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#61 (permalink) |
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THE Hentai M@ster
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: MAKAI
Posts: 1,557
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why don't just add a codebreaker support in pcsx2 (i mean, just like normal emulators do for cheating ;P) ? lol better than having to make these stupid patch files. lol Godwin, i would like to see some MONSTER Slide Codes (like 200 or 300 codes condensed) converted hahaha.
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![]() My NEW Site BEST anime ever!! ![]() PSN(US): Hiei-YYH PSN(Japan): JHiei-YYH PSP Model: PSP1001 / CFW 5.00 M33-6 / Sony 8GB MS Pro Duo |
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#62 (permalink) |
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Banned
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: Ohaio
Posts: 1,069
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I actually was going to do the all item code for DQ8, then realized how many big it was and changed my mind on that. But actually, if you have code that is too long, it can crash the emulator as well. But I just do it to screw around, I want really want to try and see if I can make a code list for Super Robot Wars Alpha 3 to replace X mecha with Y mecha or unlock all the secret mecha easily, because that is where all the fun comes in. I just do the cheats for a cheap thrill; if I want to seriously play a game, then that is what my PS2 is for.
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#63 (permalink) | |
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THE Hentai M@ster
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: MAKAI
Posts: 1,557
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Quote:
better cheating in the real ps2. emulators are usually good for hacking the codes not using them XD
__________________
![]() My NEW Site BEST anime ever!! ![]() PSN(US): Hiei-YYH PSN(Japan): JHiei-YYH PSP Model: PSP1001 / CFW 5.00 M33-6 / Sony 8GB MS Pro Duo |
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#64 (permalink) |
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Banned
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: Ohaio
Posts: 1,069
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I do actually. Don't really bother with cheating on my PS2, unless the game needs a tweaking because the programmers half assed something. Suikoden 3 comes to mind in that sense with their broken and unbalanced skill system. But SRW:A3 is one of the games that doesn't have problems with codes.
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#65 (permalink) | |
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The one and only
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2004
Location: Chicago Illinois
Posts: 2,180
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bump this needs to be stickied.
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#66 (permalink) |
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Registered User
Join Date: Feb 2008
Location: Jakarta
Posts: 5
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hy guys.. can you help me with the patch on my FINAL FANTASY X? i still dont get it.. i've try more and more.. but still dont get it, where i can get the CRC for the game generated by PCSX2 to ID the games ELF file? anyway i'm playing Final Fantasy X all i need is just: Must be on: 76073040 00000000 F4173920 BFE459E6 Infinite Gil: 1A613D30 0000FFFF 2A93137D 05F5E0FF No Random Battle: 0A443B43 00000000 and my Disc Checker is: B2 B6 54 09 99 62 99 5B BE 18 0C B1 42 6D 5E 58 56 BC FC DC SLPS_250.26 00466F18 01C1638F 5FB11B00 01C1638F 5FB11B00 Really need help.. couse i still dont get it how to enable cheat for PCSX2.. thanks.. Last edited by stepunk; February 28th, 2008 at 07:51.. Reason: Automerged Doublepost |
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#67 (permalink) | |
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The one and only
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2004
Location: Chicago Illinois
Posts: 2,180
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ive been trying to get ff12 codes to work, any of them for that matter, and none seem to work. i cant really figure why.. This si what i have so far, ibve been trying different codes but none work. gametitle=Final Fantasy XII comment= Steve //Master Code patch=1,EE,FE129B51,word,800813BF patch=1,EE,000FFFFE,word,00000252 patch=1,EE,000FFFFF,word,00000252 patch=1,EE,9045C190,word,0c117a69 patch=1,EE,21780C20,word,03e00008 patch=1,EE,21780C24,word,24020001 //Money patch=1,EE,8ACAC439,word,2C681F04 //money2 patch=1,EE,3287AA76,word,49CDB54D //hp patch=1,EE,7B43047A,word,19AD1C6B //hp patch=1,EE,2054A12C,word,0000270F i get errors when i use just master code alone, so i fgure thats its, but i dont know how to fix it.
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Last edited by makotech222; February 28th, 2008 at 23:32.. |
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#68 (permalink) |
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Registered User
Join Date: Jul 2007
Location: Somewhere
Posts: 13
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Your codes aren't working because they need to be converted to RAW format for the emulator to recognise the memory addresses. If the codes you're using are Codebreaker 7+ then use CB2Crypt to convert them, for anything else use Maxconvert.
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#69 (permalink) | |
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The one and only
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2004
Location: Chicago Illinois
Posts: 2,180
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i did use cbcrypt on them. from cmgsccc.com
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#71 (permalink) | |
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The one and only
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2004
Location: Chicago Illinois
Posts: 2,180
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ive tried that. on both the master codes and the money codes.
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#72 (permalink) |
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Registered User
Join Date: Jul 2007
Location: Somewhere
Posts: 13
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You obviously didn't try it with the Use common V7 encryption because if you had your codes for infinite Gil and max Gil would have read: Code:
10547F08 0000FFFF 20547F08 05F5E0FF |
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#73 (permalink) | |
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The one and only
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2004
Location: Chicago Illinois
Posts: 2,180
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ha yep just figured it out. got rid of the enable code too. thanks for the help pigfaced.
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#75 (permalink) |
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Registered User
![]() ![]() Join Date: May 2005
Location: UK
Posts: 118
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Me too woot ![]() gametitle=Resident Evil 4 [SLES_537.02] (E) [6BA2F6B9] //Infinite Health Leon patch=1,EE,0042DCF6,word,00000960 //Max Health Leon patch=1,EE,0042DCF8,word,00000960 //Play as Albert Wesker in Main Game patch=1,EE,0042DD0A,word,00000005 My question now is can you use button press codes and multiple line codes like: D0451682 0000FFFE 0042dcd8 00000332 also does it support 3???????? ???????? & 4???????? ???????? code types as well? Before I forget how do I use codes found with the patch finder... ? I found the code address 01087b72 and I want to write the value 10 to it how would I enter this as a patch?
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#76 (permalink) | |
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The one and only
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2004
Location: Chicago Illinois
Posts: 2,180
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button codes dont work as far as i know. just take off the top line to have the code on all the time, it worked for me on ff12
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#77 (permalink) |
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Registered User
Join Date: Feb 2008
Location: Somewhere
Posts: 16
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I've got some questions: Does the name for the gametitle matter? For example, the game is "Yu-Gi-Oh! The Beginning of Destiny" and as gametitle I take "ygo", does the patch still work, provided I input the SLUS correctly? Because I don't know what name the game exactly wants. About SLUS numbers, with the game inserted I see it has a SLUS_216.83 file. Does this mean that I have to input it like this: gametitle=ygo [SLUS_216.83] ? In the example, the region character ((U) in this case) and the line [121AFAF5] are added. Are those neccesary? And if so, how do I find what I have to input in place of [121AFAF5]? And lastly, what do I have to name the pnach file after this? |
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#78 (permalink) |
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Angel of Death
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2002
Location: Athens, Greece
Posts: 3,628
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You can put whatever you want in the game title field,it only affects what the console will display when the patch is used.The elf file (SLUS_261.83 in your case) is not needed in any way for making the patch. The CRC,in your case 121AFAF5 has to be the pnach filename for the emulator to find it,so in the end you'll have to have a file named 121AFAF5.pnach.
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#79 (permalink) |
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Registered User
Join Date: Feb 2008
Location: Somewhere
Posts: 16
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Thanks for the quick reply. I've got the patch to work. Well, it works, but the cheat itself doesn't work. I'm using the "Player 2 No Cards" cheat, but I don't see any result out of that. Here's the complete Pnach file, however, I use it differently (read below why): gametitle=Tag Force Evolution comment=Instant Win //Master Code patch=1,EE,000FFFFE,word,000002D3 patch=1,EE,000FFFFF,word,000002D3 //Must Be On For Instant Win patch=1,EE,200A0100,word,12800011 patch=1,EE,200A0138,word,1000000F patch=1,EE,200A0178,word,03E00008 patch=1,EE,D169B786,word,000027BD patch=1,EE,2169B780,word,08028040 //Instant Win patch=1,EE,200A0108,word,AE000000 With this, the emulator crashes. The "Must Be On....." cheat must be turned off to get normal behavior, but then the code doesn't work. Disabling the Master Code is no help, without it the cheat still doesn't work, and without it the "Must Be On....." cheat still crashes the emulator. According to the checker program, I use the right version, and I decrtyped it with the V7 option. What am I doing wrong? EDIT: Never mind, I found the problem. While looking back at the "Must Be On..." code, I found it odd how one started with a D. So I removed that line, and the code works. Last edited by Game_Master001; March 18th, 2008 at 20:48.. |
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