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Old August 10th, 2003   #1 (permalink)
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Talking My Voodoo 5 shots

hehe.. this is just alot of PC games and (mostly) many different emulators. With my new Voodoo 5. It's ages better then my ATI Radeon IGP 320 and it doesn't even have T&L! (rant) i'm probably going to get criticized like i did when i thought Zelda was a RPG. Please don't blame me for having a Voodoo 5. (end rant)
Also, on a side note, why aren't the names of the commands on the battle menu showing up?

Final Fantasy IX NTSC US Disc 1 ( enjoy my beautful Disc 1 screenshots! )
ePSXe 1.6.0
Lewpy's Glide Plugin 1.40 at a steady 59.9/60 FPS
640x480 32-bit @ 100hz
4xFSAA, 4xAF ( like it matters )
Eternal SPU 1.40 ( with my new Sound Blaster 128PCI )
Xeven's CD plugin lastest
Attached Images
File Type: jpg PSGLD001.jpg (56.1 KB, 115 views)
File Type: jpg PSGLD002.jpg (59.0 KB, 127 views)
File Type: jpg PSGLD004.jpg (43.5 KB, 130 views)
File Type: jpg PSGLD005.jpg (44.0 KB, 75 views)
File Type: jpg PSGLD007.jpg (44.5 KB, 96 views)
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Old August 10th, 2003   #2 (permalink)
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Re: My Voodoo 5 shots

post your setting
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Old August 10th, 2003   #3 (permalink)
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DUH! I feel like a n00b for not posting it!

x

y's Glideł Plugin Configuration Information v1.40
-----------------------------------------------------
Computer Information
OS : Microsoft Windows XP Professional (v5.1 Build 2600)
DirectX : DirectX 10.0 installed
Processor : AMD Duron(tm) processor, 1292Mhz (1 off) (00/0671)
64kb L1-I, 64kb L1-D, 64kb L2 (on-chip)
Memory : 256Mb
Core Emulator
ePSXe : C:\EPSXE\EPSXE.EXE
: 04/08/2003 23:36, 171008 bytes - v1.6.0(r)
*------*----------------------*---------*------------------*
| Type | Plugin Name | Version | Date |
*------*----------------------*---------*------------------*
| BIOS | SCPH1000.BIN | | 11/07/1997 05:38 |
| CDR | cdrXeven.dll | 0.93 | 11/05/2003 19:26 |
| GPU | gpuLewGlide.dll | 1.40 | 13/07/2002 21:39 |
| SPU | spuEternal.dll | 1.41 | 30/05/2003 01:44 |
| NET | DISABLED | 0.0 | Plugin Not Found |
*------*----------------------*---------*------------------*
*-----------------------------*---------------------*
| ePSXe Configuration Item | Current Setting |
*-----------------------------*---------------------*
| Auto Load PPF Files | No |
| Country | AutoDetect |
| SPU Sound Enabled | Yes |
| SPU CDDA Enabled | Yes |
| SPU XA Enabled | Yes |
| SPU IRQ Hack | No |
| CDR W2k Subchan. Reading | No |
| CDR W2k Subchan. Caching | No |
| CDR W2k Subchan. CachingLG | No |
*-----------------------------*---------------------*
| Note: Some settings may be from old versions |
*---------------------------------------------------*
Glideł
Board : Voodoo5 (tm)
Total UMA : 64Mb (32Mb effective)
Version : 3.10.00.2607
File : C:\WINDOWS\System32\glide3x.dll
: 26/12/2002 18:45, 368640 bytes
*-----------------------------*---------------------*
| Plugin Configuration Item | Current Setting |
*-----------------------------*---------------------*
| Active Configuration | 1 |
| Active 3dfx Card | 1 |
| Enable HotKeys | No |
| Resolution | 640x480x16x4 |
| Refresh Rate | 75Hz |
| Texture Depth | 16Bit |
| Emulate MASK Bit | No |
| Dynamic Texture Caching | Yes |
| Custom FrameCap | 60Hz |
| On-Screen Display | FPS |
| Frame Skip | Disabled |
| FrameRate Limit | Auto |
| System Type | NTSC |
| FrameCap Method | New |
| Draw Method | Bright |
| Alpha Blending Mode | Basic |
| Bilinear Filtering | Disabled |
| Alpha Testing | Normal |
| FrameBuffer Access | Write |
| Off-Screen Drawing | Basic |
| Polygon Mode | Textured |
| Texture Windows | Enabled |
| VSync | Enabled |
| Banshee Code | Disabled |
| MDEC Format | Texture |
| Experimental Flipping | Off |
| True Screen Sizing | Off |
| FrontBuffer Rendering Fix | Off |
| FF7 TextureWindow Fix | Off |
| Extreme Coord Fix | Enabled |
| Force Screen Clear | Disabled |
| Odd-Even Update | Disabled |
| Pure Software | Disabled |
| Dithering | PSX Controlled |
*-----------------------------*---------------------*
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Old August 10th, 2003   #4 (permalink)
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Re: My Voodoo 5 shots

Off-Screen Drawing | Basic |
change t his me thinks
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Old August 10th, 2003   #5 (permalink)
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hmm.. explains why i have blondish-brownish hair


EDIT: No, there was a special setting for FF games to show the battle menus correctly, Expermental Flipping. I feel so dumb

EDIT2: hmm, it only starts up every other time. Bug or wrong setting?

Last edited by Andrew Hruska; August 10th, 2003 at 05:06.
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Old August 10th, 2003   #6 (permalink)
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Re: My Voodoo 5 shots

Enable "mask bit". Mess around with the FB access and OFf screen drawing options with the ingame menu(delete, pgup, pgdown, end)
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Old August 10th, 2003   #7 (permalink)
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Re: My Voodoo 5 shots

come on more screenies, plz

Last edited by yeloazndevil; August 10th, 2003 at 05:18.
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Old August 10th, 2003   #8 (permalink)
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ok.. more FF9 screenies!!! hey, you wanted more Hey, i can finally multi-task correctly
fivefeet: aren't those settings for Pete's plugins? or does Lewpy have a ingame menu also?
please bare with me, i have dialup And emuforums is very picky tonight!

i just had to do it, Lord Kane ( when you see this )
Will make more, just have to get my Adaptoid working again for N64 screenies!
Attached Images
File Type: jpg PSGLD009.jpg (46.5 KB, 62 views)
File Type: jpg PSGLD011.jpg (47.4 KB, 38 views)
File Type: jpg PSGLD044.jpg (44.1 KB, 42 views)
File Type: jpg PSGLD035.jpg (53.3 KB, 57 views)
File Type: jpg PSGLD026.jpg (40.3 KB, 93 views)
File Type: jpg PSGLD026.jpg (40.3 KB, 21 views)
File Type: jpg PSGLD050.jpg (39.0 KB, 63 views)
File Type: jpg PSGLD067.jpg (38.0 KB, 87 views)

Last edited by Andrew Hruska; August 10th, 2003 at 06:18.
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Old August 10th, 2003   #9 (permalink)
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Re: My Voodoo 5 shots

Quote:
Originally Posted by Andrew Hruska
fivefeet: aren't those settings for Pete's plugins? or does Lewpy have a ingame menu also?
Lewpy and petes gpu plugins both have those options as well as the ingame menu.
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Old August 10th, 2003   #10 (permalink)
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we need some good ol' fasioned.. Mario Kart 64!

PJ64 1.5SP1
Glide64 0.42 setup with 4xAA at 800x600
Jabo's DirectSound 1.5
Jabo's DirectInput 1.5

Runs at full speed! Amazing.
Hehe, can't be complete without this horrible (IMO) game!
Attached Images
File Type: jpg ss04.jpg (49.7 KB, 58 views)
File Type: jpg ss14.jpg (50.0 KB, 58 views)
File Type: jpg ss10.jpg (42.5 KB, 50 views)
File Type: jpg ss25.jpg (51.7 KB, 13 views)
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Old August 10th, 2003   #11 (permalink)
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Re: My Voodoo 5 shots

>>Hehe, can't be complete without this horrible (IMO) game!

horrible? this was a very addicting game, in fact I still play this game with friends
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Old August 10th, 2003   #12 (permalink)
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yeah.. but it's horrble when you are playing at 800x600 with those blown-up jaggy sprites and horrible music ( compared to, say, THPS2 ) and to top it off, 1:20 AM early early Sunday morning
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Old August 10th, 2003   #13 (permalink)
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Re: My Voodoo 5 shots

Quote:
Originally Posted by Andrew Hruska
yeah.. but it's horrble when you are playing at 800x600 with those blown-up jaggy sprites and horrible music ( compared to, say, THPS2 ) and to top it off, 1:20 AM early early Sunday morning
I use glnintendo64() 3.2 beta and enable 2xSAI and the sprites look better
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Old August 10th, 2003   #14 (permalink)
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somebody's gotta make a glide plugin with 2xSaI or maybe some support for the tbuffer ( i think toooo much ). Maybe i will try glNintendo()64 with my voodoo.. it never worked on my ATI Radeon IGP 320 correctly..

hehe, it didn't work ( video went to 99% CPU usage and 1964 bailed ). Why doesn't that surprise me
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Old August 10th, 2003   #15 (permalink)
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Re: My Voodoo 5 shots

There is an N64 glide plugin with 2xsai. I forget the name of it though.
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Old August 10th, 2003   #16 (permalink)
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It would be neat to see it, DarkAurora


PJ64
Tony Hawk's Pro Skater I
Glide64 0.42
Jabo's DirectSound 1.5
N-Rage's Direct-Input8 V2 1.80a ( seems to have a WORKING mem pak with THPS1 )
Oh, and all images are converted using Easy Graphic Converter 1.2. it's free and works
The font seems to be the only bug ( wrong color )
Attached Images
File Type: jpg ss26.jpg (23.7 KB, 61 views)
File Type: jpg ss30.jpg (39.1 KB, 73 views)
File Type: jpg ss34.jpg (65.2 KB, 42 views)
File Type: jpg ss29.jpg (62.8 KB, 50 views)
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Old August 10th, 2003   #17 (permalink)
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Re: My Voodoo 5 shots

>>it never worked on my ATI Radeon IGP 320 correctly..

because it doesn't work on Radeons
Orkin is getting his plug-in to work on Radeons
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Old August 12th, 2003   #18 (permalink)
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it never worked on my TNT or my friend's Geforce 2 MX400 either.
Anyways, more screenies! Yes, i am showing off old things.

The Legend of Zelda: Majora's Mask
PJ64 1.5SP1
Glide 0.42 at 800x600, 32bit, 2xAA, 64x AF ( no joke! attached pic of 3dfx Tools as proof )
Jabo's DirectSound 1.5
N-rage's... ah, you know the rest
Little bug, i see that in the 3rd one . The last one is a good example of AA , i guess
Attached Images
File Type: bmp untitled.bmp (89.4 KB, 8 views)
File Type: jpg ss05.jpg (37.1 KB, 50 views)
File Type: jpg ss15.jpg (50.0 KB, 25 views)
File Type: jpg ss30.jpg (29.1 KB, 54 views)
File Type: jpg ss34.jpg (30.2 KB, 53 views)
File Type: jpg ss67.jpg (31.0 KB, 32 views)
File Type: jpg ss60.jpg (39.4 KB, 59 views)
File Type: jpg ss58.jpg (42.5 KB, 41 views)
File Type: jpg ss90.jpg (29.5 KB, 62 views)
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Old August 12th, 2003   #19 (permalink)
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Re: My Voodoo 5 shots

lets compare shots using my gf4ti4200

BTW its running at 15 FPS??
edit oh your using 64 AF...u don't need that much for a N64 game just use 4X FSAA and 4X AF
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Old August 12th, 2003   #20 (permalink)
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i know.. i like AF though And yes, aparently it is full speed at 15 FPS ( not to be confused with VI/s )
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