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Old May 13th, 2008   #41 (permalink)
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Naruto Ultimate Ninja 2, graphics have gone missing (textures/models).
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Old May 13th, 2008   #42 (permalink)
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Tony Hawk's Pro Skater 3

main menu
svn362 11 fps vs svn364 30 fps (3x faster)
Ingame
svn362 15-20fps vs svn364 30-35 fps (2x faster)

Need for Speed Hot Pursuit 2
No speed change
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Last edited by gamersat678; May 13th, 2008 at 03:11.. Reason: Added Game
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Old May 13th, 2008   #43 (permalink)
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Persona 3 performance comparision between svn 363 and 364. I think Persona 3 is about as fast running as FFX now, getting like just above 100 fps minimum on this rig. xD

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Old May 13th, 2008   #44 (permalink)
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Quote:
Originally Posted by Federelli View Post
Naruto Ultimate Ninja 2, graphics have gone missing (textures/models).
Please state what you are comparing,otherwise this is useless...
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Old May 13th, 2008   #45 (permalink)
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362 vs 364

Narut0 Ultimate Ninja 3 and Narutumate Accel 2 both had messed up graphics in 364 during menus and ingame, in 362 still playable but limited, it looks great with high res textures though

Persona 3 and FES ran much better and faster in 364 from 47fps to 60fps+ ingame, no crashes, trying to beat the game now since all fmvs are watchable and the game itself is playable, good job.

edit: OMG, Tekken 4 ran @ 52-60fps ingame! also Onimusha Dawn of Dreams ran 60fps all the time! both with 364, still testing some more

Last edited by toyopsp; May 13th, 2008 at 07:43..
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Old May 13th, 2008   #46 (permalink)
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Originally Posted by toyopsp View Post
Persona 3 and FES ran much better and faster in 364 from 47fps to 60fps+ ingame, no crashes, trying to beat the game now since all fmvs are watchable and the game itself is playable, good job.
So the battles are all ok now? The bug with it crashing when attacking certain enemies is fixed?
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Old May 13th, 2008   #47 (permalink)
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So the battles are all ok now? The bug with it crashing when attacking certain enemies is fixed?
nope, it happens...
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Old May 13th, 2008   #48 (permalink)
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Quote:
Originally Posted by bositman View Post
Please state what you are comparing,otherwise this is useless...
364 vs older versions, what else?
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Old May 13th, 2008   #49 (permalink)
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Vs older versions doesn't help either? We don't know were it got fixed so the info is partially useful.As i posted we'd like to know what was broken in 364 vs 363 (or vs 365 it's the same like 363) but in general do say what got fixed/broken in which build
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Old May 13th, 2008   #50 (permalink)
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Yup bosit, older vesions are fine, just broke on 364. i can get some screens if i'm allowed to post them here.
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Old May 13th, 2008   #51 (permalink)
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well, is it fixed on 365?
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Old May 13th, 2008   #52 (permalink)
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Differences between 364 and 365 in:

Naruto 3 364: Missing textures in background 365: OK
Resdent Evil outbreak 2: 364 and 365 works the same way no differences
(Rogue Galaxy: 364: Missing textures in some polygons 365: OK) -----> i am not sure about this now trying it again

In these games almost no difference in speed maybe some faster 364 in rogue galaxy


Maybe you could add some code to tweak MSXCSR and VUMXCSR through npatches? making it game dependant.

P.D. changing MXCSR also to 0xffc0 makes some games work better, like Rogue galaxy where you gain the ability to walk

Last edited by Pontifice; May 13th, 2008 at 19:22..
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Old May 13th, 2008   #53 (permalink)
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which MXCSR? vu one or normal? though to be honest i think both of them should be set like that, but for some unknown reason it doesnt like it.
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Old May 13th, 2008   #54 (permalink)
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normal one, the one stored in g_sseMXCSR
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Old May 13th, 2008   #55 (permalink)
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yeh, the normal rounding method for the EE is "towards zero", the VU's i duno if its a negative round or towards zero. the official method is "chop" where it just removes the last few digits which cant be represented in a float.

so that would be right. but setting that for the EE makes the Grandia 3 menu fade out instantly, stuff in Guitaroo Man flickers in and out, n lord knows what :/

I hate floating points.
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Old May 13th, 2008   #56 (permalink)
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well, is it fixed on 365?
Yes, back as it was before 364.
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Old May 13th, 2008   #57 (permalink)
 
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interesting,

Sonic Heroes is now playable.

before it was Menus status, but i just tried it and now i can get in-game and play the game.

it wasn't the denormals that fixed it, but rather the IPU fix i think.
i tried it with an earlier SVN 354, and it works with that version as well.


maybe the beta-testers should test that game out and update the compatability list when they get the chance.

btw its weird though that i have the US version, and the text in-game is japanese.
when i play on my PS2 its in english...

guess PCSX2 identifies itself as a japanese console to the game?

--------

edit:

i'm pretty sure the game is fully playable now.

was playing around with it, and the high-definition graphics make it look alot better than on the PS2.
see screenshot.

and the japanese language can be changed in the options menu (was a bit hard to find it since i don't know japanese )

i just tryed mine and i get stuck at menus
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Old May 13th, 2008   #58 (permalink)
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364 vs 365 -Game: MK: A -
Speed in 364 is between 87-100%(mainly 99-100) in 365 is as usual - 70-87 %
but this game is unplayable in 364 - when the match begins the only visible things are the power bars - e.g no chars , no stage , didn't try other games for the moment. Too bad cos the thing that was added in 364 is, according to the changelog is actually normal for the real PS2
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Old May 13th, 2008   #59 (permalink)
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Ok so let's start a list with fixed/broken games with the denormals fix (pre 363 off,364 on,365+ off):

Fixed:
-

Broken:
Bionicle
Naruto Ultimate Ninja 2
Naruto Ultimate Ninja 3
Naruto Narutimate Hero 2
MX vs ATV Untamed
Mortal Kombat Armageddon
Tekken 5
Gran Turismo 4
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Old May 13th, 2008   #60 (permalink)
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Originally Posted by RPGW1ZaRD View Post
Persona 3 performance comparision between svn 363 and 364. I think Persona 3 is about as fast running as FFX now, getting like just above 100 fps minimum on this rig. xD
the main speed problems with persona are in full-party battles.

did you try any battles?

with a full party of 4, and fighting 3-5 big enemies, the game would run pretty slow for me.

have you tried any battles to see what speed you get?

Quote:
Originally Posted by bositman View Post
Ok so let's start a list with fixed/broken games with the denormals fix (pre 363 off,364 on,365+ off):

Fixed:
Sonic Heroes (? need second confirmation)
i stated in my post that it wasn't the denormals that fixed it.

i believe it was the IPU fix, or maybe something else thats been changed recently...


Quote:
Originally Posted by denis411 View Post
i just tryed mine and i get stuck at menus
thats because you're using speed hacks.

speed hacks freezes at the menus.

if you disable them, and get in-game, you can save-state and load-state to get speed hacks working in-game.
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