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Old April 29th, 2008   #101 (permalink)
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I know there's no support on betas.. blah blah blah. Just ignore me then. But so far this thread has had some Q&A support. I'm not going to bug everyone with the question to death..

But i'm still experiencing pausing in FFXII FMV. No more macro blocking, but pausing just the same. This is with all speed hacks except Tighter SPU2 Sync turned off, and Frame Limiter on at the (0) default.

What option, if someone wouldn't mind letting me know, should I turn on/off to remove the pausing. As for hardware, I have no problem running the game at 100% and higher the majority of the time (Intel Q9300)
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Old April 29th, 2008   #102 (permalink)
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Don't ask for any help with Speedhacks enabled, that makes Refraction steam :P
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Old April 29th, 2008   #103 (permalink)
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Quote:
Originally Posted by Ossott View Post
I know there's no support on betas.. blah blah blah. Just ignore me then. But so far this thread has had some Q&A support. I'm not going to bug everyone with the question to death..

But i'm still experiencing pausing in FFXII FMV. No more macro blocking, but pausing just the same. This is with all speed hacks except Tighter SPU2 Sync turned off, and Frame Limiter on at the (0) default.

What option, if someone wouldn't mind letting me know, should I turn on/off to remove the pausing. As for hardware, I have no problem running the game at 100% and higher the majority of the time (Intel Q9300)
You obviously didn't read the whole thread..... The problem is fixed wth zerospu 0.4.5
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Old April 29th, 2008   #104 (permalink)
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Originally Posted by Degeon View Post
Just wanted to report that .Hack//G.U Reminisce is now Broken with the new build(haven't tried the other two yet) you can hear the sound but you won't see anything.
Regardless of this,Great work everyone. Your dedication to this project is an inspiration.
you are doing something wrong at your end, i can see the videos fine on my end.

to show im not having you on, see attached
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File Type: jpg dothack.JPG (27.7 KB, 117 views)
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Old April 29th, 2008   #105 (permalink)
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Good stuff. Great work like always team
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Old April 29th, 2008   #106 (permalink)
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ok, I'll see what went wrong.
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Old April 29th, 2008   #107 (permalink)
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Great work! I saw the openings of Naruto Uzumaki Chronicles 1 and 2. No artifacts or anything, good speed. Crystal clear! AWESOME!

Last edited by domat7; April 29th, 2008 at 19:33.
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Old April 29th, 2008   #108 (permalink)
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Using official 251 svn build with speed hacks disabled.

Rumble Roses Intro works perfectly.
Dance Dance Revolution SperNova 2 Intro and all music videos now work perfectly.
Dragon Quest VIII Intro works perfectly videoquality wise, still some robotic/distorted noise, perhaps from only achieving 30fps and using Peops sound plugin

As for the slight pausing of the video I experience, that is likely attributed towards my mediocre cpu and only achieving between 15-35fps in video. (without hacks enabled of course)
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Old April 29th, 2008   #109 (permalink)
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Quote:
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GSdx9 0.10.0
0.10.0 is outdated, get GSdx 0.1.7, link in my sig.
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Old April 29th, 2008   #110 (permalink)
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Refraction: Ok I fixed it, thanks for your help and sorry to bother you with this.
NexXxus: thanks I didn't know that
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Old April 29th, 2008   #111 (permalink)
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Quote:
Originally Posted by Degeon View Post
Refraction: Ok I fixed it, thanks for your help and sorry to bother you with this.
NexXxus: thanks I didn't know that
just for future reference (if someone else has the problem) what was it?
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Old April 29th, 2008   #112 (permalink)
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Atelier Iris 3 - Grand Phantasm is now playable, not sure if you could make it to the end but it's an improvement over menu screen.

I ran the PAL version at 60hz.
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Old April 29th, 2008   #113 (permalink)
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Terminator 3 - The Redeption

goes ingame now - but the game will only work with zerogs and this gpu plugin produces only garbage (but as u can see on the screenshot, the game goes behind the loading screen and the plugin render the scene) gsdx won't work but with this plugin the vids working fine.
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Old April 29th, 2008   #114 (permalink)
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I think that it happened because of the un updated plug in. it doesn't happen with GSdx 0.1.7 so I guess that's it...
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Old April 30th, 2008   #115 (permalink)
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the castlevania curse of darkness videos work without the speed hacks but are very slow compared to the 342 svn now i got 30 before 55/60 but with the speed hacks on cuz they dindt afect the videos until now, but now the videos work without the blocking that was present in the 342, great work.
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Old April 30th, 2008   #116 (permalink)
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I think I got a problem with Okami
After I finished a battle, I got a "don't send" message
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Old April 30th, 2008   #117 (permalink)
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Quote:
Originally Posted by IconYu View Post
Atelier Iris 3 - Grand Phantasm is now playable, not sure if you could make it to the end but it's an improvement over menu screen.

I ran the PAL version at 60hz.
Are you able to save properly? When I try, I get a "saving failed". PAL-Version, too.
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Old April 30th, 2008   #118 (permalink)
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Quote:
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Are you able to save properly? When I try, I get a "saving failed". PAL-Version, too.
It's impossible to save in Atelier Iris 3 as of now. On the other hand, you can probably play the game from start to finish with savestastes. I wouldn't do that... but well, I suppose it's possible
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Old April 30th, 2008   #119 (permalink)
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Code Veronica X videos are perfect.
Hmm not on my end. Their definately alot better than before, but still stutter a fair bit and loses fps a fair bit. Least on my comp anyway.

Confirming the GT4 issues also. On one hand the game appears to have gained an extra 8-10 fps, but now the screen is very dark when racing. The random crashes and gfx glitches still occur as before.

Every last other game I`ve tested on it, runs a hell of alot better in the movie department side of things. RE4 is now totally 100% playable.
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Old April 30th, 2008   #120 (permalink)
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Hello.
First of all, great work with last update.
I would like to put something to your attention though.
Using the beta downloaded from the site i still have random crashes on Kingdom Hearts 2, especially using Gsdx plugin, while using ZeroGs, the screen goes sometimes 4 colours, while compiling a debug version, so probably slower than the one on the site, it does not happens, it just "stutters", become more slower and almost unplayable, but the screen stays ok and the game goes on. Could it be a timing problem between graphics and sound plugin and the emulator? I do not know if this can help or if it make sense for you. I just
thought to say it.
Keep up the good work and thank you

Edit: If it could be possible to intercept this stutter a temporary solution could it be invoking frame skip. Just wondering.

Last edited by mad_in_italy; April 30th, 2008 at 10:17.
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