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#101 (permalink) |
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Bringer of Darkness
![]() Join Date: Apr 2005
Location: At Dusk
Posts: 82
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weird, I only see the regular 8.3 drivers there :S
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#102 (permalink) |
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Registered User
![]() ![]() Join Date: Dec 2007
Location: UK
Posts: 247
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Hotfix for Windows XP Professional and Home Edition : https://a248.e.akamai.net/f/674/9206...324b-61196.exe Hotfix for Windows XP Professional x64 Edition : https://a248.e.akamai.net/f/674/9206...324b-61196.exe Hotfix for Windows Vista 32-bit Edition : https://a248.e.akamai.net/f/674/9206...324b-61161.exe Hotfix for Windows Vista 64-bit Edition : https://a248.e.akamai.net/f/674/9206...324b-61161.exe Right Click and save as
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Core 2 Duo E4300 @ 2997mhz (333x9 @1.3250v) (66.5% Overclock, stock voltage), Arctic Cooling Freezer 7 Pro, 2gb PC6400 OCZ Special Ops (5-5-5-12 @ 2.1v) @ (4-4-4-10 @ 2.0v) @ 667mhz, Gigabyte GA-965P-DS3 rev 2.0 F13 BIOS, Coolermaster iGreen 430w PSU, Sapphire X1600 pro 256mb DDR2, Samsung SpinPoint 2504C SATA 2, Samsung SH-S183A DVDRW, Vista Ultimate x64 SP1 |
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#103 (permalink) |
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Hackin 'n Slashin
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2007
Location: Corrupt Rapist run South Africa
Posts: 11,324
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Hotfix? What went wrong?
__________________
Intel Core2Quad Q9550 (2.83Ghz stock) | ASUS P5Q | 2x2GB Transcend JetRam DDR2-800 | ASUS ENGTX260\HDTP\896M | Windows Vista Home Premium 64bit SP1 The Champ has retired but may his Legacy live on FOREVER !!!! Get it right fools! The glass is HALF-EMPTY, not half-full!!! !!! WARNING: Emulation requires a brain !!! WARNING: Emulation =/= Piracy !!!
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#104 (permalink) |
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Registered User
![]() ![]() Join Date: Dec 2007
Location: UK
Posts: 247
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Apparently fixes shuddering and stutters in some game with HD series cards, thought it might fix OpenGL, I can only hope they'll fix OpenGL one day.
__________________
Core 2 Duo E4300 @ 2997mhz (333x9 @1.3250v) (66.5% Overclock, stock voltage), Arctic Cooling Freezer 7 Pro, 2gb PC6400 OCZ Special Ops (5-5-5-12 @ 2.1v) @ (4-4-4-10 @ 2.0v) @ 667mhz, Gigabyte GA-965P-DS3 rev 2.0 F13 BIOS, Coolermaster iGreen 430w PSU, Sapphire X1600 pro 256mb DDR2, Samsung SpinPoint 2504C SATA 2, Samsung SH-S183A DVDRW, Vista Ultimate x64 SP1 |
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#105 (permalink) |
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Registered User
Join Date: Dec 2006
Location: Indianapolis
Posts: 17
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Just wanted to thank Magnus for those DLLs and his idea on how to use them. They worked like gangbusters on my ancient Radeon 9800. It's a shame because the new Catalyst drivers do introduce some nice changes (I get better framerates out of certain games that are just outside of my PC's capability, for instance). This solution lets me keep that stuff and still be able to use the old drivers for programs that need them. |
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#107 (permalink) |
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Registered User
![]() ![]() Join Date: Dec 2007
Location: UK
Posts: 247
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I'm thinking this has something to do with the generation of card, for example RichterIX with an 9800pro can have OpenGL working fine, but Degeon with a HD2900XT and myself with an x1600pro don't. Found this at driverheaven ATI Catalyst 8.3 Out Now - Page 2 - DriverHeaven.net new since CAT 7.12: GL_AMD_performance_monitor GL_ATI_meminfo GL_EXT_copy_texture GL_EXT_gpu_program_parameters GL_EXT_packed_depth_stencil GL_EXT_subtexture GL_EXT_texture_sRGB GL_KTX_buffer_region WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB nuked after CAT 7.11: GL_ARB_fragment_program_shadow GL_ARB_vertex_blend GL_ATI_element_array GL_ATI_map_object_buffer GL_ATI_shader_texture_lod GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_clip_volume_hint GL_EXT_vertex_shader GL_HP_occlusion_test GL_EXT_vertex_shader GL_NV_occlusion_query GL_S3_s3tc GL_SGI_color_matrix GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SUN_multi_draw_arrays
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Core 2 Duo E4300 @ 2997mhz (333x9 @1.3250v) (66.5% Overclock, stock voltage), Arctic Cooling Freezer 7 Pro, 2gb PC6400 OCZ Special Ops (5-5-5-12 @ 2.1v) @ (4-4-4-10 @ 2.0v) @ 667mhz, Gigabyte GA-965P-DS3 rev 2.0 F13 BIOS, Coolermaster iGreen 430w PSU, Sapphire X1600 pro 256mb DDR2, Samsung SpinPoint 2504C SATA 2, Samsung SH-S183A DVDRW, Vista Ultimate x64 SP1 Last edited by 22point8; March 30th, 2008 at 16:22.. Reason: Automerged Doublepost |
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#108 (permalink) |
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Behind ur girlfriend :D
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 18,815
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Yes it looks to be the removal of Vertex related extensions is the culprit.
__________________
![]() ![]() VBA-M | Xtemu | NGOHQ | Post Impact Productions | TNHW | XBCD 0.2.6 | Satanic666's Emulator Compiles Don't be a NOOB, READ THE NGEmu/EmuForums Rules of Conduct Need Help with ePSXe? This is your first stop!. If you don't post all the required information, you don't get help. Everytime someone posts a romsite, God kills a beautiful woman. |
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#111 (permalink) |
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Bringer of Darkness
![]() Join Date: Apr 2005
Location: At Dusk
Posts: 82
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what are your system specs? Dx plug in is slower to me then OpenGL in my experience. but it isn't "that" slow(lowest I got was 45 FPS). Try to update your DirectX software. enter Dxdiag(in XP = Start=>run and enter dxdiag. in vista type dxdiag in the search line) go to directx files and make sure you do not have any error(such as debug vrs.) if there is a problem here you should see a yellow exclamation mark near the files and the error details in the notes. since however this is off topic I cannot elaborate further here. you can PM me if you'd like and I'll see what I can do. back on topic I have found that Penumbra has some glitches. while there are no triangles(yet...) they are indeed disturbing and obviously shouldn't be there. can anyone else confirm Last edited by Degeon; April 3rd, 2008 at 08:52.. |
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#113 (permalink) |
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Registered User
Join Date: Apr 2008
Location: Wales
Posts: 2
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NextPeteGL
I have just bought a comp with all the mod 'cons' and I am furious... however I have been trying everything and well I was just wondering why NextGL manages to resolve the black triangles problem (which i also suffer from) and Pete's can't... ? I must say NextGL is nothing short of umm... poor... but isn't their something that the two can incoporate to solve this rift in the gaming community? I might be completely barking up the wrong tree... NextGL is an OGL based plugin?
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#114 (permalink) |
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MMP-2 Dude
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2003
Location: UK
Posts: 1,637
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Since I can't test it right now, providing: 1) You have an ATI card; 2) You are using the affected, newer drivers; 3) What you describe is true (and there is no reason to not believe you) NextGL shows that coding an OpenGL based plugin that does not have the triangle problem is possible with the current drivers. It may be however, that a lot of code has to be changed to accommodate ATI cards. |
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#115 (permalink) |
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Registered User
![]() ![]() Join Date: Dec 2007
Location: UK
Posts: 247
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NextGL has no triangles, but is hard to configure (the readme doesn't help either, and the links on the NextGL/3d site are broken) and has graphical problems of its own. See here.
__________________
Core 2 Duo E4300 @ 2997mhz (333x9 @1.3250v) (66.5% Overclock, stock voltage), Arctic Cooling Freezer 7 Pro, 2gb PC6400 OCZ Special Ops (5-5-5-12 @ 2.1v) @ (4-4-4-10 @ 2.0v) @ 667mhz, Gigabyte GA-965P-DS3 rev 2.0 F13 BIOS, Coolermaster iGreen 430w PSU, Sapphire X1600 pro 256mb DDR2, Samsung SpinPoint 2504C SATA 2, Samsung SH-S183A DVDRW, Vista Ultimate x64 SP1 |
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#116 (permalink) |
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Behind ur girlfriend :D
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 18,815
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NextGL also doesn't use vertex to accelerate render to texture functions (Frame buffer effects)
__________________
![]() ![]() VBA-M | Xtemu | NGOHQ | Post Impact Productions | TNHW | XBCD 0.2.6 | Satanic666's Emulator Compiles Don't be a NOOB, READ THE NGEmu/EmuForums Rules of Conduct Need Help with ePSXe? This is your first stop!. If you don't post all the required information, you don't get help. Everytime someone posts a romsite, God kills a beautiful woman. |
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#117 (permalink) |
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Registered User
Join Date: Apr 2008
Location: Portugal
Posts: 2
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so is there already any know solution for this? im using a hd3650, and really cant play on epsxe so im unsing pSX but the graphics there are horrible..... and i cant downgrade the drivers, the card is too recent. any help? im using xp32, 1gb of ram and a c2d e2160 i could play it fine with my old 7300gs on this pc. the game im talking about is FF9 but from what ive seen on this topic there are other games with the problem too.... |
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#118 (permalink) |
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Mod of Douchebagness™
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2006
Location: USA MD.
Posts: 8,782
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the game you are playing has no involvement with this issue, its purely ATI catalyst driver-based so any game you try under an OGL plugin setup is likely to show the same glitches. aside from rolling back to catalyst 7.4 or below im not sure what else you could do at this point. its also possible you could use ATI omega drivers instead but im not really 100% sure if they are unaffected or not.
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Antec 900/Antec Truepower Quattro 1000W/eVGA 780i SLI/Windows XP Media SP2 & Windows Vista Ultimate 32-bit SP1/Intel Core 2 Duo E8400@4.0GHz/Dual eVGA e-Geforce GTX280 1GB DDR3 SLI Enabled/Creative SB X-Fi XtremeGamer/Corsiar XMS2 4GB (2x2GB) PC2-6400 DDR2/Dual WD Caviar SE16 500GB 7200RPM HDDs The Official jonc2006™ Emotion Chart. Courtesy of PCXL-Fan after he tried to steal my identity on Steam because I am so awesome. Official jonc2006™ Fan Club Official jonc2006™ Trophy Collection |
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#120 (permalink) |
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Bringer of Darkness
![]() Join Date: Apr 2005
Location: At Dusk
Posts: 82
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i've already tested Omega drivers and they are still affected. maybe he can fix that? maybe someone could contact him?
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System: Main board:GA-P35-DS3L Intel Core 2 duo E8400 3.0Ghz clocked as 3.26Ghz 4GB DDR2 800Mhz RAM Clocked as 871Mhz VGA: Asus Radeon HD 2900XT Windows Vista Ultimate 64bit/Windows XP pro in Dual boot |
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