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#201 (permalink) |
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Gyrobyte
![]() Join Date: Jul 2006
Location: Lithuania
Posts: 90
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Resident Evil Code Veronica (emu 0.9.5v, Rev. 239) CPU: Intel Q6600 - 2.7GHz RAM: 2GB DDR2 RAM - 811MHz GPU: Radeon HD2600XT Plugin Configuration: All CPU options enabled, ZeroGS KOSMOS 0.97 2xAA + bilinear filtering. Status: Fully Playable (35 - +60fps ingame, 60fps averange. In CG's fps +10fps) Last edited by IVXXX; January 2nd, 2008 at 17:53.. |
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#202 (permalink) |
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Registered User
Join Date: Dec 2007
Location: UK
Posts: 40
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Xenosaga
Xenosaga (emu 0.9.5 239) CPU: Intel Q6600 - 3.5GHz RAM: 2GB DDR2 RAM - 932MHz GPU: 8800GTX OC Plugin Configuration: All CPU options enabled, GDSX10 2048x2048 Resolution, Interlaced Weave-tff Status: Fully Playable (45 - 60fps ingame, 60fps menu's, FMV's 50 - 60fps CPU LIMITED) Will post more screenshots on request.
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Intel Q6600@ 3.5Ghz, Nvidia GeForce 8800 GTX OC, 2048MB Ballistix Tracer, Antec 900 Gamers Case, OCZ 850W PS, XP/Vista Dual Boot. Last edited by Lumberdave; December 21st, 2007 at 20:19.. Reason: typo |
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#203 (permalink) |
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Registered User
Join Date: Dec 2007
Location: Hong Kong
Posts: 5
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R-TYPE Final [SCAJ 20029] ZeroGS KOSMOS 0.97.0, 4xAA, other settings default snap002.jpg shows glitches (black area at right hand side) snap006.jpg shows glitches (power bar at the top is always empty)
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E4400@2.4G, 2GB Samsung DDR2-667, Asus HD2600XT DDR3@850/1780 Last edited by bennetng; December 23rd, 2007 at 16:51.. |
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#204 (permalink) |
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Registered User
![]() ![]() Join Date: Aug 2007
Location: Ukraine
Posts: 137
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Legacy of Kain Soul Reaver 2 PAL
Legacy of Kain Soul Reaver 2 PAL PCSX2 svn 239 GSdx 11-2 (GSdx 11-4 and GSdx 1.0) (1024x768res, 800x800 internal) Logarithmic Z enabled, Interleasing - Bob tff ZeroGS 0.97.1 ZeroSPU 0.4.4 Linuzappz Iso CDVD Drive 0.7.0 Status: Ingame With ZeroGS game works fine but with GSdx 11-4 and GSdx 1.0 textures is not drawing. GSdx 11-2 shows black screen. But when you're using software mode in GSdx everything is OK. Speed in both plugins are the same, 7-14fps. First two screens was made in GSdx.
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Pentium 521HT 2.8GHz@3.1GHz, 512mb Ram, GeForce 9600GT 512mb Yea, I am crazy
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#205 (permalink) |
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Registered User
![]() ![]() Join Date: Aug 2007
Location: Ukraine
Posts: 137
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Some more screenshots. And new bug. When camera is far from character or some objects, they loosing textures in some place. FPS is vary from 8 to 22. PS. Now I've used 8xAA and bilinier filtering. No speed impact.
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Pentium 521HT 2.8GHz@3.1GHz, 512mb Ram, GeForce 9600GT 512mb Yea, I am crazy
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#206 (permalink) |
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Registered User
![]() ![]() Join Date: Aug 2007
Location: Ukraine
Posts: 137
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Def Jam Fight for NY NTSC
Def Jam Fight for NY NTSC PCSX2 svn 239 GSdx 0.1.0 (1024x768res, 800x800 internal) Logarithmic Z enabled, ZeroGS 0.97.1 ZeroSPU 0.4.4 Linuzappz Iso CDVD Drive 0.7.0 Status: Menu Menu works at 15-17 fps, movies at the same speed. Game hangs when fight is loading, or in career mode after choosing cracter's face. Only first in game movie works. Speed in it 8-15 fps. GSdx 0.1.0 shows "wrong" bloom effect. ZeroGS doesnt has it.
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Pentium 521HT 2.8GHz@3.1GHz, 512mb Ram, GeForce 9600GT 512mb Yea, I am crazy
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#207 (permalink) |
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Registered User
![]() Join Date: Nov 2007
Location: South Africa
Posts: 54
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Devil may cry 1 : SLES_50358 (E)
For those who want to read the text in the cutscenes to help guide you through the game with clues, save the game when the cutscene starts, like the door in the picture below. Then quit and choose ZeroGS 0.97.1, or GSdx9 0.11.4. Start it up again and load the savegame that was saved during the cutscene. Only the text will show using zerogs, and some of the background can be seen, along with the text using GSdx9. Once you have your clue, reset the plugin back to GSdx9 0.11.2 to play. CPU: core2duo E4400 @2.0GHz GFX card: GeForce 8600GT 512mb PCI-E Ram: 2GB Last edited by Gromonculous; December 29th, 2007 at 05:22.. |
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#208 (permalink) |
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Super Kiwi
Join Date: Apr 2007
Location: France
Posts: 13
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Rogue Galaxy PAL EU
Hardware: GIGABYTE GA-965P-DS3 Intel Core 2 Duo E6750 @ 3.6 Ghz (450x8) Crucial Ballistix Tracer 2x1 Go Dual Channel 900mhz (5-5-5-15) MSI Geforce 7950 GX2 1 Go @ 600/800 // 169.21 WHQL Windows XP 32Bits Software: PCSX2 0.9.5 SVN 239 VM 32-bit: Rogue Galaxy present one main emulation problem, all playable characters are rumbling just they aren't move like i want :o we can forward only by jumping it's a bit boring no matter when Jaster fight but after, this bug back again.MTGS & DC Enabled Disable it decrease fps and doesn't fix the chara rumbling bug. GSdx 0.1.0: Windowed, 700x700 Menu : full speed Movie FMV : full speed, some freeze Cut scene : 45-100 fps Exploration : 70-120 fps Fight : 35-60 fps going really down (35fps) using Jaster gun Game's is quite playable but i can't read any text with GSdx look at some snap it doesn't work and some text are missing too in the manage screen but the speed is incredible compare to ZeroGS. EDIT : No more text problem in movies with the latest GSdx 0.1.1 but no subtitle and missing ingame text yet ZeroGS 0.97.1 without bilinear filt. Rogue Galaxy is just too slow less than 20 fps everytime but as usual ZeroGS shown less artifact, so text are working however game is still unplayable. P.E.opS SPU2 1.9.0 Some dialog, No music, some SFX ZeroSPU2 0.4.4 all music dialog and sfx are working well and it present no sync problems ZeroSPU2 work better like in other level5 prod : Dragon Quest VIII Linuzappz ISO CDVD 0.7.0 Status : INGAME Rogue Galaxy is currently not really playable due to a problem certainly related to the emulation of PCSX2, I tried with the release version 0.9.4, the result is the same. However great improve have been made since 0.9.2 and this game is in a good way to be playable soon.
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MSI P45 NEO3-FR Intel Core 2 Duo E8400 @ 4.0 Ghz OCZ Reaper HPC PC8400 4Go dual channel @ 1100mhz (5-5-5-15.2.2v) ATI Radeon HD 4870 790/1100 Catalyst 8.7 Windows Vista 64bits PCSX2 0.9.5 SVN 377 Last edited by RpCiD; December 27th, 2007 at 07:21.. |
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#209 (permalink) |
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I'm havin a Emulatiorgasm
Join Date: Apr 2007
Location: Chile
Posts: 41
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Some pics from my crappy videocard
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AMD Kuma 7750@3100 - MSI NX 8800GT 512mb ddr3 - A-DATA 5-5-5-18 ddr2 2gb 800mhz @ 1015mhz - Nforce 750A MOBO - A4TECH X7 MOUSE - SUPER N64 - SNES - PSX ADAPTER - WinXP - Win 7 - Ubuntu -
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#210 (permalink) |
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Registered User
Join Date: Apr 2006
Location: Russia
Posts: 28
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The Bouncer PAL
Software: PCSX2 0.9.5 SVN (TLB) 239 non VM 32-bit: MTGS & DC Enabled GSdx 0.1.0 P.E.opS SPU2 1.9.0
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Notebook - Asus F3Sa09 Intel Core 2 Duo T7700 2.40 Ghz, 800 Mhz, 4 MB L2 Intel PM965 2048 MB DDR2 SDRAM (PC5300, 667Mhz) 15.4 , 1280 x 800 ATI Mobility Radeon HD 2600 512 MB (AMD/ATI Catalyst 7.12) SATA 250 ГБ Windows Vista Home Premium 32Bits Last edited by qt0n; December 27th, 2007 at 18:25.. |
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#211 (permalink) |
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Registered User
Join Date: Apr 2006
Location: Russia
Posts: 28
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Beat Down US
Software: PCSX2 0.9.5 SVN (TLB) 239 non VM 32-bit: MTGS & DC Enabled GSdx 0.1.0 P.E.opS SPU2 1.9.0
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Notebook - Asus F3Sa09 Intel Core 2 Duo T7700 2.40 Ghz, 800 Mhz, 4 MB L2 Intel PM965 2048 MB DDR2 SDRAM (PC5300, 667Mhz) 15.4 , 1280 x 800 ATI Mobility Radeon HD 2600 512 MB (AMD/ATI Catalyst 7.12) SATA 250 ГБ Windows Vista Home Premium 32Bits Last edited by qt0n; December 27th, 2007 at 18:25.. |
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#212 (permalink) |
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Registered User
Join Date: Apr 2006
Location: Russia
Posts: 28
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Ssx on Tour PAL
Software: PCSX2 0.9.5 SVN (TLB) 239 non VM 32-bit: MTGS & DC Enabled GSdx 0.1.0 P.E.opS SPU2 1.9.0
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Notebook - Asus F3Sa09 Intel Core 2 Duo T7700 2.40 Ghz, 800 Mhz, 4 MB L2 Intel PM965 2048 MB DDR2 SDRAM (PC5300, 667Mhz) 15.4 , 1280 x 800 ATI Mobility Radeon HD 2600 512 MB (AMD/ATI Catalyst 7.12) SATA 250 ГБ Windows Vista Home Premium 32Bits Last edited by qt0n; December 27th, 2007 at 18:24.. |
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#213 (permalink) |
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Registered User
Join Date: Apr 2006
Location: Russia
Posts: 28
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Final Fantasy XII
Software: PCSX2 0.9.5 SVN (TLB) 239 non VM 32-bit: MTGS & DC Enabled GSdx 0.1.0 P.E.opS SPU2 1.9.0 I don't remember which region is it image.
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Notebook - Asus F3Sa09 Intel Core 2 Duo T7700 2.40 Ghz, 800 Mhz, 4 MB L2 Intel PM965 2048 MB DDR2 SDRAM (PC5300, 667Mhz) 15.4 , 1280 x 800 ATI Mobility Radeon HD 2600 512 MB (AMD/ATI Catalyst 7.12) SATA 250 ГБ Windows Vista Home Premium 32Bits Last edited by qt0n; December 27th, 2007 at 18:24.. |
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#214 (permalink) |
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Registered User
Join Date: Apr 2006
Location: Russia
Posts: 28
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Devil May Cry 2 PAL
Software: PCSX2 0.9.5 SVN (TLB) 239 non VM 32-bit: MTGS & DC Enabled GSdx 0.1.0 P.E.opS SPU2 1.9.0
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Notebook - Asus F3Sa09 Intel Core 2 Duo T7700 2.40 Ghz, 800 Mhz, 4 MB L2 Intel PM965 2048 MB DDR2 SDRAM (PC5300, 667Mhz) 15.4 , 1280 x 800 ATI Mobility Radeon HD 2600 512 MB (AMD/ATI Catalyst 7.12) SATA 250 ГБ Windows Vista Home Premium 32Bits Last edited by qt0n; December 27th, 2007 at 18:24.. |
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#215 (permalink) |
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Registered User
![]() Join Date: Nov 2007
Location: South Africa
Posts: 54
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Spartan - total warrior : SLES_53393 (E)
Despite it's smudgy appearance in the screenshots, it works really well, and must be seen moving to be believed. It runs fast to medium play speeds, and despite the (very heavy) extra glare there's very little wrong with it. It's poetry in motion, and very playable. I have to turn on texture filtering otherwise the picture quality is extremely grainy to the point where it's not really possible to see what is going on. I used ZeroGS KOSMOS 0.97.1 to get past the title screen and menus and then saved it during the first intro cutscene. Then selected GSdx9 0.11.4 and loaded the savegame to get into the game, and using it to play from there on. GSdx9 0.11.4 crashes on the early startup menu, so ZeroGS is needed to get past that. ZeroGS displays the background a bit more clearly than GSdx, while it shows none of the characters except for the player in one colour. GSdx9 0.11.4 is used to play as it shows everything and is really fast as well. Well done to all those involved to get this working, as it takes a team effort to get it up and running, and looking this good! CPU: core2duo E4400 @2.0GHz GFX card: GeForce 8600GT 512mb PCI-E Ram: 2GB Last edited by Gromonculous; December 29th, 2007 at 05:26.. |
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#216 (permalink) |
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Registered User
![]() Join Date: Nov 2007
Location: South Africa
Posts: 54
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Zombie hunters 2 : SLES_54569 (E)
I don't see this one on the compatibility list yet. It hangs at the game selection when selecting to play the main game. It does go into a practice mode, however only the floor can be seen. CPU: core2duo E4400 @2.0GHz GFX card: GeForce 8600GT 512mb PCI-E Ram: 2GB Last edited by Gromonculous; December 29th, 2007 at 05:26.. |
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#217 (permalink) |
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Registered User
![]() Join Date: Nov 2007
Location: South Africa
Posts: 54
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Dragon sisters : SLES_54460 (E)
I don't see this one on the compatibility list. The objects moving in front of the screen and in front over the characters is very glitchy. Due to this, it's hard to see anything clearly most of the time. The game is playable if you can make out what's going on behind it, which is 50% of the time. Playing at medium speed. CPU: core2duo E4400 @2.0GHz GFX card: GeForce 8600GT 512mb PCI-E Ram: 2GB Last edited by Gromonculous; December 29th, 2007 at 05:26.. |
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#218 (permalink) | |
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Heroes Might& Magic Champ
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2007
Location: Beating Gladiator@ over the head with my Retail box of Heroes of Might and Magic 1,2,3,4 & 5
Posts: 4,412
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Metal Gear Solid 3: Subsistence (NTSC) SLUS 21359 Status: Ingame CPU Model: e6600 @ 2650mhz Name: Sensation Timens 2gb ram EVGA 8800 GTX Windows XP SP2 MTGS and Dual Core mode Enabled w\ Frame Limiter, Pixel Shader 3.0 P.E.O.p.S. CDVD 1.3.0 P.E.O.p.S SPU2 1.9.0 ZeroGS KOSMO 0.97.1 (2 MGS3 related options enabled) 16x AA (45% fps impact over 0xAA) Bilinear Filtering Average Fps in Jungle @0xAA:25 || @2xAA:25|| @4xAA:23 || @8xAA:18 || @16xAA:14 Unified DX9/10 GSdx 0.1.2: D3D9 Hardware Rendering /w texture filtering and alpha correction enabled Often times 2.5x faster than ZeroGS Standard Size Screen (640x480) Windowed(native internal res.) @ 27-73fps (40fps average in 3rd person mode, 47fps in Birds-eye View), 1920x1200 - Full screen (1920x1200 internal res.) @ 35fps average in 3rd person, 47fps in Birds-eye. Graphics are more accurately emulated in GSdx, although colours are off as many dark splotches are actually supposed to be brightly lit spots on the ground. PCSX2 Bugs: Overcoming the Initial tree trunk takes persistence and a few attempts. Physics bug(floating point accuracy bug) sometimes causes Snake to fall through the ground and get stuck when pressing agasinst objects such as trees and ledges. Bug encountered in the area with the first enemies freezes the game, yet the music and sound effects still play (DMA error:7504fd80) ::note:: all pictures are from GSdx 0.1.1 The 7th pic showing an enemy soldier missing textures can be fixed either by enabling logarithmic Z or by using directx10 Vista OS.
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Quote:
Last edited by PCXL-Fan; December 29th, 2007 at 02:25.. |
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#219 (permalink) |
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Banned
![]() ![]() Join Date: Jul 2006
Location: Saudi Arabia - SAIHAT
Posts: 132
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Soul Calibur 2 - SLPS_252.30 __________________________________________________ __________________________________________________ __________________ See PCSX2 V0.9.4 - 32bit Befor On This Link:- Post your PCSX2 Screenshots Here! __________________________________________________ __________________________________________________ __________________ See PCSX2 0.9.5 SVN Rev. 239 - 32bit NOW on DirectX 10 - GSdx 0.1.1 ( Console And Patches is Disable) ![]() NOTE :- - Still Movie not at full speed ( 32 ~ 39 fps The Speed Now ) - Still There is issue on IMEG - Still There is issue on Character Model - when you select NECRID Character he hid all Characters on Character Select Screen - when you play Game still Not at Full speed (40 ~ 42 fps The speed ) * See The picture and the Video below 1.jpg2.jpg3.jpg4.jpg5.jpg See This Link (Video) :- Video of Soul Calibur 2 - DirectX10- V0.1.1 __________________________________________________ __________________________________________________ __________________ See PCSX2 0.9.5 SVN Rev. 239 - 32bit NOW on DirectX 9 - GSdx 0.1.1 ( Console And Patches is Disable) ![]() NOTE :- - Still Movie not at full speed ( 40 ~ 47 fps The Speed Now ) - Still There is issue on IMEG - Still There is issue on Character Model - when you select NECRID Character he hid all Characters on Character Select Screen - whene you play Game still Not at Full speed (12 ~ 14 fps The speed ) * See The picture and the Video below 6.JPG 7.JPG8.JPG 9.JPG 10.JPG See This Link (Video) :- Video of Soul Calibur 2 - DirectX 9- V0.1.1 __________________________________________________ __________________________________________________ __________________
Last edited by AMMAREMF; December 27th, 2007 at 17:32.. |
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#220 (permalink) |
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Registered User
Join Date: Apr 2006
Location: Russia
Posts: 28
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Ssx 3 Pal
Software: PCSX2 0.9.5 SVN (TLB) 239 non VM 32-bit: MTGS & DC Enabled GSdx 0.1.0 P.E.opS SPU2 1.9.0 After menus game is crashed
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Notebook - Asus F3Sa09 Intel Core 2 Duo T7700 2.40 Ghz, 800 Mhz, 4 MB L2 Intel PM965 2048 MB DDR2 SDRAM (PC5300, 667Mhz) 15.4 , 1280 x 800 ATI Mobility Radeon HD 2600 512 MB (AMD/ATI Catalyst 7.12) SATA 250 ГБ Windows Vista Home Premium 32Bits Last edited by qt0n; December 27th, 2007 at 18:24.. |
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