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Old March 28th, 2008   #601 (permalink)
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okay well i know which 2 parts of the code are the issue now, so i will fix those tonight.
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Old March 28th, 2008   #602 (permalink)
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sory for the stupid question but how can I compile the new beta
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Old March 28th, 2008   #603 (permalink)
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If you don't know how and can't find out for yourself you won't receive support here.
No SVN support in this forums. Read the rules.
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Old March 28th, 2008   #604 (permalink)
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gahhhhhh.... my compiler is being annoying... is anyone else getting error relating to the file afxres.h?
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Old March 28th, 2008   #605 (permalink)
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I've noticed no big changes in 338 over 337 but I've only tested GTA:VCS so far. fps went up by 1 but nothing too noteworthy. Too lazy to revert the stuff in TortoiseSVN so I'll wait for the next SVN to do some more testing.

Edit: Just got 339 and compiling it right now
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Old March 28th, 2008   #606 (permalink)
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i been playing kh2 for 4 hrs with no crash but kh1 is crashing
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Old March 28th, 2008   #607 (permalink)
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use basic 0.9.4 for kh1
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Old March 28th, 2008   #608 (permalink)
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yea but what i dont want to? :P and wanna use speed hacks to make it go faster :P
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Old March 28th, 2008   #609 (permalink)
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some speedup on vista SP1?
sorry can't try, i don't have vista installed anymore..
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Old March 28th, 2008   #610 (permalink)
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refraction on svn 341: "Quick! Look behind you! a 3 headed monkey!" ??? first puzzling change log i've eve read, lol....i wonder what that means, maybe a new non working game/s work? hope so!
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Old March 29th, 2008   #611 (permalink)
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Maybe he did some fixes for Monkey Island 4?
but it worked well except the screen had a wrong position and you couldn't read some subtitles.
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Old March 29th, 2008   #612 (permalink)
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What happened to FMV's? For Grandia III, the beginning FMV runs fullspeed, but other FMV in game run slower for some reason (around 45 FPS). Sound is 100% speed, so the sound will finish before the FMV scene does and the rest plays in silence before moving on to the next scene. I disabled sound altogether and the speed was unaffected, so I don't think it's a video/audio sync problem.

This was tested with SVN 330 and SVN 339.
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Old March 29th, 2008   #613 (permalink)
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Grandia III is weird and runs both CG FMV's and in game cutscenes, at least that's what I can tell. The drop in FPS is due to the in game cutscenes and not the FMV's. It happens to me as well, but it really isn't that big of an issue.

Anyway, time to test SVN 341.
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Old March 29th, 2008   #614 (permalink)
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Quote:
Originally Posted by NexXxus View Post
Maybe he did some fixes for Monkey Island 4?
but it worked well except the screen had a wrong position and you couldn't read some subtitles.
The world would be better off if every copy of that game was destroyed.

Refraction, can you put in a fix to have pcsx2 delete itself if the user tries to run that specific game?
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Old March 29th, 2008   #615 (permalink)
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Quote:
Originally Posted by echosierra View Post
The world would be better off if every copy of that game was destroyed.

Refraction, can you put in a fix to have pcsx2 delete itself if the user tries to run that specific game?
no requests
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Old March 29th, 2008   #616 (permalink)
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I'm curious: has anyone had any trouble with Ys: The Ark of Napishtim with any of the builds? I've been running it in SVN 330 and no matter whether I use GSdx (SSE2) .1.7 or ZeroGS .97.1 (which appears less compatible, anyway), I can't get past the scene after Adol first wakes up and talks with Olha at the altar. Once I leave that room, it freezes on me.

By the way, .9.4 runs Ys for me at ~40-50 FPS the majority of the time. SVN 330 runs it at ~60-65 with the first two speed hacks enabled. (And yes, I have all MTGS options and recompilers enabled.)
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Old March 29th, 2008   #617 (permalink)
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well try 342, ive just put it live on pcsx2.net
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Old March 29th, 2008   #618 (permalink)
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wow, you're a star refraction!
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Old March 29th, 2008   #619 (permalink)
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342, wow! thanks ref! that was fast... and it's in the pcsx2 download page! wooohoo, might be the next STABLE beta release, i gotta try this out...
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Old March 29th, 2008   #620 (permalink)
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Quote:
Originally Posted by refraction View Post
well try 342, ive just put it live on pcsx2.net
Impeccable timing, indeed. (Note to self: find the guide to compiling betas...)

Well, I can tell you that GSdx still freezes at the same spot, but ZeroGS gets through it no problem. However, ZeroGS seems to have MORE graphics issues in 342, if that's possible. @_@ Let me know if you need screenshots.
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