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Old May 13th, 2008   #61 (permalink)
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I just had a random occurance. svn364 decided to play Tony Hawk's Underground. Can't get it to do it again though. Hmmmm.

Got it to do it again. I think I have figured it out. Load a game, it can even be Tony Hawk's Underground with GSDX 1.7. Close PCSX2. DON'T LET IT CRASH!. Load PCSX2 back up. Change the graphic plugin to GSDX 1.8 (or the beta svn). You get into the menu
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Old May 13th, 2008   #62 (permalink)
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Quote:
Originally Posted by cottonvibes View Post
the main speed problems with persona are in full-party battles.

did you try any battles?

with a full party of 4, and fighting 3-5 big enemies, the game would run pretty slow for me.

have you tried any battles to see what speed you get?
Well not with this build yet but battles would run slightly slower than classroom fps (when crowded) so I'd guess around 105 FPS from being ~40 FPS before.
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Old May 14th, 2008   #63 (permalink)
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Bionicle collision detection broke in svn364 works in svn365.
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Old May 14th, 2008   #64 (permalink)
 
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im not useing speed hacks
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Old May 14th, 2008   #65 (permalink)
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Quote:
Originally Posted by denis411 View Post
im not useing speed hacks
in earlier svns, it would get stuck there if i used speed hacks.

what svn version are you using?



after that spot, it tries reading from the memory card.

so maybe it has something to do with a corrupt memory card file.

----------------------

edit:

okay this is really weird.

sonic heros works on PCSX2 9.4 for me as well.

and on the compatibility list, it says Menus for 9.4.
and i remember trying it with 9.4, and it didn't work past menus.


i guess somehow my memorycard became formated in a way that allows the game to play?

thats the only explanation i can think of.

cuz i believe it used to freeze when its looked at the memorycard.
but for me it works now... so my memory card must have something that a normal one dosn't :O
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Last edited by cottonvibes; May 14th, 2008 at 04:56..
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Old May 14th, 2008   #66 (permalink)
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Quote:
Originally Posted by cottonvibes View Post
in earlier svns, it would get stuck there if i used speed hacks.

what svn version are you using?



after that spot, it tries reading from the memory card.

so maybe it has something to do with a corrupt memory card file.

----------------------

edit:

okay this is really weird.

sonic heros works on PCSX2 9.4 for me as well.

and on the compatibility list, it says Menus for 9.4.
and i remember trying it with 9.4, and it didn't work past menus.


i guess somehow my memorycard became formated in a way that allows the game to play?

thats the only explanation i can think of.

cuz i believe it used to freeze when its looked at the memorycard.
but for me it works now... so my memory card must have something that a normal one dosn't :O
funny you should mention memory card changes in 364,
I booted to the bios in 364 to copy some saves and now the memory card appears empty

but in various games like ffxii and disgaea I get errors that the memory card is not readable
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Old May 14th, 2008   #67 (permalink)
 
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post up your memory card? LOL
and useing diffrent versions like the last 5 svn
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Old May 14th, 2008   #68 (permalink)
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362 vs 365 - Killer7 on 362 is like 50-60 on 365 is like 30 but on window bar is 60 (?) and there are few graphical bugs...
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Old May 14th, 2008   #69 (permalink)
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funny you should mention memory card changes in 364,
I booted to the bios in 364 to copy some saves and now the memory card appears empty

but in various games like ffxii and disgaea I get errors that the memory card is not readable
Sounds like a corrupt memory card.

God if my memorycard saves of Disgaea got corrupted or lost I`d just about kill myself. I must have spent several weeks worth of play on that game by this point through pcsx2. Excellent excellent game.
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Old May 14th, 2008   #70 (permalink)
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Err......

SVN 364 was indeed faster, but:

AND THAT'S A BIG BUT!
There actually were stability changes. Most of you probably launched the game, saw the fps, played for a minute or two and moved on.

364 crashes after a while. Defined: the graphics and the game freezes (no control), but the sound keeps rolling (music).
Happened on Tekken 5 and Tekken 4 after random playing times. All more than 5 minutes.
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Old May 14th, 2008   #71 (permalink)
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Quote:
Originally Posted by DDRRE View Post
Err......

SVN 364 was indeed faster, but:

AND THAT'S A BIG BUT!
There actually were stability changes. Most of you probably launched the game, saw the fps, played for a minute or two and moved on.

364 crashes after a while. Defined: the graphics and the game freezes (no control), but the sound keeps rolling (music).
Happened on Tekken 5 and Tekken 4 after random playing times. All more than 5 minutes.
tekken 5 after more than 5 minutes? i think you arent trying the same beta and you have speed hacks on, either that or you are using savestates which do kill things.

Tekken 5 doesnt show anything past the loading minigame, so its hardly random.

Also Rama has played Persona 3 for a good few hours with it n said its great.
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Old May 14th, 2008   #72 (permalink)
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I've been playing persona3 for 3 hours continously. No freezes, controls work, just the usual
issues with battles and graphics.
So the change 364 had doesnt generally break games. Also the Tekken games are buggy to begin with

Edit: lol, ref beat me to it ^^
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Old May 14th, 2008   #73 (permalink)
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most-likely DDRRE is referring to the battle-hang that happens in persona 3.

sometimes when you attack an enemy, the game just hangs there and the music continues to play.
theres no way to regain control after that point, and you have to restart PCSX2.


thats been a long-known problem, and I checked and it still happens in svn364.

Quote:
Originally Posted by denis411 View Post
post up your memory card? LOL
and useing diffrent versions like the last 5 svn
later today i'll do some experimenting to see if its really my memory card thats able to get the game to work.

if it is, then i'll upload it somewhere and post it for you guys so you can get Sonic Heros to work.
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Last edited by cottonvibes; May 14th, 2008 at 15:45.. Reason: Automerged Doublepost
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Old May 14th, 2008   #74 (permalink)
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that hang is dependant on your spu2 plugin i think. zerospu2 0.4.5 should be ok. also the latest svn should be for zerospu2
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Old May 14th, 2008   #75 (permalink)
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that hang is dependant on your spu2 plugin i think. zerospu2 0.4.5 should be ok. also the latest svn should be for zerospu2
nah, i tested Persona 3 two days ago using the latest zerospu2 and svn364, and the first enemy i attacked hung the game

i don't think its the sound plugin's fault because music in the background continues to play.
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Old May 14th, 2008   #76 (permalink)
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the newest version of the svn(365?) is pretty good in my opinion...
i tried FF 10 and i run all the time like
in game 60 fps(limited)
cut scenes 60fps
menus 60 fps
battles 60 fps
but do you guys have the sama prob..that if you go for exemple in into the house ,then there is a black screen and i takes about 5-15 sec
to open the next picture(inside the house)it´s the same allways when it switches picture..
damn this is hard to explain and i very bad at english
but all the other games i haved played with the svn365 works pretty good..
almost perfect.. i hope the 0.9.5 release will be perfect version
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Old May 14th, 2008   #77 (permalink)
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As said before 365 reverts the change in 364 so it's actually the exact same thing like svn 363...
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Old May 14th, 2008   #78 (permalink)
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Ahh well, here are the results of some testing I made. These are the results with svn 364. 42 games tested, 21 improved, 0 broken

Game Increase

Ar tonelico 0,00%
Atelier Iris 0,00%
Atelier iris 2 0,00%
Culdcept 0,00%
Disgaea 0,00%
Disgeae 2 0,00%
FFX 16,00%
FFX-2 21,67%
FFXII 10,34%
Grandia Xtreme 20,00%
Grim Grimoire 0,00%
La Pucelle Tactics 0,00%
Makai Kingdom 0,00%
Phantom Brave 0,00%
ROTK XI 0,00%
Shining Tears 5,41%
Stella Deus 8,70%
Ys the ark of napishtim 8,70%
Breath of fire DQ 59,26%
Dark Cloud 0,00%
Drakengard 2 19,57%
Front Mission 4 0,00%
Hokuto no Ken 0,00%
Inuyasha Feudal Combat 21,82%
Odin Sphere 0,00%
Wild Arms 4 5,56%
Wild Arms 5 5,56%
Atelier Iris 3 0,00%
Drakengard 10,26%
Ring of red 5,38%
Rogue Galaxy 17,14%
ROTK VIII 0,00%
ROTK IX 0,00%
ROTK XI 0,00%
Shijou Saikyou no Deshi Kenichi 64,71%
Shining Force Exa 32,84%
Shining Force Neo 46,00%
Sol Nomad 0,00%
Tales of the Abyss 21,43%
Wild Arms 3 64,00%
Wizardry TotFS 0,00%
Zone of Enders 2 20,00%
Shin Megami tensei Persona 3 106,45%

errr I know they're not in alphabetical order....
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Old May 14th, 2008   #79 (permalink)
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Bully:
364: hangs right after the first engine - rendered scene at the gate (not the pre-rendered car intro), but the scene itself seems faster than in 365.
365: goes past this point and is playable, but the frame couter is somehow wrong: shows 40-50 fps, but it looks like half of that in reality.
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Old May 14th, 2008   #80 (permalink)
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but the frame couter is somehow wrong: shows 40-50 fps, but it looks like half of that in reality.
don't use speed hacks.

they sometimes give you bogus FPS.
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