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Old May 12th, 2008   #21 (permalink)
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Quote:
Originally Posted by Xerialq View Post
Youre right, just - there are people who really want to have thread like this to disscuss beta/svn and its comming to this - that becuse of few(maybe more) people who cant read/understand etc... we can't - thats sad.

did you read what i just said?!?

9 posts left, sort it out people.
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Old May 12th, 2008   #22 (permalink)
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Yes i did read and understand what you wrote, but obviously you didnt understand me! (no need to get hmm angry/nervous). Just added my few cents @bositman nothing more. Sorry. No more offtopic.

That said, back on track, more tests (rev 363 vs 364):

Naruto 3 no changes, still crashes in certain situation, no speed gain
Tekken 5 no changes in stability, speed increase (+5 fps)
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Old May 12th, 2008   #23 (permalink)
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i noticed from those games i stored on my hdd an ~10fps speedboost in FFX-2 Videos, they run almost with fullspeed (~44-48fps) at 2.6ghz
nothing got broken.

will test more games including FFXII later.
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Old May 12th, 2008   #24 (permalink)
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Devil May Cry, Metal Gear Solid 3, Xenosaga, Kingdom Hearts 2, Contra - no compatibility and perfomance changes.
Tekken 4 +2 FPS
PS: Compared 351 to 365

REV 364
+3% stable increase in all this games. Strange, not as much as i thought
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Old May 12th, 2008   #25 (permalink)
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Well FFXII Pal went from needing core2duo 3.0 ghz to have it playable at 50 fps to 2.4 ghz ( speed hacks enabled on both cases ), so it is a massive improvement. Seems stable as well.
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Old May 12th, 2008   #26 (permalink)
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Naruto Ultimate Ninja is more unstable in menus, it never hang on the menus before 364 (i can at least say it's been working fine since 0.9.4) for example:

Hangs when buying collectors items.
100% emulation speed, yet awkard slowdown when the game does simple number operations, like add up and increase the amount of ryo (money) you get after a fight.

The same old hangs during fights when using specific character abbilities are still there.

Anyone else noting this issues?
Go buy some bonus items to see the first issue, and win a fight for the second one.

Speed wise, there might be a small gain (from 50% speed to 70%) where the game usually slows down, which is right after you win a fight and you see a closeup of your character, depending which character you are playing, the game will slow down a bit (Naruto for example).
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Old May 12th, 2008   #27 (permalink)
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364 will show the speed boosts, 365 reverts what changed it due to it killing Tekken 5, Gran Turismo 4 lighting and Mortal Kombat Armageddon
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Old May 12th, 2008   #28 (permalink)
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Ok here's my 2 cents about 364:

Tales of the Abyss - No noticable new errors, great speed increase.
Breath Of Fire Dragon Quarter - No noticable new errors, still slow as hell
Devil May Cry 1 - A tad faster, otherwise the same
Dragon Quest - Introduction and Movies run full speed now, haven't tested much beyond
Final Fantasy XII - Notable speed increase, nothing broke afaik
Gradius - Way too fast - Pew Pew!
Grandia 3 - Ingame Cutscene show big speed increase. Some places still feel a bit choppy even tho FPS is almost full (sync issue?)
Kingdom Hearts - Full Speed Ahead, my german PAL version still has an movie issue though, The top/bottom bars in movie playback aren't actually black.
Persona 3 - Runs alot better. FPS in "slow" scenes (Assemblies, etc) has more than doubled. Game runs at max speed, including fights.
Shadow Of The Colossus - With a machine a bit more powerfull than mine it should be possible to reach constant 60FPS now. Very nice going.
Xenosaga I - Game gets overall speed increase. Runs better than on my PS2 now. Just some minor GFX gliches left to fix.
Xenosaga II - Faster, but still the least compatible of the 3.
Xenosaga III - Like Persona this game had very "slow" scenes for no appearent reason. These seem to be fixed now. (BTW Ref the battle summary is still fumbled *g* )

Further games i tried are FFX, Resident Evil 4, Rouge Galaxy, Gran Turismo 3 A-Spec and Zone of the Enders. ZoE crashed on gamestart, but i cant tell if it's because of the denormals fix. Haven't tried it much in recent SVNs. All other games behaved pretty much exactly like before. Only faster.
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Old May 12th, 2008   #29 (permalink)
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well if the list of broken is lower than the fixed, i might put an option in to disable it, but have it on by default.
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Old May 12th, 2008   #30 (permalink)
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yea you can add this option in the speedhack dialog, with a notice that it brokes some games.
so no big deal
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Old May 12th, 2008   #31 (permalink)
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Suppose I should start making a chart of these speed hack options (Compatible/Incompatible) then for quick reference so that there would be less of a fluctuation of newbies claiming game X is broken while unwittingly enabling such speed hacks. Or would that lean too far into the unsupported beta field?
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Old May 12th, 2008   #32 (permalink)
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Well, i tried all my games on svn364. They all run faster but have the same bugs/glitches.
Did someone test metal gear solid 3 on it yet? Or any other game with problematic collision detection?
It'd be very important to know if/how those changed, and if svn365 made it better or worse
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Old May 12th, 2008   #33 (permalink)
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Ive tried MGS3, no dice on that one im afraid
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Old May 12th, 2008   #34 (permalink)
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Shadow of the Colossus goes a bit faster on my system as well.
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Old May 12th, 2008   #35 (permalink)
 
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edit: false alarm!!!!!!! i didnt compile the new beta version sorry !!!!!

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Old May 12th, 2008   #36 (permalink)
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interesting,

Sonic Heroes is now playable.

before it was Menus status, but i just tried it and now i can get in-game and play the game.

it wasn't the denormals that fixed it, but rather the IPU fix i think.
i tried it with an earlier SVN 354, and it works with that version as well.


maybe the beta-testers should test that game out and update the compatability list when they get the chance.

btw its weird though that i have the US version, and the text in-game is japanese.
when i play on my PS2 its in english...

guess PCSX2 identifies itself as a japanese console to the game?

--------

edit:

i'm pretty sure the game is fully playable now.

was playing around with it, and the high-definition graphics make it look alot better than on the PS2.
see screenshot.

and the japanese language can be changed in the options menu (was a bit hard to find it since i don't know japanese )
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Old May 12th, 2008   #37 (permalink)
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Originally Posted by cottonvibes View Post
btw its weird though that i have the US version, and the text in-game is japanese.
when i play on my PS2 its in english...

guess PCSX2 identifies itself as a japanese console to the game?
i also noticed that phenomen in the Pal version of JAK3, its also in japanese, even the voice.
and JAK1 doesn't have any text, not even in the menu, i only get yellow boxes.

maybe because of missing japanese fonts?
i hope the text can be fixed when the game runs in the correct language
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Old May 12th, 2008   #38 (permalink)
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its most-likely the way PCSX2 is identifying itself to the game.

saying its a japanese console.

but thats weird as i don't have a japanese bios

so i wonder why its thinking i have a jap ps2 :O
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Old May 12th, 2008   #39 (permalink)
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Katamari Damacy remains the same, spikey poligons, bad automatic fps detection, and some slight collition detection problems.
No percievable speed increases.
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Old May 12th, 2008   #40 (permalink)
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MX vs ATV Untamed run 2-5 fps faster in 364 but breake more graphic than in 365.
Bully seems like run little faster in 364 than 365 nothing broken there! but the problem is that the fps counter say 60+fps but on my system it seems like it run in like 18fps in 365 and 20fps in 364
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