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#1 (permalink) |
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PCSX2 Coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Plymouth, UK
Posts: 9,822
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Post your PCSX2 Screenshots Here!
Some GuideLines Post the games name If possible the AAAA_##### code (look on the box / or on the disc for something similiar to SCES 12345).Try not to post the same screenshots others have posted before to keep the topic clean. Please use the sites attach feature, there is no need to outsource your images to a filesharing site such as Imageshack. Any posts using outsourced images (eg; hosted on another site, not attached here) will be immediately removed, you MUST use the forum attach feature! This is a screenshots thread, not a thread for general debate, questions or questions to other members, I will not be posting reminders, the offending posts will simply be removed, if you wish to talk to a member, use the PM system. To take screenshots of the output window only by using ALT+PRINTSCREEN keys,or use zeroGS's inbuilt screen capture function (F8) this makes your shots look nicer and take less space. Post Some basic info on your machine specs:
Plugins used and other settings
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http://www.generalemu.net/ Intel Core 2 Quad Q6600 @ 3.4Ghz (425x8), Leadtek GTX 280 1Gb, 1.8Tb HDs, 2Gb Corsair DDR2-800 @ DDR2-1020 5-5-5-18 Dual Channel Dont PM me for help, use the forums, thats what its for! |
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#3 (permalink) | |
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Heroes Might& Magic Champ
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2007
Location: Beating Gladiator@ over the head with my Retail box of Heroes of Might and Magic 1,2,3,4 & 5
Posts: 4,411
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Metal Gear Solid 3: Subsistence (NTSC) SLUS 21359 Status: Ingame CPU Model: e6600 @ 2650mhz Name: Sensation Timens 2gb ram 8800 GTX Windows XP SP2 MTGS and Dual Core mode Enabled w\ Frame Limiter, Pixel Shader 3.0 P.E.O.p.S. CDVD 1.3.0 ZeroGS KOSMO 0.97.0 (2 MGS3 related options enabled) 16x AA (45% fps impact over 0xAA) Bilinear Filtering Average Fps in Jungle @0xAA:25 || @2xAA:25|| @4xAA:23 || @8xAA:18 || @16xAA:14 GSdx9 0.11.0 Averaging 170% OF THE SPEED OF ZEROGS 0.97.0 Standard Size Screen (640x480)- Windowed(1024x1024 internal res.) @ 28-73fps (40fps average in 3rd person mode, 47fps in Birds-eye View), 1024x768 - Full screen (1024x1024 internal res.) @ 35fps average in 3rd person, 40fps in Birds-eye. Unfortunately not as stable as Zerogs. Game crashes when going to codec screen and there are vertical blue/green bars covering the screen. I've been told the new GSdx10 makes these bars disappear. PCSX2 Bugs: Overcoming the Initial tree trunk takes persistence and a few attempts. Physics bug(floating point accuracy bug) sometimes causes Snake to fall through the ground and get stuck when pressing agasinst objects such as trees and ledges. Bug encountered in the area with the first enemies freezes the game, yet the music and sound effects still play (DMA error:7504fd80) ::note:: all pictures are from ZeroGS
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Quote:
Last edited by PCXL-Fan; December 8th, 2007 at 16:45.. |
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#5 (permalink) |
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Registered User
Join Date: Oct 2007
Location: aus
Posts: 5
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Guitar hero 2 cpu: AMD x2 6000+ ram: 2 gig ddr2 gfx card: 8800gts operating system: Windows XP SP2 MTGS and Dual Core mode Enabled w\ Frame Limiter ZeroGS KOSMO 0.97.0 linuzappz status: 48-58 fps in menus, 15-25fps in game Last edited by linkxeqtr; November 11th, 2007 at 07:39.. |
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#6 (permalink) |
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Emulation to the max!
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Canada
Posts: 2,560
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Final Fantasy X SLUS 20312 q6600 @ 2400mhz 2gb ram 8800 GTX Windows XP SP2 MTGS and Dual Core mode Enabled w\ Frame Limiter ZeroGS KOSMO 0.97.0 ZeroSPU2 Linuzappz Iso CDVD 0.6.0 16x AA - Bilinear Filtering Full-speed at almost all points ingame. I figured we needed some high res FFX shots. If only a ps2 had this kinda resolution and filtering. A noticeable minor bit of detail was removed due to jpeg compression. There is a bit more crispness when your viewing it live.
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Q6600 Core 2 Quad || Soundblaster X-Fi Extreme HD || e-VGA 8800GTX || 4096mb 4-4-4-12-2T Dual-Channel RAM || MSI P6N Diamond || 2x 320GB Hardrive || 5.1 Speakers || Remote control || 8x USB 2.0 || DVD/CD ±RW Drive || 1x IEEE1394 www.coolsvilleman.homedns.org Normally down. E-mail me for a DVD @ coolsvilleman@gmail.com
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#7 (permalink) |
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resU deretsigeR
Join Date: Aug 2006
Location: Canada
Posts: 32
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Nfs
Need For Speed: Hot Pursuit 2 (SLUS 20362GH NTSC-U) Machine Specs: - Athlon XP 2500+ 1.83 Ghz - 2048 MB of RAM - Radeon X1600 Pro 512 MB AGP 4X - ZeroGS KOSMOS (no SSE2) 0.97.0 AA x2 Bilinear Filter - ZeroSPU2 0.4.4 Muted 50-30 fps Menu 5-3 fps Ingame The menus work great, ingame is broken still, but everything except the main screen works, the HUD and even the rear view mirror works! Game runs slow of course, my computer is also really old >_> But I wanted to test it out anyways ![]() Update gamersat678 found some fixes to make the main screen show up. Now it only has blue lines going through it and the screen shakes all over the place, better than nothing :P
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![]() Q6600 2.4 Ghz | 4 GB DDR2-800 RAM | 8800 GTS 512 MB Alpha Dog | 500 GB SATA HDD | Two 80 GB IDE HDD "Flying is simple. You just throw yourself at the ground and miss." Last edited by 64fanatic; November 16th, 2007 at 23:32.. |
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#8 (permalink) |
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Registered User
![]() Join Date: Jan 2004
Posts: 60
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Dragon Ball Z budokai
Computer specs: Compal FL90 c2d T7300, 2gb ddr2, gf 8600gt 256mb MTGS and Dual Core mode Enabled ZeroGS KOSMO 0.97.0 GSdx9 (SSE2) 0.10.0 Pixel Shader3.0 ZeroSPU2 0.4.4 Muted status: zeroGS: menu work great, ingame speed 20-25fps GSdx9: menu: 30fps, ingame 10-15fps (resolution: windowed, maximised) |
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#9 (permalink) |
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Registered User
![]() Join Date: Jan 2004
Posts: 60
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Mortal Kombat: Deadly Alliance
Computer specs: Compal FL90 c2d T7300, 2gb ddr2, gf 8600gt 256mb MTGS and Dual Core mode Enabled ZeroGS KOSMO 0.97.0 ZeroSPU2 0.4.4 Muted status: zeroGS: menu average fps, ingame speed 10-13fps |
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#10 (permalink) |
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Registered User
![]() Join Date: Jan 2004
Posts: 60
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Soul Calibur 2
Computer specs: Compal FL90 c2d T7300, 2gb ddr2, gf 8600gt 256mb MTGS and Dual Core mode Enabled ZeroGS KOSMO 0.97.0 GSdx9 (SSE2) 0.10.0 Pixel Shader3.0 ZeroSPU2 0.4.4 status: zeroGS: menu work great, ingame speed 20-30fps, game crashing sometimes |
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#11 (permalink) |
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Registered User
Join Date: Jan 2007
Location: New York
Posts: 34
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Dragon ball budokai tenkaichi
Computer specs: C2d E4300,512mb ddr2,GeForce 7300gs 256mb drivers 163.71 Forceware MTGS & DC enabled ZeroGSKosmos 0.97.0 + Special options ON ZeroSPU Status:Game is fully playable,speed is awesome,but whe special options ON there are no sky,finishers lighting and lifebars. Speeds: Intro:30+ fps Menus:in most part 40+ fps In game(Without special options):12-17fps In game(With special options,on screens):25+ fps |
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#12 (permalink) |
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Registered User
![]() Join Date: Jan 2004
Posts: 60
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Tekken 4
Computer specs: Compal FL90 c2d T7300, 2gb ddr2, gf 8600gt 256mb MTGS and Dual Core mode Enabled ZeroGS KOSMO 0.97.0 ZeroSPU2 0.4.4 Muted status: zeroGS: menu work great, ingame speed 20-40fps special options: disable alpha testing, usually safe to do for simple scenes, speeds game up, fast update, stops all resolving of targets, no vertical stripes, resolve hack #1, |
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#13 (permalink) |
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Registered User
![]() Join Date: Jan 2004
Posts: 60
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Dragon Ball Z budokai 3
Computer specs: Compal FL90 c2d T7300, 2gb ddr2, gf 8600gt 256mb MTGS and Dual Core mode Enabled ZeroGS KOSMO 0.97.0 ZeroSPU2 0.4.4 Muted status: zeroGS: menu work great, ingame speed 30-50fps special options: disable alpha testing, usually safe to do for simple scenes, speeds game up, fast update, stops all resolving of targets, no vertical stripes, resolve hack #1, resolve hack#3 |
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#14 (permalink) |
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Registered User
![]() Join Date: Jan 2004
Posts: 60
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virtua fighter 4 evo
Computer specs: Compal FL90 c2d T7300, 2gb ddr2, gf 8600gt 256mb MTGS and Dual Core mode Enabled ZeroGS KOSMO 0.97.0 ZeroSPU2 0.4.4 Muted status: zeroGS: menu 40 - 50fps, ingame speed 20 - 25fps special options: disable alpha testing, usually safe to do for simple scenes, speeds game up, fast update, stops all resolving of targets, no vertical stripes, resolve hack #1, resolve hack#3 |
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#15 (permalink) |
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Registered User
![]() Join Date: Jan 2004
Posts: 60
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Street Fighter Ex3
Computer specs: Compal FL90 c2d T7300, 2gb ddr2, gf 8600gt 256mb MTGS and Dual Core mode Enabled ZeroGS KOSMO 0.97.0 ZeroSPU2 0.4.4 Muted status: zeroGS: menu 60fps, ingame speed 20 - 25fps special options: disable alpha testing, usually safe to do for simple scenes, speeds game up, fast update, stops all resolving of targets, no vertical stripes, resolve hack #1, resolve hack#3 |
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#16 (permalink) |
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Registered User
![]() Join Date: Jan 2005
Location: alpha centauri
Posts: 91
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some quick testing pictures running on my Athlon64 2,0GHz, nvidia 6600GT, Windows XP SP2 PCSX2 0.9.4 VM version, ZeroGS 0.97.0, ZeroSPU2 0.4.4 the games in order: Enthusia Professional Racing [PAL] - other cars are missing ingame, picture corrupted after race start Mortal Kombat Deadly Alliance [PAL] - seems good Rayman Hoodlum Havok [PAL] - quite fast Resident Evil 4 [PAL] - graphics broken Ridge Racer V [PAL] - extremely slow Shadow of the Kolossus [PAL] - slow Tekkken 4 [NTSC-J] - good speed Tekken 5 [PAL] - characters a bit flat Viruta Fighter 4 Evolution [PAL] - as good as before
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AMD Athlon64 (Newcastle) 2,0GHz | ASUS K8N | 1GB Samsung DDR400-333 | Leadtek WinFast A6600 GT TDH |
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#17 (permalink) |
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Gyrobyte
![]() Join Date: Jul 2006
Location: Lithuania
Posts: 90
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Front Mission 4 CPU: Intel Q6600 - 3GHz RAM: 2GB DDR2 RAM - 833MHz GPU: Radeon HD2600XT Plugin Configuration: All CPU options enabled, ZeroGS KOSMOS 0.97 4xAA + bilinear filtering Status: Ingame (fully playable on latest 0.9.5 beta), ingame fps 45-60+ Last edited by IVXXX; January 21st, 2008 at 10:07.. |
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#18 (permalink) |
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Registered User
Join Date: Mar 2007
Location: Norway
Posts: 3
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GTA: Liberty City Stories CPU: AMD Athlon 64 X2 5600+ RAM: 2GB DDR2 RAM - 800MHz GPU: GeForce 8800GTS 320MB All CPU options enabled, ZeroGS 0.97, 2xAA Status: Almost playable, some graphics problems at lower end of screen, 9-20 fps, 60+ with few objects in view. Sometimes fall through the ground. |
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#19 (permalink) |
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Registered User
![]() ![]() Join Date: Aug 2007
Location: Ukraine
Posts: 137
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Metal Gear Solid 2
Metal Gear Solid 2 Slus_201.44 Pentium 521HT 2.8ghz@3.5ghz 512Ram GeForce 6600 128mb Cpu option - all enabled Gdsx 10.0, bf off Comments: Snake no more falling trought the deck! Wery slow on my PC, 1-2fps. After going to another location, game freezes, but music is playing(if enemy discoverd you) |
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#20 (permalink) |
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Registered User
![]() ![]() Join Date: Aug 2007
Location: Ukraine
Posts: 137
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Metal Gear Solid 3 Subsistence
Metal Gear Solid 3 Subsistence Slus_213.59 Pentium 521HT 2.8ghz@3.5ghz 512Ram GeForce 6600 128mb Cpu option - all enabled First two snaps was made on Gdsx 10.0. As you can see, in camo menu, Snake looks cool, nor on ZeroGS 0.97. Other snaps was made on ZeroGS 0.97, AA and BF off, 256 color hack on Additional options for ZeroGS 0.97: Partial Targets on, Patrial Depth on, Specular Highlights on (showing shadows from trees on Snake) FPS: 6-10 Comments: I've made throught that tree with Snakes bag, but on location with crocodiles game is freezing(Last three snaps for prove) ![]() P.S. Great work PCSX2 Team!! Thank's for all! Last edited by Dante1717mx; November 11th, 2007 at 21:54.. |
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