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Old May 20th, 2008   #261 (permalink)
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custom vu skip huh? can you be more specific? is that you're own code? coz im pretty sure it's not from refraction or from any devs of the pcsx2 team, correct me if im wrong.

anyway, here's a list of all the games ive tested with svn 373, some of them are faster with denormals are zero mod
and im using the latest gsdx svn which is 759: note that D means denormals is enabled and the game is faster with it
2H means first two speed hacks are enabled and applicable but if you encounter a crash/hang/problem further
into the game just turn them off

Dragon Quest 8 - playable, D
Shadow of the Colossus (fixed)- Playable, 2H, D
Bully (fixed)- playable, 2H, D
Dark Cloud 2 (fixed)- playable
Grandia 3 - playable, 2H
Okami - playable
Final Fantasy XII - playable, 2H, D
Persona 3/Persona 3 FES (fixed)- playable, 2H, D (huge speedboost 60fps mostly)
Odin Sphere - playable but still faster with ZeroGS
Kingdom Hearts 2 - playable, same bugs/problems
Tekken 4 - playable, D
Shadow Hearts 1 - playable, horizontal lines still exist
Final Fantasy X-2 - playable, 2H, D (fmvs are much faster with this on!)
Onimusha Dawn of Dreams (fixed)- playable, 2H, D
Xenosaga Episode III - playable, D
Street Fighter EX3 (fixed)- playable, 2H, D
Klonoa 2 - playable, 2H
Tales of the Abyss (fixed)- playable
Dirge of Cerberrus (fixed)- playable, 2H (fmvs looks good now but slow, 1st ladder is now passable!)

Not Working:

Shadow Hearts 2 - wont boot
Sly 2 Band of Thieves - Garbled ingame graphics, slow
Ratchet and Clank 1 - 3 - crashes while loading
Ultimate SpiderMan - super slow ingame! (1-3fps)
Jak and Daxter 1 - ingame graphical errors eg. black-eyed characters!(sorta makes this funny game creepy), black/dark textures, jak wont move, slow

i believe the 3rd speed hack is not needed anymore because of the ipu fix and i suggest that someone replace it with the denormals are zero hack instead (cant do it myself but im trying) huge speedboost with quite a lot of games
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Old May 20th, 2008   #262 (permalink)
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with latest svn(373) Pro Evolution Soccer 1 and 2 doesnt go ingame(with previuos svns they do, but has spikey poligons), emulator causes error
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Old May 20th, 2008   #263 (permalink)
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Hey devs

I'm here again to report a new Dragon Quest VIII bug.

Since 0.9.5 svn 368 everything is awesome, now we can beat the game, no more things falling thru the floor, etc.

But since svn 370 a new and annoying bug showed up. Now, in a lot of situations, the graphics becomes corrupt. I have take some screenshots, so you can see for yourselfs.

I know its a pcsx2 bug (and not a GSdx one) because the only thing I changed was pcsx2. If I use pcsx2 svn 351, 364, 368 or 369 everything is fine, as you can see in the screenshots. But if I use 370, 371, 372 or 373 (yes, i have tested one by one) I got the graphic problems. btw, the errors are not just in battles... a lot of things are broken now.

Something bad happened on svn 370 (the first release to broke the graphics, all releases after are broke as well)

I have done a "red circle" around the problematic areas, please take a look.

ps1: just to be sure i've tested svn 370+ with another gsdx releases: from 0.1.0 to 0.1.8 svn 759. nothing changed: everything fine with 369 (and previous releases), and broke with 370+.
Attached Images
File Type: jpg gsdx_20080520041904.jpg (77.9 KB, 68 views)
File Type: jpg gsdx_20080520042122.jpg (86.5 KB, 56 views)
File Type: jpg gsdx_20080520034616.jpg (109.1 KB, 76 views)
File Type: jpg gsdx_20080520034647.jpg (111.8 KB, 65 views)
File Type: jpg gsdx_20080520041918.jpg (86.5 KB, 51 views)

Last edited by intellect; May 20th, 2008 at 12:08..
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Old May 20th, 2008   #264 (permalink)
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Quote:
Originally Posted by Federelli View Post
WIth SVN 373 Final Fantasy XII is showing some new rendering errors, i've seen it in cutscenes so far, when lower resolution models of characters are used. Their skin looks wrong, like the shading was incorrect.
Can provide screenshots if needed.
can you revert izerovurec.c to an earlier revision n see if that fixes it, hopefully it wont. if not ill need a dump (and save if its far in)

Quote:
Originally Posted by intellect View Post
Something bad happened on svn 370 (the first release to broke the graphics, all releases after are broke as well)

I have done a "red circle" around the problematic areas, please take a look.

ps1: just to be sure i've tested svn 370+ with another gsdx releases: from 0.1.0 to 0.1.8 svn 759. nothing changed: everything fine with 369 (and previous releases), and broke with 370+.

how far in? does it matter? cos i have DQ8
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Old May 20th, 2008   #265 (permalink)
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Quote:
Originally Posted by refraction View Post
how far in? does it matter? cos i have DQ8
I can send my savestate to you on that exact location, so you can just wait for a encounter with one of these enemies, and see the problems (the silver and green ones are the most problematics, but there is a problematic blue enemy too).

ps: my DQ8 is USA, but I can modify the save to run on a PAL, if yours is a european version.

Last edited by intellect; May 20th, 2008 at 12:38..
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Old May 20th, 2008   #266 (permalink)
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well ill have a quick play tonight, see if i can come across it, if not, shall grab a state.
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Old May 20th, 2008   #267 (permalink)
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Quote:
Originally Posted by refraction View Post
well ill have a quick play tonight, see if i can come across it, if not, shall grab a state.
thanks for your reply

dragon quest 8 is one of my favourites ps2 games

just let me know if you need a state/memcard; i'm more than happy to see that game fixed
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Old May 20th, 2008   #268 (permalink)
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refraction, it seems something is messing with the glow/lighting in games.

i'm going to try reverting izerovurec.c to see if that is the cause.
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Old May 20th, 2008   #269 (permalink)
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MLB 2K7(NTSC) is finally playable with latest beta (Rev373).
Average FPS: 45 - 50 (both speed hacks on)
Computer controlled outfielder just robbed a homerun. Well...

MLB 2K7 (NTSC) is finally playable with latest beta (REV 373).
Average speed: 45-50 FPS (with both speed hacks on)
Computer controlled outfielder just robbed a homerun. Oh well...
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Last edited by Sublevel47; May 20th, 2008 at 17:26.. Reason: Automerged Doublepost
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Old May 20th, 2008   #270 (permalink)
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refraction,

izerovurec.c wasn't the cause.


i have narrowed the problem down to SVN 370.

the problem wasn't there in SVN 369, and it starts occuring in SVN 370.

since there were alot of changes in that revision, its hard narrowing down the cause.
but i'm sure once its found, it will fix all the problems people have been having with FFXII, DQ8, Crash Bandicoot, and possibly other games with glow/lighting glitches.

on a possitive note, i believe svn373 gets a nice speed boost in some games.
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Old May 20th, 2008   #271 (permalink)
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Speed wise SVN 373 is as good as when we had denormals are 0.

Last edited by Federelli; May 20th, 2008 at 18:30..
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Old May 20th, 2008   #272 (permalink)
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Quote:
Originally Posted by Federelli View Post
Speed wise SVN 375 is as good as when we had denormals are 0.
you mean SVN 373, because that is the latest one.
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Old May 20th, 2008   #273 (permalink)
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just to bec curious is there somthing a bugzilla for PCSX 2?!
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Old May 20th, 2008   #274 (permalink)
 
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i'd like to say 2 things sonic heros is acully working i had to reinstall pcsx2, looks like if i have like 20 diffrent svn's in the pcsx2 folder it will mess up the latest one and give errors.

ok on sonic heros even tho the game gets 60 fps for me i get lags and i narrowed down to what cause it.. ( look at screenie 1.)

and in sega super star tennis you said that it was fixed and it still not fixed (sceenie 2)


i hope this helps!
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Old May 20th, 2008   #275 (permalink)
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Its sega sports tennis thats fixed and not sega superstar tennis.
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Old May 20th, 2008   #276 (permalink)
 
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Its sega sports tennis thats fixed and not sega superstar tennis.
oooh i mixed them up sorry
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Old May 20th, 2008   #277 (permalink)
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Can someone give me a tip regarding which line of code needs to be changed to set denormals to 0? I hope this isn't against the rules. I do NOT have any problems compiling code. If this question is inappropriate I apologize and mods may delete this post.
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Old May 20th, 2008   #278 (permalink)
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u32 g_sseVUMXCSR = 0xff80; - denormals are zero is disabled
u32 g_sseVUMXCSR = 0xffc0; - enabled hope it's not against rules too
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Old May 20th, 2008   #279 (permalink)
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Can someone give me a tip regarding which line of code needs to be changed to set denormals to 0? I hope this isn't against the rules. I do NOT have any problems compiling code. If this question is inappropriate I apologize and mods may delete this post.
This has already been brought up in this thread on page 8.
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Old May 20th, 2008   #280 (permalink)
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Quote:
Originally Posted by RPGW1ZaRD View Post
This has already been brought up in this thread on page 8.
Page depends on the amount of post the user selected to show on each page.

But yeah guys next time use search function.
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