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#161 (permalink) |
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Change your heart
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2002
Location: Brazil
Posts: 1,989
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lol ya. ill be very scared when this low poly ultra bump-mapped monster jump in my face.i hope he has some low poly gibs inside him too
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#162 (permalink) |
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Ah!
![]() ![]() ![]() ![]() Join Date: Dec 2001
Location: Evanston Il
Posts: 546
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Those shots are jaw dropping!
However, the physics seem to be seriously limited for now. All you see are rigid high tech forms. I heard they implemented rag-doll physics for the zombies and barrels in the game, which is nice, but if you can simulate cloth, snow, or rain accurately, I'd drop my jaw twice as far.
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#163 (permalink) |
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Ghost Hacker
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Posts: 1,830
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Actually I don't think the character models have as many polys as UT2k3 characters, but they do have better bump mapping, and lighting effects. I don't remember the specifics, but the programmers fixed it so that the lighting effects get calculated on a really high poly character and then that light/shadow pattern gets used on the lowwer poly characters(the ones you see in the pics). That way you get really nice lighting effects on low poly characters that don't need a really fast PC to run. I'm probably not completely right about all that, but the game does something similar to what I described there.
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#164 (permalink) |
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,305
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The high poly model was used to produce the bump mapping for the lower poly models IIRC.
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#165 (permalink) |
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Change your heart
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2002
Location: Brazil
Posts: 1,989
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yeah yeah, but what i wanna see is, the doom 3 with high-poly characters, they could make it, just for show, everybody knows it wonīt run on any home computers, for the next 2 years, but i would like to see it, or they canīt do it.....?
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#166 (permalink) |
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,305
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The engine can handle it, it's just not implemented in Doom 3 because no one's machine would run it.
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#167 (permalink) |
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-PM to advertise here-
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2001
Location: In an average country of an average planet of the solar system of an average star of an average galaxy of an average cluster. Still not average...
Posts: 8,260
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I also heard that Doom3 will also be on XXXBOX. How can that be? on a 733MHz celeron!
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#168 (permalink) |
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Lurking
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2002
Location: Gone
Posts: 8,958
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well, the xbox has a geforce III equivilant graphical proccessing unit, so maybe that will help...........
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-= Moral cowardice that keeps us from speaking our minds is as dangerous to this country as irresponsible talk. The right way is not always =-
the popular and easy way. Standing for right when it is unpopular is a true test of moral character. Margaret C. Smith |
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#169 (permalink) |
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,305
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>I also heard that Doom3 will also be on XXXBOX. How can that be? on a 733MHz celeron Because the XBox has much less overhead than a PC.
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#170 (permalink) | |
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InnarX
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2002
Location: Borderline InSAnE
Posts: 2,700
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Quote:
But damn! The graphics are amazing...but there is some stiff competition.....Unreal 2...... ready2rumbelX
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ready2rumbelX -Intel Core 2 Quad Q6600 (@3200Mhz) -Gigabyte 965P-S3 motherboard -2x2GB G.Skill PC-6400 (DDR2 800Mhz) RAM (4-4-4-12) -Seagate 320GB (IDE) and Western Digital 500GB (SATA II) H.D -Sapphire Radeon HD 4870 512MB GDDR 5 (790/4400) -Windows 7 Ultimate Build 7057 (x64) -Realtek HD w/ Creative PC Works 5.1 -2 x L.G DVD/CD-RW Combo - GSA-H62N
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#171 (permalink) |
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Ah!
![]() ![]() ![]() ![]() Join Date: Dec 2001
Location: Evanston Il
Posts: 546
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Unreal 2?
The screen shots someone posted looked very generic, like every other fps out there. Doom 3 had much more atmosphere with its hard shadows, bump-mapping, and dynamic lights. Id-software really has little to worry about.
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Laptop: 1.6@2.13 Dothan 2MB (Pinmod), 2 GB 533mhz DDR2, GeForce 6800 360/730 256MB, 100 GB 5400 RPM, 17" UXGA+ |
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#172 (permalink) |
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,305
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The Unreal 2 engine is dated next to the Doom3 one, and as such I think the same trend will ahppen as with Quake 3: More gameson Unreal at the beginning, then all the games move to iD's engine.
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#173 (permalink) |
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In limbo
![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: Cave dweller
Posts: 914
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Just my 2 cents: these screenshots are in-game ones, right? Must be running on other hardware, as the shots I've seen from the you-know-what-thing hardly resemble the shots here. And the shots (the one from the you-know-what-thing) are allegedly running on P4s over 2 GHz+512MB RAM+GF4Ti/Radeon 9700 and they still look crappy. Not to mention low frame rates.
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#174 (permalink) |
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-PM to advertise here-
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2001
Location: In an average country of an average planet of the solar system of an average star of an average galaxy of an average cluster. Still not average...
Posts: 8,260
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Whats the you-know-what-thing and which of these shots are from the you-know-what-thing?
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#176 (permalink) |
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Change your heart
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2002
Location: Brazil
Posts: 1,989
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kane i donīt think you can say that, we donīt even know yet of what the doom 3 engine is capable of, and the unreal warfare engine just started itīs life cycle, and well graphics arenīt everything anyone remember duke nukem 3d vs quake? although dn3d had inferior graphics it got over quake. the next fight will be duke nukem forever vs doom 3. letīs wait the results
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#178 (permalink) |
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,305
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>kane i donīt think you can say that, we donīt even know yet of what the doom 3 engine is capable of, and the unreal warfare engine just started itīs life cycle, and well graphics arenīt everything anyone remember duke nukem 3d vs quake? although dn3d had inferior graphics it got over quake. the next fight will be duke nukem forever vs doom 3. letīs wait the results The Doom 3 engine is basicaly a DX 8 engine. The UW engine is a DX7 engine. Need I say more? Duke's engine supported a couple of games, and IMO lost out to Quake in the long run.
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#179 (permalink) | |
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-PM to advertise here-
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2001
Location: In an average country of an average planet of the solar system of an average star of an average galaxy of an average cluster. Still not average...
Posts: 8,260
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Quote:
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#180 (permalink) |
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,305
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The Unreal engine is old. It's like rying to upgrade a morris minor when a new Ferari just arrived.
__________________
![]() >Site Live< Pop over to my site for help with setting up PSX emulators. Help for the Final Fantasies and other RPGs avalaible Celes: (Desktop) Athlon 64 X2 4200+, 2Gb 400MHz DDR Ram, MSI K8N Platinum, GeForce 8800 GTS 320Mb, 500Gb RAID HDD, Vista Business Erika: (MCPC) Athlon XP 2400+, 1Gb 400MHz DDR Ram, geForce 6800 256Mb, 80Gb Hdd, XP 2005 MCE Kimiko: (Desktop 2) Athlon 64 3000+, 512Mb 400MHz DDR Ram, Asus K8V, geForce 6800 128Mb |
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