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Old December 21st, 2007   #201 (permalink)
Gyrobyte
 
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Join Date: Jul 2006
Location: Lithuania
Posts: 89
Resident Evil Code Veronica (emu 0.9.5v, Rev. 239)

CPU: Intel Q6600 - 2.7GHz
RAM: 2GB DDR2 RAM - 811MHz
GPU: Radeon HD2600XT
Plugin Configuration: All CPU options enabled, ZeroGS KOSMOS 0.97 2xAA + bilinear filtering.
Status: Fully Playable (35 - +60fps ingame, 60fps averange. In CG's fps +10fps)
Attached Images
File Type: jpg snap004.jpg (31.9 KB, 201 views)
File Type: jpg snap015.jpg (31.4 KB, 81 views)
File Type: jpg snap027.jpg (37.5 KB, 145 views)
File Type: jpg snap032.jpg (24.5 KB, 100 views)
File Type: jpg snap049.jpg (28.3 KB, 53 views)
File Type: jpg snap050.jpg (19.9 KB, 95 views)
File Type: jpg snap053.jpg (25.6 KB, 51 views)
File Type: jpg snap057.jpg (23.6 KB, 62 views)
File Type: jpg snap060.jpg (25.5 KB, 150 views)
File Type: jpg snap061.jpg (24.9 KB, 33 views)
File Type: jpg snap065.jpg (31.5 KB, 110 views)
File Type: jpg snap067.jpg (23.9 KB, 116 views)

Last edited by IVXXX; January 2nd, 2008 at 17:53.
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Old December 21st, 2007   #202 (permalink)
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Xenosaga

Xenosaga (emu 0.9.5 239)

CPU: Intel Q6600 - 3.5GHz
RAM: 2GB DDR2 RAM - 932MHz
GPU: 8800GTX OC
Plugin Configuration: All CPU options enabled, GDSX10 2048x2048 Resolution, Interlaced Weave-tff
Status: Fully Playable (45 - 60fps ingame, 60fps menu's, FMV's 50 - 60fps CPU LIMITED)

Will post more screenshots on request.
Attached Images
File Type: jpg Xenosaga.jpg (60.1 KB, 375 views)
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Last edited by Lumberdave; December 21st, 2007 at 20:19. Reason: typo
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Old December 23rd, 2007   #203 (permalink)
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R-TYPE Final [SCAJ 20029]
ZeroGS KOSMOS 0.97.0, 4xAA, other settings default
snap002.jpg shows glitches (black area at right hand side)
snap006.jpg shows glitches (power bar at the top is always empty)
Attached Images
File Type: jpg snap002.jpg (48.2 KB, 38 views)
File Type: jpg snap004.jpg (40.9 KB, 46 views)
File Type: jpg snap005.jpg (56.6 KB, 38 views)
File Type: jpg snap006.jpg (36.5 KB, 80 views)
File Type: jpg snap007.jpg (53.6 KB, 60 views)
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Last edited by bennetng; December 23rd, 2007 at 16:51.
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Old December 23rd, 2007   #204 (permalink)
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Legacy of Kain Soul Reaver 2 PAL

Legacy of Kain Soul Reaver 2 PAL
PCSX2 svn 239
GSdx 11-2 (GSdx 11-4 and GSdx 1.0) (1024x768res, 800x800 internal) Logarithmic Z enabled, Interleasing - Bob tff
ZeroGS 0.97.1
ZeroSPU 0.4.4
Linuzappz Iso CDVD Drive 0.7.0
Status: Ingame
With ZeroGS game works fine but with GSdx 11-4 and GSdx 1.0 textures is not drawing. GSdx 11-2 shows black screen. But when you're using software mode in GSdx everything is OK. Speed in both plugins are the same, 7-14fps.
First two screens was made in GSdx.
Attached Images
File Type: jpg pcsx2 2007-12-23 21-02-48-46.jpg (102.1 KB, 63 views)
File Type: jpg pcsx2 2007-12-23 21-03-47-95.jpg (76.5 KB, 29 views)
File Type: jpg pcsx2svn239 2007-12-23 20-54-16-59.jpg (260.4 KB, 35 views)
File Type: jpg pcsx2svn239 2007-12-23 21-12-30-01.jpg (331.1 KB, 74 views)
File Type: jpg pcsx2svn239 2007-12-23 21-13-22-00.jpg (342.3 KB, 70 views)
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Old December 24th, 2007   #205 (permalink)
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Some more screenshots. And new bug. When camera is far from character or some objects, they loosing textures in some place. FPS is vary from 8 to 22.
PS. Now I've used 8xAA and bilinier filtering. No speed impact.
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Old December 24th, 2007   #206 (permalink)
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Def Jam Fight for NY NTSC

Def Jam Fight for NY NTSC
PCSX2 svn 239
GSdx 0.1.0 (1024x768res, 800x800 internal) Logarithmic Z enabled,
ZeroGS 0.97.1
ZeroSPU 0.4.4
Linuzappz Iso CDVD Drive 0.7.0
Status: Menu
Menu works at 15-17 fps, movies at the same speed. Game hangs when fight is loading, or in career mode after choosing cracter's face. Only first in game movie works. Speed in it 8-15 fps. GSdx 0.1.0 shows "wrong" bloom effect.
ZeroGS doesnt has it.
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Old December 24th, 2007   #207 (permalink)
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Devil may cry 1 : SLES_50358 (E)

For those who want to read the text in the cutscenes to help guide you through the game with clues, save the game when the cutscene starts, like the door in the picture below. Then quit and choose ZeroGS 0.97.1, or GSdx9 0.11.4. Start it up again and load the savegame that was saved during the cutscene. Only the text will show using zerogs, and some of the background can be seen, along with the text using GSdx9. Once you have your clue, reset the plugin back to GSdx9 0.11.2 to play.


CPU: core2duo E4400 @2.0GHz
GFX card: GeForce 8600GT 512mb PCI-E
Ram: 2GB
Attached Images
File Type: jpg dmctext2.JPG (16.3 KB, 37 views)
File Type: jpg dmctext3.JPG (12.1 KB, 26 views)
File Type: jpg dmctext4.JPG (15.1 KB, 48 views)
File Type: jpg dmc1_gsdx9_20071223191851.jpg (37.9 KB, 72 views)

Last edited by Gromonculous; December 29th, 2007 at 05:22.
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Old December 25th, 2007   #208 (permalink)
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Rogue Galaxy PAL EU

Hardware:

GIGABYTE GA-965P-DS3
Intel Core 2 Duo E6750 @ 3.6 Ghz (450x8)
Crucial Ballistix Tracer 2x1 Go Dual Channel 900mhz (5-5-5-15)
MSI Geforce 7950 GX2 1 Go @ 600/800 // 169.21 WHQL
Windows XP 32Bits

Software:

PCSX2 0.9.5 SVN 239 VM 32-bit:
Rogue Galaxy present one main emulation problem, all playable characters are rumbling just they aren't move like i want :o we can forward only by jumping it's a bit boring no matter when Jaster fight but after, this bug back again.

MTGS & DC Enabled
Disable it decrease fps and doesn't fix the chara rumbling bug.

GSdx 0.1.0: Windowed, 700x700
Menu : full speed
Movie FMV : full speed, some freeze
Cut scene : 45-100 fps
Exploration : 70-120 fps
Fight : 35-60 fps going really down (35fps) using Jaster gun
Game's is quite playable but i can't read any text with GSdx look at some snap it doesn't work and some text are missing too in the manage screen but the speed is incredible compare to ZeroGS.

EDIT : No more text problem in movies with the latest GSdx 0.1.1 but no subtitle and missing ingame text yet

ZeroGS 0.97.1 without bilinear filt.
Rogue Galaxy is just too slow less than 20 fps everytime but as usual ZeroGS shown less artifact, so text are working however game is still unplayable.

P.E.opS SPU2 1.9.0
Some dialog, No music, some SFX

ZeroSPU2 0.4.4

all music dialog and sfx are working well and it present no sync problems
ZeroSPU2 work better like in other level5 prod : Dragon Quest VIII

Linuzappz ISO CDVD 0.7.0

Status : INGAME

Rogue Galaxy is currently not really playable due to a problem certainly related to the emulation of PCSX2, I tried with the release version 0.9.4, the result is the same. However great improve have been made since 0.9.2 and this game is in a good way to be playable soon.
Attached Images
File Type: jpg Rogue01.jpg (169.1 KB, 39 views)
File Type: jpg Rogue02.jpg (185.0 KB, 28 views)
File Type: jpg Rogue03.jpg (108.4 KB, 69 views)
File Type: jpg Rogue04.jpg (132.8 KB, 60 views)
File Type: jpg Rogue05.jpg (203.6 KB, 187 views)
File Type: jpg Rogue06.jpg (219.8 KB, 109 views)
File Type: jpg Rogue07.jpg (223.9 KB, 152 views)
File Type: jpg Rogue08.jpg (163.1 KB, 38 views)
File Type: jpg Rogue09.jpg (215.0 KB, 44 views)
File Type: jpg Rogue10.jpg (195.0 KB, 198 views)
__________________
MSI P45 NEO3-FR
Intel Core 2 Duo E8400 @ 4.0 Ghz
OCZ Reaper HPC PC8400 4Go dual channel @ 1100mhz (5-5-5-15.2.2v)
ATI Radeon HD 4870 790/1100 Catalyst 8.7
Windows Vista 64bits
PCSX2 0.9.5 SVN 377

Last edited by RpCiD; December 27th, 2007 at 07:21.
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Old December 25th, 2007   #209 (permalink)
I'm havin a Emulatiorgasm
 
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Location: Chile
Posts: 41
Some pics from my crappy videocard
Attached Images
File Type: jpg snap001.jpg (117.5 KB, 215 views)
File Type: jpg snap002.jpg (106.4 KB, 123 views)
File Type: jpg futbol.JPG (269.8 KB, 109 views)
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Old December 25th, 2007   #210 (permalink)
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The Bouncer PAL

Software:

PCSX2 0.9.5 SVN (TLB) 239 non VM 32-bit:
MTGS & DC Enabled
GSdx 0.1.0
P.E.opS SPU2 1.9.0
Attached Images
File Type: jpg 1.jpg (37.7 KB, 11 views)
File Type: jpg 2.jpg (69.9 KB, 11 views)
File Type: jpg 3.jpg (68.9 KB, 37 views)
File Type: jpg 4.jpg (80.0 KB, 53 views)
File Type: jpg 5.jpg (59.4 KB, 13 views)
File Type: jpg 6.jpg (52.0 KB, 14 views)
File Type: jpg 7.jpg (73.3 KB, 77 views)
File Type: jpg 8.jpg (100.5 KB, 109 views)
__________________
Notebook - Asus F3Sa09
Intel Core 2 Duo T7700
2.40 Ghz, 800 Mhz, 4 MB L2
Intel PM965
2048 MB DDR2 SDRAM (PC5300, 667Mhz)
15.4 , 1280 x 800
ATI Mobility Radeon HD 2600 512 MB (AMD/ATI Catalyst 7.12)
SATA 250 ГБ
Windows Vista Home Premium 32Bits

Last edited by qt0n; December 27th, 2007 at 18:25.
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Old December 25th, 2007   #211 (permalink)
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Beat Down US

Software:

PCSX2 0.9.5 SVN (TLB) 239 non VM 32-bit:
MTGS & DC Enabled
GSdx 0.1.0
P.E.opS SPU2 1.9.0
Attached Images
File Type: jpg 1.jpg (53.6 KB, 6 views)
File Type: jpg 2.jpg (77.6 KB, 6 views)
File Type: jpg 3.jpg (63.8 KB, 18 views)
File Type: jpg 4.jpg (65.2 KB, 14 views)
File Type: jpg 5.jpg (59.2 KB, 12 views)
File Type: jpg 6.jpg (91.0 KB, 8 views)
File Type: jpg 7.jpg (71.5 KB, 6 views)
File Type: jpg 8.jpg (100.3 KB, 22 views)
File Type: jpg 9.jpg (101.4 KB, 16 views)
File Type: jpg 10.jpg (48.1 KB, 6 views)
File Type: jpg 11.jpg (81.3 KB, 81 views)
File Type: jpg 12.jpg (78.7 KB, 50 views)
__________________
Notebook - Asus F3Sa09
Intel Core 2 Duo T7700
2.40 Ghz, 800 Mhz, 4 MB L2
Intel PM965
2048 MB DDR2 SDRAM (PC5300, 667Mhz)
15.4 , 1280 x 800
ATI Mobility Radeon HD 2600 512 MB (AMD/ATI Catalyst 7.12)
SATA 250 ГБ
Windows Vista Home Premium 32Bits

Last edited by qt0n; December 27th, 2007 at 18:25.
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Old December 25th, 2007   #212 (permalink)
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Posts: 28
Ssx on Tour PAL

Software:

PCSX2 0.9.5 SVN (TLB) 239 non VM 32-bit:
MTGS & DC Enabled
GSdx 0.1.0
P.E.opS SPU2 1.9.0
Attached Images
File Type: jpg 1.jpg (100.4 KB, 8 views)
File Type: jpg 2.jpg (86.5 KB, 7 views)
File Type: jpg 3.jpg (65.9 KB, 5 views)
File Type: jpg 4.jpg (85.5 KB, 16 views)
File Type: jpg 5.jpg (127.3 KB, 16 views)
File Type: jpg 6.jpg (104.8 KB, 7 views)
File Type: jpg 7.jpg (118.7 KB, 7 views)
File Type: jpg 8.jpg (113.2 KB, 18 views)
__________________
Notebook - Asus F3Sa09
Intel Core 2 Duo T7700
2.40 Ghz, 800 Mhz, 4 MB L2
Intel PM965
2048 MB DDR2 SDRAM (PC5300, 667Mhz)
15.4 , 1280 x 800
ATI Mobility Radeon HD 2600 512 MB (AMD/ATI Catalyst 7.12)
SATA 250 ГБ
Windows Vista Home Premium 32Bits

Last edited by qt0n; December 27th, 2007 at 18:24.
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Old December 25th, 2007   #213 (permalink)
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Posts: 28
Final Fantasy XII

Software:

PCSX2 0.9.5 SVN (TLB) 239 non VM 32-bit:
MTGS & DC Enabled
GSdx 0.1.0
P.E.opS SPU2 1.9.0

I don't remember which region is it image.
Attached Images
File Type: jpg ff1.jpg (52.3 KB, 68 views)
File Type: jpg ff2.jpg (76.7 KB, 78 views)
File Type: jpg ff3.jpg (102.2 KB, 131 views)
File Type: jpg ff4.jpg (71.7 KB, 37 views)
File Type: jpg ff5.jpg (79.4 KB, 56 views)
File Type: jpg ff6.jpg (68.5 KB, 53 views)
File Type: jpg ff7.jpg (88.1 KB, 54 views)
File Type: jpg ff8.jpg (58.8 KB, 51 views)
File Type: jpg ff9.jpg (80.9 KB, 37 views)
File Type: jpg ff10.jpg (58.6 KB, 123 views)
File Type: jpg ff11.jpg (49.8 KB, 42 views)
File Type: jpg ff12.jpg (71.9 KB, 144 views)
File Type: jpg ff13.jpg (119.5 KB, 239 views)
__________________
Notebook - Asus F3Sa09
Intel Core 2 Duo T7700
2.40 Ghz, 800 Mhz, 4 MB L2
Intel PM965
2048 MB DDR2 SDRAM (PC5300, 667Mhz)
15.4 , 1280 x 800
ATI Mobility Radeon HD 2600 512 MB (AMD/ATI Catalyst 7.12)
SATA 250 ГБ
Windows Vista Home Premium 32Bits

Last edited by qt0n; December 27th, 2007 at 18:24.
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Old December 25th, 2007   #214 (permalink)
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Posts: 28
Devil May Cry 2 PAL

Software:

PCSX2 0.9.5 SVN (TLB) 239 non VM 32-bit:
MTGS & DC Enabled
GSdx 0.1.0
P.E.opS SPU2 1.9.0
Attached Images
File Type: jpg 2.jpg (93.9 KB, 11 views)
File Type: jpg 3.jpg (61.2 KB, 24 views)
File Type: jpg 4.jpg (48.6 KB, 9 views)
File Type: jpg 5.jpg (62.0 KB, 65 views)
File Type: jpg 6.jpg (107.9 KB, 21 views)
File Type: jpg 7.jpg (99.9 KB, 31 views)
File Type: jpg 8.jpg (56.4 KB, 11 views)
File Type: jpg 9.jpg (74.6 KB, 20 views)
File Type: jpg 10.jpg (84.6 KB, 13 views)
File Type: jpg 11.jpg (124.9 KB, 42 views)
File Type: jpg 12.jpg (130.3 KB, 140 views)
__________________
Notebook - Asus F3Sa09
Intel Core 2 Duo T7700
2.40 Ghz, 800 Mhz, 4 MB L2
Intel PM965
2048 MB DDR2 SDRAM (PC5300, 667Mhz)
15.4 , 1280 x 800
ATI Mobility Radeon HD 2600 512 MB (AMD/ATI Catalyst 7.12)
SATA 250 ГБ
Windows Vista Home Premium 32Bits

Last edited by qt0n; December 27th, 2007 at 18:24.
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Old December 25th, 2007   #215 (permalink)
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Posts: 54
Spartan - total warrior : SLES_53393 (E)

Despite it's smudgy appearance in the screenshots, it works really well, and must be seen moving to be believed. It runs fast to medium play speeds, and despite the (very heavy) extra glare there's very little wrong with it. It's poetry in motion, and very playable.

I have to turn on texture filtering otherwise the picture quality is extremely grainy to the point where it's not really possible to see what is going on.

I used ZeroGS KOSMOS 0.97.1 to get past the title screen and menus and then saved it during the first intro cutscene. Then selected GSdx9 0.11.4 and loaded the savegame to get into the game, and using it to play from there on.
GSdx9 0.11.4 crashes on the early startup menu, so ZeroGS is needed to get past that.
ZeroGS displays the background a bit more clearly than GSdx, while it shows none of the characters except for the player in one colour.
GSdx9 0.11.4 is used to play as it shows everything and is really fast as well.

Well done to all those involved to get this working, as it takes a team effort to get it up and running, and looking this good!

CPU: core2duo E4400 @2.0GHz
GFX card: GeForce 8600GT 512mb PCI-E
Ram: 2GB
Attached Images
File Type: jpg spartan_T.JPG (15.1 KB, 22 views)
File Type: jpg spartan1.JPG (122.4 KB, 61 views)
File Type: jpg spartan2.JPG (87.3 KB, 52 views)
File Type: jpg spartan3.JPG (100.9 KB, 59 views)
File Type: jpg spartan4.JPG (83.6 KB, 29 views)
File Type: jpg spartan5.JPG (100.3 KB, 27 views)
File Type: jpg spartan6.JPG (103.3 KB, 39 views)
File Type: jpg spartan7.JPG (97.4 KB, 74 views)
File Type: jpg spartan8.JPG (90.7 KB, 29 views)
File Type: jpg spartan9.JPG (105.2 KB, 40 views)
File Type: jpg spartan10.JPG (98.5 KB, 71 views)
File Type: jpg spartan11.JPG (93.4 KB, 69 views)
File Type: jpg spartan12.JPG (97.8 KB, 41 views)
File Type: jpg spartanm.JPG (98.7 KB, 42 views)

Last edited by Gromonculous; December 29th, 2007 at 05:26.
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Old December 25th, 2007   #216 (permalink)
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Posts: 54
Zombie hunters 2 : SLES_54569 (E)

I don't see this one on the compatibility list yet.
It hangs at the game selection when selecting to play the main game.
It does go into a practice mode, however only the floor can be seen.

CPU: core2duo E4400 @2.0GHz
GFX card: GeForce 8600GT 512mb PCI-E
Ram: 2GB
Attached Images
File Type: jpg zh2_snap156.jpg (67.0 KB, 220 views)
File Type: jpg zh2_snap359.jpg (124.0 KB, 369 views)

Last edited by Gromonculous; December 29th, 2007 at 05:26.
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Old December 26th, 2007   #217 (permalink)
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Posts: 54
Dragon sisters : SLES_54460 (E)

I don't see this one on the compatibility list.
The objects moving in front of the screen and in front over the characters is very glitchy.
Due to this, it's hard to see anything clearly most of the time. The game is playable if you can make out what's going on behind it, which is 50% of the time. Playing at medium speed.

CPU: core2duo E4400 @2.0GHz
GFX card: GeForce 8600GT 512mb PCI-E
Ram: 2GB
Attached Images
File Type: jpg ds_gsdx9_20071216234131.jpg (96.3 KB, 37 views)
File Type: jpg ds_gsdx9_20071216234801.jpg (106.1 KB, 83 views)
File Type: jpg ds_snap518.jpg (60.0 KB, 62 views)
File Type: jpg ds_snap520.jpg (70.1 KB, 46 views)
File Type: jpg ds_snap522.jpg (39.7 KB, 16 views)
File Type: jpg ds_snap524.jpg (70.3 KB, 37 views)
File Type: jpg ds_snap527.jpg (79.7 KB, 40 views)
File Type: jpg ds_snap528.jpg (81.3 KB, 30 views)

Last edited by Gromonculous; December 29th, 2007 at 05:26.
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Old December 26th, 2007   #218 (permalink)
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Join Date: Oct 2007
Location: Beating Gladiator@ at Heroes of Might and Magic
Posts: 4,390
Metal Gear Solid 3: Subsistence (NTSC) SLUS 21359
Status: Ingame
CPU Model: e6600 @ 2650mhz Name: Sensation Timens
2gb ram
EVGA 8800 GTX
Windows XP SP2
MTGS and Dual Core mode Enabled w\ Frame Limiter, Pixel Shader 3.0
P.E.O.p.S. CDVD 1.3.0
P.E.O.p.S SPU2 1.9.0

ZeroGS KOSMO 0.97.1 (2 MGS3 related options enabled)
16x AA (45% fps impact over 0xAA) Bilinear Filtering
Average Fps in Jungle @0xAA:25 || @2xAA:25|| @4xAA:23 || @8xAA:18 || @16xAA:14

Unified DX9/10 GSdx 0.1.2: D3D9 Hardware Rendering /w texture filtering and alpha correction enabled
Often times 2.5x faster than ZeroGS
Standard Size Screen (640x480) Windowed(native internal res.) @ 27-73fps (40fps average in 3rd person mode, 47fps in Birds-eye View),
1920x1200 - Full screen (1920x1200 internal res.) @ 35fps average in 3rd person, 47fps in Birds-eye.
Graphics are more accurately emulated in GSdx, although colours are off as many dark splotches are actually supposed to be brightly lit spots on the ground.

PCSX2 Bugs:
Overcoming the Initial tree trunk takes persistence and a few attempts.
Physics bug(floating point accuracy bug) sometimes causes Snake to fall through the ground and get stuck when pressing agasinst objects such as trees and ledges.
Bug encountered in the area with the first enemies freezes the game, yet the music and sound effects still play (DMA error:7504fd80)

::note:: all pictures are from GSdx 0.1.1
The 7th pic showing an enemy soldier missing textures can be fixed either by enabling logarithmic Z or by using directx10 Vista OS.
Attached Images
File Type: jpg gsdx10_20071226143939.jpg (114.5 KB, 149 views)
File Type: jpg gsdx10_20071226150008.jpg (311.9 KB, 239 views)
File Type: jpg gsdx10_20071226145221.jpg (246.7 KB, 171 views)
File Type: jpg gsdx_20071226162501.jpg (153.2 KB, 226 views)
File Type: jpg gsdx_20071226163052.jpg (334.2 KB, 199 views)
File Type: jpg gsdx_20071226163554.jpg (187.8 KB, 134 views)
File Type: jpg gsdx_20071226163634.jpg (138.5 KB, 164 views)
__________________
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Originally Posted by Exodus
Yes, I like anime, Street Fighter, Japanese music and download video game music. Yes, I know... I've changed.
gamersat678's Bug Reporter ||| cottonvibe's pcsx2 guide for noobs ||| GSdx plugin ||| DirectX End-User Runtime Web Installer

Last edited by PCXL-Fan; December 29th, 2007 at 02:25.
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Old December 27th, 2007   #219 (permalink)
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Talking Soul Calibur 2 - Compared

Soul Calibur 2 - SLPS_252.30

__________________________________________________ __________________________________________________ __________________

See PCSX2 V0.9.4 - 32bit Befor

On This Link:- Post your PCSX2 Screenshots Here!

__________________________________________________ __________________________________________________ __________________

See PCSX2 0.9.5 SVN Rev. 239 - 32bit NOW on DirectX 10 - GSdx 0.1.1 ( Console And Patches is Disable)



NOTE :-

- Still Movie not at full speed ( 32 ~ 39 fps The Speed Now )
- Still There is issue on IMEG
- Still There is issue on Character Model
- when you select NECRID Character he hid all Characters on Character Select Screen
- when you play Game still Not at Full speed (40 ~ 42 fps The speed )

* See The picture and the Video below

1.jpg2.jpg3.jpg4.jpg5.jpg

See This Link (Video) :-
Video of Soul Calibur 2 - DirectX10- V0.1.1

__________________________________________________ __________________________________________________ __________________

See PCSX2 0.9.5 SVN Rev. 239 - 32bit NOW on DirectX 9 - GSdx 0.1.1 ( Console And Patches is Disable)



NOTE :-

- Still Movie not at full speed ( 40 ~ 47 fps The Speed Now )
- Still There is issue on IMEG
- Still There is issue on Character Model
- when you select NECRID Character he hid all Characters on Character Select Screen
- whene you play Game still Not at Full speed (12 ~ 14 fps The speed )

* See The picture and the Video below

6.JPG 7.JPG8.JPG 9.JPG 10.JPG

See This Link (Video) :-
Video of Soul Calibur 2 - DirectX 9- V0.1.1

__________________________________________________ __________________________________________________ __________________


Last edited by AMMAREMF; December 27th, 2007 at 17:32.
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Old December 27th, 2007   #220 (permalink)
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Location: Russia
Posts: 28
Ssx 3 Pal

Software:

PCSX2 0.9.5 SVN (TLB) 239 non VM 32-bit:
MTGS & DC Enabled
GSdx 0.1.0
P.E.opS SPU2 1.9.0


After menus game is crashed
Attached Images
File Type: jpg 1.jpg (66.1 KB, 8 views)
File Type: jpg 2.jpg (51.8 KB, 3 views)
File Type: jpg 3.jpg (72.6 KB, 38 views)
File Type: jpg 4.jpg (86.3 KB, 43 views)
File Type: jpg 5.jpg (75.6 KB, 5 views)
File Type: jpg 6.jpg (96.8 KB, 3 views)
File Type: jpg 7.jpg (88.3 KB, 4 views)
File Type: jpg 8.jpg (72.6 KB, 5 views)
File Type: jpg 9.jpg (106.0 KB, 4 views)
File Type: jpg 10.jpg (78.8 KB, 16 views)
File Type: jpg 11.jpg (99.6 KB, 3 views)
File Type: jpg 12.jpg (101.6 KB, 5 views)
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Last edited by qt0n; December 27th, 2007 at 18:24.
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