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#242 (permalink) |
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Banned
![]() Join Date: Jul 2006
Location: Saudi Arabia - SAIHAT
Posts: 78
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RUMBLE ROSES - SLUS_209.70
__________________________________________________ __________________________________________________ See PCSX2 V0.9.4 - 32bit Befor On This Link:- Post your PCSX2 0.9.4 Screenshots Here! __________________________________________________ __________________________________________________ See PCSX2 0.9.5 SVN Rev. 239 - 32bit NOW on DirectX 10 - GSdx 0.1.3 ( Console And Patches is Disable) ![]() NOTE :- - Still Movie not at full speed (44 ~ 29 fps The Speed Now ) - Still There is issue on Character Model - when you play Game still Not at Full speed (47 ~ 38 fps The speed ) * See The picture and the Video below 1.jpg 2.jpg 3.jpg 4.jpg 5.jpg See This Link (Video) :- Video of RUMBLE ROSES - DirectX 10 - V0.1.3 __________________________________________________ __________________________________________________ See PCSX2 0.9.5 SVN Rev. 239 - 32bit NOW on DirectX 9 - GSdx 0.1.3 ( Console And Patches is Disable) ![]() NOTE :- - Still Movie not at full speed (43 ~ 33 fps The Speed Now ) - Still There is issue on Character Model - when you play Game still Not at Full speed (60 ~ 43 fps The speed ) * See The picture and the Video below 6.JPG 7.JPG 8.JPG 9.JPG 10.JPG See This Link (Video) :- Video of RUMBLE ROSES - DirectX 9 - V0.1.3 __________________________________________________ __________________________________________________
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#243 (permalink) |
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Banned
![]() Join Date: Jul 2006
Location: Saudi Arabia - SAIHAT
Posts: 78
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STREAT FIHGT EX3 - SLES_500.72
__________________________________________________ __________________________________________________ See PCSX2 V0.9.4 - 32bit Befor On This Link:- Post your PCSX2 0.9.4 Screenshots Here! __________________________________________________ __________________________________________________ See PCSX2 0.9.5 SVN Rev. 239 - 32bit NOW on DirectX 10 - GSdx 0.1.3 ( Console And Patches is Disable) ![]() NOTE :- - Still There is issue on Level Model - when you play Game still Not at Full speed (33 ~ 24 fps The speed ) * See The picture and the Video below 1.jpg 2.jpg 3.jpg See This Link (Video) :- Video of STREAT FIHGT EX3 - DirectX 10 - V0.1.3 __________________________________________________ __________________________________________________ See PCSX2 0.9.5 SVN Rev. 239 - 32bit NOW on DirectX 9 - GSdx 0.1.3 ( Console And Patches is Disable) ![]() NOTE :- - Still There is issue on Level Model - when you play Game still Not at Full speed (28 ~ 34 fps The speed ) * See The picture and the Video below 4.JPG 5.JPG 6.JPG See This Link (Video) :- Video of STREAT FIHGT EX3 - DirectX 9 - V0.1.3 __________________________________________________ __________________________________________________
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#244 (permalink) |
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Registered User
Join Date: Oct 2007
Location: hell
Posts: 19
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god of war NTSC U
CPU: core2duo E6320 @2.8GHz
GFX card: GeForce 8600GT 256m Ram: 2GB ingame:40fps in average ![]() it seems better with 0.92 version, Gsdxv1.2. the graphic shows severely error but still be playable,the MOVIES and sound is normal. interestingly, from somewhere the graphic can be rendered normally. as followed
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#245 (permalink) |
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Registered User
Join Date: Nov 2007
Location: Canada
Posts: 38
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Devil May Cry 2 (NTSC-U) (SLUS 20484)
Athlon 64 X2 3800+ 2.0Ghz 2GB DDR PC-3200 Nvidia GeForce 8600GT 512MB Windows Vista Ultimate 64-bit PCSX2 0.9.5 SVN 269 VM 32-bit CPU Settings: MTGS & DC Enabled, rest is default GSdx 0.1.4: Windowed, Direct3D10 Renderer, 4:3, Native Resolution, rest is default SSSPSX PAD Plugin Pressure Mod 1.7.0 P.E.opS SPU2 1.9.0 Linuzappz CDVD ISO 0.7.0 Status: Well I have finally completed Mission 7 and everything was displayed correctly. No black screens whatsoever in the lava room or the top of the spiral staircase. All previous versions of PCSX2 have given me a black screen in the lava room. I had an average of 23fps but the important thing was that everything is finally being displayed and is playable.
__________________
AMD Athlon 64 X2 3800+ 2.0Ghz MSI K8N Neo 4 Nvidia GeForce 8600GT 512MB 4x512MB DDR1 PC-3200 Windows Vista Ultimate 64-bit SP1 Windows XP x64 SP2 Last edited by scratch42069; December 31st, 2007 at 15:24. |
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#249 (permalink) |
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Registered User
Join Date: Jan 2006
Location: Brazil
Posts: 16
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Yu Yu Hakusho Forever (NTSC-J) (SLPS 254.99)
Status: Playable Athlon 64 X2 6000+ 3.0Ghz 2GB DDR2 667 Nvidia GeForce 8800GTS 320MB Windows Vista Ultimate 32-bit PCSX2 0.9.5 SVN 239 VM 32-bit CPU Settings: MTGS & DC Enabled, rest is default GSdx 0.1.4: Windowed, Direct3D10 Renderer, 4:3, Native Resolution, rest is default SSSPSX PAD Plugin Pressure Mod 1.6.0 ZeroSPU2 0.4.4 Linuzappz CDVD ISO 0.7.0 |
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#250 (permalink) |
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Registered User
Join Date: Jan 2006
Location: Brazil
Posts: 16
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Dragon Ball Z - Budokai Tenkaichi 2 (NTSC-U) (SLUS_214.41)
Status: Playable (Ingame and intro: Slow) The fighters completely dark Athlon 64 X2 6000+ 3.0Ghz 2GB DDR2 667 Nvidia GeForce 8800GTS 320MB Windows Vista Ultimate 32-bit PCSX2 0.9.5 SVN 239 VM 32-bit CPU Settings: MTGS & DC Enabled, rest is default GSdx 0.1.4: Windowed, Direct3D10 Renderer, 4:3, Native Resolution, rest is default SSSPSX PAD Plugin Pressure Mod 1.6.0 ZeroSPU2 0.4.4 Linuzappz CDVD ISO 0.7.0 |
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#251 (permalink) |
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Registered User
Join Date: Jan 2006
Location: Brazil
Posts: 16
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Wild Arms 5 (NTSC-U) (SLUS 216.15)
Status: Almost Playable Athlon 64 X2 6000+ 3.0Ghz 2GB DDR2 667 Nvidia GeForce 8800GTS 320MB Windows Vista Ultimate 32-bit PCSX2 0.9.5 SVN 239 VM 32-bit CPU Settings: MTGS & DC Enabled, rest is default GSdx 0.1.4: Windowed, Direct3D10 Renderer, 4:3, Native Resolution, rest is default SSSPSX PAD Plugin Pressure Mod 1.6.0 ZeroSPU2 0.4.4 Linuzappz CDVD ISO 0.7.0 |
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#252 (permalink) |
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Registered User
Join Date: Jan 2006
Location: Brazil
Posts: 16
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The Lord of the Rings - The Third Age (NTSC-U) (SLUS 210.27)
Status: Almost Playable Athlon 64 X2 6000+ 3.0Ghz 2GB DDR2 667 Nvidia GeForce 8800GTS 320MB Windows Vista Ultimate 32-bit PCSX2 0.9.5 SVN 239 VM 32-bit CPU Settings: MTGS & DC Enabled, rest is default GSdx 0.1.4: Windowed, Direct3D10 Renderer, 4:3, Native Resolution, rest is default SSSPSX PAD Plugin Pressure Mod 1.6.0 ZeroSPU2 0.4.4 Linuzappz CDVD ISO 0.7.0 |
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#253 (permalink) |
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Registered User
Join Date: Jul 2004
Location: china
Posts: 18
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gffx 5200
c4 2.4g 256mb ddr 266 GSdx 0.1.4 zero spu 0.4.4 SCPH-70012 bios pcsx2 save memcard file game name game elf id game save id soulcalibur2(jp) SLPS_252.30 BISLPS-25230SC2 soulcalibur3(USA) SLUS_212.16 BASLUS-21216SC3 Naruto Shippuuden Narutimate Accel 2 SLPS_258.37 BISLPS-25837NARUTO5 |
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#254 (permalink) |
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Registered User
Join Date: Jan 2006
Location: Brazil
Posts: 16
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Ultraman Fighting Evolution Rebirth (NTSC-J) (SLPS 255.29) (crc=4e811100)
Status: Playable videos and menu: runs at fullspeed and no problems ingame: 36 FPS, much blurred, problems with poligons Athlon 64 X2 6000+ 3.0Ghz 2GB DDR2 667 Nvidia GeForce 8800GTS 320MB Windows Vista Ultimate 32-bit PCSX2 0.9.5 SVN 239 VM 32-bit CPU Settings: MTGS & DC Enabled, rest is default GSdx 0.1.5: Windowed, Direct3D10 Renderer, 4:3, Native Resolution, rest is default SSSPSX PAD Plugin Pressure Mod 1.7.0 ZeroSPU2 0.4.4 Linuzappz CDVD ISO 0.7.0 Last edited by lombano; January 1st, 2008 at 06:55. |
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#255 (permalink) |
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Registered User
Join Date: Jan 2006
Location: Brazil
Posts: 16
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Ultraman Fighting Evolution 3 (NTSC-J) (SLPS 254.41) (crc=128cf8f4)
Status: Playable videos and menu: runs at fullspeed and no problems ingame: 26~36 FPS (slow) Athlon 64 X2 6000+ 3.0Ghz 2GB DDR2 667 Nvidia GeForce 8800GTS 320MB Windows Vista Ultimate 32-bit PCSX2 0.9.5 SVN 239 VM 32-bit CPU Settings: MTGS & DC Enabled, rest is default GSdx 0.1.5: Windowed, Direct3D10 Renderer, 4:3, Native Resolution, rest is default SSSPSX PAD Plugin Pressure Mod 1.7.0 ZeroSPU2 0.4.4 Linuzappz CDVD ISO 0.7.0 |
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#256 (permalink) |
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Registered User
Join Date: Oct 2001
Posts: 23
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Ok, new at this, so I'll just copy what the rest of you guys are doing.
![]() Garouden - Fist or Twist Status: Playable Tried this game a couple of versions/plugins back, and it never got by the title screen. Now everything seems to be working fine, except the opening FMV seems to flicker. Sound and music seem fine as well, but it's sometimes hard to tell with my speed. Performance seems normal given my outdated PC (Pentium 4 3,2Ghz GeForce 7800GS) i.e. 5-10 fps in combat and about 25 fps on character select sceen. PCSX2 0.9.5 SVN 227 GSdx 0.1.5: 1024x768, Direct3D9 Renderer, 4:3, Native Resolution, rest is default SSSPSX PAD Plugin Pressure Mod 1.7.0 ZeroSPU2 0.4.4 Linuzappz CDVD ISO 0.7.0 P.s. This game rocks, even more if you're a fan of the manga, but even without that, it's a great game. Too bad it's only in japanese, but because it's a fighter it's not that hard to figure out. Last edited by a_nevels666; January 1st, 2008 at 19:02. |
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#257 (permalink) |
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bagus
![]() ![]() Join Date: Nov 2006
Location: Surabaya,Indonesia
Posts: 148
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Dragon Ball Z Sparking Meteor (Japan) [SLPS-25815]
Status : Playable Menu : Run at fullspeed Ingame: 30-50fps PCSX2 0.9.5 SVN 239 GSdx 0.1.4: 1024x768, Direct3D9 Renderer, 4:3, Native Resolution,Texture Filtering LilyPad 0.8.4 ZeroSPU2 0.4.4 Linuzappz CDVD ISO 0.7.0 MTGS & DC Enabled ---------------------------------------------- AM2 X2 5600+ MSI K9A Platinum HIS Radeon X1900XT 256MB/Ati Catalyst 7.12 Corsair Twin2x DDR2 1GB(2x512MB) 667Mhz WINXP Prof SP2 DirectX 9.0c(November 2007) --------------------------------------------- |