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Old December 22nd, 2008   #81 (permalink)
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/Applications/pcsx2/bin/pcsx2 ; exit;
noname:~ mich$ /Applications/pcsx2/bin/pcsx2 ; exit;
dyld: Library not loaded: @executable_path/../Frameworks/Cg.framework/Cg
Referenced from: /Applications/pcsx2/bin/pcsx2
Reason: image not found
Trace/BPT trap
logout


some invidia stuff missing?!
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Old December 26th, 2008   #82 (permalink)
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I finally got a ps3 controller so i could test ffxii for a bit in-game. I've also updated to latest pcsx2 playground svn so hoped it would be a bit faster. Well, it did get a bit faster but ffxii is still pretty intensive so i got around 20fps. As in it sometimes got up to 50fps and sometimes dropped to 10fps
Here's some video - mind you, the video makes it around 2 times slower so the speeds aren't really representative.

YouTube - FFXII in-game

some full-speed Kingdom Hearts, too
http://uk.youtube.com/watch?v=VPbrRrrfZow

tweaked some more and some promising results - ffxii + aa4x + 800x600





Last edited by Zedr0n; December 26th, 2008 at 20:54.. Reason: Automerged Doublepost
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Old December 27th, 2008   #83 (permalink)
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OMG! didn't see this coming. Great work Zedr0n. MAC user must be happy. This project should be include in ..:: PCSX2 Forums ::... Good luck
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Old December 29th, 2008   #84 (permalink)
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I was just curious about whether or not other graphics plugins besides Zerogs could be used in the mac pcsx2. I ask because I prefer gsdx and no other plugins seem to be recognized other than the stock plugins.
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Old December 29th, 2008   #85 (permalink)
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GSDX isn't possible on Mac[unless maybe it ever ran well in a virtual machine, or crossover..slim chance though].
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Old December 31st, 2008   #86 (permalink)
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Quote:
Originally Posted by daxtsu View Post
GSDX isn't possible on Mac[unless maybe it ever ran well in a virtual machine, or crossover..slim chance though].
Well, it could be possible through a compatibility layer, like wine/cedega, they do linux native aplications these days using those (and without requiring them to be installed)

Since Linux has support for this emulator MacOS should have it too.
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Old January 2nd, 2009   #87 (permalink)
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Yeah, well, at 1-2 fps maybe? pcsx2 is very cpu and gpu-intensive. Any compatibility layer will just kill performance. Especially for DirectX

Btw, the comments section on the blog are becoming hard to read, so I've decided it's time to start up official forums for the project. Welcome!
http://forum.quant0r.com

Last edited by Zedr0n; January 2nd, 2009 at 13:54..
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Old January 12th, 2009   #88 (permalink)
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Quote:
Originally Posted by Zedr0n View Post
Yeah, well, at 1-2 fps maybe? pcsx2 is very cpu and gpu-intensive. Any compatibility layer will just kill performance. Especially for DirectX

Btw, the comments section on the blog are becoming hard to read, so I've decided it's time to start up official forums for the project. Welcome!
pcsx2-mac.quant0r.com • Index page
Hmmm, I've heard some games are faster on linux with the compatibility layer going on than in Windows even. I don't know whose and Direct X 10 compliant games are completely unplayable now, but.... Source Engine seems to do just fine.

Although of course, it's not a optimal solution just the same, but it's not the same as "emulation" performance-wise.

Thanks for the site, today I can't register (exam tomorrow, ugh) but hopefully tomorrow.

EDIT: just noticed the guys from the oficial forums were kind enough to give the mac version a section too:

-> http://forums.pcsx2.net/forum-61.html

neat, this all came a long way while I was out.

Last edited by pedrocasilva; January 12th, 2009 at 03:18..
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Old October 5th, 2009   #89 (permalink)
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Just some updates, zzogl port is out, either grab a binary at pcsx2-mac.quant0r.com • View topic - ZZOgl port or go the hard way and try to compile from git repository

Code:
git clone ttp://quant0r.com/git/zzogl.git
cd zzogl
./build.sh
If you have all the dependencies shouldn't require any hacks, i've modified the configure system accordingly.

Also pcsx2 git repository is up, for very adventurous. The master branch is for 0.9.6 bleeding edge, which should compile but doesn't play any games as of yet. To build stable 0.9.5(svn)

Code:
git clone http://quant0r.com/git/pcsx2.git pcsx2_0.9.5
cd pcsx2_0.9.5
git checkout --track -b 0.9.5 origin/0.9.5
git submodule init
git submodule update
./build.sh
In other news, i've compiled 0.9.6 r1762 binary, although i haven't really done any debugging yet, so the only thing that works for now is gui, lol
Some pics of the gui for that matter



Last edited by Zedr0n; October 5th, 2009 at 13:00..
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Old October 8th, 2009   #90 (permalink)
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video here
http://www.youtube.com/watch?v=4GaAtIbwn40
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Old October 8th, 2009   #91 (permalink)
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Have you contacted the pcsx2 team?

They might be interested in your work.
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Old October 8th, 2009   #92 (permalink)
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Yeah, there's a dedicated pcsx2/mac forum at forums.pcsx2.net and i am in contact with them
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Old October 8th, 2009   #93 (permalink)
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Good to hear that.

I will do a hackintosh soon and I might test this.
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Old 4 Weeks Ago   #94 (permalink)
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-- 0.9.6 release --

Ok, the time has come I'm releasing a stand-alone package for pcsx2/mac 0.9.6 which doesn't require launching terminal whatsoever, hope that helps. The steps to install it are as follows:
  • xQuartz
    To run Pcsx2, you need X11 but not the one that comes with Leopard/Tiger. You can download the latest release of X11 from the XQuartz Project page. Double-click on the package to install it.
  • NVidia CG framework
    Download the package for Mac OS X here. Mount the disk image and double-click on the installer. Follow the instruction to install the Framework.
  • PCSX2/mac + plugins
    The latest package is always here. This will install all the necessary runtime libs and put the application bundle into your /Applications folder. The rest is as simple as double clicking it.
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