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#1 (permalink) |
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Registered User
Join Date: May 2008
Location: anywhere
Posts: 6
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Quality of Sound
hi, i have kind of a problem with the sound in Tales of the Abyss
i use peops spu2 1.9 reverb: none (SPU2 is a bit worse) interpolation: Cubic interpolation (surely best choice) thead mode is deactivated if i activate it the sound makes kind of playbacks, i hear the same part twice etc. thats the best sound i managed to configure, the problem here is that there is a loud noise in the background which is rather nerve-wracking with zerospu 0.4.4 or gigahertz spu alpha 0.13.0 i also get those playbacks but their is no noise i already looked in some threads here but there wasn't anything which really helped to solve it fps: 50-70 thanks for helps |
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#2 (permalink) |
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PCSX2 Coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Plymouth, UK
Posts: 9,780
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just use zerospu2 with timestretch enabled. there might be the occasional bit of noise mind, but apparently this is solved by putting the pcsx2 priority to "low"
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http://www.generalemu.net/ Intel Core 2 Quad Q6600 @ 3.4Ghz (425x8), Leadtek GTX 280 1Gb, 1.8Tb HDs, 2Gb Corsair DDR2-800 @ DDR2-1020 5-5-5-18 Dual Channel, 14605 3dMark 06 Points CPU-Z Link 3dMark06 Score Link Dont PM me for help, use the forums, thats what its for! |
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#5 (permalink) |
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Registered User
![]() ![]() ![]() ![]() Join Date: Jan 2008
Location: Melbourne, Australia
Posts: 519
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Doesn`t make much sense to me either. I`d have thought having the emulator on a higher priority setting would be more beneficial than a lower one.
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Old habits die hard - System Shock PC Specs: 2.4 ghz Quad Core, 3gb ram, nvidia 8800GTS 640mb gfx card. |
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#6 (permalink) |
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LilyPad Author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2006
Location: Perdition
Posts: 535
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The emulator is fighting with the sound drivers for CPU time?
The problem with high priority is PCSX2 wants 100% CPU time. That forces out anything else that might want just a very small amount of CPU time for anything else, even if it's something required by PCSX2. Edit: In my opinion, it's generally best to set applications that want 100% CPU time to a lower priority to make everything happy. If this significantly reduces the performance of that application, then you're better off figuring out why and closing anything you don't want to steal CPU time. Last edited by ChickenLiver; May 16th, 2008 at 18:03. |
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#7 (permalink) |
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Registered User
![]() Join Date: May 2006
Location: Israel
Posts: 63
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As far as sound quality goes, Peops SPU2 is the best. I'm not talking about performance, though Peops does perform very well. Peops lets you configure the interpolation quality, giving you the best sound quality. Just compare 2 fully fluent scenes with both plugins (ZeroSPU2) and you'll see... check the Tekken 5 menu for example.
Again, I'm not talking about stuttering that happens when the game is not running at 100%. But when it does work at 50/50 or 60/60, Peops is the one rendering the best sound.
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#8 (permalink) | |
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Registered User
Join Date: May 2008
Location: USA
Posts: 5
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Quote:
I can run the game at a constant ~60FPS but the problem is that the sound will severly crackle at random points. Does anyone have any other fix suggestions? |
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#9 (permalink) |
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Saddan is my dog's name
![]() ![]() Join Date: Mar 2007
Location: Amazon Jungle
Posts: 200
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I was testing dragon quest 8 and was having serious sound problems executing in window mode.. When I changed to 1024x768 display mode, all the voices glitches disappeared.. Dunno why, but now works perfect.. Hope it helps
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#10 (permalink) |
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PCSX2 & O/C Addict
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: My Computer
Posts: 2,799
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Sound problems may be random, sometimes when you start the game it will be more glitchy and restarting it might be fine again. But if you really want better sound you should compile the latest svn of it from sourceforge which sounds perfect for me except with very low fps then of course.
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