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Old September 11th, 2006   #101 (permalink)
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Quote:
Some places the ZeroGS meter is displaying exactly same values or close tho but sometimes it doesn't quite.
And if I turn on Show FPS by ATI Tray Tools I get again other FPS than
Fraps because it depends on polling time X) But yes for logging it the internal
fps is no big help.

Quote:
In theory my dual single-core-cpu system runs about same or similar to a single dual-core-cpu system at same speeds.
The difference is that you´ll get a bit higher latency when both CPUs
exchange data but everthing else should work the same

Quote:
on this and if PCSX2 will treat my system the same as a dual core system seing how i literally do have 2 cores working together
Thread handling and affinity are done by scheduler which is part of your OS and
not PCSX2 PCSX2 only requests things and the OS has to manage how to
do this
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Last edited by Traxxx; September 11th, 2006 at 21:31.
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Old September 11th, 2006   #102 (permalink)
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thanks Traxxx... you really clarified a lot
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Old January 3rd, 2007   #103 (permalink)
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will this emulater work any good with my specs

i have:ASRock motherboard P4i65G/HT-Tech/Universal overheating protection/united overclocking technology/mmx/sse/sse2/sse3/intel celeron D processer 2.53ghz/512 DDR 166mhz ram/Geforce FX 5500 256mb 3d card/windows xp pro sp2/ 2x 40gb hard drives.

let me no please im running it but FPS is like 2fps - 3fps thanks in advance
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Old January 3rd, 2007   #104 (permalink)
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Originally Posted by andrew733 View Post
will this emulater work any good with my specs

i have:ASRock motherboard P4i65G/HT-Tech/Universal overheating protection/united overclocking technology/mmx/sse/sse2/sse3/intel celeron D processer 2.53ghz/512 DDR 166mhz ram/Geforce FX 5500 256mb 3d card/windows xp pro sp2/ 2x 40gb hard drives.

let me no please im running it but FPS is like 2fps - 3fps thanks in advance
Yes it will work, And please don't revive old threads
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Old January 3rd, 2007   #105 (permalink)
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sorry for reviving just one more thing how i get good speed on the emulater
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