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#1281 (permalink) |
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Vanned
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: dot hu
Posts: 1,327
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You may want to remove the blank memory card files from the playground binary on the site.
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#1282 (permalink) |
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On the Side Programmer
![]() ![]() ![]() Join Date: Nov 2007
Location: In the Neighbor's Trash Can (USA)
Posts: 494
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I know there was talk of implementing a slider for the sync hacks. (Jake Thanks for fixing the afxres.h error). I just built a modified version to test Killzone. With x6 the intro goes 70fps and ingame the game plays at an amazing 10fps on my system. I would think a slider would be very beneficial instead of changing HBLANK_COUNTER_SPEED and compiling it every time to see which number worked the best. Just my two cents worth. Keep cranking out the revisions.(Now compiling a x12 hack build)
__________________
Primary: Core 2 Duo E4300 OC 2.0 ghz, 3 gb DDR II ram, Extinct OC XFX 7900GS 580/745 Now Have OC BFG 9800GT Secondary: Mod P4 HT 3.18ghz, 1.5gb ram, AGP HIS Radeon X1650 Pro IceQ II / 512MB Need To Post a Bug? Use This Program PCSX2 Bug Reporter My Web if anyone cares |
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#1283 (permalink) |
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Registered User
![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Bulgaria
Posts: 1,546
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Somewhere between rev 447 to 471(the last one that I've tested) there's some info that appear in the console every 2-3 second even without doing anything,just open pcsx2. Code:
PCSX2 Playground (beta) save ver: 7a300010
EE pc offset: 0x2a8, PSX pc offset: 0x208
x86Init:
CPU vender name = GenuineIntel
FamilyID = 1
x86Family = Intel(R) Pentium(R) 4 CPU 2.80GHz
CPU speed = 2.836 Ghz
x86PType = Standard OEM
x86Flags = bfebfbff 0000441d
x86EFlags = 00000000
Features:
Detected MMX
Detected SSE
Detected SSE2
Detected SSE3
Not Detected SSE4.1
F1 - save state
(Shift +) F2 - cycle states
F3 - load state
F10 - dump performance counters
F11 - save GS state
F12 - dump hardware registers
+Sampling Profiler Results-
|EERec: 0 VURec: 0 IOPRec: 0 Total 0
|ntdll.dll: 96.3455 kernel32.dll: 1.99336 USER32.dll: 0.996678 nview.dll: 0.664452
+>
+Sampling Profiler Results-
|EERec: 0 VURec: 0 IOPRec: 0 Total 0
|ntdll.dll: 97.6744 kernel32.dll: 0.996678 nview.dll: 0.664452 USER32.dll: 0.332226 uxtheme.dll: 0.3
32226
+>
+Sampling Profiler Results-
|EERec: 0 VURec: 0 IOPRec: 0 Total 0
|ntdll.dll: 98.0066 USER32.dll: 0.996678 kernel32.dll: 0.664452 nview.dll: 0.332226
+>
+Sampling Profiler Results-
|EERec: 0 VURec: 0 IOPRec: 0 Total 0
|ntdll.dll: 98.0066 USER32.dll: 0.664452 nview.dll: 0.664452 396_PPr471_pcsx2-vm.exe: 0.664452
+>
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#1284 (permalink) | |
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You're already dead...
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2007
Location: Post-Apocalyptic Earth
Posts: 3,908
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its a profiler. it tells you the % of cpu time different parts of the emu take up. its disabled by default in later PP builds, and can be enabled by misc->enable profiler.
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