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#1 (permalink) |
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Registered User
Join Date: Nov 2006
Location: new zealand
Posts: 8
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Another FFVII
Hey guys. Been trying to get FF7 looking nice before I start playing it, but the problem I have is characters and monsters all flicker during battle and a little when walking around. My computer specs are: Athlon X2 4000+ Radeon HD 2600XT (with 8.2 catalyst drivers) 2GB ram I'm using an image on ePSXe 1.6 (have also tried 1.5.2), and am using Pete's OGL2 2.8 (with SimoneT's OpenGL2 ARB shader effect: "HQFFVII") Plugin: Pete's OpenGL2 Driver 2.8 Author: Pete Bernert Card vendor: ATI Technologies Inc. GFX card: ATI Radeon HD 2600 XT Resolution/Color: - 1680x1050 Fullscreen - NO desktop changing - Internal X resolution: 1 - Internal Y resolution: 1 - Keep psx aspect ratio: off - No render-to-texture: off - Filtering: 2 - Hi-Res textures: 2 - TexWin pixel shader: on - VRam size: 256 MBytes Framerate: - FPS limitation: on - Frame skipping: off - FPS limit: 50.0 Compatibility: - Offscreen drawing: 1 - Framebuffer effects: 2 - Framebuffer uploads: 2 Misc: - Scanlines: off - Mdec filter: on - Screen filtering: on - Shader effects: 3/4 - Flicker-fix border size: 0 - GF4/XP crash fix: off - Game fixes: off [00000002] I have mucked around with the settings but still can't get it right. Thanks in advance for any help .
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#2 (permalink) |
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かわいいですね。
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2003
Location: ? (In PAL-area)
Posts: 1,120
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I'm using this config and everything works fine: Plugin: Pete's OpenGL2 Driver 2.8 Author: Pete Bernert Card vendor: NVIDIA Corporation GFX card: unknown board/AGP/SSE2 Resolution/Color: - 1024x768 Fullscreen - NO desktop changing - Internal X resolution: 2 - Internal Y resolution: 2 - Keep psx aspect ratio: on - No render-to-texture: VC - Filtering: 3 - Hi-Res textures: 0 - TexWin pixel shader: on - VRam size: 256 MBytes Framerate: - FPS limitation: on - Frame skipping: off - FPS limit: Auto Compatibility: - Offscreen drawing: 1 - Framebuffer effects: 2 - Framebuffer uploads: 2 Misc: - Scanlines: on [200] - Mdec filter: on - Screen filtering: on - Shader effects: 4/2 - Flicker-fix border size: 1 - GF4/XP crash fix: off - Game fixes: on [00001002] I'm not using same ARB shader than you, so you can try to turn it off or try different levels with it, but I don't believe that the shader is the troublemaker. I'm using ePSXe 1.5.2 with FFVII.
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MY DESKTOP: Intel Core2 Duo E8400 @3.0GHz · ASUS Commando · 4GB DDR2 800MHz RAM EVGA GeForce 8800 GTS 512MB · Corsair 620W 620HX · 4x Seagate 320GB HDD Creative Sound Blaster X-Fi Platinum Fatal1ty Champion Windows XP Pro SP3/Ubuntu 9.04 MY LAPTOP: (Toshiba Satellite Pro A300-293) Intel Core2 Duo T5870 @2.0GHz · 4GB DDR2 800MHz RAM ATI Mobility Radeon™ HD 3470 256MB · 320 GB HDD · Intel HD Audio 24-bit Ubuntu 9.04 Female avatar is turned on. |
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#3 (permalink) | |
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Mod of Douchebagness™
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2006
Location: USA MD.
Posts: 8,786
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Quote:
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#4 (permalink) |
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Registered User
Join Date: Nov 2006
Location: new zealand
Posts: 8
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@Titus03: Tried your settings and still the same, thanks anyway. And damn that sucks. Well I tried Pete's D3D plugin, and it fixes it but I can't get the battle swirls to work and get low FPS during battles. Also, do you think the Omega drivers may work better with OGL? |
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#6 (permalink) | |
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Mod of Douchebagness™
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2006
Location: USA MD.
Posts: 8,786
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Quote:
and FYI, do not enable too many visual enhancements like hi res textures for FF7 because it usually triggers a well known glitch known as the "green line glitch". texture filtering is fine but only use the 0 or 4 settings, dont crank it up to 6 because sometimes that triggers the glitch as well. i dont think any kind of setting recommendations for the OGL plugins we could give are going to do much for him as this sort of thing is almost completely driver based. for now i believe he is limited to software or d3d plugins until they fix their drivers which i would not expect to happen anytime soon.
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Antec 900/Antec Truepower Quattro 1000W/eVGA 780i SLI/Windows XP Media SP2 & Windows Vista Ultimate 32-bit SP1/Intel Core 2 Duo E8400@4.0GHz/Dual eVGA e-Geforce GTX280 1GB DDR3 SLI Enabled/Creative SB X-Fi XtremeGamer/Corsiar XMS2 4GB (2x2GB) PC2-6400 DDR2/Dual WD Caviar SE16 500GB 7200RPM HDDs The Official jonc2006™ Emotion Chart. Courtesy of PCXL-Fan after he tried to steal my identity on Steam because I am so awesome. Official jonc2006™ Fan Club Official jonc2006™ Trophy Collection Last edited by jonc2006; March 15th, 2008 at 13:59.. |
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#7 (permalink) |
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Registered User
![]() ![]() Join Date: Dec 2007
Location: UK
Posts: 247
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Complain to ATI, they weren't interested in me but when they get several people complaining over the same thing *maybe* they'll do something, thats a big maybe.
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Core 2 Duo E4300 @ 2997mhz (333x9 @1.3250v) (66.5% Overclock, stock voltage), Arctic Cooling Freezer 7 Pro, 2gb PC6400 OCZ Special Ops (5-5-5-12 @ 2.1v) @ (4-4-4-10 @ 2.0v) @ 667mhz, Gigabyte GA-965P-DS3 rev 2.0 F13 BIOS, Coolermaster iGreen 430w PSU, Sapphire X1600 pro 256mb DDR2, Samsung SpinPoint 2504C SATA 2, Samsung SH-S183A DVDRW, Vista Ultimate x64 SP1 Last edited by 22point8; March 15th, 2008 at 14:03.. Reason: spelling mistake |
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#8 (permalink) |
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Registered User
Join Date: Nov 2006
Location: new zealand
Posts: 8
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Hmm OK guys well thanks for your help. Knew I should have got a 8800GTS instead For the D3D plugin, all the things you said, and even with the framebuffer access off I still get low FPS in battle scenes. And I am running off of a image file, also tried it with the CD. Also what is a software plugin? |
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#9 (permalink) |
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Mod of Douchebagness™
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2006
Location: USA MD.
Posts: 8,786
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is it at the end of the battles? i never found a way to fix this really, sorry. but i believe this is only present in the D3d plugin, not the software. and a software plugin is a plugin that basically renders the game as close as possible to the way the game is rendered on a real psx because it doesnt use your hardware for accelerated rendering like the D3d and OGL based plugins do. if you have used the freeware emulator psx before, its sort of the same concept.
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Antec 900/Antec Truepower Quattro 1000W/eVGA 780i SLI/Windows XP Media SP2 & Windows Vista Ultimate 32-bit SP1/Intel Core 2 Duo E8400@4.0GHz/Dual eVGA e-Geforce GTX280 1GB DDR3 SLI Enabled/Creative SB X-Fi XtremeGamer/Corsiar XMS2 4GB (2x2GB) PC2-6400 DDR2/Dual WD Caviar SE16 500GB 7200RPM HDDs The Official jonc2006™ Emotion Chart. Courtesy of PCXL-Fan after he tried to steal my identity on Steam because I am so awesome. Official jonc2006™ Fan Club Official jonc2006™ Trophy Collection |
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#11 (permalink) |
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Behind ur girlfriend :D
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 18,844
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disable AA completely before running epsxe, especially if using the D3D plugins.
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