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Old May 11th, 2008   #1 (permalink)
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Processor Questions

So right now my computer has a low end dual core and I was wondering if games would run faster with a high end dual or a low end quad? Also I'm planning on making a Beowulf cluster this summer with the computers I have in my basement. Has anyone tried to run PCSX2 on a cluster computer? If so does it work?

I guess my real question is how many processors can PCSX2 use?
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Last edited by Kranchan; May 11th, 2008 at 04:47.
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Old May 11th, 2008   #2 (permalink)
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PCSX2 uses two cores maximum at the moment, and the synchronization issues would probably be made worse with a cluster setup.

A high-end dual would get the best out of the emulator in the mean time.
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Old May 11th, 2008   #3 (permalink)
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Lol, I figured it wouldn't work well on a cluster. I'm still going to try it on the cluster. Are there plans to allow PCSX2 to use more than two processors in the near future? Are there ways to force it to use more than two processors?
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Old May 11th, 2008   #4 (permalink)
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Quote:
Originally Posted by Kranchan View Post
Lol, I figured it wouldn't work well on a cluster. I'm still going to try it on the cluster. Are there plans to allow PCSX2 to use more than two processors in the near future? Are there ways to force it to use more than two processors?
That would require a significant rewrite of the PCSX2 code, if I understand it correctly.

i.e. Wait at least a few years before significant multi-core support (more than two cores) is possible, in my opinion.
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Old May 11th, 2008   #5 (permalink)
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just get a cheap (sub $200) e8400 and be done with it.
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Old May 11th, 2008   #6 (permalink)
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Clusters are nice for a lot of things, but real-time emulation isn't one of them.

Head has to decide how to delegate the job, encode this information, transmit, each node has to decode, execute, encode return information, transmit, head has to decode and interpret.

For a program that is designed specifically to accomplish tasks in a very short amount of time, this overhead is usually unacceptable.
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