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#7 (permalink) |
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Administrator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2002
Location: somewhere
Posts: 8,571
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Re: 1.6 source code
PCSX was written in C ( which tough for someone like me whos learning C++ ATM, I was expecting a C++ source
)anyways, here is the souce file for 1.6 beta Yours, -Elly
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#10 (permalink) |
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Administrator
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Re: 1.6 source code
Personally, I prefer MS Visual C++ 6.0 ( even thought its commercial), but if you are looking for a free C++ compiler then you can try Bloodshed Dev C++
Yours, -Elly
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#12 (permalink) |
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Registered User
Join Date: Mar 2003
Posts: 39
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Re: 1.6 source code
Hello,
To compile PCSX 1.6 beta in MinGW 32 environment, a fix was required. And another fix seems to be recommanded to ignore logging. This archive contains the patch and sample binary. Thank you for reading, yokota |
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#16 (permalink) |
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Emu author
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Location: Vienna/Austria/Europe
Posts: 1,168
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Re: 1.6 source code
Compilers don't have a editor built in. But there are those development suites, also called IDEs (integrated development environment), which integrate compiler, editor and other stuff (debuggers etc.) into a single GUI.
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If you think my English is bad, wait till you read my Polish. |
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#17 (permalink) | ||
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Administrator
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Re: 1.6 source code
Quote:
![]() Quote:
Yours, -Elly
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#18 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2002
Location: Vienna/Austria/Europe
Posts: 1,168
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Re: 1.6 source code
Quote:
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If you think my English is bad, wait till you read my Polish. |
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