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#261 (permalink) |
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Human Troubleshooter
![]() ![]() Join Date: Mar 2008
Location: manila,PH
Posts: 206
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custom vu skip huh? can you be more specific? is that you're own code? coz im pretty sure it's not from refraction or from any devs of the pcsx2 team, correct me if im wrong. anyway, here's a list of all the games ive tested with svn 373, some of them are faster with denormals are zero mod and im using the latest gsdx svn which is 759: note that D means denormals is enabled and the game is faster with it 2H means first two speed hacks are enabled and applicable but if you encounter a crash/hang/problem further into the game just turn them off Dragon Quest 8 - playable, D Shadow of the Colossus (fixed)- Playable, 2H, D Bully (fixed)- playable, 2H, D Dark Cloud 2 (fixed)- playable Grandia 3 - playable, 2H Okami - playable Final Fantasy XII - playable, 2H, D Persona 3/Persona 3 FES (fixed)- playable, 2H, D (huge speedboost 60fps mostly) Odin Sphere - playable but still faster with ZeroGS Kingdom Hearts 2 - playable, same bugs/problems Tekken 4 - playable, D Shadow Hearts 1 - playable, horizontal lines still exist Final Fantasy X-2 - playable, 2H, D (fmvs are much faster with this on!) Onimusha Dawn of Dreams (fixed)- playable, 2H, D Xenosaga Episode III - playable, D Street Fighter EX3 (fixed)- playable, 2H, D Klonoa 2 - playable, 2H Tales of the Abyss (fixed)- playable Dirge of Cerberrus (fixed)- playable, 2H (fmvs looks good now but slow, 1st ladder is now passable!) Not Working: Shadow Hearts 2 - wont boot Sly 2 Band of Thieves - Garbled ingame graphics, slow Ratchet and Clank 1 - 3 - crashes while loading Ultimate SpiderMan - super slow ingame! (1-3fps) Jak and Daxter 1 - ingame graphical errors eg. black-eyed characters!(sorta makes this funny game creepy), black/dark textures, jak wont move, slow i believe the 3rd speed hack is not needed anymore because of the ipu fix and i suggest that someone replace it with the denormals are zero hack instead (cant do it myself but im trying) huge speedboost with quite a lot of games |
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#263 (permalink) |
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emu manic
![]() ![]() Join Date: Dec 2007
Location: brazil
Posts: 161
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Hey devs ![]() I'm here again to report a new Dragon Quest VIII bug. Since 0.9.5 svn 368 everything is awesome, now we can beat the game, no more things falling thru the floor, etc. But since svn 370 a new and annoying bug showed up. Now, in a lot of situations, the graphics becomes corrupt. I have take some screenshots, so you can see for yourselfs. I know its a pcsx2 bug (and not a GSdx one) because the only thing I changed was pcsx2. If I use pcsx2 svn 351, 364, 368 or 369 everything is fine, as you can see in the screenshots. But if I use 370, 371, 372 or 373 (yes, i have tested one by one) I got the graphic problems. btw, the errors are not just in battles... a lot of things are broken now. Something bad happened on svn 370 (the first release to broke the graphics, all releases after are broke as well) I have done a "red circle" around the problematic areas, please take a look. ps1: just to be sure i've tested svn 370+ with another gsdx releases: from 0.1.0 to 0.1.8 svn 759. nothing changed: everything fine with 369 (and previous releases), and broke with 370+. Last edited by intellect; May 20th, 2008 at 12:08.. |
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#264 (permalink) | ||
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PCSX2 Coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Plymouth, UK
Posts: 9,822
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Quote:
Quote:
how far in? does it matter? cos i have DQ8
__________________
http://www.generalemu.net/ Intel Core 2 Quad Q6600 @ 3.4Ghz (425x8), Leadtek GTX 280 1Gb, 1.8Tb HDs, 2Gb Corsair DDR2-800 @ DDR2-1020 5-5-5-18 Dual Channel Dont PM me for help, use the forums, thats what its for! |
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#265 (permalink) |
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emu manic
![]() ![]() Join Date: Dec 2007
Location: brazil
Posts: 161
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I can send my savestate to you on that exact location, so you can just wait for a encounter with one of these enemies, and see the problems (the silver and green ones are the most problematics, but there is a problematic blue enemy too). ps: my DQ8 is USA, but I can modify the save to run on a PAL, if yours is a european version. Last edited by intellect; May 20th, 2008 at 12:38.. |
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#266 (permalink) |
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PCSX2 Coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Plymouth, UK
Posts: 9,822
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well ill have a quick play tonight, see if i can come across it, if not, shall grab a state.
__________________
http://www.generalemu.net/ Intel Core 2 Quad Q6600 @ 3.4Ghz (425x8), Leadtek GTX 280 1Gb, 1.8Tb HDs, 2Gb Corsair DDR2-800 @ DDR2-1020 5-5-5-18 Dual Channel Dont PM me for help, use the forums, thats what its for! |
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#268 (permalink) | |
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You're already dead...
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2007
Location: Post-Apocalyptic Earth
Posts: 4,091
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refraction, it seems something is messing with the glow/lighting in games. i'm going to try reverting izerovurec.c to see if that is the cause.
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check out my blog ![]() |
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#269 (permalink) |
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Registered User
Join Date: Nov 2007
Location: 4th floor
Posts: 31
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MLB 2K7(NTSC) is finally playable with latest beta (Rev373). Average FPS: 45 - 50 (both speed hacks on) Computer controlled outfielder just robbed a homerun. Well... MLB 2K7 (NTSC) is finally playable with latest beta (REV 373). Average speed: 45-50 FPS (with both speed hacks on) Computer controlled outfielder just robbed a homerun. Oh well...
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Core2Duo@ 2,8 Ghz - GF 8800GT 512@Stock - 2 GB Ram Last edited by Sublevel47; May 20th, 2008 at 17:26.. Reason: Automerged Doublepost |
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#270 (permalink) | |
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You're already dead...
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2007
Location: Post-Apocalyptic Earth
Posts: 4,091
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refraction, izerovurec.c wasn't the cause. i have narrowed the problem down to SVN 370. the problem wasn't there in SVN 369, and it starts occuring in SVN 370. since there were alot of changes in that revision, its hard narrowing down the cause. but i'm sure once its found, it will fix all the problems people have been having with FFXII, DQ8, Crash Bandicoot, and possibly other games with glow/lighting glitches. on a possitive note, i believe svn373 gets a nice speed boost in some games.
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check out my blog ![]() |
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#272 (permalink) |
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it'se miku!
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Cologne, Germany
Posts: 3,609
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you mean SVN 373, because that is the latest one.
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My System: C2D E6700 @3.4ghz | Asus P5W DH Deluxe | 4GB DDR2 800 | eVGA Geforce GTX 260 55nm SC-Edition
Tutorial: Hardware Antialiasing in PCSX2 (DX9 only) |
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#274 (permalink) |
![]() ![]() ![]() ![]() Join Date: Aug 2007
Location: flordia
Posts: 794
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i'd like to say 2 things sonic heros is acully working i had to reinstall pcsx2, looks like if i have like 20 diffrent svn's in the pcsx2 folder it will mess up the latest one and give errors. ok on sonic heros even tho the game gets 60 fps for me i get lags and i narrowed down to what cause it.. ( look at screenie 1.) and in sega super star tennis you said that it was fixed and it still not fixed (sceenie 2) i hope this helps! |
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#277 (permalink) |
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Registered User
![]() Join Date: Aug 2001
Posts: 98
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Can someone give me a tip regarding which line of code needs to be changed to set denormals to 0? I hope this isn't against the rules. I do NOT have any problems compiling code. If this question is inappropriate I apologize and mods may delete this post.
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#278 (permalink) |
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HardWareMan
![]() ![]() ![]() Join Date: Nov 2007
Location: Belarus, Grodno
Posts: 379
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u32 g_sseVUMXCSR = 0xff80; - denormals are zero is disabled u32 g_sseVUMXCSR = 0xffc0; - enabled hope it's not against rules too
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http://pcclub.topbb.ru/ - ôîðóì ïîñâÿùåííûé æåëåçó, ñîôòó è ýìóëÿöèè. Ó íàñ âû ìîæåòå íàéòè ñêîìïèëèðîâàííûå âåðñèè PCSX2 è ïëàãèíîâ íà îñíîâå ÏÎÑËÅÄÍÅÃÎ êîäà!
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#279 (permalink) | |
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PCSX2 & O/C Addict
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: My Computer
Posts: 2,840
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Quote:
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