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Old September 17th, 2003   #1 (permalink)
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1.6 source code

On the main site of PCSX, linuzappz said that the 1.6 source is released anybody knows what is fixed/new/improved in that version???
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Old September 17th, 2003   #2 (permalink)
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Re: 1.6 source code

..... linuzapp said he doesnt know since its been too long.....didnt you read what he said?!
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Old September 17th, 2003   #3 (permalink)
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yeah i have read it, but dont somebody else knows or only linuzapp ?
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Old September 17th, 2003   #4 (permalink)
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Re: 1.6 source code

well me thinks linuzapp was currently the only one working on the project so only he would of know
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Old September 17th, 2003   #5 (permalink)
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Re: 1.6 source code

óke thanx anyway
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Old September 18th, 2003   #6 (permalink)
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Re: 1.6 source code

what program did he use to make PCSX ? Was it C++ ?
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Old September 18th, 2003   #7 (permalink)
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Re: 1.6 source code

PCSX was written in C ( which tough for someone like me whos learning C++ ATM, I was expecting a C++ source )

anyways, here is the souce file for 1.6 beta

Yours,
-Elly
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File Type: zip PcsxSrc-1.6beta.zip (644.6 KB, 132 views)
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Old September 18th, 2003   #8 (permalink)
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Re: 1.6 source code

kool, thanx. i'll give it a shot and see what i can do with it.
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Old September 20th, 2003   #9 (permalink)
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Re: 1.6 source code

can someone point me to a free open-source verion of C++ ?
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Old September 20th, 2003   #10 (permalink)
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Re: 1.6 source code

Personally, I prefer MS Visual C++ 6.0 ( even thought its commercial), but if you are looking for a free C++ compiler then you can try Bloodshed Dev C++

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Old September 22nd, 2003   #11 (permalink)
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Re: 1.6 source code

GNU C++ compilers are good too...and they are fee
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Old September 26th, 2003   #12 (permalink)
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Re: 1.6 source code

Hello,
To compile PCSX 1.6 beta in MinGW 32 environment, a fix was required. And another fix seems to be recommanded to ignore logging.

This archive contains the patch and sample binary.

Thank you for reading,
yokota
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File Type: zip pcsx16mingw.zip (169.9 KB, 145 views)
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Old October 10th, 2003   #13 (permalink)
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Re: 1.6 source code

hey how can I view the soure codes and what software can i use to edit the source codes?
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Old October 10th, 2003   #14 (permalink)
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Re: 1.6 source code

Using a text editor ( usually), but I d use a compiler for that,most compilers have a buit in text editor.

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Old October 10th, 2003   #15 (permalink)
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Re: 1.6 source code

what type of compiler? i wish you could be more specific...i'm a newbie in these codes...wish you could help me more...thanks
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Old October 10th, 2003   #16 (permalink)
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Re: 1.6 source code

Compilers don't have a editor built in. But there are those development suites, also called IDEs (integrated development environment), which integrate compiler, editor and other stuff (debuggers etc.) into a single GUI.
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Old October 10th, 2003   #17 (permalink)
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Re: 1.6 source code

Quote:
Originally Posted by ammoQ
Compilers don't have a editor built in. But there are those development suites, also called IDEs (integrated development environment), which integrate compiler, editor and other stuff (debuggers etc.) into a single GUI.
ah, my bad, That what you get for using MS IDE packages

Quote:
Originally Posted by djcoke
what type of compiler? i wish you could be more specific...i'm a newbie in these codes...wish you could help me more...thanks
I am not very familar with C ( the langauge PCSX was written). Basically what the compiler does is convert the source code to object code, the linker takes in the object code and converts it to machine code ( ie: an .exe file). Just look for any free C compiler on the net if you are intested to compile the program. You can still use notepad to open the files ending in C or CPP extensions.

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-Elly
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Old October 10th, 2003   #18 (permalink)
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Re: 1.6 source code

Quote:
the linker takes in the object code and converts it to machine code
Not exactly correct: the compiler already creates machine code; what the linker does is to tie the loose ends; for example, in object aaa there is a call to function x located in object bbb; during compile time (of aaa), the compiler cannot determine the address of x. This job, resolving all these external references, is the job of the linker.
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