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#21 (permalink) |
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it'se miku!
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Cologne, Germany
Posts: 3,604
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whats you GFX card? i try ffx1 now, the improveness in ffx-2 is not very good.
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My System: C2D E6700 @3.4ghz | Asus P5W DH Deluxe | 4GB DDR2 800 | eVGA Geforce GTX 260 55nm SC-Edition
Tutorial: Hardware Antialiasing in PCSX2 (DX9 only) |
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#23 (permalink) |
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it'se miku!
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Cologne, Germany
Posts: 3,604
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so i tested ffx. can't see differences
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My System: C2D E6700 @3.4ghz | Asus P5W DH Deluxe | 4GB DDR2 800 | eVGA Geforce GTX 260 55nm SC-Edition
Tutorial: Hardware Antialiasing in PCSX2 (DX9 only) |
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#27 (permalink) | |
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it'se miku!
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Cologne, Germany
Posts: 3,604
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Quote:
![]() btw: i get ca 8fps more with the re4 US version ![]() ca 58fps at the startpoint, Pal:50fps and without 256color hack only 35fps O_O
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My System: C2D E6700 @3.4ghz | Asus P5W DH Deluxe | 4GB DDR2 800 | eVGA Geforce GTX 260 55nm SC-Edition
Tutorial: Hardware Antialiasing in PCSX2 (DX9 only) |
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#29 (permalink) |
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it'se miku!
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Cologne, Germany
Posts: 3,604
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wich game? is not possible to skip the cutscenes in ffx, except the fmv's when you use the patch
__________________
My System: C2D E6700 @3.4ghz | Asus P5W DH Deluxe | 4GB DDR2 800 | eVGA Geforce GTX 260 55nm SC-Edition
Tutorial: Hardware Antialiasing in PCSX2 (DX9 only) |
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#30 (permalink) |
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0x526567756C6172 0x557365
![]() ![]() ![]() Join Date: Jul 2005
Location: US
Posts: 321
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It seems to really help in areas that chug in Kingdom Hearts, the areas that ran at high fps didn't change much. One place that I really noticed a difference is the waterfall which increased from 31/32 fps to 48ish fps. I tried them seperately and only setting it for 256 colors seems to have an effect. The game itself seems to look the same. I've got a 256mb card as well. It seems to have no effect on the max fps with AA off. |
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#31 (permalink) |
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Registered User
![]() Join Date: Feb 2004
Location: Germany
Posts: 75
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strange .... still wondering why I lost fps ... However ... seems to be a great hint for Zerofrog for a major tweak. Maybe there's even more in it if he find's the reason for this behaviour. ![]() I'm pretty excited. |
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#32 (permalink) |
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PCSX2 Coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Plymouth, UK
Posts: 9,822
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well it seems it is what it says on the tin the warning does state you will lose visual quality, and the image is certainly more jagged and not as smooth, i spose it helps on games which have intensive graphics, but im not going to bother on games like FFX and KH i dont think.
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http://www.generalemu.net/ Intel Core 2 Quad Q6600 @ 3.4Ghz (425x8), Leadtek GTX 280 1Gb, 1.8Tb HDs, 2Gb Corsair DDR2-800 @ DDR2-1020 5-5-5-18 Dual Channel Dont PM me for help, use the forums, thats what its for! |
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#33 (permalink) |
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it'se miku!
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Cologne, Germany
Posts: 3,604
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KH is a little bit faster in some graphic intensive areas. and i found some GFX bugs: - the river in re4 is flickering. - this blue,transparent way above the macalania woods in ffx is missing. i think its a problem because the missing alpha blender
__________________
My System: C2D E6700 @3.4ghz | Asus P5W DH Deluxe | 4GB DDR2 800 | eVGA Geforce GTX 260 55nm SC-Edition
Tutorial: Hardware Antialiasing in PCSX2 (DX9 only) |
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#34 (permalink) |
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0x526567756C6172 0x557365
![]() ![]() ![]() Join Date: Jul 2005
Location: US
Posts: 321
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It actually looks more smoothed out and even less aliased when running in 256 colors mode. Right now, I'd prefer it to be faster with the larger render target (4xAA) (and smoother) than sharper/slower or fast and blocky with no AA(same fps). You can see between the two screenshots that I posted, the 48ish fps screenshot is much smoother where as the 31fps shot is more aliased with a few more fine details. The roof of the shack is very jagged in the shot w/out 256 color mode where as in the shot with it enabled it is smooth. However, IMO the grass and bushes look better in the slower screenshot. I have noticed that having 256 color mode selected messes up the transitions, filling them with a colorful static, instead of them being their normal simple fade. I tried to capture this with another screenshot. I would imagine that it would probably mess up other effects as well. Last edited by Andrets; February 12th, 2007 at 01:15.. |
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#35 (permalink) |
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Registered User
Join Date: Feb 2007
Location: Texas
Posts: 7
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Works for me too - in 2D and 3D! I tried it on: Mushihime-sama - a crazy Japanese top-down shooter. 22.7 to 31.0 Guitar Hero 2 - you all know ![]() 9.8 to 11.5 But the BIGGEST improvement is that I have a little lag from keystroke to action in both of these games, and this appeared to significantly reduce this!
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Dell Inspiron Laptop Windows XP MCE SP2 Intel T1350 @ 1.86 GHz 1.00 GB RAM ATI Radeon X1300 |
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#37 (permalink) |
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PCSX2 Team Worshipper
![]() ![]() Join Date: Jan 2007
Location: Spain
Posts: 126
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So, it helps more in the slower areas? now that's a good discovery then!
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Intel Core2Quad q6600 G0 @3.0Ghz Asus Striker Extreme 2 x 2Gb Corsair Dominator 2 x XFX8800GTX SLi Aerocool HorsePower 750W 320Gb SataII Western Digital Sata Pioneer DVD-RW drive ![]() ![]()
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#38 (permalink) |
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0x526567756C6172 0x557365
![]() ![]() ![]() Join Date: Jul 2005
Location: US
Posts: 321
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It seems to only help in heavily graphical areas(such as with 4x AA where you get fewer fps with it on than with it not on) where the emulator is GPU limited. It does smooth out the screen and potentially mess up effects as well. I just tried setting it to 256 colors in Vista x86 and it doesn't seem to provide any increase in speed. Instead it makes PCSX2 unstable and crash quite a bit. I managed to load KH to the same spot as before using XP SP2 compatability mode (and 256 colors enabled) but it looks identical to the 31fps screenshot only 3 fps slower- obviously it isn't doing the same thing that XP does with 256 colors enabled. |
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#40 (permalink) |
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Registered User
![]() ![]() ![]() ![]() Join Date: Aug 2006
Location: At home
Posts: 942
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As THC noted, all this tweak does is make the GS plugin think that alpha blending isn't supported. I'm sorta surprised the screenshots still seem to have pretty equal graphical quality, but I assume there must be some quality loss. Eitherway, Zerofrog could just code an option into his plugin that manually disables/enables alpha-blending. It sounds like a good feature for a future version. Last edited by Barius; February 12th, 2007 at 07:16.. |
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