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Old December 31st, 2006   #1 (permalink)
it'se miku!
 
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Join Date: Jan 2006
Location: Cologne, Germany
Posts: 3,604
Need help with FFX-2 debug menu codes!

so i just convert the Tori Startmap and disable debugmenu Fix code from AR max to raw.

Code:
ToriStartMap Debug Menu
PRESS R3 TO ACTIVATE THEN LOAD UP A SAVE, ENTER THE NEXT ROOM OR RESET
YOUR GAME, THEN ONCE ON THE DEBUG MENU USE THE "DISABLE DEBUG MENU"
0E4307F8 BCA99A7E
DE8BE826 E0B99B84

Disable Debug Menu
USE THIS CODE ONCE THE DEBUG MENU IS LOADED UP, SO IT LOADS UP THE
CORRECT OPTION INSTEAD THE SAME MENU OVER AND OVER.
0E4307F8 BCA99A81
DE8BE826 BC291BB0
and made my patchfile:

Code:
<GAME title="Final Fantasy X-2 German [9AAC530D]">
  <COMMENT>patches by NexXxus</COMMENT>

<GROUP title="Tori Startmap Debugmenu">
        <PATCH applymode="startup" address="005BF702" size="32" value="0000FFFB"/>
	<PATCH applymode="startup" address="20130EA8" size="32" value="24100001"/>
<GROUP title="Disable Debug Menu Fix">
	<PATCH applymode="vsync" address="005BF702" size="32" value="0000FFFE"/>
	<PATCH applymode="vsync" address="20130EA8" size="32" value="0080802D"/>
</GROUP>
</GROUP>
</GAME>
So that doens't work, because the disable menu fix overwrite the values from the tori startmap debugmenu.
it works only without the menu fix.

but i need that disable menu fix because i have to press and hold select after i select a map or event before it loads, otherwise the menu comes in a loop and returns to the first debug menu screen.

somebody know how i can make that both cheats work?
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Tutorial: Hardware Antialiasing in PCSX2 (DX9 only)
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Old January 5th, 2007   #2 (permalink)
thc
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Location: Prague, CZ
Posts: 691
I guess they will overwrite and that's correct.... :P
You need some applymode="onkeydownF11" to make it work.
[not that it exists it's just something that'll work if devs implement something like it]
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Old January 5th, 2007   #3 (permalink)
it'se miku!
 
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Location: Cologne, Germany
Posts: 3,604
i can enable it later when i pause the emulation and enable it via patchbrowser.
but after continue emulation the sound is missing and patch does not work.
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Tutorial: Hardware Antialiasing in PCSX2 (DX9 only)
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Old January 5th, 2007   #4 (permalink)
thc
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Posts: 691
Hmm, I think it's unimplemented, it seems like all or nothing to me (they are enabled by misc->enable patches.
(e.g. those checkboxes have no effect at all look at BrowserProc @ browser.cpp)
hope I'm not wrong as I'm sleepy.
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