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#581 (permalink) |
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The Pest
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Location: Earth
Posts: 1,682
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You need Vista to use Pixel Shader 4.0(DX10)
The reason they havn't been updated is because they are mainly updated with a major release of the emu, not to mention I read somewhere that gabest was stumped on what to do next(with the current version of the emulator)Although I read this awhile ago, it may or may not still be true.
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PC configuration Q6600 @ 3.4GHZ Stable,GeForce 8800 GT 512 MB GDDR3(Super-clocked) ,4GB PC8000(1000MHZ) RAM @ 950MHZ(5-5-5-15)(Waiting to tweak them eventually),Windows XP SP2 Professional(Vista 64 bit, Dual Boot),750GB 7200 RPM, 32 MB Cache Hard-drive(SATAII),24'' LCD( I know, sorry CRT'ers) HD 1080pi, DVI connected, 1920 x 1200 @ 60HZ),P35-DS3L Revision 2.0 @ 1.49V http://tinyurl.com/2zzzsr Use the Guide above to get PCSX2 to run properly. Has all you need to know to run PCSX2. Having trouble with a game? Check here: http://tinyurl.com/2cuzhx |
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#582 (permalink) |
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Mod Master
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Location: United States of Money
Posts: 3,605
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bah gabest is never stumped.
And ps 4.0 works better on dx10.1....but i dont think pcsx2 needs that
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#583 (permalink) | |
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Registered User
Join Date: Mar 2008
Location: Norway
Posts: 14
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Quote:
And you seem to be quite off topic.
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Vista x64 SP1 | C2D 2Ghz | 2GB ram | GeForce Go 7600 |
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#584 (permalink) |
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Mod Master
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Location: United States of Money
Posts: 3,605
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this is the Beta/Svn thread. guys lets keep it that way.
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Antec P182 Special Edition (Chrome Finish) : Intel e8400 (C0 Stepping @ 4.2Ghz : Thermaltake ToughPower 650 watt PSU : 4 GB Corsair Dominater DHX 1066 DDR2 Ram : Asus P5Q-E : 500 Gb Seagate : 74 GB Raptor : Samsung 20x DVD optical Drive : Samsung Syncmaster T220 22" LCD : Windows 95 : XFX 8800gt![]() Cooling: Swiftech Apogee GTX Special Edition (Copper Finish) : Feser X-Changer Dual 120mm Radiator : XSPC Bay Resevoir : Danger den Chrome Barbs : Masterkleer 7/16 5/8 tubing : Danger Den D5 : D-Tek Fuzion VGA Block |
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#585 (permalink) |
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Registered User
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Location: Germany
Posts: 726
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Uh refraction:
"..reverted one of my VIF changes and fixed another possible Unpack situation.." This broke the nice fixes for Suikoden5 and Persona3. Both look ugly again ![]() Edit: Confirmed vifdma beeing more broken in 338 by using an older vifdma.c which worked. And i also get freezing in Persona3 all of a sudden, have to see if thats a counter problem. Last edited by rama2; March 28th, 2008 at 06:19. |
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#586 (permalink) |
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Human Troubleshooter
![]() ![]() Join Date: Mar 2008
Location: manila,PH
Posts: 194
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svn 338: odin sphere hangs, kh2 more stable but still slowdown, persona 3 full of garbage ingame, videos still skip, hangs. no crashes yet for naruto accel 2, and still testing some more... anyway, NICE work guys, thank you...
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#588 (permalink) |
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Registered User
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Location: Germany
Posts: 726
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Ok, Odin Sphere and Persona3 hang now. It's not the changes to IOP counters.
So that leaves the SIF timing, seems it needs some refining ^^ Edit: Trabe, just wait a day. I'm sure ref will get it working again
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#589 (permalink) |
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Registered User
Join Date: Mar 2008
Location: Kansas
Posts: 7
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I actually enjoy debugging and the like, I just don't know enough about the file structure of the program yet to figure it out. I need to study it longer.
Thats why I was asking, 'cause messing around with this helps my skills improve. hmmmm, is anyone else getting an error with the afxres.h file? Last edited by Trabe; March 28th, 2008 at 07:19. Reason: Automerged Doublepost |
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#590 (permalink) |
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Registered User
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Location: Germany
Posts: 726
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I narrowed down the freezing problems.
IN SIF1Dma() it keeps trying to transfer data and never finishes ![]() LOG: IOP SIF dest chain tag madr:00105A40 wc:0220 id:0 irq:0 IOP SIF doing transfer 001C to 00105A40 SIF1 - 28 = 0 (pos=104) IOP SIF doing transfer 0000 to 00105AB0 SIF1 - 0 = 0 (pos=104) IOP SIF doing transfer 0000 to 00105AB0 SIF1 - 0 = 0 (pos=104) IOP SIF doing transfer 0000 to 00105AB0 SIF1 - 0 = 0 (pos=104) Edit: Fixed the stalling In line 477 in Sif.c "if(sif1.fifoSize > 0)" needs to be uncommented, along with the closing bracket in line 494. Last edited by rama2; March 28th, 2008 at 08:01. |
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#591 (permalink) |
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Registered User
Join Date: Feb 2008
Location: Virginia, US
Posts: 3
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Can anyone confirm the difference in VS2008 vs VS2005?
I purchased VS9 and VS2005. I would test myself, but I dont pir8 and VS2008 is EXPENSIVE (For no reason). For the poster who said he had no crashes with Accel 2: What are your specs and configurations? CPU: C2D 6750 @ 2.66GHz GPU: GeForce 8600 MOBO: P5E-VM SVN 338 (GSDX 1.6) crashes with 4tk, Gai/Lee moves, and certain other moves. Basically in similar fashion to 0.9.5 SVN 225/PCSX0.9.4. However, Speed is SSSMMMOOTTTHHH and it looks fabulous on my weak setup. There might also be some crashes supressed as well. I can test arcade-like games no problem. I can do in-depth testing if needed as well. (But only games I own which admittedly is only about 40-or-so) |
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#592 (permalink) |
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Registered User
![]() ![]() Join Date: Jan 2007
Location: somewhere over the rainbow
Posts: 113
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i played RE codename veronica using 330. And then i played using a different plugin. My savestates are corrupted! They load( cept 1 that freeze) but when i resave, it crashed. So i unchecked the EE recompiler. Load and save, It worked! And then check the EE recompiler again, and savestates worked again yaay, but im losing bgm. And character's voice
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an emulator is like a dildo. it may look like one, it may play like one, it may have special features and strange colors. But it can never, ever taste like one. |
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#593 (permalink) |
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Human Troubleshooter
![]() ![]() Join Date: Mar 2008
Location: manila,PH
Posts: 194
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i posted that accel 2 has no crashes YET... havent played the whole game,havent tested ALL the characters, i'll update you once i transferred the 100% mem card save and test them all out. Speed is great 55-60fps ingame, played it for 30 minutes using naruto in training mode or something like that
(its japanese, cant read).svn 336/338 - 2 hacks on, 3rd off, limit 60fps gsdx 1.7 ssse3 - 1920x1080 fs, 2048x1200 int res, dx10, tf on, nloop auto zero spu2 0.4.5 (rev 334) specs: c2Q 6600 @ 2.4 on intel dp35dp mobo 4 GB DDR2 8800 GT 512mb 500 GB SATA HD |
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#595 (permalink) |
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PCSX2 Coder
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Location: Plymouth, UK
Posts: 9,819
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uff, typical, ok ill sort that sif thing out tonight
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http://www.generalemu.net/ Intel Core 2 Quad Q6600 @ 3.4Ghz (425x8), Leadtek GTX 280 1Gb, 1.8Tb HDs, 2Gb Corsair DDR2-800 @ DDR2-1020 5-5-5-18 Dual Channel Dont PM me for help, use the forums, thats what its for! |
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#597 (permalink) |
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PCSX2 & O/C Addict
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Location: My Computer
Posts: 2,806
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I get stuck in the menu here (unless trying to rapid press the ok key it might pass it sometimes) when choosing a new game during the game difficulty lvl & name choices it ends up in a loop. Didn't happen with previous builds.
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#598 (permalink) |
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Registered User
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Location: somewhere over the rainbow
Posts: 113
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RE code veronica save state corupt again.. I didn't do / change anything. And now when i uncheck ee recompiler it still crash when i try to resave.
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an emulator is like a dildo. it may look like one, it may play like one, it may have special features and strange colors. But it can never, ever taste like one. |
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#599 (permalink) | |
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PCSX2 Coder
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Location: Plymouth, UK
Posts: 9,819
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Quote:
__________________
http://www.generalemu.net/ Intel Core 2 Quad Q6600 @ 3.4Ghz (425x8), Leadtek GTX 280 1Gb, 1.8Tb HDs, 2Gb Corsair DDR2-800 @ DDR2-1020 5-5-5-18 Dual Channel Dont PM me for help, use the forums, thats what its for! |
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#600 (permalink) |
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Human Troubleshooter
![]() ![]() Join Date: Mar 2008
Location: manila,PH
Posts: 194
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done.. reverted vifdma.c to 333 and that solved the garbled ingame graphics/hangs of persona 3, thanks ref..
edit: odin sphere works properly too, no hangs either Last edited by toyopsp; March 28th, 2008 at 14:24. |
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