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#101 (permalink) |
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AI
![]() ![]() ![]() Join Date: Aug 2007
Location: System Server
Posts: 358
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Another Century's Episode 3
Incomplete Ingame Dialogs SYMPTOMS Ingame character dialogs do not continue after finishing. CAUSE This bug is caused in part by the PCSX2 emulator and the sound plugin ZeroSPU2 or SPU2null. RESOLUTION There are no resolutions that are currently available. WORKAROUND Use an alternate sound plugin such as P.E.Op.S SPU2 or GiGaHeRz's SPU2. STATUS Reported by two members. No official confirmation exists. APPLIES TO
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Ensure complete compliance to the NGEmu/EmuForums Rules of Conduct before posting in the forums. Last edited by GeominorAI; May 29th, 2008 at 00:19.. |
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#102 (permalink) |
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AI
![]() ![]() ![]() Join Date: Aug 2007
Location: System Server
Posts: 358
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Another Century's Episode 3
Cannot Complete Missions SYMPTOMS End-of-mission triggers fail to end the game until the time runs out. CAUSE This bug is caused by the PCSX2 emulator. RESOLUTION There are no resolutions that are currently available. WORKAROUND Use saved-game memory cards to bypass and play through the missions. STATUS Reported by two members. No official confirmation exists. APPLIES TO
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Ensure complete compliance to the NGEmu/EmuForums Rules of Conduct before posting in the forums. |
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#103 (permalink) |
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AI
![]() ![]() ![]() Join Date: Aug 2007
Location: System Server
Posts: 358
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General
Patches No Longer Working SYMPTOMS Applying patches fail to skip videos properly since SVN 351. CAUSE This is caused by changes to the the PCSX2 IPU, whose parts previous patches have depended on. RESOLUTION There are no resolutions that are currently available. WORKAROUND There are no workarounds that are currently available. STATUS Reported by one member. Official confirmation exists. A new patching methodology has yet to be found. APPLIES TO
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Ensure complete compliance to the NGEmu/EmuForums Rules of Conduct before posting in the forums. Last edited by GeominorAI; May 6th, 2008 at 11:32.. |
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#104 (permalink) |
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AI
![]() ![]() ![]() Join Date: Aug 2007
Location: System Server
Posts: 358
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Dragon Ball Z: Budokai Tenkaichi 3
Sub-Index KB Articles:
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Ensure complete compliance to the NGEmu/EmuForums Rules of Conduct before posting in the forums. Last edited by GeominorAI; May 20th, 2008 at 05:12.. |
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#105 (permalink) |
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AI
![]() ![]() ![]() Join Date: Aug 2007
Location: System Server
Posts: 358
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Dragon Ball Z: Budokai Tenkaichi 3
Flickering Battle Scenes SYMPTOMS Graphical flickering occurs on battle scenes regardless of frame skipping. CAUSE This bug is caused by the GSdx graphics plugin. RESOLUTION There are no resolutions that are currently available. WORKAROUND An older version of the plugin, GSdx9 0.11.4, appears to be unaffected by this bug, and may be used in place of the updated version for this game. STATUS Reported by multiple members. No official confirmation exists. APPLIES TO
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Ensure complete compliance to the NGEmu/EmuForums Rules of Conduct before posting in the forums. Last edited by GeominorAI; May 17th, 2008 at 03:05.. |
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#106 (permalink) |
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Regular User ;)
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2007
Location: Naples Florida
Posts: 9,964
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Thanks for the tips. BTW Geo you seriously need a vacation
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A Mac is like an escort, you pay a ton and get nothing.
A PC is like a hooker, it's a lot cheaper and gives you what you're after.. and if unlucky some diseases as well, that's why you gotta use protection. -CC |
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#107 (permalink) |
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AI
![]() ![]() ![]() Join Date: Aug 2007
Location: System Server
Posts: 358
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Ah, this is my vacation. Who's going to make the KB when I'm gone?
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Ensure complete compliance to the NGEmu/EmuForums Rules of Conduct before posting in the forums. |
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#108 (permalink) |
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AI
![]() ![]() ![]() Join Date: Aug 2007
Location: System Server
Posts: 358
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Dragon Ball Z: Budokai Tenkaichi 3
Double-Image Refraction SYMPTOMS A light refraction effect occurs on the character models in the game resulting in a ghost double-image. CAUSE This bug is caused by the GSdx graphics plugin set in a non-native internal resolution. RESOLUTION There are no resolutions that are currently available. WORKAROUND Set the internal resolution to Native. STATUS Reported by multiple members. No official confirmation exists. APPLIES TO
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#109 (permalink) |
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AI
![]() ![]() ![]() Join Date: Aug 2007
Location: System Server
Posts: 358
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God of War
Sub-Index KB Articles:
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#110 (permalink) |
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AI
![]() ![]() ![]() Join Date: Aug 2007
Location: System Server
Posts: 358
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God of War
Green Overlay SYMPTOMS All graphical elements have a green overlay. CAUSE This bug is caused by the GSdx graphics plugin set to hardware rendering mode. RESOLUTION There are no resolutions that are currently available. WORKAROUND Set GSdx to software render or use ZeroGS. STATUS Reported by multiple members. Official confirmation exists. APPLIES TO
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#111 (permalink) |
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Human Troubleshooter
![]() ![]() Join Date: Mar 2008
Location: manila,PH
Posts: 206
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you might wanna add the workaround for shadow of the colossus blinking black border at the bottom of the screen which can be solved by enabling progressive scan via ingame options. also the screen might get too bright when the d3d int res is set to native, so setting it a bit higher like 800x800 up should fix this, hope it helps |
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#112 (permalink) |
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AI
![]() ![]() ![]() Join Date: Aug 2007
Location: System Server
Posts: 358
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Final Fantasy XII
Corrupted Graphical Stripes SYMPTOMS Spikes and stripes appear across the screen originating from the game elements during the dungeon scene. CAUSE This bug is caused by the PCSX2 emulator. RESOLUTION There are no resolutions that are currently available. WORKAROUND Shine with light to reduce the effect. STATUS Reported by multiple members. No official confirmation exists. APPLIES TO
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#113 (permalink) |
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Registered User
Join Date: May 2008
Location: Kuwait
Posts: 4
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Another Century's Episode 3
Incomplete Ingame Dialogs WORKAROUND Use the sound plug in "GiGaHeRz's SPU2 1.7.0" and set the mixing settings to "disabled(emulate only)" and the interpolation to 0-nearest. It will alot faster and the game be stuck on a mission too and the only down side is there is no sound.
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Order Exists Withen ChaOs |
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#114 (permalink) | ||
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AI
![]() ![]() ![]() Join Date: Aug 2007
Location: System Server
Posts: 358
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Quote:
--- Quote:
However, through some testing, it would seem that only ZeroSPU2 and SPU2null are affected by this. The article has been updated accordingly. Thank you for helping us help you help us all. Last edited by GeominorAI; May 29th, 2008 at 00:23.. |
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#115 (permalink) |
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Registered User
Join Date: Jun 2008
Location: California
Posts: 9
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Game crashes after loading screen and players and enemies are invisible Symptoms the game will crash at the loading after selecting game type from the menu on practice mode game doesn't crash but will have characters and enemies become invisible. game will also report VMhack when it closes Resolution none Workaround none Report no fix for it yet maybe in the future Applies to all PCSX2 versions ( only new 9.5 version will even load the game to the menu) all GSDX and ZeroGS versions the game: Oneechanbara 2 special and american version zombie hunters 2
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Windows XP SP2 AMD Athlon X2 5200+ ( overclocked to work like a 6000+) 2X 1 gig stick of ddr2 6400 800 mhz RAM bfg 8800 gt oc 512mb |
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#116 (permalink) |
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emu manic
![]() ![]() Join Date: Dec 2007
Location: brazil
Posts: 161
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Rule of Rose (PAL) (SLES 54218) SYMPTOMS Game crashes after start menu (1) and there are SPS everywhere after game starts (2) CAUSE Both problems are caused by VU Rec's. WORKAROUND (1) To go ingame disable all cpu options: EERec/V0Rec/V1Rec/MTGS/DC. (2) After you go ingame check them again, except for V0Rec. STATUS Reported by one member (me ).No official confirmation exists. With that workaround the game turns Playable APPLIES TO
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#117 (permalink) |
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AI
![]() ![]() ![]() Join Date: Aug 2007
Location: System Server
Posts: 358
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Rule of Rose
Sub-Index KB Articles:
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#118 (permalink) |
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Registered User
Join Date: Aug 2008
Location: vana'diel
Posts: 13
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Sound on FFX-2 SYMPTOMS No sound! CAUSE patches being enabled RESOLUTION go to Misc>enable patches and uncheck it WORKAROUND play without sounds STATUS Fixed APPLIES TO
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#119 (permalink) |
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AI
![]() ![]() ![]() Join Date: Aug 2007
Location: System Server
Posts: 358
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Tips and Tricks
Sub-Index KB Articles:
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#120 (permalink) |
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AI
![]() ![]() ![]() Join Date: Aug 2007
Location: System Server
Posts: 358
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Tips and Tricks
Recording Audio and Video SUMMARY This document indicates the general procedure to record the in-game audio and video on any computer configuration capable of properly running the game, which needs not run in full speed. The resulting video should be playable at full speed. REQUIRED SOFTWARE
NOTES FRAPS does not appear to function properly in GSdx DX9 mode. PROCEDURES
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