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#341 (permalink) |
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Registered User
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Location: India
Posts: 106
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Great refraction i have a request ........ first of all this is just a request ![]() the wwe svr 2007 is not showing videos during wrestlers entrance i know this can be fixed by disabling speed hacks but without that the game is unplayable. the videos were working properly with speed hack upto svn 317-official thanks anyway for the hardwork......... |
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#342 (permalink) | |
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PCSX2 Coder
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Location: Plymouth, UK
Posts: 9,824
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Quote:
![]() im not going to hack a hack so your infereor machine can run a game properly
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http://www.generalemu.net/ Intel Core 2 Quad Q6600 @ 3.4Ghz (425x8), Leadtek GTX 280 1Gb, 1.8Tb HDs, 2Gb Corsair DDR2-800 @ DDR2-1020 5-5-5-18 Dual Channel Dont PM me for help, use the forums, thats what its for! |
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#344 (permalink) |
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PCSX2 Coder
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Location: Plymouth, UK
Posts: 9,824
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those games you mention i wasnt "optimizing" any optimization ive done has been global. i was making fixes for them to stop them freezing.
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http://www.generalemu.net/ Intel Core 2 Quad Q6600 @ 3.4Ghz (425x8), Leadtek GTX 280 1Gb, 1.8Tb HDs, 2Gb Corsair DDR2-800 @ DDR2-1020 5-5-5-18 Dual Channel Dont PM me for help, use the forums, thats what its for! |
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#345 (permalink) |
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Mobile Fanatic
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Umm... just a question, Refraction, what does EE/IOP Sync hack do?
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#346 (permalink) | |
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PCSX2 Coder
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Location: Plymouth, UK
Posts: 9,824
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Quote:
__________________
http://www.generalemu.net/ Intel Core 2 Quad Q6600 @ 3.4Ghz (425x8), Leadtek GTX 280 1Gb, 1.8Tb HDs, 2Gb Corsair DDR2-800 @ DDR2-1020 5-5-5-18 Dual Channel Dont PM me for help, use the forums, thats what its for! |
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#347 (permalink) | |
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Emu Coder
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Location: Super Mario World
Posts: 3,391
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interesting, i thought it did something else... anyways, while we're on the subject. do you mind explaining what "Disable foreced abs" does as well? ![]() i'm guessing, it removes some unnecessary abs() function calls?
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Quote:
![]() School Rumble pcsx2-playground - project for unofficial pcsx2 changes |
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#349 (permalink) |
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The Pest
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Location: Earth
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Over-clocking the PS2...awesomesauce. Those custom bio's would be nice, but they aren't a "for sure" thing yet... Yes, why not explain in great detail what the Speed Hacks do instead of working on the Emu itself :P
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PC configuration Q6600 @ 3.4GHZ Stable,GeForce 8800 GT 512 MB GDDR3(Super-clocked) ,4GB PC8000(1000MHZ) RAM @ 950MHZ(5-5-5-15)(Waiting to tweak them eventually),Windows XP SP2 Professional(Vista 64 bit, Dual Boot),750GB 7200 RPM, 32 MB Cache Hard-drive(SATAII),24'' LCD( I know, sorry CRT'ers) HD 1080pi, DVI connected, 1920 x 1200 @ 60HZ),P35-DS3L Revision 2.0 @ 1.49V http://tinyurl.com/2zzzsr Use the Guide above to get PCSX2 to run properly. Has all you need to know to run PCSX2. Having trouble with a game? Check here: http://tinyurl.com/2cuzhx |
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#350 (permalink) | |
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PCSX2 Coder
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Location: Plymouth, UK
Posts: 9,824
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Quote:
__________________
http://www.generalemu.net/ Intel Core 2 Quad Q6600 @ 3.4Ghz (425x8), Leadtek GTX 280 1Gb, 1.8Tb HDs, 2Gb Corsair DDR2-800 @ DDR2-1020 5-5-5-18 Dual Channel Dont PM me for help, use the forums, thats what its for! |
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#351 (permalink) | |
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Mobile Fanatic
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Quote:
I mean... is it possible to amplify the effects... at the cost of compatibility?The reason I want to try it is because... the EE/IO sync hack is the only thing that makes a noticeable impact on performance for me. I think it's due to the CPU... not being fast enough. (Yeah, I'm saying that a 4GHz C2D is still not enough. )Take Gran Turismo 4 for example. The game would only run smoothly (slightly over 55fps for PAL version) when my CPU is at 4.5GHz. It'll be barely full speed at 4.2GHz, though. Edit: Oh yeah, and DQ8 doesn't run any faster despite the insane clocks and hacks. It seems the game is hellbent on dipping down to 40fps occasionally... just for the fun of it.
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Computer specs: CPU: Intel Celeron M 450MHz RAM: 1GB DDR2 100MHz Storage: 4GB SSD + 8GB SDHC Monitor: 7" LCD WVGA 800x480 OS: Windows XP Professional w/ SP3 Road warrior operation duration: 4h30m! (extendable to 6h30m!) |
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#352 (permalink) |
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PCSX2 Coder
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Posts: 9,824
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i was reluctant to put that in, just be glad i did
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http://www.generalemu.net/ Intel Core 2 Quad Q6600 @ 3.4Ghz (425x8), Leadtek GTX 280 1Gb, 1.8Tb HDs, 2Gb Corsair DDR2-800 @ DDR2-1020 5-5-5-18 Dual Channel Dont PM me for help, use the forums, thats what its for! |
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#353 (permalink) |
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Mobile Fanatic
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Okies. Thanks anyway, because it made a 5fps difference in min fps for me. And I guess I understand why you were reluctant to put that in now.
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Computer specs: CPU: Intel Celeron M 450MHz RAM: 1GB DDR2 100MHz Storage: 4GB SSD + 8GB SDHC Monitor: 7" LCD WVGA 800x480 OS: Windows XP Professional w/ SP3 Road warrior operation duration: 4h30m! (extendable to 6h30m!) |
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#354 (permalink) |
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The Pest
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4.0GHZ is not enough...if that is the truth, then I'm abit worried, even if Hardware does catch up... I mean, damn.... 4.0GHZ "Isn't enough" Geeze, stupid PS2, using such a complicated design...I look over at the GameCube emulator and I hate it's requirements and being graphically superior at the same time...I'm not a coder or anything, but I know it's not the same anyways, just still, ever so frustrating :P
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PC configuration Q6600 @ 3.4GHZ Stable,GeForce 8800 GT 512 MB GDDR3(Super-clocked) ,4GB PC8000(1000MHZ) RAM @ 950MHZ(5-5-5-15)(Waiting to tweak them eventually),Windows XP SP2 Professional(Vista 64 bit, Dual Boot),750GB 7200 RPM, 32 MB Cache Hard-drive(SATAII),24'' LCD( I know, sorry CRT'ers) HD 1080pi, DVI connected, 1920 x 1200 @ 60HZ),P35-DS3L Revision 2.0 @ 1.49V http://tinyurl.com/2zzzsr Use the Guide above to get PCSX2 to run properly. Has all you need to know to run PCSX2. Having trouble with a game? Check here: http://tinyurl.com/2cuzhx |
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#355 (permalink) |
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Mobile Fanatic
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I take it back. It's smooth under Vista now for some reason. ![]() But... most games run better in XP so... I was just assuming the worst. So far, these games would be better off in Vista: Gran Turismo 4 PAL (fullspeed, almost playable if it's not for the crashes) Clock Tower 3 (I'd assume that it's playable) Dragon Quest 8 (5fps slower than in XP, but in return, no graphical glitches) The rest of the other games would be better off in XP, I think. And would it be weird if I tell you that... turning Vista Aero off results in a 10-20fps loss for me in Vista?
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Computer specs: CPU: Intel Celeron M 450MHz RAM: 1GB DDR2 100MHz Storage: 4GB SSD + 8GB SDHC Monitor: 7" LCD WVGA 800x480 OS: Windows XP Professional w/ SP3 Road warrior operation duration: 4h30m! (extendable to 6h30m!) |
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#356 (permalink) | |
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PCSX2 Coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Plymouth, UK
Posts: 9,824
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Quote:
__________________
http://www.generalemu.net/ Intel Core 2 Quad Q6600 @ 3.4Ghz (425x8), Leadtek GTX 280 1Gb, 1.8Tb HDs, 2Gb Corsair DDR2-800 @ DDR2-1020 5-5-5-18 Dual Channel Dont PM me for help, use the forums, thats what its for! |
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#357 (permalink) | |
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Mobile Fanatic
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Quote:
Edit: And I bet you're going to eat me alive for saying that.
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Computer specs: CPU: Intel Celeron M 450MHz RAM: 1GB DDR2 100MHz Storage: 4GB SSD + 8GB SDHC Monitor: 7" LCD WVGA 800x480 OS: Windows XP Professional w/ SP3 Road warrior operation duration: 4h30m! (extendable to 6h30m!) |
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#358 (permalink) |
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The Pest
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Lol, I know it was more well made, but that wasn't the point of my post, it was more a rant. From what I heard, Quad Core support broke compatibility(ALOT) and led to maybe a 1-2FPS increase, unlike my hopes of almost double performance, but that's asking to much :P I
__________________
PC configuration Q6600 @ 3.4GHZ Stable,GeForce 8800 GT 512 MB GDDR3(Super-clocked) ,4GB PC8000(1000MHZ) RAM @ 950MHZ(5-5-5-15)(Waiting to tweak them eventually),Windows XP SP2 Professional(Vista 64 bit, Dual Boot),750GB 7200 RPM, 32 MB Cache Hard-drive(SATAII),24'' LCD( I know, sorry CRT'ers) HD 1080pi, DVI connected, 1920 x 1200 @ 60HZ),P35-DS3L Revision 2.0 @ 1.49V http://tinyurl.com/2zzzsr Use the Guide above to get PCSX2 to run properly. Has all you need to know to run PCSX2. Having trouble with a game? Check here: http://tinyurl.com/2cuzhx |
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#360 (permalink) | |
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I'm a gopher
![]() ![]() ![]() Join Date: Sep 2007
Location: Chicago
Posts: 363
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Quote:
The ps2 hardware has guaranteed worst-case processing times for each component, ie it will always take X amount of clock cycles to do a given operation. This leads to very tight synchronization, since the console designers knew exactly how long something took and could exploit this to maximize throughput. Syncing all the components to the same master clock is paramount, the operation of the system relies on the guarantees this makes. When emulated on a single processing core, it's relatively simple to keep this synchronization. All threads run at the same clock speed, and clock sync can be kept with well-known programming structures. Attempting to run each component on a separate core is a whole other ball game. You are no longer guaranteed much of anything in terms of execution time and memory access, and communication between cores isn't very pretty. That tight synchronization that is so important to the correct function of the emulator becomes an extraordinary hurdle to overcome, and the additional overhead could very well negate any potential gains. Not to say that it can't be done, just that there has to be some incredible reasons to sink so much time and effort into what would essentially be a re-write of the emulator. |
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