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Old June 8th, 2008   #201 (permalink)
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I'm guessing AMD x2 3800+ isnt enough for this and the reason I end up getting around 25 fps?
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Old June 8th, 2008   #202 (permalink)
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I'm guessing AMD x2 3800+ isnt enough for this and the reason I end up getting around 25 fps?
Yep. The best you can do is download the 351beta and turn on speed hacks. Remember no support for them though.
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Old June 8th, 2008   #203 (permalink)
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Would it atleast be able to play ffx? or do i need atleast 3ghz for that too

and thanks

EDIT: Also where can I find that?

EDIT2: nevermind

Edit3:The 351beta plays at 40ish during cutscenes, 10 fps while playing, baah
who would of thought ps2 games needed so much power

Last edited by Hellz; June 8th, 2008 at 02:58. Reason: Automerged Doublepost
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Old June 8th, 2008   #204 (permalink)
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sounds like you didn't configure the controller (pad1).
the thing is that I did.
I used SSSPSX PAD Plugin Pressure Mod 1.6.0 plugin. I tried to use pad and keyboard and both didn't work :S
I see main menu for less than second and it just dissapears.
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Old July 27th, 2008   #205 (permalink)
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Heya I need some help properly configuring for FF XII.

Basicly by now i've pretty much got it all covered except the sounds/music, which keeps repeating/stuttering slighty(Like in the very start a man says Hey, sounds like: H.. He.. ey.. y...)

Getting quite fine FPS and the movies don't seem to stutter for a change.

AMD Athon 64 X2 4400+, nVidia GeForce 8800 GT 512 MB, 2x 1 GB kingston DDR.

Using the new beta, which I do not have any question on at all
ZeroGS Kosmos 0.97.0 Interlace Enable [X] Bilinair Filtering [X] Anti Aliasing: None
PEOPS Spu2 1.9.0 Enable Thread Mode [X] Interpolation: 2: Gaussian Interpolation (Tried em all)
SSSPSX Pad Plugin Pressure Mod 1.7.0
Linuzappz Iso CDVD 0.7.0
Dev9, USB, Firewire all use Null drivers versions 0.3.0, 0.4.0 and 0.5.0 respectively.

Pcsx2 will crash when trying to use GSdx

Tried different stuff obviously, looked around the forums for proper setups but can't find one working for me. Any help is appreciated. Thanks

Edit: OS: Windows XP SP2.
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Old July 27th, 2008   #206 (permalink)
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Originally Posted by Antiga View Post
PEOPS Spu2 1.9.0 Enable Thread Mode [X] Interpolation: 2: Gaussian Interpolation (Tried em all)
Disable thread mode and set interpolation to fastest - FF XII sounds best on these settings.

For GSDX - download latest one <1.8> and update ur DirectX <links r in the first post of GSDX thread> and use SSE2 version of it.

Note: u should OC that X2 if u want better synched sound and higher fps in FF XII.
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Old July 27th, 2008   #207 (permalink)
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I created a thread asking about similar stuff, and I was wondering if FMV's are fine now, i know in the past FMV's arent, so, now?
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Old July 27th, 2008   #208 (permalink)
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Rainbow:

As soon as I disable Thread mode, it starts sounding even worse. I will try again just to be certain, but I tried any (logical) combination of settings with the PEOPS 1.9.0.

I do have the latest GSdx, I downloaded the plugin yesterday, I just cannot get it to work with any(again, logical) combination of settings so far, though I still got quite some combinations to try. Also updated my graphic drivers yesterday. Though I don't think that should affect sound in any way, they were quite outdated.

I am currently downloading the latest DirectX for my system, hoping that will do the trick.

I am not experienced at all with overclocking, and to tell the truth always been a bit scared to try. I don't want to mess anything up, lose warranty etc. Besides, I can run anything at max.. Cept a PS2 emulator . If there's no other option left, AT ALL, I may try to OC my processor.

Artemix:

With my current settings displayed above, I get very good quality FMV's(At least I assume, as my intro movie looks sweet, and on 0.9.4 it would stutter), cept for the sound. I have read other people write that they have had no problems with the FMV's.

Just give it a go .


Edit: Updating DirectX did not make a difference. Thread mode seems essential to the quality, with it disabled I start hearing static sounds, as well as stuttering/looping small parts of the music. Enabling it only leaves the stutter/loop. Changing interpolation settings make no really noticable differences.

Last edited by Antiga; July 27th, 2008 at 20:51.
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Old July 27th, 2008   #209 (permalink)
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Rainbow:

As soon as I disable Thread mode, it starts sounding even worse. I will try again just to be certain, but I tried any (logical) combination of settings with the PEOPS 1.9.0.

I do have the latest GSdx, I downloaded the plugin yesterday, I just cannot get it to work with any(again, logical) combination of settings so far, though I still got quite some combinations to try. Also updated my graphic drivers yesterday. Though I don't think that should affect sound in any way, they were quite outdated.

I am currently downloading the latest DirectX for my system, hoping that will do the trick.

I am not experienced at all with overclocking, and to tell the truth always been a bit scared to try. I don't want to mess anything up, lose warranty etc. Besides, I can run anything at max.. Cept a PS2 emulator . If there's no other option left, AT ALL, I may try to OC my processor.

Artemix:

With my current settings displayed above, I get very good quality FMV's(At least I assume, as my intro movie looks sweet, and on 0.9.4 it would stutter), cept for the sound. I have read other people write that they have had no problems with the FMV's.

Just give it a go .


Edit: Updating DirectX did not make a difference. Thread mode seems essential to the quality, with it disabled I start hearing static sounds, as well as stuttering/looping small parts of the music. Enabling it only leaves the stutter/loop. Changing interpolation settings make no really noticable differences.
Great, thx very much.

Btw, subbeds versions (means: Jap voices english subs) works fine?, cuz on 0.9.4 not :P
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Old July 27th, 2008   #210 (permalink)
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Mac User

I guess I'm in for a treat here, being a Mac User...

I'm thinking about installing XP via BootCamp, just to be able to play FFXII.
The specs of my machine are:

Processor Name: Intel Core 2 Duo
Processor Speed: 3.06 GHz
Memory: 4 GB
Bus Speed: 1.07 GHz
NVIDIA GeForce 8800 GS

Do you think that will be enough for a decent experience?

Note: I did use PC's for years, so I know my way around Windows.

Thanks!

EDIT: Never mind, found a thread with a guy having the same specs...

Last edited by NeoBahamuth; July 28th, 2008 at 07:12.
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Old July 28th, 2008   #211 (permalink)
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I've been getting better to actually good sound quality when using Gigahertz SPU2 (Public Beta) 1.9.0




But..

Of course, there's always a but. I do get a bit of one time, but permanent delay. So the music, sound effects, are all played several seconds after the actual gameplay. Call it out of sync if you will.

I had to configure for quite a while in order to get optimal quality, the number of buffers seems to make a difference in the delay, but lowering the number of buffers makes the sound stutter/loop as it would before.
Output Module: 2 - Dsound (Typical)
Interpolation: 2 - Cubic (Good), changing makes no noticable difference.
The only option I have enabled is Enable Timestretcher, all others are disabled.
Buffer size: 16284
Number of Buffers: 10

Any help would still be appreciated Look a few posts above for more details.
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Old July 28th, 2008   #212 (permalink)
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Buffer size: 16284
Number of Buffers: 10

Whoa, set buffer size to 1536 and buffers to 8 or 10
Btw, better also get my mod of spu2ghz, it's attached in that thread.
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Old July 28th, 2008   #213 (permalink)
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Rama2:

Could you please provide an URL? As I am unsure what you mean, I assume you mean a patch. Even then I have never used a patch before, and it's impossible for me to find your patch without knowing anything about it.

Putting number of buffers on 8 seems to be the right number. However the buffersize seems too small on 1536. I got it on 2048, Now im getting almost no delay at all, however some slight static especially when there's quite 'busy' music playing.

However now the ingame cutscene(the first one for example) seems to play a bit.. slow, as well as the sounds are 'slowed' down, like a DJ does with his scratcher.. Only about 20 FPS in cutscenes, 40-50 in movies.

Edit: FPS is my problem, I know my system is on the edge for this game, it *should* work, though its on the low end. Is there any way to improve FPS without having to overclock? GSdx only works if I use the GSdx9 version, obviously as I use XP. I do not understand why people are advicing me to use the latest version, 0.1.8 SSE2, as that one is for Vista/DX10.
Even then the GSdx9 0.10.0 gives horrible quality.
Using ZeroGS Kosmos 0.97.0, turning on anti alliasing to 16x actually gives me great graphics in the cutscenes, however it goes under 10 FPS.

I've tried so many different combinations, many which work fine on one part, but fails on another. If I were able to combine all the combinations I might get it to work properly Sadly there aren't such advanced plugins.

All advice still welcome =)

Last edited by Antiga; July 28th, 2008 at 22:36.
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Old July 28th, 2008   #214 (permalink)
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Could you please provide an URL?

Putting number of buffers on 8 seems to be the right number. However the buffersize seems too small on 1536. I got it on 2048, Now im getting almost no delay at all, however some slight static especially when there's quite 'busy' music playing.
spu2ghzmod: http://forums.ngemu.com/attachments/...pu2ghz_mod.zip

Quote:
Originally Posted by Antiga View Post
GSdx only works if I use the GSdx9 version, obviously as I use XP. I do not understand why people are advicing me to use the latest version, 0.1.8 SSE2, as that one is for Vista/DX10.
Wrong, who told you gsdx 1.8 was only for vista?
It works very nice on your xp, after you update your directx.

But since your pc is too weak to reach 60fps you'll have to live with the results.
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Old July 31st, 2008   #215 (permalink)
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To tell the truth I hear little difference beteween the original and your mod, quality wise that is. GSdx 0.1.8 SSE2 works, but gives less performance than ZeroGS Kosmos 0.97.0 for me. Been messing around with different plugins and different settings literally for hours and hours last couple of days, but I just can't get to a good solution.

Edit: I asumed the GSdx versions were for Dx10, as there wasa GSdx9 version for which I asumed it was for Dx9, as I read somewhere on this forum that certain versions of GSdx are only for Vista/Dx10. Now i'm rather confused which is what though.

Last edited by Antiga; July 31st, 2008 at 05:35.
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Old August 1st, 2008   #216 (permalink)
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garamsythe waterways

Has anyone else had this problem?


My specs:
Intel(R) Core(TM)2 Duo CPU T8300 @ 2.40GHz
2GB RAM
NVIDIA GeForce 8600M GT

And for some reason, all Gsdx plugins crash upon starting the game.
I'm really hoping that there is some little box I can check to fix this layering(?) problem.
You guys really seem helpful, I hope you can help me too!

Last edited by justokre; August 1st, 2008 at 16:04.
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Old August 1st, 2008   #217 (permalink)
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hey,

just wondering if this FF is completely playable yet (i.e. no lost text and not much graphical problems). I see the poster above me has a layering problem, anyone else experience this?
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Old August 2nd, 2008   #218 (permalink)
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And for some reason, all Gsdx plugins crash upon starting the game.
Gsdx requires to have latest dx dll files in main pcsx2 folder

So update your windows directx, then search for all d3dx*.dll and copy them to main pcsx2 folder. It worked for me
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Old August 2nd, 2008   #219 (permalink)
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Gsdx requires to have latest dx dll files in main pcsx2 folder

So update your windows directx, then search for all d3dx*.dll and copy them to main pcsx2 folder. It worked for me
Thanks for the suggestion, but they still don't work =(
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Old August 3rd, 2008   #220 (permalink)
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Hi, I need a little bit of help here please.

I've got the graphics working perfectly fine but I cannot seem to get the music to work properly.

With the settings already mentioned in this thread, all I get are really slow / crackly music... I'm using GiGaHeRz's SPU2ghz 1.9 Beta.. I dont have timestretcher on as that causes it to be very slow music, but the way I have it atm, the music "sounds" perfect...but instead of continuing to go on normally...it stops and reverts back to loop it when it shouldn't... can anyone help with this please?

settings I have atm which has got it perfect sound -

Dsound - Typical
Linear - Mid
Limit Speed to Output Speed ticked
Buffer - 8
Buffer Size - 16284
everything else is unticked..

These are the only settings that make it "sound" like it's supposed to, but it keeps stopping then going back when it shouldn't, asif it were part of a round...
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