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#141 (permalink) |
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Registered User
![]() ![]() Join Date: Dec 2007
Location: UK
Posts: 247
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I'd wondered if that had something to do with it! Thanks, I looked through the user made patch section and found 2 PAL patches there, one worked and one didn't.
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Core 2 Duo E4300 @ 2997mhz (333x9 @1.3250v) (66.5% Overclock, stock voltage), Arctic Cooling Freezer 7 Pro, 2gb PC6400 OCZ Special Ops (5-5-5-12 @ 2.1v) @ (4-4-4-10 @ 2.0v) @ 667mhz, Gigabyte GA-965P-DS3 rev 2.0 F13 BIOS, Coolermaster iGreen 430w PSU, Sapphire X1600 pro 256mb DDR2, Samsung SpinPoint 2504C SATA 2, Samsung SH-S183A DVDRW, Vista Ultimate x64 SP1 |
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#142 (permalink) | |
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Registered User
Join Date: Nov 2008
Location: USA/OR
Posts: 5
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everytime i try to turn Kingdom Heart II:Final Mix it turns black. Here is my pnach folder. Quote:
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#143 (permalink) |
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$2 per holla
![]() ![]() ![]() Join Date: Jul 2008
Location: idk
Posts: 457
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KH2 Final Mix has compatibility issues I think. Only the international KH2 release is working with pcsx2.
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C2D Penryn x9100 @ 3.3ghz 9800gtx @ stock 4GB DDR3 @ 1066mhz CL7 4GB Intel Turbo Memory Win XP Pro x64 Bored.
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#144 (permalink) |
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Registered User
Join Date: Apr 2008
Location: AEnima city
Posts: 7
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Is there any way to use a patch we create on the actual PS2 console? I'm using Action Replay Max and there are a whole bunch of entries I would need to make manually since there is no pc software for it. I'm hoping there's a way to just input all the codes I would need on the pc, then somehow have that translate to the actual game on the console. Any ideas? |
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#146 (permalink) |
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Registered User
Join Date: Nov 2006
Location: malaysia
Posts: 11
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well im not sure exactly but you can copy an existing pnach file, paste it somewhere else, then use it as a blank pnach file, del the contents, rename it as the specific file u want, u still got the original copied and pasted somewhere else
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#147 (permalink) |
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Registered User
Join Date: Nov 2006
Location: malaysia
Posts: 11
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hmm i wonder, did i post my question in the wrong thread? sorry if thats the case, but anyway, i cant get these codes to work, they are "all weapons" codes for FF12, US version, some codes are working but some arent, i post just 1 example so that it would be easier: CB2v7+ 2054EF7C FFFFFFFF 40553FE4 000C0001 40014000 00020002 005548D8 00000018 master code are these: CB2v7+ B4336FA9 4DFEFB79 68355FBF BB43E31E 38226D71 D4FCC702 4BC6D84B 60E973B6 01A4D83D CEDF2A48 2A58E758 62CD923C 0CF49BDF A4E29C32 or CB2v7+ \Adv.\ B4336FA9 4DFEFB79 68355FBF BB43E31E 38226D71 D4FCC702 4BC6D84B 60E973B6 18179D5E D455CE6F 01A4D83D CEDF2A48 2A58E758 62CD923C 0CF49BDF A4E29C32 can anyone tell me whats wrong? thank you |
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#148 (permalink) |
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Registered User
Join Date: Nov 2007
Location: ES
Posts: 17
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Try something like //Have all Technicks patch=1,EE,2054EF7C,extended,FFFFFFFF patch=1,EE,40553FE4,extended,000C0001 patch=1,EE,40014000,extended,00020002 patch=1,EE,005548D8,extended,00000018 the codes that start by anything other than 0,1,2 are special For example 4 is a loop writing in memory ohh and this code is for all Technicks, try this one for weapons //Have all Items patch=1,EE,4054E7A8,extended,000B0001 patch=1,EE,00630063,extended,00000000 patch=1,EE,1054E7FE,extended,00000063 patch=1,EE,4054E800,extended,00050001 patch=1,EE,00630063,extended,00000000 patch=1,EE,1054E822,extended,00000063 patch=1,EE,2054E824,extended,00630063 patch=1,EE,405539CC,extended,000B0001 patch=1,EE,00010000,extended,00020002 patch=1,EE,405539F8,extended,00050001 patch=1,EE,002C002B,extended,00020002 patch=1,EE,20553A0C,extended,003D0035 patch=1,EE,20553A10,extended,003F003E patch=1,EE,005548B8,extended,00000024 |
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#149 (permalink) |
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Registered User
Join Date: Nov 2006
Location: malaysia
Posts: 11
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oh wow sorry pontifice, for the late reply.. thanks a million for the codes.. din know it could be done that way.. i still don know how you did it, but thats ok hahah, edit: oh wow, i din know 'extended' can help so much with the codes hahahah.. im playing ff10 now and it worked! cv7+ is a diff story of course but figured its part of the system so will wait, but thanks to you the rest of the codes are working mighty fine haha oh one more thing i wanna say is, thanks godwin his codes helped incredibly.. i was looking for 'all item' codes for ffx and they require cv7 which does not work, and then bam, found it, all individual item codes one by one.. nice :0) couldnt figure out how to do it Last edited by cornydarko; January 5th, 2009 at 14:40.. Reason: Automerged Doublepost |
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#150 (permalink) | |
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Registered User
Join Date: Jan 2009
Location: PH
Posts: 5
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Quote:
Last edited by Weak; January 15th, 2009 at 13:41.. |
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#153 (permalink) |
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Registered User
Join Date: Jan 2009
Location: PH
Posts: 5
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i cant find pnach for my Final Fantasy X International [SLPS_250.88],i looked in user patches thread and didnt find anything,i only found was a patch for sound.
Last edited by Weak; January 17th, 2009 at 07:33.. |
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#155 (permalink) | ||
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▄A▄W▄A▄Y▄
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2008
Location: ▄▄▄▄▄▄▄▄
Posts: 3,830
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Quote:
or Here is a simplified version of CKEMU's guide to convert codebreaker cheats to pnatch files. step1: go this website>>codebreaker website step2: search for your game. At the bottom of the page will be: Quote:
step4: Use CodeBreaker Disc Version to scan your disc drive (the drive you've inserted the PS2 CD or DVD into, if you're using an ISO, mount it with Daemon Tools). It will then scan the ELF, if the two strings match, your in business, if they don't these cheats won't work for the game. step4: On the cheats page, click View Codes. step5: download cb crypt step6: create a new text document Here is an example pnatch for Makai Kingdom by CKEMU step7: Put in the Text file: Code:
gametitle=Makai Kingdom [SLUS 21170] (U) [121AFAF5] comment=Patch by Author of Codes (replace with the name of the CodeBreaker who made the cheats.) //Master Code step8: Scroll down on the cheats page until you see the Enable Code entry: Code:
9A404435 ED112A0C 2A7B314C 00000000 Past these two lines into CB Crypt (left hand side box), and click Decrypt, this will give you the following in the right handside box: Code:
90118DB8 00832021 2013AF50 00000000 Code:
gametitle=Makai Kingdom [SLUS 21170] (U) [121AFAF5] comment=Patch by Author of Codes (replace with the name of the CodeBreaker who made the cheats.) //Master Code patch=1,EE,2013AF50,word,00000000 This process can be repeated to add cheats, simply paste in the cheat on the left hand side, and decrypt and enter into the pnach file in the same format, obviously the usual method of finding CRC (for file name) is applicable. CKEMU recommends labelling each cheat with a //comment to keep yourself organised. Here's a larger example of a cheat pnach CKEMU created: Code:
gametitle=Makai Kingdom [SLUS 21170] (U) [121AFAF5] comment=Patch by Author of Codes (replace with the name of the CodeBreaker who made the cheats.) //Master Code patch=1,EE,2013AF50,word,00000000 //Infinite Money patch=1,EE,002E7AD0,word,0000FFFF //Max Money patch=1,EE,202E7AD0,word,107A3FFF patch=1,EE,202E7AD4,word,00005AF3 //Infinite Bonus Points (Character Creation) patch=1,EE,202AAE18,word,0098967F //Level 9,999 After 1 Kill patch=1,EE,20189CA8,word,3C020001 patch=1,EE,20189CAC,word,0002103C //Insanely Quick Exp Gain patch=1,EE,20189CA8,word,3402270F patch=1,EE,20189CAC,word,0002103C //Ultra Quick Skill Exp Gain patch=1,EE,2017F594,word,3406FFFF //Insanely Quick Mana Gain patch=1,EE,20189F20,word,3C0305F5 |
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#158 (permalink) | ||||
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Registered User
Join Date: Jan 2009
Location: colombia
Posts: 6
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I would like to be a good help because I do not understand some things first as this number is Quote:
Quote:
Quote:
Quote:
and for the final ..... I have to open a new file or encrypt it where codes I hope I can help and by the way my game is Persona 3 FES on English thanks greetings |
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#159 (permalink) |
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▄A▄W▄A▄Y▄
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2008
Location: ▄▄▄▄▄▄▄▄
Posts: 3,830
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I would like to be a good help because I do not understand some things first as this number is Quote: [121AFAF5] this number is the CRC of the game. So just when you load the game in the emulator, in the DOS window(ps2 output) you fill find CRC=121afaf5. This is different for every game. This will also be the name of the Pnatch file e.g., 121afaf5.pnatch Here are my results with the disc version checker Quote: 7C CD 29 39 4F 94 BE 02 92 6B EC 25 AB 1E 5F 4E CB E9 C5 9B you have to match this number with the disc version provided at the website for your respective game. If this does not match, the patch is useless. Also if you are not putting up (U) Quote: (U) U or E or J stands for region of the game as US, euro or Japan SLES=E, SLUS=U, SLJS=J I must put this text Quote: gametitle=Makai Kingdom [SLUS 21170] (U) [121AFAF5] comment=Patch by Author of Codes gametitle=name of your game [SLUS 21170] (U/E/J) [<CRC of your Game only>121AFAF5] make a text file enter everything required, as said in the tutorial. save the file as a *.pnatch file <pnatch will be the extension of the file. this file will no longer be a text file as its extension will be [pnatch] and not [txt]> |
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#160 (permalink) | |
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Registered User
Join Date: Jan 2009
Location: colombia
Posts: 6
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thank you and I understand better but I have a doubt In that website to check if my game is there to do I have to say to try Quote:
thanks greetings |
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