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#601 (permalink) |
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PCSX2 Coder
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Location: Plymouth, UK
Posts: 9,819
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okay well i know which 2 parts of the code are the issue now, so i will fix those tonight.
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http://www.generalemu.net/ Intel Core 2 Quad Q6600 @ 3.4Ghz (425x8), Leadtek GTX 280 1Gb, 1.8Tb HDs, 2Gb Corsair DDR2-800 @ DDR2-1020 5-5-5-18 Dual Channel Dont PM me for help, use the forums, thats what its for! |
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#604 (permalink) |
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Registered User
Join Date: Mar 2008
Location: Kansas
Posts: 7
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gahhhhhh.... my compiler is being annoying... is anyone else getting error relating to the file afxres.h?
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Eternalrp - Come and build a gaming community
Contact me if you want to get involved with the PCSX2 wiki!! Thread: Starting a pcsx2 wiki Last edited by Trabe; March 28th, 2008 at 17:33. |
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#605 (permalink) |
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Registered User
Join Date: Nov 2007
Location: Canada
Posts: 38
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I've noticed no big changes in 338 over 337 but I've only tested GTA:VCS so far. fps went up by 1 but nothing too noteworthy. Too lazy to revert the stuff in TortoiseSVN so I'll wait for the next SVN to do some more testing.
Edit: Just got 339 and compiling it right now
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AMD Athlon 64 X2 3800+ 2.0Ghz MSI K8N Neo 4 Nvidia GeForce 8600GT 512MB 4x512MB DDR1 PC-3200 Windows Vista Ultimate 64-bit SP1 Windows XP x64 SP2 |
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#609 (permalink) |
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Registered User
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Location: Cologne, Germany
Posts: 3,398
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some speedup on vista SP1?
sorry can't try, i don't have vista installed anymore..
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My System: C2D E6700 @2.67GHz | Asus P5W DH Deluxe | 4GB DDR2 800 | GeForce 8800GT Extreme My FFXII GSdx Highres Screenshot Gallery (link fixed!) | mixed pcsx2 screenshots If you search for pcsx2 betas, look here (but no support in the forums for it!)
Tutorial: Hardware Antialiasing in PCSX2 (DX9 only) Visit my blog (german only) PCSX2 howto included but still under construction. |
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#611 (permalink) |
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Registered User
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Cologne, Germany
Posts: 3,398
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Maybe he did some fixes for Monkey Island 4?
![]() but it worked well except the screen had a wrong position and you couldn't read some subtitles.
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My System: C2D E6700 @2.67GHz | Asus P5W DH Deluxe | 4GB DDR2 800 | GeForce 8800GT Extreme My FFXII GSdx Highres Screenshot Gallery (link fixed!) | mixed pcsx2 screenshots If you search for pcsx2 betas, look here (but no support in the forums for it!)
Tutorial: Hardware Antialiasing in PCSX2 (DX9 only) Visit my blog (german only) PCSX2 howto included but still under construction. |
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#612 (permalink) |
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Registered User
![]() ![]() Join Date: Oct 2004
Location: Virginia
Posts: 118
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What happened to FMV's? For Grandia III, the beginning FMV runs fullspeed, but other FMV in game run slower for some reason (around 45 FPS). Sound is 100% speed, so the sound will finish before the FMV scene does and the rest plays in silence before moving on to the next scene. I disabled sound altogether and the speed was unaffected, so I don't think it's a video/audio sync problem.
This was tested with SVN 330 and SVN 339. |
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#613 (permalink) |
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Registered User
Join Date: Jan 2008
Location: North Carolina
Posts: 6
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Grandia III is weird and runs both CG FMV's and in game cutscenes, at least that's what I can tell. The drop in FPS is due to the in game cutscenes and not the FMV's. It happens to me as well, but it really isn't that big of an issue.
Anyway, time to test SVN 341.
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#614 (permalink) | |
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I'm a gopher
![]() ![]() ![]() Join Date: Sep 2007
Location: Chicago
Posts: 311
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Quote:
Refraction, can you put in a fix to have pcsx2 delete itself if the user tries to run that specific game? |
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#615 (permalink) | ||
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NGemu's Kawaii Imoutochan
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2007
Location: Super Mario World
Posts: 3,063
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Quote:
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Quote:
![]() School Rumble pcsx2-playground - project for unofficial pcsx2 changes |
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#616 (permalink) |
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Numbers Guy
![]() Join Date: Mar 2008
Location: Somewhere in America with no free time. :(
Posts: 69
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I'm curious: has anyone had any trouble with Ys: The Ark of Napishtim with any of the builds? I've been running it in SVN 330 and no matter whether I use GSdx (SSE2) .1.7 or ZeroGS .97.1 (which appears less compatible, anyway), I can't get past the scene after Adol first wakes up and talks with Olha at the altar. Once I leave that room, it freezes on me.
By the way, .9.4 runs Ys for me at ~40-50 FPS the majority of the time. SVN 330 runs it at ~60-65 with the first two speed hacks enabled. (And yes, I have all MTGS options and recompilers enabled.)
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Mobo: Toshiba IALAA 1.0 <_< CPU: AMD Turion 64 X2 Dual-Core Mobile Technology Gold Edition TL-64 (2.2 GHz) Memory: 3 GB DDR2 SDRAM (and a USB drive providing another ~3.2 GB) Graphics: ATI Mobility Radeon HD 2400 Hard Drive: 250 GB (5400 RPM) OS: Windows Vista Home Premium (32-bit) Protip: You want a PCSX2 SVN build without compiling? Stop asking for them and GOOGLE IT! |
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#617 (permalink) |
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PCSX2 Coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Plymouth, UK
Posts: 9,819
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well try 342, ive just put it live on pcsx2.net
__________________
http://www.generalemu.net/ Intel Core 2 Quad Q6600 @ 3.4Ghz (425x8), Leadtek GTX 280 1Gb, 1.8Tb HDs, 2Gb Corsair DDR2-800 @ DDR2-1020 5-5-5-18 Dual Channel Dont PM me for help, use the forums, thats what its for! |
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#620 (permalink) |
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Numbers Guy
![]() Join Date: Mar 2008
Location: Somewhere in America with no free time. :(
Posts: 69
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Impeccable timing, indeed. (Note to self: find the guide to compiling betas...)
Well, I can tell you that GSdx still freezes at the same spot, but ZeroGS gets through it no problem. However, ZeroGS seems to have MORE graphics issues in 342, if that's possible. @_@ Let me know if you need screenshots.
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Mobo: Toshiba IALAA 1.0 <_< CPU: AMD Turion 64 X2 Dual-Core Mobile Technology Gold Edition TL-64 (2.2 GHz) Memory: 3 GB DDR2 SDRAM (and a USB drive providing another ~3.2 GB) Graphics: ATI Mobility Radeon HD 2400 Hard Drive: 250 GB (5400 RPM) OS: Windows Vista Home Premium (32-bit) Protip: You want a PCSX2 SVN build without compiling? Stop asking for them and GOOGLE IT! |
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