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Old May 25th, 2008   #41 (permalink)
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Quote:
Originally Posted by NexXxus View Post
no native will use the native resolution of the PS2/game, and thats not 640x480.
isn't NTSC resolution 640x480?

so i would assume most games use that.

edit:

tested some games,

alot seem to use 640x447, so i guess it wouldn't work...
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Old May 25th, 2008   #42 (permalink)
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the native resolution is listed in the GSdx bar when you run a game.
FFX PAL for example is 512x416 and SOTC NTSC uses 512x448
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Old May 25th, 2008   #43 (permalink)
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yeah thats how i was checking.. :O
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Old May 25th, 2008   #44 (permalink)
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i tried it with ffx, and i dont see any noticeable difference in graphic quality so i turned off texture filtering in the gsdx options, and the textures looked awful! especially surface textures which looked blocky and rough/jagged. isnt antialiasing suppose to smooth those out? I set the res to 1280x720 same as the d3d int res, gsdx dx10 and followed every instructions. I really thought that this antialiasing can replace or even surpass the graphical smoothness of texture filtering but in my case, it doesnt. any suggestions?
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Old May 25th, 2008   #45 (permalink)
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texture filtering and AA are 2 different things.

AA only smooths out lines in 3d geometry,

texture filtering provides a smoothing algorithm for pictures (textures).
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Old May 25th, 2008   #46 (permalink)
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Originally Posted by toyopsp View Post
i tried it with ffx, and i dont see any noticeable difference in graphic quality so i turned off texture filtering in the gsdx options, and the textures looked awful! especially surface textures which looked blocky and rough/jagged. isnt antialiasing suppose to smooth those out? I set the res to 1280x720 same as the d3d int res, gsdx dx10 and followed every instructions. I really thought that this antialiasing can replace or even surpass the graphical smoothness of texture filtering but in my case, it doesnt. any suggestions?
What you are looking for is anisotropic filtering (AF) which provides better texture filtering. Just turn it on via the driver control panel or a tool like nHancer, it works with PCSX2.

As cottonvibes stated above me: Anti aliasing (AA) is something different.
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Old May 25th, 2008   #47 (permalink)
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AF works with pcsx2? have to check that,
there are flickering textures in the distance in FFX,
it just sucks becaue the lack of Mipmaps.
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Old May 25th, 2008   #48 (permalink)
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Some people seem to be trying to use DX10 with AA. This only works with DX9. I haven't figured out how to enable it under DX10 though. Also, there is a big performance hit using DX9 with FF12. During the first battle with the flying UFO thing at the start, DX9 will get 25~45fps. DX10 will get almost full speed 55~60fps.
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Old May 26th, 2008   #49 (permalink)
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What about this: My Video card drivers (nVidia) include an option which lets you use your own custom resolution (read: you come up with the numbers). In theory, if I were to set my display resolution to whatever the native is for my ps2 game, Anti-Aliasing should work. So now I only need to know how to check the native resolution in games, or you guys can just go ahead and tell me what it is for the PAL version of Budokai Tenkaichi 3.
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Old May 26th, 2008   #50 (permalink)
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Quote:
Originally Posted by metall_pingwin View Post
What about this: My Video card drivers (nVidia) include an option which lets you use your own custom resolution (read: you come up with the numbers). In theory, if I were to set my display resolution to whatever the native is for my ps2 game, Anti-Aliasing should work. So now I only need to know how to check the native resolution in games, or you guys can just go ahead and tell me what it is for the PAL version of Budokai Tenkaichi 3.
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Old May 26th, 2008   #51 (permalink)
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Well, I never did try this because it seems that changing the computer resolution is harder than any sane person would like to think. If anybody else would like to try it, please report your findings.
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Old July 8th, 2008   #52 (permalink)
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I tried this with FFX pal but Nhancer just seems to do NOTHING at all.

I have a 8600GT with a AMD 64x2 4k+ and 2GB RAM, with the old Gsdx i had problem setting the res @1440x900 (i have a widescreen). It was SLOW, impossible to play.

So i just swithed back to PS2 NATIVE. Ugly but playable.

After I upgraded to the last Gsdx I tried to set 1440x900 again and BAM! No probs at all.
(Just the thin line on the bottom and some glitchy bars in the menus, but until it doesn't make any difference in the real game i don't care about it)

Then i noticed this topic and i thought it could lead to an even better performance.

The point is, even if i put all to the max ( AA supersampling maxed, Anysothropic maxed, just ALL maxed out) it doesnt' show any difference form before, let alone that it doens't slow down the performance wich is really weird.

I mean, with all that stuff activated, it should be slower, much slower.

So if i have to set the PAL native res to see all the filters applied, isn't it better to leave the filter alone and set max res available?

Is that res (pal PS2 native res) the only one available to work with Nhancer?

I ask this cause as Nightmare said, in the first post it was supposed to work as long as Internal D3D res and "external" screen res were identical.

1440x900 with an internal 1440x900. Still no differences.

Duh?
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Old July 8th, 2008   #53 (permalink)
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I want to know how changing the resolution from native to a custom one acually makes the graphics better, cause if you think about it, isn't the game relying on the fact that the resolution is native. Wouldn't that mean that everything is stretched?
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Old July 8th, 2008   #54 (permalink)
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Nope, if you set a res higher INTERNAL resolution than the native one, nothing is stretched. it get rendered at higher resolution.

If you leave the internal resolution at NATIVE and you set the screen res (the upper one in gdsx config) at, say, 1440x900 then the internal res get stretched.


If the two resolutions matches perfectly, nothing get stretched and you have a nice result.

If you watch the screenshots posted in this topic you notice that at really high internal res it get really better, to the point that the difference in that high internal res and having the AA activated on a lower res is noticeable only if you watch really close to some particular places.

The problem is that i seem to not be able to activate any filter to that. Dunno if it's Nhancer not working or something else. I did all that is explained here, I have the latest plugin and video drivers.

Edit:
I checked STALKER compatibility mode, still no result, no AA or whatever applied. I really can't think of a reason why it's not working...

Last edited by Darkwings; July 8th, 2008 at 16:16..
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Old July 8th, 2008   #55 (permalink)
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Old July 9th, 2008   #56 (permalink)
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Would this not work if you enabled AA and AF options in the nvidia control panel for pcsx2.exe?
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Old July 9th, 2008   #57 (permalink)
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After some testing i found out where the problem was:

Enabling _some_ option other than Multisampling AA _MAY_ cause the whole forced change to be ineffective.

Anysothropic filter seems to have no problem but i can't see any difference at all (at least in FFX). I didn't try out every single option but most of them cause Nhancer to stop working, thus leaving you with a "normal" plugin graphic.

So the point is, it works as explained, but with nothing (or little) more than that.

I tried 2x, 4x , 8x and 16x AA.
16x is too much for my system, 8x is a little slow, 4x is ok but not in every situation (underwater battles and explosions go in slow motion...).

2x is ok, no problem at all, and it is enough to see a great difference (to the point that 4x is not really needed).

Also, i never had the same problems as Nexxus (crashes, hang on, etc.).

Last edited by Darkwings; July 9th, 2008 at 12:37..
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Old July 9th, 2008   #58 (permalink)
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I can use 8x AA in Kingdom Hearts 1 and it looks really nice.

I don't have a nvidia card, so I don't think I can use this trick...
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Old July 9th, 2008   #59 (permalink)
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How did you enable AA with your ATI card? I also have an ATI card. It´s the HD3870 but it should also work with it.
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Old July 9th, 2008   #60 (permalink)
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I don't use hardware AA btw, I use ZeroGS KOSMOS AA, it runs better than using hardware AA

I can use hardware AA if you use Catalyst Control Center
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