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#101 (permalink) |
![]() ![]() Join Date: May 2005
Location: Romania
Posts: 142
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just test them
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PC Spec: Intel E8400 @ 4000 Mhz 1.225v (all Air cooled) , Leadtek 9800gt , Dell 2407wfp-HC , Creative T6060 5.1, WIN XP SP3 , Logitech Rumblepad 2
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#102 (permalink) |
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Registered User
Join Date: Sep 2006
Location: Canada
Posts: 8
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Does it use up more CPU power when I do this? My computer kinda sucks, but the worst part of it is my old old old old athlon processor. And when I turned this on, I got a huge increase in performance in menus, but in game it got worse.
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#103 (permalink) |
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Registered User
![]() ![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: Philippines
Posts: 2,055
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cdiddy7 : Actually if you knew how this thing worked, it's just like disabling a graphics options that isn't really configurable in the plugin itself. It's not a hack or anything that could give any speed increase or suddenly support a new feature or anything.
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Current PC specs : AsRock 945GCM-S Pentium Dual Core E5200 @ 2912Mhz (233x12.5) Palit Radeon 4850 Sonic 512MB gDDR3 2x2048MB Kingston DDR2 800Mhz RAM |
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#104 (permalink) |
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Space Monster
![]() ![]() Join Date: Dec 2006
Location: London UK
Posts: 179
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I used this feature with epsxe when I had a P4 1.4. I did play FFXII with this 256 colours in some areas or enemies, but I don't like it, well it is nice when you get a low fps or have a low spec PC.
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FF XII Helper: How to get Final Fantasy XII fully playable with PCSX2 0.92
The Perfect Gaming System: CPU: I7 920 4.2Ghz 4 Threads 1.35V 90c Maximum WCG System Lowest Voltage Record: CPU: I7 920 3.7Ghz 8 Threads 1.16V 73c Maximum |
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#106 (permalink) |
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Registered User
![]() ![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: Philippines
Posts: 2,055
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Jerrett : Because it fools ZeroGS into thinking that alpha blending is not supported by the video card, so ZeroGS disables it hence the faster speed. It doesn't really run on 256 colors. The size effect is that certain effects will be missing or be showing graphic problems.
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Current PC specs : AsRock 945GCM-S Pentium Dual Core E5200 @ 2912Mhz (233x12.5) Palit Radeon 4850 Sonic 512MB gDDR3 2x2048MB Kingston DDR2 800Mhz RAM |
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#108 (permalink) | |
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Ron Paul for President
Join Date: Nov 2006
Location: America
Posts: 29
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Quote:
"This seems like a thread to post unconventional ideas for speed increases. I was just wandering Theoretically if it is possible for video cards with secondary gpu's to be emulated in crossfire, sli or maybe even some kinda crazy HT or DC? If not possible Pcsx2 could it be done in with separate program?" I don't know if this is even possible and I'm not asking if it could be an option in pcsx2. Again Theoretically could it be done? I know this is kinda off topic but the people in in in this forum seem to know a lot about programing so I figured I'd ask.
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CPU/ core 2 quad Q6600 @ 3.0Ghz 1333Mhz fsb (G0 stepping) RAM/ OC2 platinum 2Gb DDR2 800 GPU/ nVidia Bfg 8800 640Mb GTS OC2 SOUND/ Audigy4 sound card MOBO/ Asus P5N32-E SLI plus OS/ Vista 64bit |
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#109 (permalink) |
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Angel of Death
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2002
Location: Athens, Greece
Posts: 3,628
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Search before you post and dont post off-topic... A quick search gave me this thread where even the devs say what they think http://forums.ngemu.com/pcsx2-offici...pport-sli.html You could spare some seconds from your time to find that instead of posting off-topic in another thread.
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#111 (permalink) |
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Hardware Enthusiast
![]() ![]() ![]() ![]() Join Date: Dec 2006
Location: blah
Posts: 808
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or he means to use 'x' as 'times' meaning times 2 cpu... with one off-topic post comes more... back ON topic, has anybody tried using AA/BF with this mode and compared without? I am at school now and can't test it out, but I'd be curious to know if when you go 256 mode and then enable AA, does it look better or worse?? |
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#112 (permalink) |
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Registered User
![]() ![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: Philippines
Posts: 2,055
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Yep, I did, what the "trick" does for me is enable 4X in most games without any speed/FPS decrease. Before, even enabling 2X AA in games causes slowdown immediately. As for quality, in all of the games I tested, I didn't see any quality decrease when using 4X AA using the "trick" .
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Current PC specs : AsRock 945GCM-S Pentium Dual Core E5200 @ 2912Mhz (233x12.5) Palit Radeon 4850 Sonic 512MB gDDR3 2x2048MB Kingston DDR2 800Mhz RAM |
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#113 (permalink) |
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0x526567756C6172 0x557365
![]() ![]() ![]() Join Date: Jul 2005
Location: US
Posts: 321
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Well, I just did a quick image quality check in KH in a different scene than the waterfall scene (where I only compared BF/4xAA with 256 on and with 256 off). Here is what the Wonderland scene looks like. This isn't a spot where having it enabled helped FPS. The first picture is with 256 enabled and BF/4xAA. The second picture is with 256 disabled and BF/4xAA enabled. The third has 256 disabled and BF/AA disabled. The last has 256 enabled and BF/AA disabled. I'll let you decide which one looks the best. For reference, I am using an ATI(AMD) video card. |
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#114 (permalink) | |
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Emu Addict
![]() ![]() Join Date: Jan 2004
Location: Germany
Posts: 175
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Quote:
It would be great if this effect could be selected seperatly from turning off alpha blending support in a future version of PCSX2. |
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#115 (permalink) |
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ZeroFrog Processing Coder
![]() ![]() Join Date: Dec 2006
Location: TheBlackParade
Posts: 147
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yeah thats cool....the pcsx2 running more faster than ever ... i try running re4...FPS increase to 38 -> 67... i turn on frame limit to make the frame rate stable
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![]() Intel ...Intel Core 2 T6800 Extreme.2GbDDR2 Corsair..366 HDD Western DIgital..Nvidia Geforce 8800..Microsoft Windows Vista XP Professional/Microsoft Windows Vista Ultimate ... |
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#120 (permalink) |
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it'se miku!
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Cologne, Germany
Posts: 3,604
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maybe 0.3FPS increase? dolphin is really slooow. 2-8fps in Zelda TP, even on my rig.
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My System: C2D E6700 @3.4ghz | Asus P5W DH Deluxe | 4GB DDR2 800 | eVGA Geforce GTX 260 55nm SC-Edition
Tutorial: Hardware Antialiasing in PCSX2 (DX9 only) |
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