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#21 (permalink) |
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Registered User
![]() Join Date: Jan 2005
Location: alpha centauri
Posts: 58
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Raiden III [PAL]
Playable and very fast, nearly perfect PCSX2 0.9.4 VM version, ZeroGS 0.97.0, ZeroSPU2 0.4.4 Athlon64 2,0GHz, nvidia 6600GT, Windows XP SP2
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AMD Athlon64 (Newcastle) 2,0GHz | ASUS K8N | 1GB Samsung DDR400-333 | Leadtek WinFast A6600 GT TDH |
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#22 (permalink) |
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Registered User
![]() Join Date: Jan 2005
Location: alpha centauri
Posts: 58
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Gran Turismo Concept 2002 Tokyo-Geneva [PAL]
Playable, looks quite good, crashes/hangs at some points, medium speed PCSX2 0.9.4 VM version, ZeroGS 0.97.0, ZeroSPU2 0.4.4 Athlon64 2,0GHz, nvidia 6600GT, Windows XP SP2
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AMD Athlon64 (Newcastle) 2,0GHz | ASUS K8N | 1GB Samsung DDR400-333 | Leadtek WinFast A6600 GT TDH |
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#23 (permalink) |
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Registered User
![]() Join Date: Jan 2005
Location: alpha centauri
Posts: 58
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Sega Rally 2006 [NTSC-J]
Playable, looks quite good, car shadow wrong, medium speed BTW Sega Rally 95 still shows nothing PCSX2 0.9.4 VM version, ZeroGS 0.97.0, ZeroSPU2 0.4.4 Athlon64 2,0GHz, nvidia 6600GT, Windows XP SP2
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AMD Athlon64 (Newcastle) 2,0GHz | ASUS K8N | 1GB Samsung DDR400-333 | Leadtek WinFast A6600 GT TDH Last edited by chris-007; November 11th, 2007 at 18:33. |
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#24 (permalink) |
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Registered User
![]() Join Date: Jan 2005
Location: alpha centauri
Posts: 58
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Sega Ages Vol. 8 - Virtua Racing [NTSC-J]
Playable, very good and fast - it is now possible to start a grand prix race! PCSX2 0.9.4 VM version, ZeroGS 0.97.0, ZeroSPU2 0.4.4 Athlon64 2,0GHz, nvidia 6600GT, Windows XP SP2
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AMD Athlon64 (Newcastle) 2,0GHz | ASUS K8N | 1GB Samsung DDR400-333 | Leadtek WinFast A6600 GT TDH |
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#25 (permalink) |
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Registered User
![]() Join Date: Jan 2005
Location: alpha centauri
Posts: 58
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Sega Ages Vol. 16 - Virtua Fighter 2 [NTSC-J]
Playable, corrupted black&white graphics, medium speed PCSX2 0.9.4 VM version, ZeroGS 0.97.0, ZeroSPU2 0.4.4 Athlon64 2,0GHz, nvidia 6600GT, Windows XP SP2
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AMD Athlon64 (Newcastle) 2,0GHz | ASUS K8N | 1GB Samsung DDR400-333 | Leadtek WinFast A6600 GT TDH |
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#26 (permalink) |
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Registered User
![]() Join Date: Jan 2005
Location: alpha centauri
Posts: 58
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Tourist Trophy [NTSC-J] - Unplayable, you can't get ingame.
Rez [NTSC-U] - Playable, looks good and fast. PCSX2 0.9.4 VM version, ZeroGS 0.97.0, ZeroSPU2 0.4.4 Athlon64 2,0GHz, nvidia 6600GT, Windows XP SP2
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AMD Athlon64 (Newcastle) 2,0GHz | ASUS K8N | 1GB Samsung DDR400-333 | Leadtek WinFast A6600 GT TDH |
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#27 (permalink) |
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Registered User
Join Date: Nov 2007
Location: Canada
Posts: 38
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Final Fantasy X (NTSC-U) (SLUS 20312)
Athlon 64 X2 3800+ 2.0Ghz (s939) 2GB DDR PC-3200 Nvidia Geforce 7600GT 256MB PCSX2 0.9.4 VM 32-bit MTGS & DC Enabled ZeroGS 0.97.0: BF Enabled, 2x AA, FFX Hack Enabled P.E.opS SPU2 Linuzappz ISO CDVD 0.6.0 Playable: 30-80 fps In Game, 60-150 fps Menus
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AMD Athlon 64 X2 3800+ 2.0Ghz MSI K8N Neo 4 Nvidia GeForce 8600GT 512MB 4x512MB DDR1 PC-3200 Windows Vista Ultimate 64-bit SP1 Windows XP x64 SP2 Last edited by scratch42069; November 11th, 2007 at 19:49. |
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#28 (permalink) |
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Registered User
Join Date: Mar 2007
Location: Grenoble (France)
Posts: 6
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Dragonball Z : Budokaï Tenkaichi 3 (Pal)
DRAGON BALL Z : BUDOKAI TENKAICHI 3 ( Version : PAL)
Computer Configuration Intel Core2Duo E6600 Asus Extreme X1950Pro 2GB G.Skill PC6400 (800mhz) @ 4.4.4.10 P5WDH Deluxe 2*160Go Seagate 7200.10 @ Raid 0 PCSX2 Configuration PCSX2 0.94 VU0,VU1,MTGS,DC,Normale [X] ZeroGS 0.97 (Default Setting) Linuzappz 0.6.0 Bios 1.60 Menu : Full working (>100 FPS) Intro : Full working (>60FPS) Ingame : Full Working but a little bugs graphic (not important) (15 -- 30FPS) Observations : It's playable but it's slowly and the sound is perfectly.(Sorry for my bad english. Thanks for the team, PCSX2 V.0.9.4 is in progress. |
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#29 (permalink) |
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Registered User
Join Date: Dec 2006
Location: Melun
Posts: 5
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Final Fantasy X (PAL)
Intel Core2Duo E6700 2.66 Ghz
2048 pc 6400 Cas 4 Corsair 8800 GTX 768 mo GDDR 3 PCSX2 0.9.4 32-bit MTGS & DC Enabled ZeroGS 0.97.0: BF Enabled, None AA, FFX hack Zero SPU2 Linuzappz ISO CDVD 0.6.0 Playable: 14 - 50 fps in game, average 27 fps 40 - 80 fps in menu, average 55 fps 25 - 55 fps in battle,average 35 fps
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E6700 2.66 Ghz - 8800 GTX 765 Mo Gddr 3 - 2048 pc 6400 Corsair Cas 4 - Fortissimo 3 - 2 x 36 Go Western Digital 10000t / min Raid 0 (for système) Last edited by GAMERR; November 11th, 2007 at 19:30. |
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#31 (permalink) |
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resU deretsigeR
Join Date: Aug 2006
Location: Canada
Posts: 26
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4 games
Athlon XP 2500+ 1.83 Ghz
2048 MB of DDR PC3200 RAM Radeon X1600 Pro 512 MB AGP 4X ZeroGS KOSMOS (no SSE2) 0.97.0 - Bilinear Filter - AA x2 ZeroSPU2 0.4.4 - muted ---- Games Star Wars: Battlefront 1 (SLUS 20898 NTSC-U) Status: Intro/Menu 2-15 FPS Notes: Black screen with garbled stuff at the top once ingame. Sphinx And The Cursed Mummy (SLUS 20482 NTSC-U) Status: Intro Only. 9-25 FPS Notes: Hangs on start screen. James Bond 007 in: Agent Under Fire (SLUS 20265GH NTSC-U) Status: Intro Only 11-13 FPS Notes: Hangs after video at the start. Medal Of Honor: Rising Sun (SLUS 20753 NTSC-U) Status: Playable 3-25 FPS Notes: The Intro has some video problems, but pretty minor.
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#32 (permalink) |
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Registered User
Join Date: May 2002
Location: Bilbao
Posts: 39
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Resident Evil Out Break CPU: Pentium D 2.8GHZ RAM: 2GB DDR2 RAM GPU: nVidia GeForce 8600GT 256MB All CPU options enabled, ZeroGS 0.97
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OS: Windows XP Professional 5.1 CPU: Pentium D 2.8GHZ Video: nVidia GeForce 8600GT Sound: Sound Blaster Audigy 5.1 Memory: 2GB DDR2 HD: 200 GB DirectX: 9.0c |
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#33 (permalink) |
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Registered User
![]() ![]() Join Date: Aug 2007
Location: Ukraine
Posts: 113
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Metal Gear Solid 2
Metal Gear Solid 2 Slus_201.44
Pentium 521HT 2.8ghz@3.5ghz 512Ram GeForce 6600 128mb Cpu option - all enabled Gdsx 10.0, bf off Comments: I went little bit further, condition to rich A-Deck is not to be in Alert Mode. ZeroGS works faster on my PC, but when you changing camera angle FPS drops to 0.2 |
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#34 (permalink) | |
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NGemu's Kawaii Otoko Kyou
![]() ![]() ![]() ![]() ![]() Join Date: Nov 2007
Location: LazyTown
Posts: 1,377
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Quote:
and pulls a constant 100+ with no AA, usually about 120fps but i do get 150-170 in some areas and 60+ with AAx16 comfortably some screens Edit: the jpeg files have actually blurred edges making it look like more aliasing, the screens with AA enabled are quite sharp on my screen when playing
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Last edited by John Aiton; November 11th, 2007 at 21:36. |
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