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Old March 29th, 2008   #641 (permalink)
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Originally Posted by scratch42069 View Post
SVN 343 killed my frame rates quite a bit in GTA:VCS. I've dropped to an average of 20fps. I have never had speed hacks enabled at all. Haven't tested any other games yet but I think I'll stick to the public SVN 342 for now until the next revision.
well if the problem is what i think it is, dont expect it to be fixed any time soon, the problem is very complex and badly documented, what i have in there at the moment is from trial and error
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Old March 29th, 2008   #642 (permalink)
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Just a quick question, although I know how you hate the speedhacks, I guess you do "recomend" to use the Tighter Sync ( FFXII Movies ) on FFXII, right ?
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Old March 29th, 2008   #643 (permalink)
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well, yes and no.

yes as it syncs the spu2 more, but no cos it wont effect most games, FFXII videos have been the only case so far, n they dont really need it much anymore ;p

ok from now on if people are making bug reports can you please use the bug reported found here http://forums.ngemu.com/pcsx2-offici...-reporter.html else reports will get ignored
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Last edited by refraction; March 29th, 2008 at 19:28. Reason: Automerged Doublepost
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Old March 29th, 2008   #644 (permalink)
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well if the problem is what i think it is, dont expect it to be fixed any time soon, the problem is very complex and badly documented, what i have in there at the moment is from trial and error
No problem, I can live with SVN 342 for Vice City Stories. I do have that damn problem again with the non-VM version of SVN 343 failing to read my memcards and my bios and it crashes, but I'm not looking for support, just reporting.
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Old March 29th, 2008   #645 (permalink)
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svn 343 fixed persona glitches. sorry. i had speed hacks on i didnt know it could do stuff like that haha.
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Old March 29th, 2008   #646 (permalink)
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sir refraction

the problem of not showing wrestlers entrance video is not due to speed hack
to larde extent because even when it was enabled earlier betas didnt show the problem....
i think the problem started after svn 222........)
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Old March 29th, 2008   #647 (permalink)
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sir refraction

the problem of not showing wrestlers entrance video is not due to speed hack
to larde extent because even when it was enabled earlier betas didnt show the problem....
i think the problem started after svn 222........)
well can you check? ill also need a blockdump if you want me to fix it.
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Old March 29th, 2008   #648 (permalink)
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Sir Refraction you are the greatest,keep up the good work.Did anyone of you guys test zone of ender 2 on latest beta version of pcsx2 0.9.5 svn 343, thank you.
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Old March 29th, 2008   #649 (permalink)
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Sir Refraction you are the greatest,keep up the good work.Did anyone of you guys test zone of ender 2 on latest beta version of pcsx2 0.9.5 svn 343, thank you.
why dont you try it?
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Old March 29th, 2008   #650 (permalink)
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has anyone else besides api3d tried the new naruto ultimate ninja 3 engish version on the latest svn (330+)? cuz' he is saying its 100% playable (page 28 ) but I've founded the same kind of crashes from accel's, also toyopsp hasn't found crashes on 336/338 for accel 2, can someone else confirm please?

api3d, whats your pcsx2 full configuration for naruto ultimate ninja 3?

is it needed to run'em on pcsx2 0.9.2 gsdx 0.1.6 still?
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Old March 29th, 2008   #651 (permalink)
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Thumbs up

Sir Refraction,I tested zone of ender 2 pal it seems to be broken in the latest beta version of Pcsx2 svn 343.I don't want to be rude but if you have time can you look into it in the need future and once again keep the good work thank you.
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Old March 29th, 2008   #652 (permalink)
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Last time someone asked for a specific game fix...and you probably have Speed Hacks on...not to mention, SVN support isn't allowed, we can discuss the SVN's, but we don't discuss how to use them properly, I believe, it's against the forum rules. He seems to break things to find out what breaks them...if you get what I mean, trial and error, learning(NOTE:THIS IS ENTIRELY just how I believe it to be, it may or may not be like this at all, and I may be in the totally wrong direction, due to recent posts I have to put this disclaimer)
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Old March 29th, 2008   #653 (permalink)
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Sir Refraction,I tested zone of ender 2 pal it seems to be broken in the latest beta version of Pcsx2 svn 343.I don't want to be rude but if you have time can you look into it in the need future and once again keep the good work thank you.
well rather than asking, id rather you just reported when it last worked, what its exactly doing and if you can, provide some information to what it might be. Pressing Shift+F12 will create a register dump, if you then uploaded your emulog.txt it might be of "some" use.
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Old March 29th, 2008   #654 (permalink)
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refraction,

the Patch Browser (Config -> Patches), dosn't allow you to save the patch.
it always has "Save Patch" option greyed out. even after you modify the patch.

so its basically useless...
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Old March 29th, 2008   #655 (permalink)
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refraction,

the Patch Browser (Config -> Patches), dosn't allow you to save the patch.
it always has "Save Patch" option greyed out. even after you modify the patch.

so its basically useless...
yes it is ;p but most of the gui functinos are! it needs rewriting really, but i dont have time.
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Old March 30th, 2008   #656 (permalink)
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Zone of the enders 2 runs slow on my pc. always less than 60fps for the most people.
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Old March 30th, 2008   #657 (permalink)
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343 makes guitar hero soooo slow... no matter i can always play it on svn 327. Metal Slug Anthology seems to be broken it worked on 338 below, oh, is it just me or Kingdom Hearts 2 just dont crash anymore? I've been playing all morning with this build and im enjoying it! I'm also saving state every minute just to make sure, never know when that GSOD will attack, lol..also once i've been able to control sora, GSOD seems to be lesser than controlling roxas in the beginning

Onimusha Dawn of Dreams wont get in game anymore, it does in svn 302 - 307

edit: sorry, i got used in using peops cdvd plugin that's why it wont go ingame, i changed it to efp polling cdvd and i can reach in game again

Dragon Quest VIII is lot more stable for me in this build, but still a bit slow,35-42 ingame
RE4 is still stable and fast except the intro movie cuts off, Okami is flawless so far
Grandia 3, stable and fast but some fmvs and cutscenes are slow sometimes going down to 22 fps
btw, i always test my games without the speed hacks first to find if it's stable/fast before testing them with hacks on

Last edited by toyopsp; March 30th, 2008 at 04:27.
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Old March 30th, 2008   #658 (permalink)
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Refraction, should you be interested in taking a look at Silent Hill Origins, which locks after the first loading screen. What would u need? I will provide all i can to help.
Game status is the same with all options, both VM and non VM version. Tested almost all versions including 343.
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Old March 30th, 2008   #659 (permalink)
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Refraction, should you be interested in taking a look at Silent Hill Origins, which locks after the first loading screen. What would u need? I will provide all i can to help.
Game status is the same with all options, both VM and non VM version. Tested almost all versions including 343.
Silent hill origins is suffering from a big problem. So dont expect it to work any soon. It can be patched but that results in lots of missing stuff in the game. Add to that there are awful texture bugs ingame too. After playing it for half an hour on pcsx2 I will recommend to play it on real ps2 and hope Refraction can somehow fix it.

Edit: And Onimusha Dawn of dreams still go ingame here.
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Old March 30th, 2008   #660 (permalink)
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Refraction, should you be interested in taking a look at Silent Hill Origins, which locks after the first loading screen. What would u need? I will provide all i can to help.
Game status is the same with all options, both VM and non VM version. Tested almost all versions including 343.
as above, already looked at it, prafull made a patch based on my madagascar patch (suffers the same problem with the rareware library) then later i developed a video skip patch, but it skips everything sound/video/cutscene related
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