has the entry point glWriteMaskEXT GL_ARB_fragment_program_shadow was not found, but is available in driver version 6.14.10.6847 GL_ARB_vertex_blend was not found, but is available in driver version 6.14.10.6847 GL_ATI_element_array was not found, but is available in driver version 6.14.10.6847 GL_ATI_map_object_buffer was not found, but is available in driver version 6.14.10.6847 GL_ATI_shader_texture_lod was not found, but is available in driver version 6.14.10.6847 GL_ATI_texture_mirror_once was not found, but is available in driver version 6.14.10.6847 GL_ATI_vertex_array_object was not found, but is available in driver version 6.14.10.6847 GL_ATI_vertex_attrib_array_object was not found, but is available in driver version 6.14.10.6847 GL_ATI_vertex_streams was not found, but is available in driver version 6.14.10.6847 GL_ATIX_texture_env_combine3 was not found, but is available in driver version 6.14.10.6847 GL_ATIX_texture_env_route was not found, but is available in driver version 6.14.10.6847 GL_ATIX_vertex_shader_output_point_size was not found, but is available in driver version 6.14.10.6847 GL_EXT_clip_volume_hint was not found, but is available in driver version 6.14.10.6847 GL_EXT_framebuffer_sRGB was not found, but is available in driver version 2.1.7056 Release GL_EXT_vertex_shader was not found, but is available in driver version 6.14.10.6847 GL_HP_occlusion_test was not found, but is available in driver version 6.14.10.6847 GL_NV_occlusion_query was not found, but is available in driver version 6.14.10.6847 GL_S3_s3tc was not found, but is available in driver version 6.14.10.6847 GL_SGI_color_matrix was not found, but is available in driver version 6.14.10.6847 GL_SGIS_multitexture was not found, but is available in driver version 6.14.10.6847 GL_SGIS_texture_border_clamp was not found, but is available in driver version 6.14.10.6847 GL_SUN_multi_draw_arrays was not found, but is available in driver version 6.14.10.6847 Last edited by 22point8; April 16th, 2008 at 21:23. Reason: Automerged Doublepost |
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#123 (permalink) |
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Bringer of Darkness
![]() Join Date: Apr 2005
Location: At Dusk
Posts: 76
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Sad.
I don't know what to do about it. My Radeon 2900XT is a very good card, and I paid quite a lot for it and beside these things it delivers the goods as they say(Runs Crysis and co. admirably). I don't won't to turn to Nvidia because every time I had an N card I regretted it later.(the cards themselfs were awful and I couldn't really ask for support) but if Ati's have deteriorated that badly that they can't even solve an driver problem I feel like I've wasted money. there isn't a third, secret uber GPU company out there, is there?
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System: Main board:GA-P35-DS3L Intel Core 2 duo E6550 2.23Ghz 4GB DDR2 667Mhz RAM VGA: Asus Radeon HD 2900XT Windows XP/Shmista(the error is intentional) Ultimate 64bit |
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#124 (permalink) |
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Registered User
Join Date: Feb 2008
Location: Germany
Posts: 5
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Hd2400
Hi today i tested if Epsxe runs with my Mobility HD2400 in OpenGl Modus
and it did well with pete opengl2.7...only the triangle effect was there ...Could it be possible that the Dx6d Plugin would do a better job without triangles or is the OpenGl Plugin recommended ? System Cpu 2x2Ghz 2Gb Ram 128Mb Hd2400 Vista |
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#125 (permalink) |
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Registered User
Join Date: May 2004
Posts: 3
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I am experiencing the black triangle issue as well. Unfortunately going to Pete's D3D 1.76 creates an unacceptable slowdown during certain rendering processes, Im stuck troubleshooting the OGL/OGL2 drivers until I can get it working.
AMD 780G chipet (onboard integrated HD3200) Windows XP SP2 Catalyst 8.4 EPSXE 1.6 Since rolling back my drivers won't be an option, I'll try the suggestion of dropping in the ogl files from vile's post and see if that works. |
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#126 (permalink) |
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Bringer of Darkness
![]() Join Date: Apr 2005
Location: At Dusk
Posts: 76
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22point8, did you tried running ePSXe to see whether the tringles were gone? I just got an mail from Ati claiming that the 8.4 might solve Ogl problems. Im currently too busy to try it my self, but im planning to try reactivating my old PC(with an X800 card) too see if it works)
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System: Main board:GA-P35-DS3L Intel Core 2 duo E6550 2.23Ghz 4GB DDR2 667Mhz RAM VGA: Asus Radeon HD 2900XT Windows XP/Shmista(the error is intentional) Ultimate 64bit |
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#127 (permalink) |
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Not so likeable!
![]() ![]() Join Date: Feb 2004
Location: Torino (Italy)
Posts: 99
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AMD has broken the compatibility with opengl 1.1 specs! Pete's OGL 1.76 don't use 2.1 extensions at all! It can run (at 2 fps or less) even if you disable the ICD driver, using the opengl32.dll that came with Windows...
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#128 (permalink) |
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Bringer of Darkness
![]() Join Date: Apr 2005
Location: At Dusk
Posts: 76
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I've tried that as well, and it had this greenish picture.
at least the triangles weren't there. what a dilemma, playing a game with 2fps or normal but with these wretched triangles of hell. I think i'll choose the 2fps option...
__________________
System: Main board:GA-P35-DS3L Intel Core 2 duo E6550 2.23Ghz 4GB DDR2 667Mhz RAM VGA: Asus Radeon HD 2900XT Windows XP/Shmista(the error is intentional) Ultimate 64bit |
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#129 (permalink) | |
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Registered User
![]() ![]() Join Date: Dec 2007
Location: UK
Posts: 183
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Quote:
EDIT: http://www.station-drivers.com/page/ati%20catalyst.htm the leaked 8.49 drivers fix the problem (at least in my testing so far!) build date of April 10th, 4 extensions added, OpenGL driver 6.14.10.7536. Renderer: Radeon X1600/X1650 Series Vendor: ATI Technologies Inc. Memory: 256 MB Version: 2.1.7536 Release Shading language version: 1.20 Max number of light sources: 8 Max viewport size: 4096 x 4096 Max texture size: 4096 x 4096 Max anisotropy: 16 Max samples: 6 Max draw buffers: 4 Max texture coordinates: 8 Max vertex texture image units: 0 Extensions: 98 GL_AMD_performance_monitor GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_ATI_render_texture_rectangle WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control Core features v1.1 (100 % - 7/7) v1.2 (100 % - 8/8) v1.3 (100 % - 9/9) v1.4 (100 % - 15/15) v1.5 (100 % - 3/3) v2.0 (100 % - 10/10) v2.1 (100 % - 3/3) OpenGL driver version check (Current: 6.14.10.7536, Latest known: 6.14.10.6847): Latest version of display drivers found According the database, you are running the latest display drivers for your video card. Compiled vertex array support This feature improves OpenGL performance by using video memory to cache transformed vertices. Multitexture support This feature accelerates complex rendering such as lightmaps or environment mapping. Secondary color support This feature provides an alternate method of coloring specular highlights on polygons. S3TC compression support This feature improves texture mapping performance in some applications by using lossy compression. Texture edge clamp support This feature improves texturing quality by adding clamping control to edge texel filtering. Vertex program support This feature enables a wide variety of effects via flexible vertex programming (equivalent to DX8 Vertex Shader.) Fragment program support This feature enables a wide variety of effects via per pixel programming (equivalent to DX9 Pixel Shader.) Texture anisotropic filtering support This feature improves the quality of texture mapping on oblique surfaces. Occlusion test support This feature provides hardware accelerated culling for objects. Point sprite support This feature improves performance in some particle systems. OpenGL Shading Language support This feature enables high level shading language for shaders. Frame buffer object support This feature enables render to texture functionality. Extension verification: GL_ARB_color_buffer_float was not found, but has the entry point glClampColorARB GL_ARB_half_float_pixel has been added to the extensions list of Radeon X1600/X1650 Series GL_ARB_imaging was not found, but has the entry point glBlendEquation GL_EXT_framebuffer_blit has been added to the extensions list of Radeon X1600/X1650 Series GL_EXT_framebuffer_multisample has been added to the extensions list of Radeon X1600/X1650 Series GL_EXT_vertex_shader was not found, but has the entry point glBeginVertexShaderEXT GL_EXT_vertex_shader was not found, but has the entry point glBindLightParameterEXT GL_EXT_vertex_shader was not found, but has the entry point glBindMaterialParameterEXT GL_EXT_vertex_shader was not found, but has the entry point glBindParameterEXT GL_EXT_vertex_shader was not found, but has the entry point glBindTexGenParameterEXT GL_EXT_vertex_shader was not found, but has the entry point glBindTextureUnitParameterEXT GL_EXT_vertex_shader was not found, but has the entry point glBindVertexShaderEXT GL_EXT_vertex_shader was not found, but has the entry point glDeleteVertexShaderEXT GL_EXT_vertex_shader was not found, but has the entry point glDisableVariantClientStateEXT GL_EXT_vertex_shader was not found, but has the entry point glEnableVariantClientStateEXT GL_EXT_vertex_shader was not found, but has the entry point glEndVertexShaderEXT GL_EXT_vertex_shader was not found, but has the entry point glExtractComponentEXT GL_EXT_vertex_shader was not found, but has the entry point glGenSymbolsEXT GL_EXT_vertex_shader was not found, but has the entry point glGenVertexShadersEXT GL_EXT_vertex_shader was not found, but has the entry point glGetInvariantBooleanvEXT GL_EXT_vertex_shader was not found, but has the entry point glGetInvariantFloatvEXT GL_EXT_vertex_shader was not found, but has the entry point glGetInvariantIntegervEXT GL_EXT_vertex_shader was not found, but has the entry point glGetLocalConstantBooleanvEXT GL_EXT_vertex_shader was not found, but has the entry point glGetLocalConstantFloatvEXT GL_EXT_vertex_shader was not found, but has the entry point glGetLocalConstantIntegervEXT GL_EXT_vertex_shader was not found, but has the entry point glGetVariantBooleanvEXT GL_EXT_vertex_shader was not found, but has the entry point glGetVariantFloatvEXT GL_EXT_vertex_shader was not found, but has the entry point glGetVariantIntegervEXT GL_EXT_vertex_shader was not found, but has the entry point glGetVariantPointervEXT GL_EXT_vertex_shader was not found, but has the entry point glInsertComponentEXT GL_EXT_vertex_shader was not found, but has the entry point glIsVariantEnabledEXT GL_EXT_vertex_shader was not found, but has the entry point glSetInvariantEXT GL_EXT_vertex_shader was not found, but has the entry point glSetLocalConstantEXT GL_EXT_vertex_shader was not found, but has the entry point glShaderOp1EXT GL_EXT_vertex_shader was not found, but has the entry point glShaderOp2EXT GL_EXT_vertex_shader was not found, but has the entry point glShaderOp3EXT GL_EXT_vertex_shader was not found, but has the entry point glSwizzleEXT GL_EXT_vertex_shader was not found, but has the entry point glVariantPointerEXT GL_EXT_vertex_shader was not found, but has the entry point glVariantbvEXT GL_EXT_vertex_shader was not found, but has the entry point glVariantdvEXT GL_EXT_vertex_shader was not found, but has the entry point glVariantfvEXT GL_EXT_vertex_shader was not found, but has the entry point glVariantivEXT GL_EXT_vertex_shader was not found, but has the entry point glVariantsvEXT GL_EXT_vertex_shader was not found, but has the entry point glVariantubvEXT GL_EXT_vertex_shader was not found, but has the entry point glVariantuivEXT GL_EXT_vertex_shader was not found, but has the entry point glVariantusvEXT GL_EXT_vertex_shader was not found, but has the entry point glWriteMaskEXT WGL_EXT_pixel_format_packed_float has been added to the extensions list of Radeon X1600/X1650 Series GL_ARB_fragment_program_shadow was not found, but is available in driver version 6.14.10.6847 GL_ARB_vertex_blend was not found, but is available in driver version 6.14.10.6847 GL_ATI_element_array was not found, but is available in driver version 6.14.10.6847 GL_ATI_map_object_buffer was not found, but is available in driver version 6.14.10.6847 GL_ATI_shader_texture_lod was not found, but is available in driver version 6.14.10.6847 GL_ATI_texture_mirror_once was not found, but is available in driver version 6.14.10.6847 GL_ATI_vertex_array_object was not found, but is available in driver version 6.14.10.6847 GL_ATI_vertex_attrib_array_object was not found, but is available in driver version 6.14.10.6847 GL_ATI_vertex_streams was not found, but is available in driver version 6.14.10.6847 GL_ATIX_texture_env_combine3 was not found, but is available in driver version 6.14.10.6847 GL_ATIX_texture_env_route was not found, but is available in driver version 6.14.10.6847 GL_ATIX_vertex_shader_output_point_size was not found, but is available in driver version 6.14.10.6847 GL_EXT_clip_volume_hint was not found, but is available in driver version 6.14.10.6847 GL_EXT_framebuffer_sRGB was not found, but is available in driver version 2.1.7056 Release GL_EXT_vertex_shader was not found, but is available in driver version 6.14.10.6847 GL_HP_occlusion_test was not found, but is available in driver version 6.14.10.6847 GL_NV_occlusion_query was not found, but is available in driver version 6.14.10.6847 GL_S3_s3tc was not found, but is available in driver version 6.14.10.6847 GL_SGI_color_matrix was not found, but is available in driver version 6.14.10.6847 GL_SGIS_multitexture was not found, but is available in driver version 6.14.10.6847 GL_SGIS_texture_border_clamp was not found, but is available in driver version 6.14.10.6847 GL_SUN_multi_draw_arrays was not found, but is available in driver version 6.14.10.6847
__________________
Core 2 Duo E4300, Arctic Cooling Freezer 7 Pro, 2gb PC6400 OCZ Special Ops 5-5-5-12, Gigabyte GA-965P-DS3 rev 2.0, Coolermaster iGreen 430w PSU, Sapphire X1600 pro, Samsung SpinPoint 2504C SATA 2, Samsung SH-S183A DVDRW, Vista Ultimate x64 SP1 Last edited by 22point8; April 18th, 2008 at 16:05. Reason: Found possible fix |
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#130 (permalink) |
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Bringer of Darkness
![]() Join Date: Apr 2005
Location: At Dusk
Posts: 76
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I have some news.
I think I have nailed the final coffin on this matter(you could all call me triangle slayer )I have meneged to bring my old PC up and running. it is an: Intel P4, 3.0Ghz Intel D-865Perl Mainboard Radeon X800 a freshly nstalled WinXp I have tried Drivers 7.4 8.3 and 8.4. 7.4 worked perfectly while the later two showed the triangles.
__________________
System: Main board:GA-P35-DS3L Intel Core 2 duo E6550 2.23Ghz 4GB DDR2 667Mhz RAM VGA: Asus Radeon HD 2900XT Windows XP/Shmista(the error is intentional) Ultimate 64bit |
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#131 (permalink) |
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Registered User
![]() ![]() Join Date: Dec 2007
Location: UK
Posts: 183
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Degeon, did you see that I edited my last post, there is a new leaked driver that fixes the triangles and apparently fixes stuff in recent pc games as a bonus http://www.station-drivers.com/page/ati%20catalyst.htm the leaked 8.49 drivers fix the problem (at least in my testing so far!) build date of April 10th, 4 extensions added, OpenGL driver 6.14.10.7536.
__________________
Core 2 Duo E4300, Arctic Cooling Freezer 7 Pro, 2gb PC6400 OCZ Special Ops 5-5-5-12, Gigabyte GA-965P-DS3 rev 2.0, Coolermaster iGreen 430w PSU, Sapphire X1600 pro, Samsung SpinPoint 2504C SATA 2, Samsung SH-S183A DVDRW, Vista Ultimate x64 SP1 |
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#132 (permalink) |
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Bringer of Darkness
![]() Join Date: Apr 2005
Location: At Dusk
Posts: 76
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Thanks for notifing me 22point8! didn't noticed that.
are these drivers safe? I have a predijice against 3rd party drivers whom I know about.:S
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System: Main board:GA-P35-DS3L Intel Core 2 duo E6550 2.23Ghz 4GB DDR2 667Mhz RAM VGA: Asus Radeon HD 2900XT Windows XP/Shmista(the error is intentional) Ultimate 64bit |
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#133 (permalink) |
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Registered User
![]() ![]() Join Date: Dec 2007
Location: UK
Posts: 183
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Yeah they're safe, they aren't third party, just leaked drivers. Originally got the link here Catalyst Beta 8.49 Leaked - Rage3D Discussion Area
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Core 2 Duo E4300, Arctic Cooling Freezer 7 Pro, 2gb PC6400 OCZ Special Ops 5-5-5-12, Gigabyte GA-965P-DS3 rev 2.0, Coolermaster iGreen 430w PSU, Sapphire X1600 pro, Samsung SpinPoint 2504C SATA 2, Samsung SH-S183A DVDRW, Vista Ultimate x64 SP1 |
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#134 (permalink) |
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Bringer of Darkness
![]() Join Date: Apr 2005
Location: At Dusk
Posts: 76
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oh ok. I see. thanks.
Edit. I've made areport using Realtec Ogl extention viewer in my old PC(with 7.4 drivers installed) note that this card doen't support Ogl2.1 so I guess this is acceptable. Renderer: RADEON X800 PRO/GTO x86/SSE2 Vendor: ATI Technologies Inc. Memory: 256 MB Version: 2.0.6458 WinXP Release Shading language version: 1.10 Max number of light sources: 8 Max viewport size: 4096 x 4096 Max texture size: 2048 x 2048 Max anisotropy: 16 Max samples: 6 Max draw buffers: 4 Max texture coordinates: 8 Max vertex texture image units: 0 Extensions: 104 GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_S3_s3tc GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_ATI_render_texture_rectangle WGL_EXT_extensions_string WGL_EXT_swap_control Core features v1.1 (100 % - 7/7) v1.2 (100 % - 8/8) v1.3 (100 % - 9/9) v1.4 (100 % - 15/15) v1.5 (100 % - 3/3) v2.0 (100 % - 10/10) v2.1 (33 % - 1/3) OpenGL driver version check (Current: 6.14.10.6458, Latest known: 6.14.10.3680): Latest version of display drivers found According the database, you are running the latest display drivers for your video card. Compiled vertex array support This feature improves OpenGL performance by using video memory to cache transformed vertices. Multitexture support This feature accelerates complex rendering such as lightmaps or environment mapping. Secondary color support This feature provides an alternate method of coloring specular highlights on polygons. S3TC compression support This feature improves texture mapping performance in some applications by using lossy compression. Texture edge clamp support This feature improves texturing quality by adding clamping control to edge texel filtering. Vertex program support This feature enables a wide variety of effects via flexible vertex programming (equivalent to DX8 Vertex Shader.) Fragment program support This feature enables a wide variety of effects via per pixel programming (equivalent to DX9 Pixel Shader.) Texture anisotropic filtering support This feature improves the quality of texture mapping on oblique surfaces. Occlusion test support This feature provides hardware accelerated culling for objects. Point sprite support This feature improves performance in some particle systems. OpenGL Shading Language support This feature enables high level shading language for shaders. Frame buffer object support This feature enables render to texture functionality. Extension verification: GL_ARB_imaging was not found, but has the entry point glBlendEquation GL_EXT_copy_texture was not found, but has the entry point glCopyTexSubImage3DEXT GL_EXT_polygon_offset was not found, but has the entry point glPolygonOffsetEXT GL_EXT_subtexture was not found, but has the entry point glTexSubImage3DEXT GL_AMD_performance_monitor was not found, but is available in driver version 6.14.10.7412 GL_ATI_meminfo was not found, but is available in driver version 6.14.10.7412 GL_ATI_pn_triangles was not found, but is available in driver version 6.14.10.4517 GL_EXT_copy_texture was not found, but is available in driver version 2.0.6388 Release GL_EXT_gpu_program_parameters was not found, but is available in driver version 6.14.10.7412 GL_EXT_packed_depth_stencil was not found, but is available in driver version 2.0.6388 Release GL_EXT_subtexture was not found, but is available in driver version 2.0.6388 Release GL_EXT_texture_sRGB was not found, but is available in driver version 6.14.10.7412 GL_KTX_buffer_region was not found, but is available in driver version 2.0.6388 Release WGL_ARB_buffer_region was not found, but is available in driver version 2.0.6388 Release WGL_EXT_framebuffer_sRGB was not found, but is available in driver version 6.14.10.7412
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System: Main board:GA-P35-DS3L Intel Core 2 duo E6550 2.23Ghz 4GB DDR2 667Mhz RAM VGA: Asus Radeon HD 2900XT Windows XP/Shmista(the error is intentional) Ultimate 64bit |
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#136 (permalink) |
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Devastating Force
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2007
Location: Xenophobia FTL
Posts: 5,054
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So does this mean that the official 8.5 or 8.6 drivers will fix the issue?
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AMD Athlon64 3700+ (2.2Ghz rated as 3.7Ghz Pentium), ASUS A8NE-FM (OEM), 4x512MB DDR400 RAM, ATI Radeon X850XT (256MB GDDR3 PCIe), Seagate Barracuda 320GB SATA2 HDD, Windows XP SP2 Home, Leadtek Winfast TV2000 XP Expert, Creative Sound Blaster Audigy Value Get it right fools! The glass is HALF-EMPTY, not half-full!!! !!! WARNING: Emulation requires a brain !!! WARNING: Emulation =/= Piracy !!! The Champ has retired, but may his Legacy live on FOREVER !!!! |
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#137 (permalink) |
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Mod of Douchebagness™
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2006
Location: USA MD.
Posts: 5,812
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i dont want to say something unless im certain but it looks like they are making an attempt to get on that track.
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Antec 900/Antec Truepower Quattro 1000W/eVGA 780i SLI/Windows XP Media SP2/Intel Core 2 Duo E8400@3.0Ghz/eVGA GeForce 8800 Ultra 768MB/Creative SB X-Fi XtremeGamer/Corsiar XMS2 4GB (2x2GB) PC2-6400 DDR2/Dual WD Caviar SE16 500GB 7200RPM HDDs The Official jonc2006™ Emotion Chart. Courtesy of PCXL-Fan after he tried to steal my identity on Steam because I am so awesome. Official jonc2006™ Fan Club Official jonc2006™ Trophy Collection |
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