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Old April 2nd, 2008   #741 (permalink)
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some FMV speedup on SVN 344?
i haven't installed VS2005 yet.
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Old April 2nd, 2008   #742 (permalink)
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Aw. I was expecting some sort of April Fool release but oh well. :P
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Old April 2nd, 2008   #743 (permalink)
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Quote:
Originally Posted by refraction View Post
there isnt any significance, not every change has to be a groundbreaking update, i just fixed a small bug in counters.c i made when changing the vsync stuff (id like FFXII PAL owners to try the videos on it) and i cleaned up common.h cos in was an unorganised mess.
It's still there.

Quote:
Originally Posted by cmkannan View Post
there still exist problem in loading save state again from in the game
most of the times sound repeat in loop
and main thing is that when i asve the game state within the match in wwe svr 07
and load it later only 1/4 th is visible
In windowed mode - hit escape and choose run>execute. For some reason sound will be synched again.:P
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Old April 2nd, 2008   #744 (permalink)
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on 343 digital devil saga is stable. Amaziing. Still freeze sometimes but not too often. Ill check if shinmegaten nocture is fixed too. But suikoden 5 crash more early ( same cutscene, few speech before ) than it used to
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Old April 2nd, 2008   #745 (permalink)
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SMT3 was fixed at 270 and was playable on a single core at 0.9.4. Digital Devil Saga has always had problems. Suikoden V needs you to kill the boss on the boat quickly or it might freeze. Afterwards it needs a skip video patch or else it freezes in the old spot when Belcoot shows up. The War battles in it are messed up because of some unknown error, but you can still eek by in them. Other than that, I've been able to log 12 hours into the game without a crash outside of the problems explained.
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Old April 2nd, 2008   #746 (permalink)
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smt3 is nocturne right? yes it is playable, i've reach about 20 hrs in that game, but it crashes all the time,then maybe single cores are more stable for this? as for digital devil saga. i tried almost all svn and i think 343 is the best one since it didn't crash everytime i change scene. suikoden needs a patch? oh i see thanks, can you pm me or something about the location of the patch?
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Old April 2nd, 2008   #747 (permalink)
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The way to stop Nocturne from crashing is turning MTGS and DC off, of course, this rapes speed.
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Old April 2nd, 2008   #748 (permalink)
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SVN 344 Final Fantasy X-2. Is not seen nothing ! (GsDX is not seen and Zero GS is not seen too).

SVN 343. is OK.

Greetings
Sorry for my english
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Old April 3rd, 2008   #749 (permalink)
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I hope this is the right topic: I was wondering if the problem with MGS 3 (where Solid Snake falls through holes etc.) is a matter of PCSX2 machine or plug-in. So, we would expect it to fix (if it happens) on a latter version of PCSX2 or on a new version of a graphics plug-in?

I am sorry if this is ther wrong topic, i couldn't think any more suitable for that question...
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Old April 3rd, 2008   #750 (permalink)
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Quote:
Originally Posted by liberostelios View Post
I hope this is the right topic: I was wondering if the problem with MGS 3 (where Solid Snake falls through holes etc.) is a matter of PCSX2 machine or plug-in. So, we would expect it to fix (if it happens) on a latter version of PCSX2 or on a new version of a graphics plug-in?

I am sorry if this is ther wrong topic, i couldn't think any more suitable for that question...
That's a pcsx2 problem. But no, it isn't the right topic
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Old April 3rd, 2008   #751 (permalink)
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That's a pcsx2 problem. But no, it isn't the right topic
Thanks for the reply... And sorry for the "off topic"...
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Old April 3rd, 2008   #752 (permalink)
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Patience young padawan it`ll hopefully be fixed someday. Till then you`ve got your ps2.
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Old April 3rd, 2008   #753 (permalink)
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****Operating System****

Windows Vista Home Premium


****User's GPU/CPU Information****

GPU Name: NVIDIA GeForce 7600 GS

PCSX2 v0.9.5 save ver: 7a300010
EE pc offset: 0x2a8
PSX pc offset: 0x208
x86Init:
CPU vender name = AuthenticAMD
FamilyID = 1
x86Family = AMD Athlon(tm) 64 X2 Dual Core Processor 3800+
CPU speed = 2.069 Ghz
x86PType = Standard OEM
x86Flags = 178bfbff
x86EFlags = e3d3fbff
Features:
Detected MMX
Detected SSE
Detected SSE2
Detected SSE3
Extented AMD Features:
Detected MMX2
Detected 3DNOW
Detected 3DNOW2
==============
rom2 NOT FOUND
==============
==============
erom NOT FOUND
==============


****PCSX2 Configuration****

[Interface]
Output(Console) Enabled = True
App Priority = Normal
CustomFps=60

[Plugins]
GS=GSdx.dll
SPU2=ZeroSPU2_0.4.5.dll
CDVD=CDVDiso_0.7.0.dll
PAD1=PadSSSPSX.dll
PAD2=PadSSSPSX.dll
DEV9=DEV9null.dll
USB=USBnull.dll
FW=FWnull.dll

[Cpu Options]
Options=243

[Misc]
Patches on = True
Hacks
-Disable ABS hack = False
-EE/IOP SYNC hack = False
-Tighter Async Timing = False

Report Created: 04-03-2008


Game in question Mana Khemia Alchemists of Al-Revis from 0.9.4 to svn 344
game hangs just after you start new game
i have a block dump of it also if someone needs it just let me know and ill upload and pm
tis a nis game so u have to mash thru the start of the intro video or it freezes ive left enough of the intro in b4 it crashes so there is enough time to mash a or start
not sure if anything else is needed =]
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Old April 3rd, 2008   #754 (permalink)
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Guys try to play Kingdom Hearts 2 with svn 344 AND Zero GS 0.97.1, you will be surprised coz crashes are far lesser even the GSOD! I played from hallow bastion, then gummi ship mission, now I'm at the Land of Dragons and not a single crash (except some minor graphical errors and slow downs which are not that bad actually) also Odin Sphere is faster with zerogs than gsdx, I wonder why, coz if im using gsdx 1.7 ssse3 i only get 35-52fps max! but with zero i get 60fps all the time even with bf on and 4xAA

edit: yes the bloom effect looks unnatural but its fine with me as long as its playable and other areas of the game has no bloom so l;ets just get over it till its fixed with gsdx

Last edited by toyopsp; April 3rd, 2008 at 11:19.
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Old April 3rd, 2008   #755 (permalink)
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still way to much bloom with kh2 but it seems to be running fairly well even on my system
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Old April 3rd, 2008   #756 (permalink)
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Quote:
Originally Posted by DKAngel View Post
still way to much bloom with kh2 but it seems to be running fairly well even on my system
With zerogs yes, but if you use gsdx, most (if not all) graphic glitches will be gone and there won't be such a bloom effect.
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Old April 3rd, 2008   #757 (permalink)
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Quote:
Originally Posted by toyopsp View Post
Guys try to play Kingdom Hearts 2 with svn 344 AND Zero GS 0.97.1, you will be surprised coz crashes are far lesser even the GSOD! I played from hallow bastion, then gummi ship mission, now I'm at the Land of Dragons and not a single crash (except some minor graphical errors and slow downs which are not that bad actually) also Odin Sphere is faster with zerogs than gsdx, I wonder why, coz if im using gsdx 1.7 ssse3 i only get 35-52fps max! but with zero i get 60fps all the time even with bf on and 4xAA

edit: yes the bloom effect looks unnatural but its fine with me as long as its playable and other areas of the game has no bloom so l;ets just get over it till its fixed with gsdx

i still get the gsod early in the game
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Old April 3rd, 2008   #758 (permalink)
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but im afraid gsdx tends to slow down KH2 a LOT especially during battles and cutscenes, also crashes are more frequent (pcsx2 crash and the GSOD)... have'nt you noticed?

edit: well, i used to get a lot of GSOD too early in the game using gsdx that's why im saving states every minute but now that im out of twilight town im using zerogs and no gsod for me

Last edited by toyopsp; April 3rd, 2008 at 11:32.
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Old April 3rd, 2008   #759 (permalink)
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they are neither less common or more common, its all down to where you stand and where you look.
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Old April 3rd, 2008   #760 (permalink)
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Quote:
Originally Posted by DKAngel View Post
still way to much bloom with kh2 but it seems to be running fairly well even on my system
Right mouse button on PCSX2 shortcut>properties>compatibility>run in 256 colors

And do not check any adv. option in ZeroGS config window. One of them brings bloom back even with 256-color trick on.
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