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#201 (permalink) |
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Registered User
![]() Join Date: Apr 2008
Location: Slovakia
Posts: 65
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Read changelog next time.
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#202 (permalink) |
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Registered User
![]() ![]() Join Date: Dec 2007
Location: UK
Posts: 247
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Got Catalyst 8.10 from here WHQL signed. New OpenGL extensions. The OpenGL version is 2.1.8086 but I found a newer one so installed that seperately. Put atio6axx.dll in your sys32 folder if you have 64bit, put atioglxx.dll in your syswow64 folder. If you have 32bit just put atioglxx.dll in your sys32 folder. Renderer: Radeon X1600/X1650 Series Vendor: ATI Technologies Inc. Memory: 256 MB Version: 2.1.8087 Release Shading language version: 1.20 Max number of light sources: 8 Max viewport size: 4096 x 4096 Max texture size: 4096 x 4096 Max anisotropy: 16 Max samples: 6 Max draw buffers: 4 Max texture coordinates: 8 Max vertex texture image units: 0 Extensions: 103 GL_AMD_performance_monitor GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_ATI_render_texture_rectangle WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control Core features v1.1 (100 % - 7/7) v1.2 (100 % - 8/8) v1.3 (100 % - 9/9) v1.4 (100 % - 15/15) v1.5 (100 % - 3/3) v2.0 (100 % - 10/10) v2.1 (100 % - 3/3) v3.0 (28 % - 6/21)
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Core 2 Duo E4300 @ 2997mhz (333x9 @1.3250v) (66.5% Overclock, stock voltage), Arctic Cooling Freezer 7 Pro, 2gb PC6400 OCZ Special Ops (5-5-5-12 @ 2.1v) @ (4-4-4-10 @ 2.0v) @ 667mhz, Gigabyte GA-965P-DS3 rev 2.0 F13 BIOS, Coolermaster iGreen 430w PSU, Sapphire X1600 pro 256mb DDR2, Samsung SpinPoint 2504C SATA 2, Samsung SH-S183A DVDRW, Vista Ultimate x64 SP1 |
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#203 (permalink) |
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Registered User
Join Date: Oct 2008
Location: Poland
Posts: 1
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Thanks for sharing! It worked just flawlessly, however I put atioglxx.dll in the main folder of the ePSXe (near the exe file). Surprisingly, the newest Catalyst (8.9) does not work as expected (still black triangles visible)
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#204 (permalink) |
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Behind ur girlfriend :D
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 18,822
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triangles haven't occured since 8.5... uninstall the drivers before installing the newer version.
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![]() ![]() VBA-M | Xtemu | NGOHQ | Post Impact Productions | TNHW | XBCD 0.2.6 | Satanic666's Emulator Compiles Don't be a NOOB, READ THE NGEmu/EmuForums Rules of Conduct Need Help with ePSXe? This is your first stop!. If you don't post all the required information, you don't get help. Everytime someone posts a romsite, God kills a beautiful woman. |
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#205 (permalink) |
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Registered User
Join Date: Dec 2008
Location: canada
Posts: 2
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8.12 is out..... and stuff is slow... weird this is if i try the D3D plugins they don't work at all!.... my system is far capable of running it ... dual core... 2 gig ram.... and a hd3850 card.... slow... i tried that socalled fix up there but still slow with the 8.12 driver Driver Packaging Version 8.561-081201a1-072271C-ATI Catalyst® Version 08.12 Provider ATI Technologies Inc. 2D Driver Version 6.14.10.6891 2D Driver File Path System/CurrentControlSet/Control/Video/{68139C21-30B9-4678-B01E-8FB95919356E}/0000 Direct3D Version 6.14.10.0630 OpenGL Version 6.14.10.8304 Catalyst® Control Center Version 2008.1201.1504.27008 AIW/VIVO WDM Driver Version 6.14.10.6238 AIW/VIVO WDM SP Driver Version 6.14.10.6238 TV WONDER / TV WONDER VE Driver Version 6.13.2408 REMOTE WONDER II Driver Version 2.0.0.0 also i get a no wgl error any fixes for it? Last edited by cloud8521; December 14th, 2008 at 06:19.. Reason: added more info |
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#206 (permalink) |
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Mod of Douchebagness™
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2006
Location: USA MD.
Posts: 8,782
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all i can suggest is to roll back to a previous driver version and see if it fixes the problem. if it does then you will probably want to avoid using 8.12 with epsxe.
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Antec 900/Antec Truepower Quattro 1000W/eVGA 780i SLI/Windows XP Media SP2 & Windows Vista Ultimate 32-bit SP1/Intel Core 2 Duo E8400@4.0GHz/Dual eVGA e-Geforce GTX280 1GB DDR3 SLI Enabled/Creative SB X-Fi XtremeGamer/Corsiar XMS2 4GB (2x2GB) PC2-6400 DDR2/Dual WD Caviar SE16 500GB 7200RPM HDDs The Official jonc2006™ Emotion Chart. Courtesy of PCXL-Fan after he tried to steal my identity on Steam because I am so awesome. Official jonc2006™ Fan Club Official jonc2006™ Trophy Collection |
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#208 (permalink) |
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Registered User
Join Date: Jan 2003
Posts: 23
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Sounds like a video memroy allocation bug to me
From reading Here: AMD Game Forums - opengl problems still not fixed (ATi please understand that video memory, believe it or not, it is important) Now that the drivers are Opensource, for Linux and whatnot, would dev community be able to fix? David |
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#209 (permalink) |
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Behind ur girlfriend :D
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 18,822
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the memory issue is worked around by defining the memory manually also, D3D plugins have major issues on Radeon cards (its in the plugin faq)
__________________
![]() ![]() VBA-M | Xtemu | NGOHQ | Post Impact Productions | TNHW | XBCD 0.2.6 | Satanic666's Emulator Compiles Don't be a NOOB, READ THE NGEmu/EmuForums Rules of Conduct Need Help with ePSXe? This is your first stop!. If you don't post all the required information, you don't get help. Everytime someone posts a romsite, God kills a beautiful woman. |
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#211 (permalink) |
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Behind ur girlfriend :D
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 18,822
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AMD Game Forums - opengl problems still not fixed (ATi please understand that video memory, believe it or not, it is important) AMD Game Forums - 3850 poor opengl performance Do Not Argue | Forums | OpenGL texture memory problems OpenGL problems with RED & ATI driver upgrade : Boris FX AMD Game Forums - opengl problems still not fixed (ATi please understand that video memory, believe it or not, it is important) what a laugh ATI has miracle OpenGL hack fail.
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![]() ![]() VBA-M | Xtemu | NGOHQ | Post Impact Productions | TNHW | XBCD 0.2.6 | Satanic666's Emulator Compiles Don't be a NOOB, READ THE NGEmu/EmuForums Rules of Conduct Need Help with ePSXe? This is your first stop!. If you don't post all the required information, you don't get help. Everytime someone posts a romsite, God kills a beautiful woman. |
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#212 (permalink) |
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Bringer of Darkness
![]() Join Date: Apr 2005
Location: At Dusk
Posts: 82
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wow, they're STILL at it? geez... It's so sad that such a great company falls on such a 'tiny' yet important little thing. I honestly thought of buying the Ari Radeon HD 4780X2...now I'm not too sure
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System: Main board:GA-P35-DS3L Intel Core 2 duo E8400 3.0Ghz clocked as 3.26Ghz 4GB DDR2 800Mhz RAM Clocked as 871Mhz VGA: Asus Radeon HD 2900XT Windows Vista Ultimate 64bit/Windows XP pro in Dual boot |
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#213 (permalink) |
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Behind ur girlfriend :D
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 18,822
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check the hardware thread for my answer to anyone thinking of the 4870(x2) and 4890 cards
__________________
![]() ![]() VBA-M | Xtemu | NGOHQ | Post Impact Productions | TNHW | XBCD 0.2.6 | Satanic666's Emulator Compiles Don't be a NOOB, READ THE NGEmu/EmuForums Rules of Conduct Need Help with ePSXe? This is your first stop!. If you don't post all the required information, you don't get help. Everytime someone posts a romsite, God kills a beautiful woman. |
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#214 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Apr 2008
Location: Massachusetts,united states
Posts: 301
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Just thought I might make a note that the problems are not fixed with the newer catalyst drivers as far as ff8 goes anyways I got the 4870 with the newest drivers and still have the same issues as before with it.
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FF till death |
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#215 (permalink) |
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Bruce Willis as Ichigo...
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2007
Location: ...means Bleach ends after episode 1
Posts: 3,557
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Damn them they are broking the drivers again... First pic how it should be second pic how it unfortunately is, also there seems to be clipping issues every now and then...
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#216 (permalink) |
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Bruce Willis as Ichigo...
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2007
Location: ...means Bleach ends after episode 1
Posts: 3,557
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Well researched some more in the matter it seems they brooked it only in the latest drivers, in 9.9 it still worked. So i'm gonna try and send a email to them. As for the ones that have the latest drivers (catalyst 9.10), a temporary fix would be to either place atioglxx.dll in the epsxe dir (or whatever app based on opengl you might use and encounter problems with) or (this method is for X64 based system) you could just put atio6axx.dll in system32 and atioglxx.dll in syswow64 if you want all your opengl based apps to use this dll's (but backup before replacing just in case) (for x86 just drop atioglxx.dll in system32 but like i said backup before replacing). I put two attachments one for vista/7 and one for XP. Though as a warning this issue has only been tested and encounter in windows 7 i didn;t test to see if it also happens in Vista and XP. Here are the files: atioglxx.dll & atio6xaa.dll for windows 7/vista atioglxx.dll & atio6xaa.dll for windows xp
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#217 (permalink) |
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Registered User
Join Date: Nov 2007
Location: Europe
Posts: 29
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Thanks for the info strike105x! I had some flickering problems. The atioglxx.dll from version 9.8 fixed it. The files you linked on mediafire are removed by the way. If someone needs it, I downloaded the old catalyst fom oldapps.com. Then if you don't want to install it you can extract it from the install files. There is only a atioglxx.dl_ wich you can unpack with windows' expand.exe program. Start a command line window, navigate to the directory wich contains atioglxx.dl_ and type "expand atioglxx.dl_ atioglxx.dll" to extract it there.
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Intel e6750 Sapphire Radeon hd 2600 XT 2 X 1+2 GB Kingmax 800 Mhz Windows XP Professional SP3 |
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