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Old May 6th, 2008   #101 (permalink)
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Another Century's Episode 3

Incomplete Ingame Dialogs

SYMPTOMS
Ingame character dialogs do not continue after finishing.

CAUSE
This bug is caused in part by the PCSX2 emulator and the sound plugin ZeroSPU2 or SPU2null.

RESOLUTION
There are no resolutions that are currently available.

WORKAROUND
Use an alternate sound plugin such as P.E.Op.S SPU2 or GiGaHeRz's SPU2.

STATUS
Reported by two members.
No official confirmation exists.

APPLIES TO
  • Another Century's Episode 3 [?] - (?)
  • PCSX2 all recent releases
  • ZeroSPU2 all recent releases

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Last edited by GeominorAI; May 29th, 2008 at 00:19..
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Old May 6th, 2008   #102 (permalink)
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Another Century's Episode 3

Cannot Complete Missions

SYMPTOMS
End-of-mission triggers fail to end the game until the time runs out.

CAUSE
This bug is caused by the PCSX2 emulator.

RESOLUTION
There are no resolutions that are currently available.

WORKAROUND
Use saved-game memory cards to bypass and play through the missions.

STATUS
Reported by two members.
No official confirmation exists.

APPLIES TO
  • Another Century's Episode 3 [?] - (?)
  • PCSX2 all recent releases

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Old May 6th, 2008   #103 (permalink)
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General

Patches No Longer Working

SYMPTOMS
Applying patches fail to skip videos properly since SVN 351.

CAUSE
This is caused by changes to the the PCSX2 IPU, whose parts previous patches have depended on.

RESOLUTION
There are no resolutions that are currently available.

WORKAROUND
There are no workarounds that are currently available.

STATUS
Reported by one member.
Official confirmation exists.
A new patching methodology has yet to be found.

APPLIES TO
  • PCSX2 0.9.5 SVN 351

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Last edited by GeominorAI; May 6th, 2008 at 11:32..
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Old May 17th, 2008   #104 (permalink)
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Dragon Ball Z: Budokai Tenkaichi 3

Sub-Index

KB Articles:
  1. Flickering Battle Scene - [PAL]
  2. Double-Image Refraction - [PAL]

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Last edited by GeominorAI; May 20th, 2008 at 05:12..
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Old May 17th, 2008   #105 (permalink)
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Dragon Ball Z: Budokai Tenkaichi 3

Flickering Battle Scenes

SYMPTOMS
Graphical flickering occurs on battle scenes regardless of frame skipping.

CAUSE
This bug is caused by the GSdx graphics plugin.

RESOLUTION
There are no resolutions that are currently available.

WORKAROUND
An older version of the plugin, GSdx9 0.11.4, appears to be unaffected by this bug, and may be used in place of the updated version for this game.

STATUS
Reported by multiple members.
No official confirmation exists.

APPLIES TO
  • Dragon Ball Z: Budokai Tenkaichi 3 [PAL] - (?)
  • PCSX2 all recent releases
  • GSdx all recent releases

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Last edited by GeominorAI; May 17th, 2008 at 03:05..
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Old May 17th, 2008   #106 (permalink)
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Thanks for the tips. BTW Geo you seriously need a vacation
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Old May 17th, 2008   #107 (permalink)
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Ah, this is my vacation.

Who's going to make the KB when I'm gone?
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Old May 20th, 2008   #108 (permalink)
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Dragon Ball Z: Budokai Tenkaichi 3

Double-Image Refraction

SYMPTOMS
A light refraction effect occurs on the character models in the game resulting in a ghost double-image.

CAUSE
This bug is caused by the GSdx graphics plugin set in a non-native internal resolution.

RESOLUTION
There are no resolutions that are currently available.

WORKAROUND
Set the internal resolution to Native.

STATUS
Reported by multiple members.
No official confirmation exists.

APPLIES TO
  • Dragon Ball Z: Budokai Tenkaichi 3 [PAL] - (?)
  • PCSX2 all recent releases
  • GSdx all recent releases

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Old May 22nd, 2008   #109 (permalink)
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God of War

Sub-Index

KB Articles:
  1. Green Overlay - [?]

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Old May 22nd, 2008   #110 (permalink)
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God of War

Green Overlay

SYMPTOMS
All graphical elements have a green overlay.

CAUSE
This bug is caused by the GSdx graphics plugin set to hardware rendering mode.

RESOLUTION
There are no resolutions that are currently available.

WORKAROUND
Set GSdx to software render or use ZeroGS.

STATUS
Reported by multiple members.
Official confirmation exists.

APPLIES TO
  • PCSX2 all recent releases
  • GSdx all recent releases
  • God of War [?] - (?)
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Old May 22nd, 2008   #111 (permalink)
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you might wanna add the workaround for shadow of the colossus blinking black border at the bottom of the screen which can be solved by enabling progressive scan via ingame options.

also the screen might get too bright when the d3d int res is set to native, so setting it a bit higher like 800x800 up should fix this, hope it helps
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Old May 22nd, 2008   #112 (permalink)
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Final Fantasy XII

Corrupted Graphical Stripes

SYMPTOMS
Spikes and stripes appear across the screen originating from the game elements during the dungeon scene.

CAUSE
This bug is caused by the PCSX2 emulator.

RESOLUTION
There are no resolutions that are currently available.

WORKAROUND
Shine with light to reduce the effect.

STATUS
Reported by multiple members.
No official confirmation exists.

APPLIES TO
  • PCSX2 all recent releases
  • GSdx, ZeroGS all recent releases
  • Final Fantasy XII [?] - (?)

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Old May 28th, 2008   #113 (permalink)
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Another Century's Episode 3

Incomplete Ingame Dialogs

WORKAROUND
Use the sound plug in "GiGaHeRz's SPU2 1.7.0" and set the mixing settings to "disabled(emulate only)" and the interpolation to 0-nearest.

It will alot faster and the game be stuck on a mission too and the only down side is there is no sound.
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Old May 29th, 2008   #114 (permalink)
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Quote:
Originally Posted by toyopsp View Post
you might wanna add the workaround for shadow of the colossus blinking black border at the bottom of the screen which can be solved by enabling progressive scan via ingame options.

also the screen might get too bright when the d3d int res is set to native, so setting it a bit higher like 800x800 up should fix this, hope it helps
As I am not very familiar with this game, perhaps you should write up the two articles.

---
Quote:
Originally Posted by silverfoenix View Post
Incomplete Ingame Dialogs

WORKAROUND
Use the sound plug in "GiGaHeRz's SPU2 1.7.0" and set the mixing settings to "disabled(emulate only)" and the interpolation to 0-nearest.

It will alot faster and the game be stuck on a mission too and the only down side is there is no sound.
Dialog was not refering to the sound but the actual transmissions in the game. The bug is such that although the audio of the dialog finishes, the transmissions do not proceed.

However, through some testing, it would seem that only ZeroSPU2 and SPU2null are affected by this. The article has been updated accordingly.

Thank you for helping us help you help us all.

Last edited by GeominorAI; May 29th, 2008 at 00:23..
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Old June 6th, 2008   #115 (permalink)
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Game crashes after loading screen and players and enemies are invisible

Symptoms
the game will crash at the loading after selecting game type from the menu

on practice mode game doesn't crash but will have characters and enemies become invisible.

game will also report VMhack when it closes


Resolution
none


Workaround
none

Report
no fix for it yet maybe in the future


Applies to
all PCSX2 versions ( only new 9.5 version will even load the game to the menu)
all GSDX and ZeroGS versions
the game: Oneechanbara 2 special and american version zombie hunters 2
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Old August 27th, 2008   #116 (permalink)
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Rule of Rose (PAL) (SLES 54218)

SYMPTOMS
Game crashes after start menu (1) and there are SPS everywhere after game starts (2)

CAUSE
Both problems are caused by VU Rec's.

WORKAROUND
(1) To go ingame disable all cpu options: EERec/V0Rec/V1Rec/MTGS/DC.
(2) After you go ingame check them again, except for V0Rec.

STATUS
Reported by one member (me ).
No official confirmation exists.
With that workaround the game turns Playable

APPLIES TO
  • PCSX2 0.9.4 to 0.9.5 svn 390
  • Both GSDX and ZeroGS are affected
  • Rule of Rose PAL, NTSC-U, NTSC-J
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Old August 28th, 2008   #117 (permalink)
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Rule of Rose

Sub-Index

KB Articles:
  1. Menu Crash - [PAL/NTSC]
  2. In-game Spikey Polygons Syndrome - [PAL/NTSC]

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Old August 29th, 2008   #118 (permalink)
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Sound on FFX-2

SYMPTOMS
No sound!

CAUSE
patches being enabled

RESOLUTION
go to Misc>enable patches and uncheck it

WORKAROUND
play without sounds

STATUS
Fixed

APPLIES TO
  • PCSX2 1.9.4 to current
  • Affected Plugin Name N/A
  • Final Fantasy X-2 [NTSC-U] - SERI.AL
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Old January 29th, 2009   #119 (permalink)
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Tips and Tricks

Sub-Index

KB Articles:
  1. Recording Audio and Video - [PAL/NTSC]

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Old January 29th, 2009   #120 (permalink)
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Tips and Tricks

Recording Audio and Video

SUMMARY

This document indicates the general procedure to record the in-game audio and video on any computer configuration capable of properly running the game, which needs not run in full speed. The resulting video should be playable at full speed.


REQUIRED SOFTWARE
  • PCSX2 0.9.5 or higher
  • ZeroGS 0.9.6 or GSdx DX10 mode
  • ZeroSPU2 0.4.4 or higher
  • FRAPS 2.5 or higher
  • Windows Vista 32-bit / Windows 7 32-bit for GSdx DX10

NOTES

FRAPS does not appear to function properly in GSdx DX9 mode.


PROCEDURES
  1. Set FRAPS to record at 60 fps (50fps PAL) without sound and with the No sync option.
  2. Record the sound separately with ZeroSPU2 (see the configuration for this plugin, which enables the option to output zerospu2.wav in the root PCSX2 directory).
  3. Combine and synchronize the audio and video via an editing program.

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