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#161 (permalink) |
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Emulation Connoisseur
![]() ![]() Join Date: May 2004
Location: Earth
Posts: 179
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Way of the Samurai 2 (NTSC-U) (SLUS-20893) Playable PC Intel C2D E4300 @ 3.2GHz Asus P5N-E SLI XpertVision 8600 GT 256MB GDDR3 2GB Corsair XMS2 PC2-5400 DDR2 RAM Windows XP Professional SP2 Emulation Configuration PCSX2 0.9.5 (SVN 227) VM 32-bit MTGS & DC Enabled GSdx9 0.11.0: PS 3.0 | 1280x1024 internal resolution P.E.opS SPU2 1.9.0 SSSPSX Pad 1.6.0 Pressure Mod Linuzappz ISO CDVD 0.7.0 BIOS: SCPH-70012 (14/06/2004)
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Intel C2D E4500 @ 3.6GHz Asus P5N-E SLI Point of View 8800GT OC 4GB Corsair XMS2 PC2-6400C5 DDR2 SDRAM Windows Vista x64 Ultimate SP1 |
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#162 (permalink) |
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Emulation Connoisseur
![]() ![]() Join Date: May 2004
Location: Earth
Posts: 179
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Virtua Fighter 4 (NTSC-U) (SLUS-20323) Playable PC Intel C2D E4300 @ 3.2GHz Asus P5N-E SLI XpertVision 8600 GT 256MB GDDR3 2GB Corsair XMS2 PC2-5400 DDR2 RAM Windows XP Professional SP2 Emulation Configuration PCSX2 0.9.5 (SVN 227) VM 32-bit MTGS & DC Enabled GSdx9 0.11.0: PS 3.0 | 1280x1024 internal resolution ZeroSPU2 0.4.4 SSSPSX Pad 1.6.0 Pressure Mod Linuzappz ISO CDVD 0.7.0 BIOS: SCPH-70012 (14/06/2004) Notes: The black border at the bottom of the screen is due to GSdx9 calculating that the games native resolution is 512x480 instead of 512x448.
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Intel C2D E4500 @ 3.6GHz Asus P5N-E SLI Point of View 8800GT OC 4GB Corsair XMS2 PC2-6400C5 DDR2 SDRAM Windows Vista x64 Ultimate SP1 Last edited by Eiji; December 6th, 2007 at 23:50.. |
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#163 (permalink) |
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Registered User
Join Date: Apr 2007
Location: rus
Posts: 7
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Dark Cloud 2 (NTSC) (SCUS_972.13) Ingame PC Intel(R) Core(TM)2 4300 @ 1.80GHz NVIDIA GeForce 7950GT 256MB 2GB RAM Windows XP Professional SP2 Emulation Configuration PCSX2 0.9.5 (SVN 222) VM 32-bit MTGS & DC Enabled ZeroGS KOSMOS 0.97.1: Interlace Enable, 1024x768 SPU2null 0.7.1 TwinPad: PadWink mod 0.7.0 Linuzappz ISO CDVD 0.6.0 BIOS: SCPH-70012 (12/07/2005) Near 40-60 fps, but some visual bug debasing the game.
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#164 (permalink) |
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Registered User
![]() Join Date: Jun 2006
Location: Argentina
Posts: 57
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Kingdom Hearts
Kingdom Hearts NTSC (SLUS 20370) Playable PC: AMD Athlon X2 3600+ ![]() 2GB RAM 600mhz Geforce 7300GT 256 MB ![]() PCSX2 0.9.2 VM,PCSX2 0.9.4 VM Plugin configuration: GSdx9 (SSE2) 0.11.0 Pixel Shader3.0 ZeroSPU2 Linuzappz Iso CDVD 0.6.0 speed average 48fps
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#165 (permalink) |
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Registered User
![]() Join Date: Jun 2006
Location: Argentina
Posts: 57
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Devil May Cry 2
Devil May Cry 2 NTSC (SLUS 20484) Playable PC: AMD Athlon X2 3600+ ![]() 2GB RAM 600mhz Geforce 7300GT 256 MB ![]() PCSX2 0.9.2 VM 32bits ,PCSX2 0.9.4 VM 32bits, PCSX2 0.9.5 VM 32bits Plugin configuration: ZeroGS KOSMOS 0.97.1: 800x600 ![]() ( i tried with GSdx9 (SSE2) 0.11.0 but is terrible slow! maybe other Powerful PC should do better) CPU: Frameskipping(0.9.5 VM) ZeroSPU2 Linuzappz Iso CDVD 0.6.0 speed average 35fps
Last edited by neeoo; December 8th, 2007 at 03:03.. |
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#166 (permalink) |
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Emulation Connoisseur
![]() ![]() Join Date: May 2004
Location: Earth
Posts: 179
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Tekken 5 (NTSC-U) (SLUS-21059) Playable PC Intel C2D E4300 @ 3.2GHz Asus P5N-E SLI XpertVision 8600 GT 256MB GDDR3 2GB Corsair XMS2 PC2-5400 DDR2 RAM Windows XP Professional SP2 Emulation Configuration PCSX2 0.9.5 (SVN 222) VM 32-bit MTGS & DC Enabled ZeroGS KOSMOS 0.97.1 | Bilinear Filtering P.E.opS SPU2 1.9.0 SSSPSX Pad 1.6.0 Pressure Mod Linuzappz ISO CDVD 0.7.0 BIOS: SCPH-70012 (14/06/2004) Notes: Last three shots are taken with 8x AA. To make the game look better under ZeroGS, enable Progressive video mode under the games options menu. PCSX2 has a bug which makes the camera appear much lower than it should be on most stages in the game. With GSdx9, the game has vertical stripes going down the screen in any resolution higher than native. These vertical lines also appear in ZeroGS if you enable AA and there are also various other graphics glitches under ZeroGS.
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Intel C2D E4500 @ 3.6GHz Asus P5N-E SLI Point of View 8800GT OC 4GB Corsair XMS2 PC2-6400C5 DDR2 SDRAM Windows Vista x64 Ultimate SP1 Last edited by Eiji; December 8th, 2007 at 06:21.. |
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#167 (permalink) |
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Registered User
![]() Join Date: Jan 2004
Posts: 60
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Naruto Ultimate Ninja 2
Computer specs: Compal FL90 (laptop) c2d T7300, 2gb ddr2, gf 8600gt 256mb PCSX2 0.9.5 (SVN 222) VM 32-bit MTGS and Dual Core mode Enabled GSdx9 (SSE2) 0.11.0 Pixel Shader3.0 ZeroSPU2 0.4.4 menu: full speed ingame: 40-60 fps |
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#168 (permalink) |
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Registered User
![]() Join Date: Jan 2004
Posts: 60
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Marvel VS Capcom 2
Computer specs: Compal FL90 (laptop) c2d T7300, 2gb ddr2, gf 8600gt 256mb PCSX2 0.9.5 (SVN 222) VM 32-bit MTGS and Dual Core mode Enabled GSdx9 (SSE2) 0.11.0 Pixel Shader3.0 ZeroSPU2 0.4.4 playable, full speed |
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#169 (permalink) |
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CHS Department
![]() ![]() ![]() Join Date: May 2005
Location: Russia
Posts: 308
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Xenosaga
Pcsx2 0.9.4 VM Video (GSdx9 0.11.0) W,D3D,PS3,none,4:3,1280*1024, (true,false,true,false) Sound (ZeroSPU2) 0.4.4 (true,false,false,false) SSSPSX PAD 1.6.0 P.E.O.p.S 1.3.0 (all false) (read ahead) BIOS Europe v02.20 CPU (all true) Perhaps even: Playable
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#170 (permalink) |
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CHS Department
![]() ![]() ![]() Join Date: May 2005
Location: Russia
Posts: 308
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Xenosaga 2
Pcsx2 0.9.4 VM Video (GSdx9 0.11.0) W,D3D,PS3,none,4:3,1280*1024, (true,false,true,false) Sound (ZeroSPU2) 0.4.4 (true,false,false,false) SSSPSX PAD 1.6.0 P.E.O.p.S 1.3.0 (all false) (read ahead) BIOS Europe v02.20 CPU (all true) Game not hang, not stop, not freeze while testing but slooooooooow. Perhaps even: Playable
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#171 (permalink) |
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CHS Department
![]() ![]() ![]() Join Date: May 2005
Location: Russia
Posts: 308
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Xenosaga 3
Pcsx2 0.9.4 VM (win32) Video (GSdx9 0.11.0) W,D3D,PS3,none,4:3,1280*1024, (true,false,true,false) Sound (ZeroSPU2) 0.4.4 (true,false,false,false) SSSPSX PAD 1.6.0 (XBOX360 USB Controller) P.E.O.p.S 1.3.0 (all false) (read ahead) BIOS Europe v02.20 CPU (all true) Game not hang, not stop, not freeze while testing but slooooooooow. Perhaps even: Playable
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#172 (permalink) |
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Spirit of communism
![]() ![]() Join Date: Nov 2004
Location: Kharkiv, Ukraine
Posts: 175
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Wrong plugin, Xenosagas twice faster on ZeroGS (it doesnt make it run fullspeed anyway)
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Intel Dual-Core E5200@3300||2 Gb DDR2 800 MHz RAM||HD3850
Windows XP Pro SP3(9900 3Dmark2006) Finished FFX, KH on PCSX2 |
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#175 (permalink) |
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Registered User
Join Date: Nov 2007
Location: Cologne
Posts: 3
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Naruto Shippuuden Narutimate Accel PC Specs : Core2Duo E6750@2,7GHZ 2GByte Ram 8800gts 320mb Gigabyte Mainboard Pcsx2 0.9.4 Video GSdx 0.11.0 Sound (ZeroSPU2) 0.4.4 SSSPSX PAD 1.6.0 P.E.O.p.S 1.3.0 Bios Europe v.1.60 Framelimit (the 2. one) FPS ingame and in the menu : ~50-60fps, almost perfect,but the game crashes often because of vmhack(?, shows in the output). Last edited by st0n3h3ad; December 10th, 2007 at 13:39.. |
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#176 (permalink) |
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Registered User
![]() ![]() Join Date: Aug 2007
Location: Ukraine
Posts: 137
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Metal Gear Solid 3 Subsistence
Metal Gear Solid 3 Subsistence Slus_213.59 PCSX 0.9.5 svn 222 Pentium 521HT 2.8ghz@3.5ghz 512Ram GeForce 6600 128mb Cpu option - all enabled Gsdx 11-1a resollution 1024x768, internal 800x800, Texture Filtering on ZeroGS 0.7.1 AA and BF off, 256 color hack on Additional options for ZeroGS 0.97: Partial Targets on, Patrial Depth on (last three screens) Snaps from boss duel mode, secret theater, demo theater. Gsdx 11-1a working excellent, much faster then ZeroGs, but sometimes hangs(freezes) on demo theater and after several seconds when playing in snake eater. When you chose movies in demo theater Snake could fall throught floor, but using jump you can go forward. In secret theater Snake will fall and jump wouldnt help. Boss duel works glitchy too, Ocelot could fall throught floor and you would win (Maybe this is new wourld record 30 seconds) In other battles speed is slow, when put on night googles emu crash, the only non glitchy fight is against shagohod on motorcycle (and maybe puirsute on bikes, coz my computer cant handlle the begining). In this mode Gsdx 11-1a works with lines, but doesnt hangs (with several exeptions).Last 3 screens was made on ZeroGs due GSdx11-1a hangs, but sound still works and you can hear movment of Snake
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Pentium 521HT 2.8GHz@3.1GHz, 512mb Ram, GeForce 9600GT 512mb Yea, I am crazy
Last edited by Dante1717mx; December 11th, 2007 at 00:01.. |
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#177 (permalink) |
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Bearer of The Light
![]() Join Date: Nov 2007
Location: Argentina
Posts: 53
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Grim Grimoire NTSC (SLUS-21604) Computer specs: AMD Athlon 64 X2 Dual Core Processor 3600+ 1024MB RAM DDR2 667mhz Nvidia GeForce 7300 GT 256MB PCI-E Windows XP Professional Edition SP2 Status: Playable Speed: 30-40fps Pcsx2 Configuration/Version: PCSX2 0.9.5 (SVN 238) VM 32-bit CPU options MTGS on DC mode on Graphics: Gsdx9 (MSVC 15.00, SSE2) 0.11.1-a graphics plug in Configuration: Resolution: Windowed Renderer: Direct3D Shader: P2.0 Interlacing: None Aspect Ratio: 4:3 D3D internal res: 512x512 Enable NLOOP Hack, texture filtering. Sound: ZeroSPU2 0.4.4. Time Scaling Enabled, rest untouched. Cdvdrom: P.E. Op. s. CDVD (CDDA mod) 1.3.0 Interface: W2k/XP option set. BIOS: USA V02.00 (14/06/2004) Notes: Playable! Zero graphical errors (although I think I spotted a random black stripe once) I can't get it past 40fps. Perhaps it needs some optimization or it's because, well, I don't have an 8800GT (still at gold price here...) It used to go between 25-30 fps in previous versions o Gsdx9 but dunno what Gabest did and now it goes from 30 to 40, which is obviously good. It also looks better than on my awful TV set (a grotesquely old 15" TV) The screenies are all distorted because I didn't use native resolution but the fps remain almost the same. It's also a bit faster on ZeroGS. How much faster? Not much. 3-4fps at most, and it looks a bit blurred...
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NO REFUGE, papá... NO REFUGE. |
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#178 (permalink) |
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Registered User
Join Date: Jan 2002
Location: Seattle, Wa, USA
Posts: 15
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Okami NTSC SLUS_21115 PC Specs: Intel Core 2 Quad Q6600 4Gb RAM 2 x GeForce 8800 GTS OC WinXP SP2 Status: Playable Speed: 40-60fps Pcsx2 Configuration/Version: PCSX2 0.9.5 (SVN 238) VM 32-bit CPU options MTGS on DC mode on Graphics: Gsdx9 (MSVC 15.00, SSE2) 0.11.1 graphics plug in Configuration: Resolution: Windowed Renderer: Direct3D Shader: P3.0 Interlacing: None Aspect Ratio: 4:3 D3D internal res: 1280x1024 Enable NLOOP Hack, texture filtering. check the first screenshot for other plugins Some minor graphical corruption with black triangles in the distance otherwise the game looks and runs great. |
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#179 (permalink) |
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bagus
![]() ![]() Join Date: Nov 2006
Location: Surabaya,Indonesia
Posts: 162
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SD Gundam G Generation Spirits [SLPS 25832] Status : Playable Menu : 58-73 Fps Intermission : 120-200 Fps Pcsx2 0.9.5VM (SVN 238) Bios : Japan v02.20 Graphics : ZeroGS KOSMOS 0.97.1 : AA Off | BF Off => 21-150Fps GSdx9 0.11.1a :PS 2.0 | D3D internal res 1024x1024 => 55-128Fps(use this) Controller : SSSPSX PAD Plugin Pressure Mod 1.7.0 Cdvdrom : Linuzappz Iso CDVD Driver 0.7.0 Sound : P.E.Op.S.SPU2 1.9.0 : Volume 4 | Reverb 0 | Interpolation 0 (sound little robotic) ZeroSPU2 0.4.4: Time Scaling Enabled(use this) MTGS & DC : On with Frame limiter off game running very fast, also can use frame limiter on.sometimes graphic bug. Note:graphic looks better with GSdx9 0.11.1a rather than ZeroGS KOSMOS 0.97.1. i think i had pass stage 6,but i'll see it again because i seem forget. ------------------------------------------- AM2 X2 5600+ MSI K9A Platinum HIS Radeon X1900XT 256MB/Ati Catalyst 7.11 Corsair Twin2x DDR2 1GB(2x512MB) 667Mhz WINXP Prof SP2 DirectX 9.0c(November 2007) ------------------------------------------- |
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