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#481 (permalink) |
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Registered User
![]() ![]() Join Date: Aug 2006
Location: Norway
Posts: 102
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Not playable at all some serious gfx errors but the speed are normal on the game! System Spec: Intel Core 2 Duo E8400 3ghz@4.25ghz Geforce 8800 GTS 620 Edition 4GB Ram Windows Vista Ultimate 64 Bit Edition Used PCSX2 SVN 384 And GSDX SVN 801 DirectX 10 SSE 4 |
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#482 (permalink) |
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Registered User
![]() ![]() Join Date: Aug 2006
Location: Norway
Posts: 102
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Animaniacs
Full speed but serious gfx errors ingame videos are ok! System Spec: Intel Core 2 Duo E8400 3ghz@4.25ghz Geforce 8800 GTS 620 Edition 4GB Ram Windows Vista Ultimate 64 Bit Edition Used PCSX2 SVN 384 And GSDX SVN 802 DirectX 10 SSE 4 |
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#484 (permalink) |
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Registered User
![]() ![]() Join Date: Aug 2006
Location: Norway
Posts: 102
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It are playable but for some reason it lag alot! somtimes normal then take ages before the game continue to work the hole game freeze then it go back to normale after awhile! System Spec: Intel Core 2 Duo E8400 3ghz@4.25ghz Geforce 8800 GTS 620 Edition 4GB Ram Windows Vista Ultimate 64 Bit Edition Used PCSX2 SVN 384 And GSDX SVN 802 DirectX 10 SSE 4 |
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#486 (permalink) |
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Join the Dark Side!!
![]() ![]() Join Date: Nov 2007
Location: Mexico
Posts: 231
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FINAL FANTASY X International (took it from a friend) STATUS: FULLY PLAYABLE SPEED: 60+ FPS Ingame / 60+ FPS Movies System Specs: Core2Duo e8200 @ 3.9GHz 2GB RAM OCZ Platinum Rev.2 @ 976MHz ATi HD3850 256MB 710/2008MHz Windows Vista Ultimate 32-bit edition Emulator Specs: PCSX2 9.5 SVN 377 ZeroGS 9.7 (all graphic boosters + game hacks OFF) DC & MTGS OFF Frame Limiter ON Notes: Can't run in DC mode 'cause missing geometry, try to use FFX hack but It doesn't work form me....even using single core mode I can achieve full speed almost all the time, enableing AA2x/BF in ZeroGS works very nice but It cause some slowdowns at certain points (that's 'cause I'm using PCSX2 on single core mode I suppose). Playing 'till Kilika Port.
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My Rig: * Core2Duo e8200 2.66 @ 3.8 GHz 1.33v / Cooler Master V8
* 2x2 GB A-Data Vitesta Extreme 1066 @ 950 MHz * Gigabyte EP35-DS3 / Cooler Master Blue Ice * Sapphire HD 4850 Dual Slot 512MB @ 700/1050 MHz * Creative SB Audigy SE @ X-Fi Xtreme Audio mod / Logitech X-530 speakers * 320GB WD (Dual Boot) + 640GB WD + 750GB Seagate HDDs / all SATAII * LG DVD-RW 22x * 950W Topower Zumax PSU * XP Pro SP3 * NZXT Lexa Blackline case + 2 red cold cathodes + 3x120mm + 2x80mm led fans * HP w2408 24" wide screen LCD |
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#487 (permalink) |
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Join the Dark Side!!
![]() ![]() Join Date: Nov 2007
Location: Mexico
Posts: 231
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Grandia III STATUS: PLAYABLE (at least I feel so) SPEED: 60+ FPS Ingame / 60+ FPS Movies System Specs: Core2Duo e8200 @ 3.9GHz 2GB RAM OCZ Platinum Rev.2 @ 976MHz ATi HD3850 256MB 710/2008MHz Windows Vista Ultimate 32-bit edition Emulator Specs: PCSX2 9.5 SVN 377 ZeroGS 9.7 (bi-linear filtering ON) DC & MTGS ON Frame Limiter ON Notes: Only play the beggining but with the SVN 377 the "battle's sound loop" was resolved so It was fully playable to me, enableing AA makes the game slower with my VGA (from 60 to 48-53 FPS aprox.). Reading that after some cute scenes the game hangs so if you already seen that X cute scene is better if you skip it. (sorry for the lonely screenie, I forget to took it more)
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My Rig: * Core2Duo e8200 2.66 @ 3.8 GHz 1.33v / Cooler Master V8
* 2x2 GB A-Data Vitesta Extreme 1066 @ 950 MHz * Gigabyte EP35-DS3 / Cooler Master Blue Ice * Sapphire HD 4850 Dual Slot 512MB @ 700/1050 MHz * Creative SB Audigy SE @ X-Fi Xtreme Audio mod / Logitech X-530 speakers * 320GB WD (Dual Boot) + 640GB WD + 750GB Seagate HDDs / all SATAII * LG DVD-RW 22x * 950W Topower Zumax PSU * XP Pro SP3 * NZXT Lexa Blackline case + 2 red cold cathodes + 3x120mm + 2x80mm led fans * HP w2408 24" wide screen LCD |
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#488 (permalink) |
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PCSX2 & O/C Addict
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: My Computer
Posts: 2,840
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Arcana Heart [SLUS 21720] (U) Status: Playable Mode: Normal Ingame FPS: 120 - 275 Average FPS: 250 Configuration: PCSX2 0.9.5 svn 384 VM Build | GSdx 0.1.9 svn 807 SSE4: Internal: 1600 x 1200, PS 3.0, Texture filtering, Logaritmic Z | ZeroSPU2 0.4.6: Time Scaling | Linuzappz Iso CDVD 0.7.0 | TwinPad: PadWinK mod 0.7.0 | EERec, VU1Rec, VU0Rec, MTGS & DC, Normal | Disable Forced ABS, EE/IOP Sync hack, Denormals are Zero System Specs: Intel® Core™2 Duo E8400 @ 4.0GHz | NVIDIA 8800GT 512MB @ 715/1750/1030 MHz | Team Xtreem 2x1GB @ DDR2-1000 4-4-4-8 | Creative SoundBlaster Audigy This should be a great running game even on slower computer setups. For me it's pretty much unplayable (too fast ) if not limiting the FPS but for testing purposes I don't limit the speed as it gives a better idea about the performance. No issues found, but needs interlacing
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Intel® Core™2 Duo E8400 @ 4.0GHz «-» Gigabyte P35-DS4 «-» CellShock 2x1GB @ DDR2-1200 5-5-4-10 «-» JetWay 8800GT 512 MB @ 705/1750/1015 MHz «-» Thermaltake ToughPower 750W «-» Sony Multiscan G400 19" CRT «-» OCZ Vendetta 2 «-» Creative SoundBlaster Audigy «-» Logitech X-530 5.1 «-» Sennheiser HD 212 Pro «-» Logitech MX™518 Gaming-Grade «-» Razer Mantis Speed «-» Windows XP Pro SP3 «-» Windows Server 2k8 XSOS 3.0 BETA
Last edited by RPGW1ZaRD; July 7th, 2008 at 02:43.. |
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#489 (permalink) |
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PCSX2 & O/C Addict
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: My Computer
Posts: 2,840
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Naruto: Uzumaki Chronicles 2 [SLUS 21594] (U) Status: Playable Mode: Normal Ingame FPS: 80 - 350 Average FPS: 150 Configuration: PCSX2 0.9.5 svn 384 VM Build | GSdx 0.1.9 svn 807 SSE4: Internal: 1466 x 1100, PS 3.0, Texture filtering, Logaritmic Z | ZeroSPU2 0.4.6: Time Scaling | Linuzappz Iso CDVD 0.7.0 | TwinPad: PadWinK mod 0.7.0 | EERec, VU1Rec, VU0Rec, MTGS & DC, Normal | Disable Forced ABS, EE/IOP Sync hack, Denormals are Zero System Specs: Intel® Core™2 Duo E8400 @ 4.0GHz | NVIDIA 8800GT 512MB @ 715/1750/1030 MHz | Team Xtreem 2x1GB @ DDR2-1000 4-4-4-8 | Creative SoundBlaster Audigy Runs very good, only some minor issue regarding some cutscenes, there can be some artifacts appearing here and there (not due to speedhacks) but 95% of the time it looks alright, perhaps another svn of pcsx2/gsdx would fix that. The textures doesn't look that much nicer in higher internal res, it's quite blurry despite using a higher res too.
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Intel® Core™2 Duo E8400 @ 4.0GHz «-» Gigabyte P35-DS4 «-» CellShock 2x1GB @ DDR2-1200 5-5-4-10 «-» JetWay 8800GT 512 MB @ 705/1750/1015 MHz «-» Thermaltake ToughPower 750W «-» Sony Multiscan G400 19" CRT «-» OCZ Vendetta 2 «-» Creative SoundBlaster Audigy «-» Logitech X-530 5.1 «-» Sennheiser HD 212 Pro «-» Logitech MX™518 Gaming-Grade «-» Razer Mantis Speed «-» Windows XP Pro SP3 «-» Windows Server 2k8 XSOS 3.0 BETA
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#492 (permalink) |
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PCSX2 & O/C Addict
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: My Computer
Posts: 2,840
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God Hand [SLES-54490] (E) Status: Playable Mode: Normal Ingame FPS: 90 - 180 (native res) / 40 - 100 (1600 x 1200 res) Average FPS: 120 (native res) / 50 (1600 x 1200 res) Configuration: PCSX2 0.9.5 svn 384 VM Build | GSdx 0.1.9 svn 807 SSE4: Internal: native & 1600 x 1200, PS 3.0, Texture filtering, Logaritmic Z, Alpha Correction | ZeroSPU2 0.4.6: Time Scaling | Linuzappz Iso CDVD 0.7.0 | TwinPad: PadWinK mod 0.7.0 | EERec, VU1Rec, VU0Rec, MTGS & DC, Normal | Disable Forced ABS, EE/IOP Sync hack, Denormals are Zero System Specs: Intel® Core™2 Duo E8400 @ 4.0GHz | NVIDIA 8800GT 512MB @ 715/1750/1030 MHz | Team Xtreem 2x1GB @ DDR2-1000 4-4-4-8 | Creative SoundBlaster Audigy Very playable, some minor graphic issues only that doesn't disturb gameplay. Very GPU demanding, tried both DX9 and DX10 and ran about as fast in both. Uploaded both native res and 1600 x 1200 screens (pic #8 and on). EDIT: Due to removed posts above, a friendly reminder, this is screenshots section, so stay on topic and post no questions, thoughts, suggestions etc. If you have questions to specific users, use the PM feature, thanks.
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Intel® Core™2 Duo E8400 @ 4.0GHz «-» Gigabyte P35-DS4 «-» CellShock 2x1GB @ DDR2-1200 5-5-4-10 «-» JetWay 8800GT 512 MB @ 705/1750/1015 MHz «-» Thermaltake ToughPower 750W «-» Sony Multiscan G400 19" CRT «-» OCZ Vendetta 2 «-» Creative SoundBlaster Audigy «-» Logitech X-530 5.1 «-» Sennheiser HD 212 Pro «-» Logitech MX™518 Gaming-Grade «-» Razer Mantis Speed «-» Windows XP Pro SP3 «-» Windows Server 2k8 XSOS 3.0 BETA
Last edited by RPGW1ZaRD; July 8th, 2008 at 21:16.. |
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#494 (permalink) |
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Shin Kyuuseishu
Join Date: Aug 2006
Location: Malaysia
Posts: 9
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Status: Playable with Minor Graphical Stage Graphic Glitches. Speed: Fast or Too Fast ![]() After some experimenting, i've found the way to Greatly Speed-up KOF98UM on the PCSX2. It's actually Hillariously Simple. Just go to Game Option > Graphic Setting > Change Focus to "Normal". Mind You, IF the game turns out to be "Too Fast" then plz Turn Off All Speed-Hacks on the Emulator.The default setting for Focus is "Soft". This adds blurring to the Overall Graphics. In which situation decreases the games performance on the PC. I'm testing this with PCSX2 0.9.5 svn 384 VM Build with the Components of: ![]() My KOF98UM Gsdx 0.1.9 svn 809 Config: ![]() Deliberately changed the D3D Internal Resolution to Native to Speed-up the game. This is for 2D-games-only due to the fact that 2D games graphics always get "Teared-up". ![]() However, for 3D games, I'd recommend to Change the D3D Internal Resolution similar to user's PC setting Whilst Enabling the "Logarithmic Z" for a better 3D Shading. In My Case, it solves the Lips-out-of-place problem in KOF Maximum Impact Series.
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Intel Core 2 Duo E4500 2.2Ghz 800FSB Corsair DDR2 667mhz 2GB (Longdimm) Palit 945GC1066 MotherBoard enLight 550W PSU ATI Radeon HD 3650XT Intex 2000W (2.1) Subwoofer + Speaker Compaq S910 19" CRT Monitor Last edited by man3k; August 2nd, 2008 at 11:00.. |
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#495 (permalink) | |
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Shin Kyuuseishu
Join Date: Aug 2006
Location: Malaysia
Posts: 9
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Replying to heatblazer
Quote:
To evade off-topic, i'll post some other game screenshots: ![]() Rogue Galaxy: The 3D model is ok, but the characters just won't move according to controller's direction. ![]() Shining Force EXA: Marvellous Graphics, Good Speed, but the Damage Balance is somewhat off.. even small enemies takes time to defeat. ![]() Sengoku Basara Cross: Speed Nearly to perfection, no glitches but i somehow felt the animation is choppy. ![]() Inuyasha Feudal Combat: Working just fine ![]() YuYu Hakusho 120%: Working just fine ![]() ![]() Bloody Roar 3: Great graphics, although it runs very good with gsdx. I'd prefer playing this while enabling AAx4 on the ZeroGS 0.97.1. ![]() Garou-Den - BreakBlow: Graphic is ok, but game is a little slower than average. ![]() Gundam Musou Special: Speed Nearly to perfection when using gsdx but with some minor glitches. Though it looks Great with ZeroGS 0.97.1. ![]() Naruto Shippuuden Accel 2: Great graphics, great speed but the game seldomly Crashes after some fight. ![]() DBZ Budokai Tenkaichi 3: Needs a lot more of speed improvement. Background will turn Dark when using gsdx9 on WinXP. However a friend of mine told me that the Dark-Background-Problem is solved when playing under Gsdx10 on Vista. ![]() Tekken 4: Picture tells all, Good Speed. I still couldn't get my PC to play Tekken 5. It always crashes right after pressing the Start button on the games beginning. ![]() ![]() ![]() ![]() Ultraman Nexus: Great Graphics, Great Speed. No Problem at all.
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Intel Core 2 Duo E4500 2.2Ghz 800FSB Corsair DDR2 667mhz 2GB (Longdimm) Palit 945GC1066 MotherBoard enLight 550W PSU ATI Radeon HD 3650XT Intex 2000W (2.1) Subwoofer + Speaker Compaq S910 19" CRT Monitor |
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#496 (permalink) |
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Registered User
![]() ![]() ![]() ![]() Join Date: Jun 2008
Location: Bulgaria
Posts: 616
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PCSX SVN 377 GSdx(MSVC SSE4) P.E.o.p. SPU2 LilyPad 0.9.2 TEKKEN 5 Playabe (slow about 40 fps) Core2DUO E8400@3.0GHz/6GB DDR2 ram@800MHz/ ATI RADEON HD 3450 (weak)
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Kikaioh! GO! Last edited by heatblazer; July 13th, 2008 at 14:54.. Reason: Forgot a comment |
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#497 (permalink) |
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Registered User
Join Date: Jul 2008
Location: US
Posts: 9
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Game: Shin Megami Tensei: Persona 4 (JPN) Status: In-Game Emulator: PCSX2 SVN351 Graphics: ZeroGS KOSMOS 0.97.0 Sound: ZeroSPU 0.4.4 Options: VU Skip ON, Disabled Forced ABS and EE/IOP Sync Hack ON FPS: 50-65 average, Lowest is around 45 in very crowded scenes CPU: Intel Core 2 T7200 @2.00GHz GPU: Nvidia Geforce 7900 GS Go RAM: 2.00GB Notes: First, the good news: the game runs pretty well. Dare I say even a little better then P3 FES did. There are a few minor graphical artifacts and sound glitches, but nothing worse then what's found in P3. The overall frame rate even seem to be slightly quicker for me. The bad news: as anyone who played P3 on the emulator can attest to, the game had a bad habit of hanging during battle after characters perform certain attacks. Unfortunately, it is no different here. Right from the very first battle any attack you make will cause the game to hang indefinitely. Although in this case, you can just hit Guard for a few rounds and the fight will end by itself. The real problem is when you face off against the first boss, as soon as you enter battle he lets loose with a green shockwave, knocking your character over and forcing the game to hang... There's simply no avoiding it. I tried the battle out on several different builds, including the latest public beta, all gave the same result. Attempted Playing without using save states, game still locked up in the same place. (Shown in the last screenshot.) EDIT: I can now safely verify that changing the line of code to "0xffc0" does fix the hanging bug for Persona 4. I haven't played much past that though, so I can't say if it causes any other issues. Although I did check and can say that swinging your weapon outside of combat does not cause the controls to hang, like CruDeLios said it did for Persona 3 FES. Also, added a few screenshots. Last edited by Tryptomine; July 17th, 2008 at 00:16.. |
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#498 (permalink) |
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PCSX2 & O/C Addict
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: My Computer
Posts: 2,840
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Medal of Honor: Rising Sun [SLUS 20753] (U) Status: Playable Mode: Normal Ingame FPS: 25 - 135 Average FPS: 60 Configuration: PCSX2 0.9.5 svn 389 VM Build | GSdx 0.1.9 svn 813 SSE4.1: Internal: 1920 x 1440, PS 3.0, Texture filtering, Logaritmic Z | ZeroSPU2 0.4.6: Time Scaling | Linuzappz Iso CDVD 0.7.0 | TwinPad: PadWinK mod 0.7.0 | EERec, VU1Rec, VU0Rec, MTGS & DC, Normal | Disable Forced ABS, Denormals are Zero System Specs: Intel® Core™2 Duo E8400 @ 4.0GHz | NVIDIA 8800GT 512MB @ 715/1750/1030 MHz | Team Xtreem 2x1GB @ DDR2-1000 4-4-4-8 | Creative SoundBlaster Audigy CPU demanding game, went down to 25 FPS or so in one intensive part but mostly runs in the 50 - 80 FPS range for me. Not very GPU demanding at all, 1920 x 1440 internal res runs perfectly fine for me. EE/IOP Sync hack can't be used for this game altho it gives a decent speedboost as it causes pauses/stuttering. PS2 controller recommended to use, it's a pain to move and look around with keyboard only!
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Intel® Core™2 Duo E8400 @ 4.0GHz «-» Gigabyte P35-DS4 «-» CellShock 2x1GB @ DDR2-1200 5-5-4-10 «-» JetWay 8800GT 512 MB @ 705/1750/1015 MHz «-» Thermaltake ToughPower 750W «-» Sony Multiscan G400 19" CRT «-» OCZ Vendetta 2 «-» Creative SoundBlaster Audigy «-» Logitech X-530 5.1 «-» Sennheiser HD 212 Pro «-» Logitech MX™518 Gaming-Grade «-» Razer Mantis Speed «-» Windows XP Pro SP3 «-» Windows Server 2k8 XSOS 3.0 BETA
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#500 (permalink) |
![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Planet Earth...
Posts: 593
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---PCSX2 version 0.9.5 SVN 377--- Resident Evil Code Veronica X worked much better then I expected.My laptop's specifications are: -1 GB of RAM -ATI Mobility Radeon 9700 64 MB -Intel Pentium M Processor 1.6 ghz -4 MB of L2 cache -DirectX 9.0c (files from 2004. year) -Microsoft Windows XP Home Edition with Service Pack 2 My laptop is "Acer TravelMate 4000 Series" which is pretty old and weak today,but it ran PCSX2 0.9.5 pretty good ![]() PCSX2 team you rock!!!I hope the next few versions will even allow me to run games at normal speed
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