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Old March 24th, 2008   #241 (permalink)
bagus
 
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Godwin, i want to ask. if put a double slash before a code=deactivate and put a double slash before a code=activate(from Adeno post) is it true or not?

for frigeriod
usually patch work in number:
20xxxxxx xxxxxxxx
00xxxxxx xxxxxxxx
other than those codes above crash & nothing work, correct me if i'm wrong.
use codebreaker 6 or codebreaker 9.2c.elf(work).
NB:sometimes i use CB 9.2c.elf or patch.

where's ckemu? long time didn't see him in forum. is he busy?

Last edited by dista_bagus; March 24th, 2008 at 19:38.
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Old March 24th, 2008   #242 (permalink)
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Code:
gametitle= Suikoden V
comment= By Godwin
//Item Slot activator <-- Comment
//patch=1,EE,20a40a9c,word,0000001e <--Off
//Basic Combat <--- Comment
//patch=1,EE,20A40AA0,word,01011108 <-- Off and doesn't work right
//Max SP <---Comment
patch=1,EE,2036d164,word,00000000 <--- On
//Max Gold <-- Comment
patch=1,EE,2036d0f4,word,00000000 <-- On
//Skill learning bypass <-- Comment
patch=1,EE,203A8CF4,word,24020007 <--- On
patch=1,EE,203A8D18,word,24020007 <--- On
patch=1,EE,203A9268,word,24020007 <--- On
So yes, putting // before a line negates it by making it a comment. The code won't work with // before it.
I don't know how to really explain this well. But 0xxxxxxxx is the original line of code to be altered. 2xxxxxxxxx is a mirror in the RAM and operates the as 0xxxxxxxx and you can use other mirrors, but it would only be for show at this point. 1xxxxxxxxx is hardware and needs to be changed to 0xxxxxxxxxx.
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Old March 26th, 2008   #243 (permalink)
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just asking, refraction once said to use fastmemory patch to increase speed in a game, does it apply to all other game too ?
just wondering
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Old March 26th, 2008   #244 (permalink)
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Patches are game specific, I believe. So no.
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Q6600 @ 3.4GHZ Stable,GeForce 8800 GT 512 MB GDDR3(Super-clocked) ,4GB PC8000(1000MHZ) RAM @ 950MHZ(5-5-5-15)(Waiting to tweak them eventually),Windows XP SP2 Professional(Vista 64 bit, Dual Boot),750GB 7200 RPM, 32 MB Cache Hard-drive(SATAII),24'' LCD( I know, sorry CRT'ers) HD 1080pi, DVI connected, 1920 x 1200 @ 60HZ),P35-DS3L Revision 2.0 @ 1.49V

http://tinyurl.com/2zzzsr

Use the Guide above to get PCSX2 to run properly. Has all you need to know to run PCSX2.

Having trouble with a game? Check here:
http://tinyurl.com/2cuzhx
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Old March 26th, 2008   #245 (permalink)
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if the game runs faster in TLB than in VM, the fastmemory patch will probably work. Otherwise no.
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Old March 26th, 2008   #246 (permalink)
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Guilty Gear XX Accent Core Plus Patch

I've done a GGXXAC+ patch.
For some reason PCSX2 doesn't like the videos from all the versions... u.u
Attached Files
File Type: rar 61fe9c13.rar (196 Bytes, 117 views)
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Old March 28th, 2008   #247 (permalink)
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Thanks,Godwin. sorry i'm forget that i always make patch & post it. what i mean is put a double slash before a comment not before code.
just like you said above.
//Max Gold <-- Comment
patch=1,EE,2036d0f4,word,00000000 <-- On
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Old April 2nd, 2008   #248 (permalink)
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Quote:
Originally Posted by tripolskiy View Post
Please post here patch for star wars episode 3 europe for skip video
Unfortunately the one i made yesterday for the (U)Ntsc version didnt help at all , to advance futher in the game ,so dont hold your breath

Quote:
gametitle=Star Wars Episode 3 Revenge of the Sith, [SLUS_211.43] (NTSC)
comment=Skips Video (sceMpegIsEnd)
//Skip Videos
patch=0,EE,00126548,word,24020001
name the patch file "976ea156.pnach"





---update---- sorry for the offtopic i just found this ---
Quote:
I'm trying to get "Star Wars Episode III Revenge of The Sith" halfway running (I'm aware that it is listed as "ingame"). I've read that a savegame is required in order to play a few levels, because the game crashes when the Star Wars logo is shown.
Quote:
Thanks a lot, it worked flawlessly .
Unfortunately, there are a lot of graphical issues in the game I want to play, and noone seems to have big interest in or experience with this game. Guess I'll have to wait for the next update.

Thanks a lot for the help to both of you!
New user, could need some help regarding a savegame

-update2 -
just verificated the above -use of the save game to go ingame + graphic glitches which make the game hardly playable - as shown in the next 3 pics
ImageShack.gr, a free image upload solution. Δω�εάν hosting φωτογ�αφιών!

ImageShack.gr, a free image upload solution. Δω�εάν hosting φωτογ�αφιών!

ImageShack.gr, a free image upload solution. Δω�εάν hosting φωτογ�αφιών!

***thanks in advance to the mods for their offtopic-tolerance ***





-----------------------------------------------------------------------------------------

Last edited by Miltos Iatridis; April 2nd, 2008 at 16:33.
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Old April 4th, 2008   #249 (permalink)
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Patch Game
Saint Seiya Chapter Sanctuary [SLPS 25476] [7970F63C]
Attached Files
File Type: rar 7970F63C.rar (382 Bytes, 35 views)
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Old April 8th, 2008   #250 (permalink)
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Ar Tonelico patch

Major update: As of PCSX2 SVN 349 and later the videos in Ar Tonelico do a lot better. The opening video when you first boot the game plays to completion without problem. I suspected the other ones were working too and they seem to be, I played all the videos from the extras menu and none of them hang. I would recommend you use the public beta build 351 or newer over this patch, however I will leave the patch here for posterity and because some people might want to stick with the supported release of 0.9.4. Also note that if you want to see the REAL videos as the game was meant to display them, you must NOT use my patch since it REPLACES the ones that were crashing, so you don't get to see them. Anyhow I hoped my patch helped some people in the short span of time it was useful. The PCSX2 team rocks!


Author's note: If you've never played Ar Tonelico before this post might contain some tiny spoilers.

Hey everyone, this is my first post. As with some other people on this board I was frustrated by the unskippable FMV in Ar Tonelico that occurs when you set off flying towards the blastline. I found no fixes after a good long search. So I wanted to fix it myself but I had no previous experience with patches and the simple SceMpegIsEnd patch did not work. Anyway long story short, after a lot of reading and fooling around I have devised a patch that WILL get you past that specific FMV. It's more of a hack actually. I had tried to replace the pointer to the FMV with one to a different FMV that COULD be skipped but that was flawed logic. The routine is preventing the skip, not the FMV itself. It would play the other FMV but still lock. Then it hit me. Replace it with a pointer to an FMV that DOESN'T crash and will exit normally. I also had to revise it and replace other videos Here you go:
Code:
gametitle=Ar Tonelico US
comment=Some hacks to get past unskippable FMVs Patch by Squall4226
//Hack replaces pointer of problem video with a pointer to
//Misha's cosmosphere LVL 1 video, allowing the game to continue.
//Hack for video of Airship ascending tower
patch=0,EE,005948a4,word,0090da40
//Same hack for video AFTER Slepnir fight
patch=0,EE,0059423c,word,0090da40
//Same hack for Phase 2 end credits
patch=0,EE,00594818,word,0090da40
//Same hack for Phase 2 clear vid
patch=0,EE,00594728,word,0090da40
//Same hack for Phase 3 end credits
patch=0,EE,0059482c,word,0090da40
patch=0,EE,00594840,word,0090da40
Now when you attempt to fly up the tower, the cutscene will be replaced with the cutscene that plays the first time you enter Misha's Cosmosphere. The same hack will be applied to the video after you fight Slepnir, and to the phase 2 and 3 end credits. Also note that this will only work for these SPECIFIC FMVs mentioned. All the movies up to that point can be skipped by pressing start before they crash. There may be other unskippable movies that crash after these. I don't know. The same hack should work with them with the proper memory addresses. If you find any other crashing videos (that cannot be skipped just by pushing START!)let me know and I will attempt to fix them in the same manner. I hope some people benefit from this. Also, thanks to the PCSX2 team for the great emulator. You guys rock!
P.S. The file is attached and a couple of screenshots as well.

Once again, as of SVN build 349, I don't think this patch is needed and it will prevent you from seeing the proper videos, so don't use it unless you are having problems!


EDIT: New version, video immediately after the fight in the same sequence had same problem. Was fixed in same manner.
EDIT2: Same thing happens in unskippable phase 2 credits FMV. Will update tomorrow.
EDIT3:New version with fix for end credits. I now have a save in Platina ready to start phase 3. Nice
EDIT4:New version with fix for phase 2 clear phase 3 start interlude.
Attached Images
File Type: jpg SlepnirFight.JPG (151.1 KB, 98 views)
File Type: jpg after.JPG (155.8 KB, 83 views)
Attached Files
File Type: zip 4437F4B1.zip (423 Bytes, 38 views)

Last edited by squall4226; April 29th, 2008 at 22:03.
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Old April 8th, 2008   #251 (permalink)
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Dragonball Z Budokai Tenkaichi 3 PAL

Hello again everyone! Here's my second contribution to the codes section=) I'm sure lots of people are looking for the PAL patch codes, fortunately, after some weird research and some tinkering with codes that for some reason wouldn't work, I was able to make some function. I've tested them and I'm happy that they do work. The PAL version of Tenkaichi 3 that I'm referring to is the one where it lets you choose the language from english to french and whatever=)

Code:
gametitle= Dragonball Z Budokai Tenkaichi 3 PAL
comment: Prepared by Adenosine

//Instructions:
//Just remove the "//" before a code to enable it.
//Put a "//" before a code to disable it.

//patch=1,ee,,word,

//Infinite HP1
patch=1,EE,200FFF08,word,8C410004
patch=1,EE,200FFF0C,word,AC410000
patch=1,EE,200FFF4C,word,08082E36
patch=1,EE,200FFF50,word,8C420000
patch=1,EE,2020B8D4,word,0803FFC0
patch=1,EE,200FFF00,word,14160008

//Infinite Ki1
patch=1,EE,200FFF10,word,8C410010
patch=1,EE,200FFF14,word,AC41000C
patch=1,EE,200FFF4C,word,08082E36
patch=1,EE,200FFF50,word,8C420000
patch=1,EE,2020B8D4,word,0803FFC0
patch=1,EE,200FFF00,word,14160008

//Infinite POW1
patch=1,EE,200FFF18,word,8C410018
patch=1,EE,200FFF1C,word,AC410014
patch=1,EE,200FFF4C,word,08082E36
patch=1,EE,200FFF50,word,8C420000
patch=1,EE,2020B8D4,word,0803FFC0
patch=1,EE,200FFF00,word,14160008

//Infinite Max POWP1
patch=1,EE,200FFF20,word,AC41001C

//Infinite Ki Both Players
//patch=1,EE,201CF130,word,00000000

//Max POW After Hit
patch=1,EE,201CEFDC,word,00000000

//Infinite Aura For Both Players
//patch=1,EE,201CF080,word,00000000

//All Characters
patch=1,EE,206B8D90,word,FFFFFFFF
patch=1,EE,206B8D94,word,FFFFFFFF
patch=1,EE,206B8D98,word,FFFFFFFF
patch=1,EE,206B8D9C,word,FFFFFFFF
patch=1,EE,206B8DA0,word,FFFFFFFF
patch=1,EE,206B8DA4,word,14160008

//All Stages
patch=1,EE,206B8DA8,word,FFFFFFFF 
patch=1,EE,206B8DAC,word,FFFFFFFF 

//7 Dragonballs
patch=1,EE,006B8188,word,0000007F

//Remove Ability Limit
patch=1,EE,202614B0,word,24020063
patch=1,EE,20396668,word,24020001

//Max Z Points
patch=1,EE,206BB1A8,word,05F5E0FF

//All Music
patch=1,EE,206B8DB0,word,FFFFFFFF

//Max Cash After Buying
patch=1,EE,20266d54,word,3c03000f
patch=1,EE,20266d58,word,3463423f
Hi again! Here are some codes for Yu Yu Hakusho Forever JAP (this is NOT Yu Yu Hakusho Dark Tournament), this game was only released in Japan and is part 2 of the Yu Yu Hakusho game for the ps2.

Code:
gametitle: Yu Yu Hakusho Forever JAP
comment= Prepared by Adenosine

//Instructions:
//To Enable a code, remove the "//" before it.
//To Disable a code, put a "//" before it.

//patch=1,EE,,word,

//Infinite HP1
//patch=1,EE,206D9F38,word,00001770
//patch=1,EE,206D9F6C,word,00001770
//patch=1,EE,206D9F38,word,000000FF
//patch=1,EE,206D9F6C,word,000000FF

//Infinite Spirit1
patch=1,EE,206D9F3C,word,000001C2
patch=1,EE,206D9F70,word,000001C2

//Max Pow1
patch=1,EE,206D9F48,word,42C80000
patch=1,EE,206D9F7C,word,00000064

Last edited by Adeno; April 8th, 2008 at 23:05. Reason: Automerged Doublepost
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Old April 11th, 2008   #252 (permalink)
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gametitle=Capcom VS. SNK 2 [SLES_505.41] (E) [FFC911D0]

File name: FFC911D0.pnach
Contents:
gametitle=Capcom VS. SNK 2 [SLES_505.41] (E) [FFC911D0]
comment=
//Fix for PCSX2 VM Build Speed Issue
fastmemory
Download: MassMirror.com - Download FFC911D0.pnach
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Old April 13th, 2008   #253 (permalink)
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Disgaea 2 patch for inf HL

I don't know if there's a patch already out there for this but I can't find it so just in case, here's the one I got. So, if you're wondering how this works... it's from Codebreakers. I just removed the first line of the Master Code and then used all parts of the Inf HL code.

gametitle=Disgaea 2 - Cursed Memories [SLUS 21397] (U)
comment=money
//Master Code
patch=1,EE,20130F08,word,00000000
//InfiniteFunds
patch=1,EE,20333330,word,4E729FFF
patch=1,EE,20333334,word,00000918
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Old April 17th, 2008   #254 (permalink)
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Masterfan,

Do you have to do something within the game to enable the HL code?
I can't get it to work and I have the US version.
Also, is there a quick experience cheat.
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Old April 17th, 2008   #255 (permalink)
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No requesting patches and NTSC-U is the English version(US)
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Q6600 @ 3.4GHZ Stable,GeForce 8800 GT 512 MB GDDR3(Super-clocked) ,4GB PC8000(1000MHZ) RAM @ 950MHZ(5-5-5-15)(Waiting to tweak them eventually),Windows XP SP2 Professional(Vista 64 bit, Dual Boot),750GB 7200 RPM, 32 MB Cache Hard-drive(SATAII),24'' LCD( I know, sorry CRT'ers) HD 1080pi, DVI connected, 1920 x 1200 @ 60HZ),P35-DS3L Revision 2.0 @ 1.49V

http://tinyurl.com/2zzzsr

Use the Guide above to get PCSX2 to run properly. Has all you need to know to run PCSX2.

Having trouble with a game? Check here:
http://tinyurl.com/2cuzhx
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Old April 22nd, 2008   #256 (permalink)
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pcsx2 9.5 new version where?
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Old April 22nd, 2008   #257 (permalink)
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STOP SPAMMING. I'm reporting you now.

Honestly, mods, can you check IP's? I've had a theory for awhile alot of these idiots are the same guy. I know people are stupid, but this is getting...ehh, you know.
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Q6600 @ 3.4GHZ Stable,GeForce 8800 GT 512 MB GDDR3(Super-clocked) ,4GB PC8000(1000MHZ) RAM @ 950MHZ(5-5-5-15)(Waiting to tweak them eventually),Windows XP SP2 Professional(Vista 64 bit, Dual Boot),750GB 7200 RPM, 32 MB Cache Hard-drive(SATAII),24'' LCD( I know, sorry CRT'ers) HD 1080pi, DVI connected, 1920 x 1200 @ 60HZ),P35-DS3L Revision 2.0 @ 1.49V

http://tinyurl.com/2zzzsr

Use the Guide above to get PCSX2 to run properly. Has all you need to know to run PCSX2.

Having trouble with a game? Check here:
http://tinyurl.com/2cuzhx
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Old April 26th, 2008   #258 (permalink)
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how did to make Star wars episode3 to run
Please explain it
i Got the Save file and saved it to memory card but the emu is not loading it
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Old May 4th, 2008   #259 (permalink)
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jack 3 JAKDAX3 644cfd03
please
tank you
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Old May 4th, 2008   #260 (permalink)
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Read the thread title please,thank you
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