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#41 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Dec 2003
Location: Buenos Aires, Argentina
Posts: 271
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Naruto Ultimate Ninja 2, graphics have gone missing (textures/models).
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#42 (permalink) |
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On the Side Programmer
![]() ![]() ![]() Join Date: Nov 2007
Location: In the Neighbor's Trash Can (USA)
Posts: 494
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Tony Hawk's Pro Skater 3 main menu svn362 11 fps vs svn364 30 fps (3x faster) Ingame svn362 15-20fps vs svn364 30-35 fps (2x faster) Need for Speed Hot Pursuit 2 No speed change
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Primary: Core 2 Duo E4300 OC 2.0 ghz, 3 gb DDR II ram, Extinct OC XFX 7900GS 580/745 Now Have OC BFG 9800GT Secondary: Mod P4 HT 3.18ghz, 1.5gb ram, AGP HIS Radeon X1650 Pro IceQ II / 512MB Need To Post a Bug? Use This Program PCSX2 Bug Reporter My Web if anyone cares Last edited by gamersat678; May 13th, 2008 at 03:11.. Reason: Added Game |
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#43 (permalink) |
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PCSX2 & O/C Addict
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: My Computer
Posts: 2,840
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Persona 3 performance comparision between svn 363 and 364. I think Persona 3 is about as fast running as FFX now, getting like just above 100 fps minimum on this rig. xD
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Intel® Core™2 Duo E8400 @ 4.0GHz «-» Gigabyte P35-DS4 «-» CellShock 2x1GB @ DDR2-1200 5-5-4-10 «-» JetWay 8800GT 512 MB @ 705/1750/1015 MHz «-» Thermaltake ToughPower 750W «-» Sony Multiscan G400 19" CRT «-» OCZ Vendetta 2 «-» Creative SoundBlaster Audigy «-» Logitech X-530 5.1 «-» Sennheiser HD 212 Pro «-» Logitech MX™518 Gaming-Grade «-» Razer Mantis Speed «-» Windows XP Pro SP3 «-» Windows Server 2k8 XSOS 3.0 BETA
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#45 (permalink) |
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Human Troubleshooter
![]() ![]() Join Date: Mar 2008
Location: manila,PH
Posts: 206
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362 vs 364 Narut0 Ultimate Ninja 3 and Narutumate Accel 2 both had messed up graphics in 364 during menus and ingame, in 362 still playable but limited, it looks great with high res textures though ![]() Persona 3 and FES ran much better and faster in 364 from 47fps to 60fps+ ingame, no crashes, trying to beat the game now since all fmvs are watchable and the game itself is playable, good job. edit: OMG, Tekken 4 ran @ 52-60fps ingame! also Onimusha Dawn of Dreams ran 60fps all the time! both with 364, still testing some more Last edited by toyopsp; May 13th, 2008 at 07:43.. |
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#48 (permalink) | |
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Registered User
![]() ![]() ![]() Join Date: Dec 2003
Location: Buenos Aires, Argentina
Posts: 271
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Quote:
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#49 (permalink) |
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Angel of Death
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2002
Location: Athens, Greece
Posts: 3,628
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Vs older versions doesn't help either? We don't know were it got fixed so the info is partially useful.As i posted we'd like to know what was broken in 364 vs 363 (or vs 365 it's the same like 363) but in general do say what got fixed/broken in which build
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#50 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Dec 2003
Location: Buenos Aires, Argentina
Posts: 271
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Yup bosit, older vesions are fine, just broke on 364. i can get some screens if i'm allowed to post them here.
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#51 (permalink) |
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PCSX2 Coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Plymouth, UK
Posts: 9,822
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well, is it fixed on 365?
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http://www.generalemu.net/ Intel Core 2 Quad Q6600 @ 3.4Ghz (425x8), Leadtek GTX 280 1Gb, 1.8Tb HDs, 2Gb Corsair DDR2-800 @ DDR2-1020 5-5-5-18 Dual Channel Dont PM me for help, use the forums, thats what its for! |
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#52 (permalink) |
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Registered User
Join Date: Nov 2007
Location: ES
Posts: 17
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Differences between 364 and 365 in: Naruto 3 364: Missing textures in background 365: OK Resdent Evil outbreak 2: 364 and 365 works the same way no differences (Rogue Galaxy: 364: Missing textures in some polygons 365: OK) -----> i am not sure about this now trying it again In these games almost no difference in speed maybe some faster 364 in rogue galaxy Maybe you could add some code to tweak MSXCSR and VUMXCSR through npatches? making it game dependant. P.D. changing MXCSR also to 0xffc0 makes some games work better, like Rogue galaxy where you gain the ability to walk
Last edited by Pontifice; May 13th, 2008 at 19:22.. |
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#53 (permalink) |
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PCSX2 Coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Plymouth, UK
Posts: 9,822
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which MXCSR? vu one or normal? though to be honest i think both of them should be set like that, but for some unknown reason it doesnt like it.
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http://www.generalemu.net/ Intel Core 2 Quad Q6600 @ 3.4Ghz (425x8), Leadtek GTX 280 1Gb, 1.8Tb HDs, 2Gb Corsair DDR2-800 @ DDR2-1020 5-5-5-18 Dual Channel Dont PM me for help, use the forums, thats what its for! |
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#55 (permalink) |
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PCSX2 Coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Plymouth, UK
Posts: 9,822
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yeh, the normal rounding method for the EE is "towards zero", the VU's i duno if its a negative round or towards zero. the official method is "chop" where it just removes the last few digits which cant be represented in a float. so that would be right. but setting that for the EE makes the Grandia 3 menu fade out instantly, stuff in Guitaroo Man flickers in and out, n lord knows what :/ I hate floating points.
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http://www.generalemu.net/ Intel Core 2 Quad Q6600 @ 3.4Ghz (425x8), Leadtek GTX 280 1Gb, 1.8Tb HDs, 2Gb Corsair DDR2-800 @ DDR2-1020 5-5-5-18 Dual Channel Dont PM me for help, use the forums, thats what its for! |
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#56 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Dec 2003
Location: Buenos Aires, Argentina
Posts: 271
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Yes, back as it was before 364.
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#57 (permalink) | |
![]() ![]() ![]() ![]() Join Date: Aug 2007
Location: flordia
Posts: 792
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Quote:
i just tryed mine and i get stuck at menus |
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#58 (permalink) |
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Grind Core
![]() Join Date: Jan 2008
Location: In the city of Sofia , Bulgaria
Posts: 94
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364 vs 365 -Game: MK: A - Speed in 364 is between 87-100%(mainly 99-100) in 365 is as usual - 70-87 % but this game is unplayable in 364 - when the match begins the only visible things are the power bars - e.g no chars , no stage , didn't try other games for the moment. Too bad cos the thing that was added in 364 is, according to the changelog is actually normal for the real PS2 |
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#59 (permalink) |
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Angel of Death
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2002
Location: Athens, Greece
Posts: 3,628
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Ok so let's start a list with fixed/broken games with the denormals fix (pre 363 off,364 on,365+ off): Fixed: - Broken: Bionicle Naruto Ultimate Ninja 2 Naruto Ultimate Ninja 3 Naruto Narutimate Hero 2 MX vs ATV Untamed Mortal Kombat Armageddon Tekken 5 Gran Turismo 4
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![]() Last edited by bositman; May 14th, 2008 at 17:15.. |
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#60 (permalink) | |||
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You're already dead...
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2007
Location: Post-Apocalyptic Earth
Posts: 3,908
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Quote:
did you try any battles? with a full party of 4, and fighting 3-5 big enemies, the game would run pretty slow for me. have you tried any battles to see what speed you get? Quote:
i believe it was the IPU fix, or maybe something else thats been changed recently... thats because you're using speed hacks. speed hacks freezes at the menus. if you disable them, and get in-game, you can save-state and load-state to get speed hacks working in-game.
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